The TW Network
Street Fighter Games
Fighter ID:
Password
PlayStation 3
Worldwide
3/6/2012
Xbox 360
Worldwide
3/6/2012
Windows
Worldwide
5/11/2012
Street Fighter X Tekken Mobile (iOS)
Worldwide
9/19/2012
PlayStation Vita
Worldwide
10/23/2012

Fighters
Blanka
Toro
PlayStation 3
Akuma
Pac-Man
PlayStation 3
Lars Alexandersson
PlayStation 3
Alisa Boskonovitch
PlayStation 3
Guile
PlayStation 3
Abel
PlayStation 3
Heihachi Mishima
PlayStation 3
Kuma (II)
PlayStation 3
Lei Wulong
PlayStation 3
Christie Monteiro
PlayStation 3
Chun-Li
PlayStation 3
Cammy White
PlayStation 3
Ryu
PlayStation 3
Ken Masters
PlayStation 3
Kazuya Mishima
PlayStation 3
Nina Williams
PlayStation 3
Bryan Fury
PlayStation 3
Jack-X
PlayStation 3
Zangief
PlayStation 3
Rufus
PlayStation 3
Dhalsim
PlayStation 3
Sagat
PlayStation 3
Jin Kazama
PlayStation 3
Xiaoyu / Ling Xiaoyu
PlayStation 3
Yoshimitsu
PlayStation 3
Raven
PlayStation 3
Balrog
PlayStation 3
Vega
PlayStation 3
M. Bison
PlayStation 3
Juri Han
PlayStation 3
Asuka Kazama
PlayStation 3
Lili
PlayStation 3
Hwoarang
PlayStation 3
Steve Fox
PlayStation 3
Sakura Kasugano
PlayStation 3
Rolento
PlayStation 3
Ibuki
PlayStation 3
Paul Phoenix
PlayStation 3
Marshall Law
PlayStation 3
Julia Chang
PlayStation 3
Bob
PlayStation 3
Guy
PlayStation 3
Cody Travers
PlayStation 3
Poison
PlayStation 3
Hugo
PlayStation 3
King (II)
PlayStation 3
Marduk
PlayStation 3
Cole MacGrath
PlayStation 3
Elena
PlayStation 3
Dudley
PlayStation 3
Mega Man / Rockman
PlayStation 3
Ogre / Ancient Ogre
PlayStation 3
Kuro
PlayStation 3

Gameplay
Cross Rush (Chained Normals)
Cross Rush is a technique unique to Street Fighter X Tekken that should be learned right from the get-go. No matter what characters you are using or what team you create, by pressing Light, Medium, Heavy and Heavy attacks in order, you will execute a powerful combo that will also tag in your partner once it is complete!
Gem System (Attribute Select)
The Gem system is a fundamental part of the SF X TK system! Gems consist of Boost Gems which boost a character's parameters during battle, and Assist Gems which help support a player's abilities. Boost Gems have various activation conditions and effects, and allow a player to customize a character to suit their playstyle, complement your strengths or cover up your weaknesses. Assist Gems have effects that can help out a player's natural ability, and is recommended for players who are new to fighting games. The Gem system allows veterans to explore new strategies while supporting novices.
Launchers (Juggling (heavy))
Launchers are vital attacks that can be used to start punishing air combos! By pressing Heavy Punch and Kick simultaneously, you will send your opponent flying into the air and automatically tag in your standby character, allowing you to continue with a powerful combo! Tekken players can continue the assault with their tried and true attacks too! Street Fighter characters can also perform air combos!
Super Art (Super Moves)
Using the Cross Gauge you can immediately unleash a Super Art! Ryu's famed Shinku Hadoken! Kazuya's Devil Beam! The Tekken characters all have original Super Art techniques!
Super Charge (Charge Specials)
With the Super Charge technique, you can hold down a button for Ryu's Hadoken, or for Kazuya's Demon God Fist to charge it. You can charge a move up to 3 levels, and once you do that, it will automatically turn into a Super Art without using the Cross Gauge.
Switching / Switch Canceling (Tag Battle)
By pressing Medium Punch and Kick simultaneously, you will be able to switch between characters! Switching leaves you wide open to attacks, but you will be able to switch between characters without using the Cross Gauge! Switch Canceling is an important feature of the battle system. It greatly increases the viability of your attacks. Used when attacking, it allows you to keep up the pressure with a barrage of attacks, and it will also let you cover for any holes in your attack! However, it uses 1 block of the Cross Gauge, so it must be used with care. Pressing Medium Punch and Kick simultaneously normally will allow you to perform a switch without consuming any of the Cross Gauge.
Abel
Special Moves

Change of Direction
qcf+anypunch
An overhead forearm smash.

