Akuma Gouki (Japan)
Throw Moves
Shoulder Drop / Seoi Nage, 背負い投げ
(close)forward/backward+2punch/3punch
Akuma grabs his opponent by the head, flips them over his shoulder, and slams them into the ground.
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Tomoe Nage / 巴投げ
(close)forward/backward+2kick/3kick
Akuma grabs his opponent and plants a foot in their abdomen, falling backward and flipping them over his head.
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Special Moves
Ashura Senku / Ashura Warp
dp/rdp+threepunch/threekicks
A short / long range teleport to either end of the screen.
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Gou Hadouken
qcf+anypunch
Akuma's trademark version of the original, knocks down up close.
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Gou Shoryuken / 豪昇龍拳
dp+anypunch
Akuma's variant of the original. Hits three times.
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Shakunetsu Hadoken
hcf+anypunch
Multihit flaming fireball
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Tatsumaki Zankukyaku / 竜巻斬空脚
qcb+anykick(air)
A airborne forward moving hurricane kick.
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Zankuu Hadoken / 斬空波動拳
(in air)qcf+anypunch
Akuma pitches a fireball down at an angle.
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Balrog M. Bison (Japan)
Throw Moves
Head Bomber
(close)forward/backward+2punch/3punch,m-
Repeated headbutts up close.
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Special Moves
Buffalo Head
c.downup+anypunch
Balrog rises head first.
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Dash Low Smash / Dash Grand Upper
c.backwarddforward+anykick
Balrog dashes forward and punches mid level.
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Dash Low Straight
c.backwarddforward+anypunch
Balrog dashes forward and punches low.
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Dash Straight
c.backwardforward+anypunch
Balrog dashes forward and punches.
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Dash Upper
c.backwardforward+anykick
Balrog dashes forward and uppercuts.
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Turn Punch
(hold)threepunch/threekicks,(release)
Balrog turns and punches out straight. Damage increases as long as buttons are held.
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Super Moves
Crazy Buffalo
c.backwardforwardbackwardforward+anypunch/anykick
Balrog does repeated dash straights / uppers depending on button pressed.
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Blanka
Throw Moves
Wild Fang
(close)forward/backward+3punch,m-
Vicious repeated bites to the head.
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Command Moves
Rock Crush
(close)forward/backward+2punch
Up close two-hit headbutt attack.
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Special Moves
Backstep Roll
c.backwardforward+anykick
Blanka hops back, then rolls forward in a rainbow arc.
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Electric Thunder
m-anypunch
Blanka hunkers down and emits a shock of electricity.
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Rolling Attack
c.backwardforward+anypunch
Blanka rolls forward in a ball.
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Vertical Roll / Vertical Rolling
c.downup+anykick
Blanka rolls up into the air at an angle.
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Super Moves
Ground Shave Roll / Ground Shave Rolling
c.backwardforwardbackwardforward+anypunch
After a quick hop, Blanka multihit rolls across the floor.
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Cammy White
Throw Moves
Air Frankensteiner
(air)(close)forward/backward+2kick/3kick
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Flying Neck Hunt
(air)(close)forward/backward+2punch/3punch
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Frankensteiner
(close)forward/backward+2kick/3kick
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Hooligan Suplex
(close)forward/backward+2punch/3punch
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Special Moves
Axle Spin Knuckle / Quick Spin Knuckle
hcf+anypunch
Cammy does a quick spin, then back knuckles out.
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Cannon Spike / Thrust Kick
dp+anykick
An awkward up thrusting anti-air kick.
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Hooligan Combination
dbackwarddowndforwarduforward+anypunch
Cammy leaps forward and lands with a "Laser Edge Slicer" sweep if nothing is pressed.
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Spiral Arrow / Cannon Drill
qcf+anykick
Cammy spirals forward with both feet.
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Super Moves
Spin Drive Smasher
qcfqcf+anykick
Cammy does a multi-hit Spiral Arrow, followed by a multi-hit Cannon Spike.
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Chun-Li
Throw Moves
Koshu-to / 虎襲倒
(close)forward/backward+2punch/3punch
A one-arm drag to the ground.
