Balrog M. Bison (Japan)
Throw Moves
Head Bomber
(close)forward/backward+2punch/3punch,m-
Repeated headbutts up close.
|
Special Moves
Dash Straight
c.backwardforward+anypunch
Balrog dashes forward and punches.
|
Dash Upper
c.backwardforward+anykick
Balrog dashes forward and uppercuts.
|
Turn Punch
(hold)threepunch/threekicks,(release)
Balrog turns and punches out straight. Damage increases as long as buttons are held.
|
Blanka
Throw Moves
Wild Fang
(close)forward/backward+3punch,m-
Vicious repeated bites to the head.
|
Command Moves
Rock Crush
(close)forward/backward+2punch
Up close two-hit headbutt attack.
|
Special Moves
Electric Thunder
m-anypunch
Blanka hunkers down and emits a shock of electricity.
|
Rolling Attack
c.backwardforward+anypunch
Blanka rolls forward in a ball.
|
Vertical Roll / Vertical Rolling
c.downup+anykick
Blanka rolls up into the air at an angle.
|
Chun-Li
Throw Moves
Koshu-to / 虎襲倒
(close)forward/backward+2punch/3punch
A one-arm drag to the ground.
|
Lone Star Drop / 龍星落
(in air)(close)forward/backward/down+2punch/3punch
Chun's standard arm drag throw done in mid-air.
|
Command Moves
Heel Stomp / Head Stomp, Yosokyaku, 鷹爪脚
(in air)down+2kick
Chun Li stomps with extended leg and rebounds, capable of doing any air attack afterwards (including more stomps).
|
Kaku Kyaku Raku / 鶴脚落
(close)forward/backward+3kick
Chun flips forward, ideally over the opponent's head, coming down with a palm.
|
Kouhou Kaiten Kyaku / 後方回転脚
(close)forward/backward+2kick
Chun kicks off the opponent into a backflip.
|
Triangle Jump
(in air)(wall)uforward
|
Special Moves
Hyakuretsu Kyaku / Lightning Kick, 百裂脚
m-anykick
A rapid series of blurred kicks.
|
Kikoken / Kikouken, 気功拳
hcf+anypunch
A smallish fireball with startup lag.
|
Spinning Bird Kick
c.downup+anykick(air)
Legs extended and hovering upside-down, Chun Li whirls at her opponent.
|
Dhalsim
Throw Moves
Yoga Smash / Yoga Noogie
(close)forward/backward+2punch,m-
Dhalsim repeatedly drives his fist into the top of his opponent's skull.
|
Yoga Throw
(close)forward/backward+3punch
Dhalsim exerts his flexibility a bit for this standard throw.
|
Command Moves
Drill Butt
(in air)down+3punch
Dhalsim descends from the air head-first, in a straight line at a shallow angle.
|
Drill Kick
(in air)down+3kick
Dhalsim descends from the air feet-first at a 45 degree angle; although from ST onwards angle is selectable by kick strength.
|
Special Moves
Yoga Fire
qcf+anypunch
Dhalsim spits a small flaming projectile.
|
Yoga Flame
hcf+anypunch
A briefly sustained burst of fire out in front.
|
Yoga Teleport
dp/rdp+threepunch/threekicks
Dhalsim vanishes and reappears in another location on screen.
|
E. Honda
Throw Moves
Saba Ori / さば折り
(close)forward/backward+3punch,m-
Mashable sumo bear hug.
|
Sekkan Kyaku / 折檻蹴り
(close)forward/backward+3kick,m-
Repeated knee strikes to the face.
|
Tawara Nage / 俵投げ
(close)forward/backward+2punch
A basic sumo body toss.
|
Command Moves
Hiza Geri / Knee Kick, ひざ蹴り
(close)forward/backward+2kick
Up-close two hit knee strike with panty shot.
|
Special Moves
Hundred Hand Slap / Hyakuretsu Harite, 百裂張り手
m-anypunch
Honda batters his opponent with hands so fast they appear blurred.
|
Sumo Headbutt / Super Zutsuki, スーパー頭突き
c.backwardforward+anypunch
E. Honda rockets towards the opponent, head first.
|
Sumo Smash / スーパー百貫落とし
c.downup+anykick
Honda rises into the air flat, then down with a butt smash.
|
Guile
Throw Moves
Dragon Suplex
(close)forward/backward+3punch
Guile suplexes his enemy into the pavement.
|
Flying Buster Drop
(in air)(close)forward/backward/down+2kick/3kick
Guile grabs his opponent and drops straight down into a sort of backbreaker.
|
Flying Mare
(in air)(close)forward/backward/down+2punch/3punch
Grab in midair and toss opponent to the ground.
|
Judo Throw
(close)forward/backward+2punch
A basic over-the-shoulder toss.
|
Command Moves
Knee Bazooka / Knee Butt
forward/backward+2kick
In most games, a quick hop forward and knee strike, but in SF2 simply an alternate up-close attack with no hop.
|
Reverse Spin Kick
forward/backward+3kick
Guile performs an inverted air-sweep.
|
Special Moves
Somersault Kick / Flash Kick
c.downup+anykick
Guile somersault kicks high into the air.