Falling Sky
dp+anypunch
Abel snatches an opponent out of the air and slams them.

Marseilles Roll
qcf+anykick
Abel rolls forward.

Shoulder Tackle
c.backward,forward+anypunch

Tornado Throw
(close)hcb+anypunch
Abel spins the opponent round, then slams them to the floor.

Wheel Kick
qcb+anykick
Abel spins forward with a heel kick.
Super Moves

Breathless
c.backward,forward+threepunch
Cammy White
Development

Spin Drive Smasher
qcf+threekicks
Cammy does a multi-hit Spiral Arrow, followed by a multi-hit Cannon Spike.
Special Moves

Axle Spin Knuckle / Quick Spin Knuckle
hcb+anypunch
Cammy does a quick spin, then back knuckles out.

Cannon Spike / Thrust Kick
dp+anykick
An awkward up thrusting anti-air kick.

Cannon Strike
(in air)qcb+anykick
Cammy drives down with a blazing foot.

Hooligan Combination
hcfuforward+anypunch
Cammy leaps forward and lands with a "Laser Edge Slicer" sweep if nothing is pressed.

Spiral Arrow / Cannon Drill
qcf+anykick
Cammy spirals forward with both feet.
Super Moves

Spin Drive Smasher
qcf+threekicks
Cammy does a multi-hit Spiral Arrow, followed by a multi-hit Cannon Spike.
Chun-Li
Development

Senretsukyaku / 千裂脚
hcf+threekicks
An advancing kick combo.
Special Moves

Hazan Shu
hcb+anykick
Chun Li hand-plants then brings a splits kick down at her foe.

Hyakuretsu Kyaku / Lightning Kick, 百裂脚
hcf+m-anykick
A rapid series of blurred kicks.

Kikoken / Kikouken, 気功拳
hcf+anypunch
A smallish fireball with startup lag.

Spinning Bird Kick
c.downup+anykick
Legs extended and hovering upside-down, Chun Li whirls at her opponent.
Super Moves

Senretsukyaku / 千裂脚
hcf+threekicks
An advancing kick combo.
Cole MacGrath
Development

Ionic Vortex
hcf+threepunch
Cole sends his foe spinning and shocking through the air with a giant electric tornado.
Throw Moves

Amp Throw
(close)backward+1punch+1kick
Cole jams his amp into the opponent's gut and flips them overhead.

Psychokinesis
(close)1punch+1kick
Cole levitates his opponent with electricity, then blows them away with an electric blast.
Command Moves

Roll Attack
forward+3punch
Vertical spin attack with the amp.

Slide
dforward+2kick
Special Moves

Amp Combo
qcf+anypunch,anypunch,anypunch
Cole beats the opponent with his amp; can be followed up with two more hits.

Lightning Hook
dp+anypunch
Cole fires a beam of electricity diagonally upward; hitting an opponent with the move grabs them with the beam and slams them to the ground.

Shock Grenade
qcb+anypunch
Cole tosses a bouncing spark that detonates on impact with an opponent, or after a short time. EX version tosses two.

Shock Wave
hcf+anypunch
Electric shield; nullifies projectiles and damages upon physical contact.

Thunder Drop
hcf+anykick
Cole leaps up and comes back down to strike with electricity.
Super Moves

Ionic Vortex
hcf+threepunch
Cole sends his foe spinning and shocking through the air with a giant electric tornado.
Guile
Development

Sonic Hurricane
c.backwardforward+threepunch
Special Moves

Somersault Kick / Flash Kick
c.downup+anykick
Guile somersault kicks high into the air.