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Lone Star Drop / 龍星落
(in air)(close)forward/backward/down+2punch/3punch
Chun's standard arm drag throw done in mid-air.
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Command Moves
Heel Stomp / Head Stomp, Yosokyaku, 鷹爪脚
(in air)down+2kick
Chun Li stomps with extended leg and rebounds, capable of doing any air attack afterwards (including more stomps).
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Kaku Kyaku Raku / 鶴脚落
dforward+3kick
Chun flips forward, ideally over the opponent's head, coming down with a palm.
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Kouhou Kaiten Kyaku / 後方回転脚
dforward+2kick
Chun kicks off the opponent into a backflip.
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Triangle Jump
(in air)(wall)uforward
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Special Moves
Hyakuretsu Kyaku / Lightning Kick, 百裂脚
m-anykick
A rapid series of blurred kicks.
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Kikoken / Kikouken, 気功拳
c.backwardforward+anypunch
A smallish fireball with startup lag.
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Spinning Bird Kick
c.backwardforward+anykick(air)
Legs extended and hovering upside-down, Chun Li whirls at her opponent.
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Tenshokyaku / 天昇脚
c.downup+anykick
A quick rising spin kick.
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Super Moves
Senretsukyaku / 千裂脚
c.backwardforwardbackwardforward+anykick
An advancing kick combo.
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Dee Jay
Throw Moves
Funky Shout Throw
(close)forward/backward+2punch/3punch
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Monkey Flip
(close)forward/backward+2kick/3kick
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Command Moves
Knee Shot
(in air)down+1kick(horizontal jump only)
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Special Moves
Air Slasher / Max Out
c.backwardforward+anypunch
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Double Rolling Sobat
c.backwardforward+anykick
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Jackknife Maximum
c.downup+anykick
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Machine Gun Upper
c.downup+m-anypunch
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Super Moves
Sobat Carnival
c.backwardforwardbackwardforward+anykick
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Dhalsim
Throw Moves
Yoga Smash / Yoga Noogie
(close)forward/backward+2punch,m-
Dhalsim repeatedly drives his fist into the top of his opponent's skull.
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Yoga Throw
(close)forward/backward+3punch
Dhalsim exerts his flexibility a bit for this standard throw.
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Command Moves
Drill Butt
(in air)down+3punch
Dhalsim descends from the air head-first, in a straight line at a shallow angle.
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Drill Kick
(in air)down+anykick
Dhalsim descends from the air feet-first at a 45 degree angle; although from ST onwards angle is selectable by kick strength.
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Special Moves
Yoga Blast
hcf+anykick
A briefly sustained burst of fire up at an angle.
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Yoga Fire
qcf+anypunch
Dhalsim spits a small flaming projectile.
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Yoga Flame
hcf+anypunch
A briefly sustained burst of fire out in front.
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Yoga Teleport
dp/rdp+threepunch/threekicks
Dhalsim vanishes and reappears in another location on screen.
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Super Moves
Yoga Inferno
hcfhcf+anypunch
A big blast of fire from the mouth.
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E. Honda
Throw Moves
Saba Ori / さば折り
(close)forward/backward+3punch,m-
Mashable sumo bear hug.
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Sekkan Kyaku / 折檻蹴り
(close)forward/backward+3kick,m-
Repeated knee strikes to the face.
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Tawara Nage / 俵投げ
(close)forward/backward+2punch
A basic sumo body toss.
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Command Moves
Flying Sumo Press
(in air)down+2kick(horizontal jump only)
Body splash.
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Hiza Geri / Knee Kick, ひざ蹴り
(close)forward/backward+2kick
Up-close two hit knee strike with panty shot.
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Special Moves
Hundred Hand Slap / Hyakuretsu Harite, 百裂張り手
m-anypunch
Honda batters his opponent with hands so fast they appear blurred.
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Oicho Throw / 大銀杏投げ
(close)hcb+anypunch
After slamming his opponent to the floor face first, Honda flips over on top of them.
