Akuma Gouki (Japan)
Special Moves
Ashura Senku / Ashura Warp
dp/rdp+threepunch/threekicks
A short / long range teleport to either end of the screen.
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Gou Hadouken
qcf+anypunch
Akuma's trademark version of the original, knocks down up close.
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Gou Shoryuken / 豪昇龍拳
dp+anypunch
Akuma's variant of the original. Hits three times.
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Tatsumaki Zankukyaku / 竜巻斬空脚
qcb+anykick
A airborne forward moving hurricane kick.
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Zankuu Hadoken / 斬空波動拳
(in air)qcf+anypunch
Akuma pitches a fireball down at an angle.
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Super Moves
Messatsu Gou Hado
qcbqcb+anypunch
Akuma's extra large multihit super fireball.
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Messatsu Gou Shoryu
qcfqcf+anypunch
A juggling series of Gou Shoryu Kens.
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Cammy White
Special Moves
Axle Spin Knuckle / Quick Spin Knuckle
hcf+anypunch
Cammy does a quick spin, then back knuckles out.
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Cannon Spike / Thrust Kick
dp+anykick
An awkward up thrusting anti-air kick.
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Spiral Arrow / Cannon Drill
qcf+anykick
Cammy spirals forward with both feet.
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Chun-Li
Hyakuretsu Kyaku / Lightning Kick, 百裂脚
m-anykick
A rapid series of blurred kicks.
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Dan Hibiki
Super Moves
Hishou Burai Ken
qcbqcb+anykick
Dan delivers a series of attacks with a fancy Koryuken finish.
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Dhalsim
Special Moves
Yoga Blast
hcb+anykick
A briefly sustained burst of fire up at an angle.
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Yoga Fire
qcf+anypunch
Dhalsim spits a small flaming projectile.
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Yoga Flame
hcb+anypunch
A briefly sustained burst of fire out in front.
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Guile
Super Moves
Total Wipeout
c.backwardforwardbackward+forwardkck
A short and sweet series of his basic attacks strung together with a flash kick on the end.
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Kyosuke Kagami
Final Symphony Remix
hcbhcb+anykick [Level 3]
Kyosuke does a basic punch, if it lands he launches the enemy into the air. Hinata hurricane kicks onscreen into the opponent and Batsu uppercuts them in preparation for a final triple-team attack.
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M. Bison Vega (Japan)
Special Moves
Double Knee Press / Scissors Kick
c.backwardforward+anykick
Bison turns a front flip and kicks out at his enemy.
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Head Press
c.downup+anykick,anypunch
Bison leaps at his opponent's head, bounces off then turns for an optional Somersault Skull Diver with @term=anypunch@.
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Psycho Crusher
c.backwardforward+anypunch
Bison lances forward, bathed in psycho power.
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Rolento
Throw Moves
Colonel Carrier
(close)forward/backward+3punch
Overhead throw using the rod.
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Deadly Package
(close)forward/backward+3kick
A string of grenades around the opponent's neck (light fuse and get away).
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Fatality Package
(in air)(close)forward/backward+3punch
Deadly Package performed in the air.
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Command Moves
Fake Rod
forward+2kick
Rolento mounts his rod in pogo position. Avoids & hits low attacks.
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High Jump
downup/downuforward/downubackward
Using his rod as a spring, Rolento jumps to new heights.
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Scouter Jump
threekicks
A long-range forward jump.
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Spike Rod
(in air)down+2kick
Rod pogo attack. From A3 onwards, rebounds forward off the ground and can be repeated indefinitely.
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Trick Landing
forward/backward+threekicks
A forward or backward hop on the rod.
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Special Moves
Mekong Delta Air Raid
qcb+anypunch,anypunch
A roll backwards, pressing @term=anypunch@ again causes Rolento to leap forwards with a strong rod attack.
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Mekong Delta Attack
threepunch,anypunch
A hop backwards, if @term=anypunch@ is pressed just before landing Rolento will quickly roll forwards to attack.
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Mekong Delta Escape
qcb+anykick,forward/backward,anypunch/anykick
Rolento jumps to the wall behind him then springs off at the opponent. Rolento's speed can be controlled with @term=forward@ or @term=backward@.
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Patriot Circle
qcf+anypunch,qcf+anypunch,qcf+anypunch
A three-part series of multi-hit twirling rod attacks.
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Stinger
dp+anykick,anypunch/anykick
@term=anypunch@ or @term=anykick@ throws a knife after the initial jump, angle determined by strength. The knife can be destroyed by normal attacks as well as other projectiles.
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Super Moves
Mine Sweeper
qcbqcb+anypunch
Rolento rolls backwards and drops multiple grenades, the ensuing explosions pull the enemy towards him.
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Steel Rain
qcfqcf+anykick
Rolento launches multiple knives into the air, they come down on top of the opponent.
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Take No Prisoner
qcfqcf+anypunch
Rolento extends a tripwire across the floor. A caught opponent will be strung up with assistance from one of Rolento's goons.
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Ryu
Special Moves
Shoryuken / Dragon Punch, 昇龍拳
dp+anypunch
A leaping one-armed uppercut.
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Sakura Kasugano
Hadoken
qcf+anypunch
Can press @term=anypunch@ to increase size at the expense of range.
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Sakizakura Ken / Shoryuken, Shouoken
dp+anypunch
A running start with a Shoryuken finish.
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Super Moves
Haru Ichiban
qcbqcb+anykick
Sakura slides forward with repeated leg sweeps, then finishes with a spinning back kick.
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Midare Sakura
qcfqcf+anykick
Sakura's own Shoryu Reppa.
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Shinkuu Hadoken / Vacuum Surge Fist
qcfqcf+anypunch
A large multi-hit version of the Hadoken.
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Yun
Special Moves
Kobokushi
qcb+anypunch
Yun methodically thrusts with both palms. Deals damage up to a small distance in front of him.
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Nishou Kyaku
dp+anykick
Yun turns a roll then kicks up in his opponents face.
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Tetsuzankou
dp+anypunch
A launching shoulder check.
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Zenpout Tenshin
(close)hcb+anykick
Yun hops over his opponents shoulders, leaving them momentarily stunned.
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Zessho Hohou
qcf+anypunch
A short jumping straight punch.
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Super Moves
Sourai Rengeki
qcfqcf+anypunch
A quick string of strikes followed by a leaping double kick.
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Youhou
qcbqcb+anypunch
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Zangief
Special Moves
Atomic Suplex
(close)360+anykick
Two successive suplexes.
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Double Lariat
threepunch
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.
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Flying Power Bomb
360+anykick
Zangief takes a few steps forward trying to power bomb his opponent.
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Spinning Piledriver / Screw Piledriver
(close)360+anypunch
Zangief's signature spinning piledriver.
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Super Moves
Final Atomic Buster
(close)360360+anypunch
A series of suplexes, followed by a Spinning Piledriver.
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