Sonic Boom
c.backwardforwardpnch
Guile whips his arms forward at the speed of sound creating an energy arc.
Super Moves

Sonic Hurricane
c.backwardforward+threepunch
Kazuya Mishima
Throw Moves

Double Face Kick
(close)1punch+1kick
Kazuya grabs his foe and kicks them twice.

Skull Smash
(close)backward+1punch+1kick
A gut punch, then a slam to the ground head-first.
Command Moves

Left Splits Kick
forward+1kick
Overhead electric kick with his back leg.

Oni Front Kick
backward+3kick
Straight knockdown kick.

Right Splits Kick
forward+2kick
Overhead electric kick with his front leg.
String Move

Agony Spear
1punch1punch2kick

Demon Slayer
1punch1punch2punch

Demon's Wrath
backward+1kick1punch2kick1punch

Flash Punch Combo
1punch1punch2punch

Left Right Combo
1punch2punch

Rampaging Demon
backward+2punch2kick1punch

Reign of Terror
backward+1kick1punch2kick1kick

Twin Fang Double Kick
1punch2punch2kick1kick

Twin Fang Stature Smash
1punch2punch2kick
Special Moves

Demon God Fist
qcf+anypunch
Stepping purple energy jab. Follows up with a Shoryuken-like move when EX'd.

Devastator
qcb+3punch
Uppercut followed by straight punch.

Mist Step
forwardneutraldowndforward
Crouching dash with follow-up options.

Rising Sun
qcb+anykick
Leaping spinkick with follow-up options if the @term=3kick@ or EX version is used. Additional kicks are also supplied depending on button strength.

Slaughter High Kick
qcb+2punch
Uppercut followed by high turn kick.

Slaughter Hook
qcb+1punch
Uppercut followed by overhead punch.
Super Moves

Devil Beam
qcf+threepunch
Kazuya starts with two Demon God Fists followed by a Demon God uppercut to knock the foe into the air. Ethereal wings appear on his back, and he fires an eyebeam at the foe.
Ken Masters
Special Moves

Hadoken / Fireball, 波動拳
qcf+anypunch
Ken's utterly unspectacular projectile.

Shoryuken / Dragon Punch, 昇龍拳
dp+anypunch
Ansatsuken's trademark leaping uppercut. Ken's fierce Shoryukens first caught fire in Super SF2.

Tatsumaki Senpukyaku / Hurricane Kick, 竜巻旋風脚
qcb+anykick
Ken rotates forward with foot outstretched.
Super Moves

Shippu Jinraikyaku
qcb+threekicks
Ken turns about 5 roundhouse kicks, and if the fifth hits blends his opponent with a rising hurricane kick.
Kuma (II)
Development

Fatal Wind
hcb+threekicks
Kuma roars and slashes the opponent hard, then turns around in a crouch, letting them fall on his butt. He knocks them away with a fart.
Throw Moves

Bear Hug
(close)1punch+1kick
Kuma lifts up the foe and squeezes them in a literal bear hug.

Bear Slam
(close)backward+1punch+1kick
Kuma grabs the opponent by the leg and slams them back and forth.

Swing Swung
(close)1punch+1kick [Hunting Stance]
Kuma bites the opponent and swings them a bit before slamming them.
Command Moves

Bear Smash
forward+3punch
Two-hit version of his standard @term=3punch@

Big Tree
forward+2punch [Hunting Stance]
Quick-standing claw uppercut.

Break'n
backward+3punch [Hunting Stance]
Kuma curls up on his back and spins toward the opponent.

Feral Crouch
down+twopunch [Hunting Stance]
Kuma briefly drops down onto his belly.

Grizzly Fling
forward+3punch [Hunting Stance]
Hurls the opponent into the air.

Hunting Spear
backward+2punch [Hunting Stance]
Tackle attack.

Stance Change
threekicks
Kuma drops down to all fours to his "Hunting Stance", or stands back up. While in the Hunting Stance, all of his attacks become low claw swipes, and he gains a host of new command moves.
String Move

Double Wild Slap
3punch,2punch

G-Clef Cannon
forward+1punch,2punch,3punch

Jab Elbow Smash
2punch2punch3punch

Jab Elbow Stomp
2punch2punch1kick

Left Right Bear Claw
1punch,backward+2punch

Triple Hammer
backward+3punch,3punch,3punch
Special Moves

Frolicking Bear
hcb+anykick
Kuma hops forward slightly, striking the foe with his body.