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Sumo Headbutt / Super Zutsuki, スーパー頭突き
c.backwardforward+anypunch
E. Honda rockets towards the opponent, head first.
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Sumo Smash / スーパー百貫落とし
c.downup+anykick
Honda rises into the air flat, then down with a butt smash.
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Super Moves
Super Killer Head Ram / 鬼無双
c.backwardforwardbackwardforward+anypunch
A succession of Sumo Headbutts.
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Fei Long
Throw Moves
Gankai Hou / 岩塊投
(close)forward/backward+2punch/3punch
Overhead toss.
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Shuu Kubi Kari / 襲首刈
(close)forward/backward+2kick/3kick
Fei Long vaults over the opponent's head before tossing them.
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Shuu Kubi Raku / 襲首落
(air)(close)forward/backward+2punch/3punch
Air version of Shuu Kubi Kari.
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Command Moves
Chokka Raku Shou / 直下落踵
forward/backward+2kick
A hopping kick.
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En Geki Shuu / 遠撃蹴
forward+3kick
Forward step followed by strong high kick.
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Special Moves
Rekkaken / 烈火拳
qcf+anypunch,qcf+anypunch,qcf+anypunch
A quick rushing punch, repeat up to 3x.
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Rekkukyaku / Air Tearing Kick, Violent Air Kick, Chicken Wing, 烈空脚
hcfuforward+anykick
A rainbow arc'd flying kick.
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Shienkyaku / Flame Igniting Kick, 熾炎脚
rdp+anykick
A rising fire spin kick.
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Super Moves
Rekkashinken / 烈火真拳
qcfqcf+anypunch
A longer more damaging Rekkaken.
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Guile
Throw Moves
Dragon Suplex
(close)forward/backward+3punch
Guile suplexes his enemy into the pavement.
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Flying Buster Drop
(in air)(close)forward/backward/down+2kick/3kick
Guile grabs his opponent and drops straight down into a sort of backbreaker.
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Flying Mare
(in air)(close)forward/backward/down+2punch/3punch
Grab in midair and toss opponent to the ground.
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Judo Throw
(close)forward/backward+2punch
A basic over-the-shoulder toss.
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Command Moves
Knee Bazooka / Knee Butt
forward/backward+1kick
In most games, a quick hop forward and knee strike, but in SF2 simply an alternate up-close attack with no hop.
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Reverse Back Knuckle
forward+3punch
With a new standing fierce animation, Guile's old fierce becomes a command move in Super Turbo.
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Reverse Spin Kick
forward/backward+3kick
Guile performs an inverted air-sweep.
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Rolling Sobat
backward/forward+2kick
Kick that can move left or right slightly , depending on direction held.
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Special Moves
Somersault Kick / Flash Kick
c.downup+anykick
Guile somersault kicks high into the air.
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Sonic Boom
c.backwardforward+anypunch
Guile whips his arms forward at the speed of sound creating an energy arc.
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Super Moves
Double Somersault Kick / Double Flash, Somersault Strike
c.dbackwarddforwarddbackwarduforward+anykick
Repeated somersault kicks.
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Ken Masters
Throw Moves
Hell Wheel / Jigoku Sha, 地獄車
(close)forward/backward+3kick
Ken's variant of the Tomoe Nage sees him take the opponent for a full somersault before kicking them away. This move was the first real difference between Ken and Ryu.
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Jigoku Fuusha / 地獄風車
(in air)(close)forward/backward+2kick/3kick
Air Hell Wheel.
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Seoi Nage / Flying Mare, 背負い投げ
(close)forward/backward+2punch/3punch
Ken uses the same over-the-shoulder throw as Ryu.
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Tsukami Nage / つかみ膝蹴り
(close)forward/backward+2kick,m-
Repeated knee strikes.
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Special Moves
Hadoken / Fireball, 波動拳
qcf+anypunch
Ken's utterly unspectacular projectile.
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Kama Barai Geri / Inside Crescent, 鎌払い蹴り
qcf+anykick
One of Ken's "funky kicks."
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Nata Otoshi Geri / Outside Crescent, 鉈落とし蹴り
qc-f2d+anykick
Ken's strangest "funky kick."
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Oosoto Mawashi Geri / Roundhouse, 大外回し蹴り
hcf+anykick
Ken's old standing roundhouse kick changed to a special move.
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Shoryuken / Dragon Punch, 昇龍拳
dp+anypunch
Ansatsuken's trademark leaping uppercut. Ken's fierce Shoryukens first caught fire in Super SF2.
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Tatsumaki Senpukyaku / Hurricane Kick, 竜巻旋風脚
qcb+anykick(air)
Ken rotates forward with foot outstretched.
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Super Moves
Shoryureppa / 昇龍裂破
qcfqcf+anypunch
Repeated Shoryukens.
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M. Bison Vega (Japan)
Throw Moves
Deadly Throw
(close)forward/backward+2punch/3punch
Bison's basic body toss.
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Special Moves
Devil Reverse
c.downup+anypunch,anypunch
Bison flies as in Head Press, but instead of stomping descends for a psycho-chop.
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Double Knee Press / Scissors Kick
c.backwardforward+anykick
Bison turns a front flip and kicks out at his enemy.
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Head Press
c.downup+anykick,anypunch
Bison leaps at his opponent's head, bounces off then turns for an optional Somersault Skull Diver with @term=anypunch@.
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Psycho Crusher
c.backwardforward+anypunch
Bison lances forward, bathed in psycho power.
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Super Moves
Knee Press Nightmare / Scissors Kick Knightmare
c.backwardforwardbackwardforward+anykick
Bison does a couple multi hit knee presses.
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Ryo Sakazaki
Throw Moves
Brain Buster
(close)forward/backward+2kick
Lift the opponent vertically and drop backwards.
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Iron Claw
(close)forward/backward+3punch,m-
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.
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Piledriver
(close)forward/backward+2punch
A traditional, non-spinning piledriver.
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Ryu
Seoi Nage / Flying Mare, 背負い投げ
(close)forward/backward+2punch/3punch
The basic ansatsuken over-the-shoulder throw.
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Tomoe Nage / Circle Throw, 巴投げ
(close)forward/backward+2kick/3kick
Ryu grips his opponent and falls backwards, kicking them away.
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Command Moves
Hatobi Kudaki / Solar Plexus Smasher, 鳩尾砕き
forward+3punch
Sliding midsection punch.
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Sakotsu Wari / Collarbone Breaker, 鎖骨割り
forward+2punch
Ryu's delayed overhead punch.
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Special Moves
Hadoken / Fireball, 波動拳, Hadouken
qcf+anypunch
A small burst of energy thrust from the hands.
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Shakunetsu Hadoken
hcf+anypunch
Flaming red variant of the Hadoken, always knocks down.
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Shoryuken / Dragon Punch, 昇龍拳
dp+anypunch
A leaping one-armed uppercut.
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Tatsumaki Senpukyaku / Hurricane Kick, 竜巻旋風脚
qcb+anykick(air)
A forward moving hurricane kick.
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Super Moves
Shinkuu Hadoken / Vacuum Wave Fist, 真空波動拳
qcfqcf+anypunch
A giant multi hit fireball.
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Sagat
Throw Moves
Tiger Carry
(close)forward/backward+2punch/3punch
A basic over-the-shoulder toss.
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Special Moves
Tiger Knee Crush / Tiger Knee, Tiger Crush
qcfuforward+anykick
Quick rising knee attack. The move's original input is the source of the commonly-used term "tiger knee." To tiger knee an air move, start its motion on the ground and end with either up, up-forward or up-back to trigger it at low altitude.
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Tiger Shot / Grand Tiger Shot (low version)
qcf+anypunch/anykick
The original high/low projectile. @term=anypunch@ for high, @term=anykick@ for low.
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Tiger Uppercut / Tiger Blow
dp+anypunch
An anti-air uppercut, unique in that it hits many times in most games.
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Super Moves
Tiger Genocide
qcfqcf+anypunch
A tiger knee with tiger uppercuts on the end.