Headbutt / Rolling Bear Headbutt (from Rolling Bear)
(close)360+anypunch
Kuma grabs his foe and strikes them with his head - likely a technique he picked up from his master.

Megaton Claw
hcf+anypunch
Kuma steps and strikes with a flat paw.

Rock 'n Roll Circus
(close)hcbforward+anypunch
Kuma grabs his opponent and tumbles back, juggling them in the air, before sending them off.

Rolling Bear
360+anypunch
Kuma rolls forward.
Super Moves

Fatal Wind
hcb+threekicks
Kuma roars and slashes the opponent hard, then turns around in a crouch, letting them fall on his butt. He knocks them away with a fart.
Kuro
Development

Devil Beam
qcf+threepunch
A meditating Kuro is haunted by a purple aura spirit. Seeing this spirit, he gets spooked and fires a beam from his eye.
Special Moves

Demon God Fist
qcf+anypunch
Stepping purple energy jab. Follows up with a Shoryuken-like move when EX'd.

Devastator
qcb+3punch
Uppercut followed by straight punch.

Mist Step
forwardneutraldowndforward
Crouching dash with follow-up options.
Kuro
Klahadore

Rising Sun
qcb+anykick
Leaping spinkick with follow-up options if the @term=3kick@ or EX version is used. Additional kicks are also supplied depending on button strength.
Kuro

Slaughter High Kick
qcb+2punch
Uppercut followed by high turn kick.

Slaughter Hook
qcb+1punch
Uppercut followed by overhead punch.
Super Moves

Devil Beam
qcf+threepunch
A meditating Kuro is haunted by a purple aura spirit. Seeing this spirit, he gets spooked and fires a beam from his eye.
Mega Man
Rockman
Development

Mega Cannon
qcf+threepunch
Large, powerful Mega Buster attack.
Throw Moves

Hyper Throw
(close)backward+1punch+1kick
A suplex.

Super Arm
(close)1punch+1kick
MegaMan throws his opponent like a football.
Command Moves

Slide
down+3kick
Special Moves

Ice Slasher
qcf+anykick
Slow-moving arrow-shaped projectile that freezes on contact.

Mega Buster
qcf+anypunch
MegaMan fires off a blast from his gun. Blast grows when charged.

Mega Upper / Mega Uppercut
dp+anypunch
MegaMan performs a Dragon Punch-like uppercut.

Thunder Beam
(in air)hcb+anypunch
Fires three shocking bolts: one straight up, one straight forward, and one straight down.
Super Moves

Mega Cannon
qcf+threepunch
Large, powerful Mega Buster attack.
Pac-Man
Development

Pac-Laser
qcf+threepunch
Two overhead fist slams, followed by a double uppercut. Pac-Man then fiddles with the levers on his Moku-Mecha and presses a big red button, firing lasers from the robot's eyes.
Throw Moves

PAC-MAN Attack
(close)1punch+1kick
The Moku-Mecha grabs the opponent, and Pac-Man strikes them twice with his head.

Pac-Throw
(close)backward+1punch+1kick
As the Moku-Mecha grabs the foe, Pac-Man jumps out and beats on their head, before tossing them behind.
Special Moves

Flip Kick
qcb+anykick
Standard backflip kick attack. Heavy version causes Pac-Man to fall out of the Moku-Mecha briefly.

Hip Attack
(in air)qcb+anykick
Spins around and drops straight down to attack with the Moku-mecha's butt.

Pac-Dash
hcf+anykick
Rushes the opponent for a body check. Holding down @term=anykick@ increases the duration and length of the rush. Pressing @term=anypunch@ will cancel the attack.

Pac-Dot Attack
qcf+anypunch
Fires a Pac-Dot from the Moku-Mecha's fist.
Super Moves

Pac-Laser
qcf+threepunch
Two overhead fist slams, followed by a double uppercut. Pac-Man then fiddles with the levers on his Moku-Mecha and presses a big red button, firing lasers from the robot's eyes.
Ryu
Development

Shinkuu Hadoken / Vacuum Wave Fist, 真空波動拳
qcf+threepunch
A giant multi hit fireball.
Special Moves

Hadoken / Fireball, 波動拳, Hadouken
qcf+anypunch
A small burst of energy thrust from the hands.

Joudan Sokutou Geri / High Sword Leg
hcf+anykick
Ryu turns around and plants a powerful mule kick on his foe.

Shoryuken / Dragon Punch, 昇龍拳
dp+anypunch
A leaping one-armed uppercut.

Tatsumaki Senpukyaku / Hurricane Kick, 竜巻旋風脚
qcb+anykick(air)
A forward moving hurricane kick.
Super Moves

Shinkuu Hadoken / Vacuum Wave Fist, 真空波動拳
qcf+threepunch
A giant multi hit fireball.
Steve Fox
Development

Hellfire Rush
qcf+threepunch
A Hellfire to punch combo, ending in a powerful overhead that causes the opponent to spin vertically.
Throw Moves

Armlock Throw
(close)backward+1punch+1kick
Steve grabs his foes arms and snaps them, then performs a side suplex.

Gut Wrencher
(close)1punch+1kick
Steve grabs his opponent and spins them to the other side, then jams his fist in their stomach to flip them over his head.
Basic Moves

Quick Spin
3kick
Steve spins around, dodging attacks and opening new attack possibilities.

Weaving A
1kick
Steve dodges away from the screen.

Weaving B
2kick
Steve dodges toward the screen. Opens up further attack possibilities.
Command Moves

Chopping Straight
dforward+2punch
Overhead punch.

Ducking Body
forward+2punch
Step forward and low hook.

Foot Stomp
dbackward+1kick
In the closest thing to a kick that Steve has to a kick in this game, he clomps down on the foe's foot with his own.
String Move

British Edge
forward+1punch,2punch
Special Moves

Ducking
qcf+anykick
Extremely fast forward movement while ducking; opens up new punch options during movement.

Flicker Stance / Flicker (from Ducking Hook)
backward+threekicks
Steve makes a motion as if he were scratching his stomach, which puts him in temporary "Flicker" stance. His punches change up while in this stance, giving him added range. Anything other than a punch or attempted movement backward (which does nothing) will cancel the stance.

Hellfire
qcf+anypunch
Short-ranged fireball from the fist.

Peekaboo
forward+threekicks
Steve crouches a bit with his hands up, changing up his punch options. Steve can move forward slowly in this stance but cannot move backward or jump. This stance remains until canceled (by ducking or any attack buttons other than punch).

Sonic Fang
dp+anypunch
Forward-moving overhead punch followed by an uppercut.

Swaying
qcb+anykick
Steve performs a "come on" motion with both hands. If most physical attacks are attempted while he does this, he'll simply sway out of the attack's reach and counter with a hook.
Super Moves

Hellfire Rush
qcf+threepunch
A Hellfire to punch combo, ending in a powerful overhead that causes the opponent to spin vertically.
Toro
Development

Shinkuu Hadoken
qcf+threepunch
Big ol' Hadoken.
Throw Moves

Low Slapstick Swing
(close)backward+1punch+1kick
Toro spins and beats about the opponent's legs with a paper fan. Both characters fall down.

Slapstick Swing
(close)1punch+1kick
Toro strikes the opponent in the knees with a paper fan, then leaps up and hits them in the face.
Command Moves

Collarbone Breaker
forward+2punch
Pretty much Ryu's Sakotsu Wari to the patellas.

Solar Plexus Strike
forward+3punch
Just like Ryu's Hatobi Kudaki, only it's more likely to hit in the knees.
Special Moves

Hadoken
qcf+anypunch
Everyone's favorite projectile. Shakunetsu version upon EX.

Joudan Sokutou Geri
hcf+anykick
Toro mimics Ryu's mule kick.

Shoryuken
dp+anypunch
Toro's version of the popular rising dragon fist. EX version is a mini-Shin Shoryuken.

Tatsumaki Senpukyaku
qcb+anykick(air)
Toro's hurricane kick. Takes on Shinkuu properties when EX'd.
Super Moves

Shinkuu Hadoken
qcf+threepunch
Big ol' Hadoken.
Zangief
Special Moves

Banishing Flat / Banishing Fist, Punishing Flat
dp+anypunch
Zangief pivots and swipes with his hand. Strikes and nullifies projectiles.