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T. Hawk
Throw Moves
Elbow Stomping
(close)forward/backward+3punch,m-
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Mexican Throw
(close)forward/backward+2punch
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Neck Hanging Tree
(close)forward/backward+3kick,m-
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Command Moves
Heavy Body Press
(in air)down+3punch(horizontal jump only)
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Heavy Shoulder
(in air)down+2punch(horizontal jump only)
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Thrust Beak
forward/backward+1punch
Downward chop.
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Special Moves
Condor Dive
(air)threepunch
Angled downwards dive attack.
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Mexican Typhoon
(close)360+anypunch
T. Hawk winds the opponent up during a big jump before slamming them to the ground.
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Tomahawk Buster
dp+anypunch
Rising attack at a 45 degree angle, "wings" spread.
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Super Moves
Double Typhoon
(close)360360+anypunch
Two Mexican Typhoons in succession.
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Vega Balrog (Japan)
Throw Moves
Rainbow Suplex
(close)forward/backward+2punch/3punch
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Stardust Drop
(in air)(close)backward/down/forward+2punch/3punch
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Command Moves
Triangle Jump
(in air)(wall)uforward
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Special Moves
Backslash
threepunch/threekicks
Evading backflip. When available, Kick version is shorter.
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Flying Barcelona Attack
c.downup+anykick,anypunch
Vega bounces off the wall and slashes at his opponent.
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Izuna Drop
c.downup+anykick,(close)(any direction)+anypunch
Vega bounces off the wall and leaps towards his opponent. With careful timing, he can grab and slam them.
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Rolling Crystal Flash
c.backwardforward+anypunch
Vega rolls forward and stabs out his claw.
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Scarlet Terror
c.dbackwardforward+anykick
A launching forward backflip
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Sky High Claw
c.downup+anypunch,anypunch
Vega bounces off the wall and stabs with his claw.
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Super Moves
Rolling Izuna Drop
c.dbackwarddforwarddbackwarduforward+anykick,(close)forward/backward+anypunch
Vega grabs and drops his foe on their head repeatedly.
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Wolfgang Krauser
Throw Moves
Bite / かみつき
(close)forward/backward+3kick,m-
Zangief viciously and repeatedly bites at the opponent's face.
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Zangief
(close)forward/backward+3kick,m-
Zangief viciously and repeatedly bites at the opponent's face.
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Brain Buster
(close)forward/backward+2kick
Lift the opponent vertically and drop backwards.
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Deadly Drive
(in air)(close)forward/backward+2punch/3punch
An over-the-shoulder slam to the ground. Becomes an air throw in Super SF2.
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Iron Claw
(close)forward/backward+3punch,m-
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.
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Leg Throw
(in air)(close)forward/backward+2kick/3kick
Zangief grabs his opponent at the ankles and uproots them, tossing them behind. Becomes an air throw in Super SF2.
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Piledriver
(close)forward/backward+2punch
A traditional, non-spinning piledriver.
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Stomach Claw
(close)down+2punch,m-
Getting a grip on the sensitive stomach region, Zangief repeatedly squeezes.
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Command Moves
Double Knee Drop
(in air)down+1kick(horizontal jump only)
Air command normal that stays out for the whole jump.
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Flying Body Attack
(in air)down+3punch(horizontal jump only)
In what would become a tradition for huge characters everywhere, Zangief's body press has a wider attack hitbox for easier crossups, etc.
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Headbutt
(in air)up+2punch/3punch(vertical jump only)
This short-range air attack causes massive stun, dizzying after a couple hits.
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Special Moves
Atomic Suplex
(close)360+anykick
Two successive suplexes.
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Banishing Flat / Banishing Fist, Punishing Flat
qc-f2d+anypunch
Zangief pivots and swipes with his hand. Strikes and nullifies projectiles.
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Double Lariat
threepunch/threekicks,forward/backward
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.
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Flying Power Bomb
360+anykick
Zangief takes a few steps forward trying to power bomb his opponent.
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Spinning Piledriver / Screw Piledriver
(close)360+anypunch
Zangief's signature spinning piledriver.
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Super Moves
Final Atomic Buster
(close)360360+anypunch
A series of suplexes, followed by a Spinning Piledriver.
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