Double Lariat
threepunch/threekicks
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.

Spinning Piledriver / Screw Piledriver
(close)360+anypunch
Zangief's signature spinning piledriver.
Super Moves

Ultimate Atomic Buster
(close)360+threekicks

Fun Facts
Pandora's Origin
The pack-in comic for the special edition of Street Fighter X Tekken reveals that the creator of Pandora looks an awful lot like Ingrid....

Credits
Worldwide
Announcer
Announcers in fighting games normally call out the character names, rounds, winners, and sometimes color commentary.
Darren Scott
Director
One of the most important roles on a game and often the "team lead" of the project.
Katsuhiro Harada
Producer
A producer on a project can have varying responsiblities, from a token credit to being incredibly integral to the work.
Yoshinori Ono
Voice Actor

Eric Ladin as Cole MacGrath
Debi Derryberry as Pac-Man
Japan
Voice Actor

Taketora as Akuma
Satoshi Tsuruoka as Balrog
Yūji Ueda as Blanka
Tsutomu Isobe as Bob
Marina Inoue as Christie Monteiro
Fumiko Orikasa as Chun-Li
Hiroki Yasumoto as Guile
Unshō Ishizuka as Heihachi Mishima
Wataru Takagi as Hugo
Tomoaki Maeno as Hwoarang
Ayumi Fujimura as Ibuki
Isshin Chiba as Jin Kazama
Seiko Yoshida as Julia Chang
Eri Kitamura as Juri Han
Masanori Shinohara as Kazuya Mishima
Yūji Kishi as Ken Masters
Junichi Suwabe as Lars Alexandersson
Hiroya Ishimaru as Lei Wulong
Norio Wakamoto as M. Bison
Yū Kobayashi as Nina Williams
Atsuko Tanaka as Poison
Jin Yamanoi as Rolento
Hiroki Takahashi as Ryu
Misato Fukuen as Sakura Kasugano
Junichi Suwabe as Vega
Yumi Tōma as Xiaoyu
Tomokazu Seki as Yoshimitsu
Kenta Miyake as Zangief
United States
Voice Actor

Jason Liebrecht as Abel
Dave Mallow as Akuma
Michele Knotz as Alisa Boskonovitch
GK Bowes as Asuka Kazama
Bob Carter as Balrog
Taliesin Jaffe as Blanka
Patrick Seitz as Bob
Keith Silverstein as Bryan Fury
Caitlin Glass as Cammy White
Lisle Wilkerson as Christie Monteiro
Laura Bailey as Chun-Li
Michael T. Coleman as Cody Travers
Ted Sroka as Dan Hibiki
Christopher Bevins as Dhalsim
Stuart McLean as Dudley
DC Douglas as Eddy Gordo
Karen Dyer as Elena
Travis Willingham as Guile
Jason Miller as Guy
Jamieson Price as Heihachi Mishima
Patrick Seitz as Hugo
Chris Rickabaugh as Hwoarang
Kat Steel as Ibuki
Jordan Byrne as Jack-X
Brad Swaile as Jin Kazama
Annie Wood as Julia Chang
Jessica Straus as Juri Han
Jordan Byrne as Kazuya Mishima
Reuben Langdon as Ken Masters
Zach Hanks as Lars Alexandersson
David Jeremiah as Lei Wulong
Joy Jacobson as Lili
Gerald C. Rivers as M. Bison
TJ Storm as Marduk
David Vincent as Marshall Law
Chris Cason as Mega Man
Mary Elizabeth McGlynn as Nina Williams
Mike McFarland as Paul Phoenix
Karen Strassman as Poison
DC Douglas as Raven
Dameon Clarke as Rolento
Michele Knotz as Roll
Christopher Corey Smith as Rufus
Kyle Hebert as Ryu
Isaac C. Singleton, Jr. as Sagat
Brittney Lee Harvey as Sakura Kasugano
Gideon Emery as Steve Fox
Doug Erholtz as Vega
Carrie Savage as Xiaoyu
Peter Beckman as Zangief
Voice Director
Directs voice actors in their roles to achieve the most optimal performances.
Taliesin Jaffe