|
Sonic Boom
c.backwardforward+anypunch
Guile whips his arms forward at the speed of sound creating an energy arc.
|
Ken Masters
Throw Moves
Hell Wheel / Jigoku Sha, 地獄車
(close)forward/backward+2kick/3kick
Ken's variant of the Tomoe Nage sees him take the opponent for a full somersault before kicking them away. This move was the first real difference between Ken and Ryu.
|
Seoi Nage / Flying Mare, 背負い投げ
(close)forward/backward+2punch/3punch
Ken uses the same over-the-shoulder throw as Ryu.
|
Special Moves
Hadoken / Fireball, 波動拳
qcf+anypunch
Ken's utterly unspectacular projectile.
|
Shoryuken / Dragon Punch, 昇龍拳
dp+anypunch
Ansatsuken's trademark leaping uppercut. Ken's fierce Shoryukens first caught fire in Super SF2.
|
Tatsumaki Senpukyaku / Hurricane Kick, 竜巻旋風脚
qcb+anykick(air)
Ken rotates forward with foot outstretched.
|
M. Bison Vega (Japan)
Throw Moves
Deadly Throw
(close)forward/backward+2punch/3punch
Bison's basic body toss.
|
Special Moves
Double Knee Press / Scissors Kick
c.backwardforward+anykick
Bison turns a front flip and kicks out at his enemy.
|
Head Press
c.downup+anykick,anypunch
Bison leaps at his opponent's head, bounces off then turns for an optional Somersault Skull Diver with @term=anypunch@.
|
Psycho Crusher
c.backwardforward+anypunch
Bison lances forward, bathed in psycho power.
|
Ryo Sakazaki
Throw Moves
Brain Buster
(close)forward/backward+3punch
Lift the opponent vertically and drop backwards.
|
Iron Claw
(near)forward/backward+2punch,m-
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.
|
Piledriver
(close)forward/backward+2punch
A traditional, non-spinning piledriver.
|
Ryu
Seoi Nage / Flying Mare, 背負い投げ
(close)forward/backward+2punch/3punch
The basic ansatsuken over-the-shoulder throw.
|
Tomoe Nage / Circle Throw, 巴投げ
(close)forward/backward+2kick/3kick
Ryu grips his opponent and falls backwards, kicking them away.
|
Special Moves
Hadoken / Fireball, 波動拳, Hadouken
qcf+anypunch
A small burst of energy thrust from the hands.
|
Shoryuken / Dragon Punch, 昇龍拳
dp+anypunch
A leaping one-armed uppercut.
|
Tatsumaki Senpukyaku / Hurricane Kick, 竜巻旋風脚
qcb+anykick(air)
A forward moving hurricane kick.
|
Sagat
Throw Moves
Tiger Carry
(close)forward/backward+2punch/3punch
A basic over-the-shoulder toss.
|
Special Moves
Tiger Knee Crush / Tiger Knee, Tiger Crush
qcfuforward+anykick
Quick rising knee attack. The move's original input is the source of the commonly-used term "tiger knee." To tiger knee an air move, start its motion on the ground and end with either up, up-forward or up-back to trigger it at low altitude.
|
Tiger Shot / Grand Tiger Shot (low version)
qcf+anypunch/anykick
The original high/low projectile. @term=anypunch@ for high, @term=anykick@ for low.
|
Tiger Uppercut / Tiger Blow
dp+anypunch
An anti-air uppercut, unique in that it hits many times in most games.
|
Vega Balrog (Japan)
Throw Moves
Rainbow Suplex
(close)forward/backward+2punch/3punch
|
Stardust Drop
(in air)(close)backward/down/forward+2punch/3punch
|
Command Moves
Triangle Jump
(in air)(wall)uforward
|
Special Moves
Backslash
threepunch
Evading backflip. When available, Kick version is shorter.
|
Flying Barcelona Attack
c.downup+anykick,anypunch
Vega bounces off the wall and slashes at his opponent.
|
Izuna Drop
c.downup+anykick,(close)(any direction)+anypunch
Vega bounces off the wall and leaps towards his opponent. With careful timing, he can grab and slam them.
|
Rolling Crystal Flash
c.backwardforward+anypunch
Vega rolls forward and stabs out his claw.
|
Wolfgang Krauser
Throw Moves
Bite / かみつき
(near)forward/backward+3punch,m-
Zangief viciously and repeatedly bites at the opponent's face.
|
Zangief
(near)forward/backward+3punch,m-
Zangief viciously and repeatedly bites at the opponent's face.
|
Brain Buster
(close)forward/backward+3punch
Lift the opponent vertically and drop backwards.
|
Deadly Drive
(close)down+2punch
An over-the-shoulder slam to the ground. Becomes an air throw in Super SF2.
|
German Suplex
(close)forward/backward+2kick
A traditional german suplex.
|
Iron Claw
(near)forward/backward+2punch,m-
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.
|
Leg Throw
(close)down+3punch
Zangief grabs his opponent at the ankles and uproots them, tossing them behind. Becomes an air throw in Super SF2.
|
Piledriver
(close)forward/backward+2punch
A traditional, non-spinning piledriver.
|
Stomach Claw
(near)down+2punch/3punch,m-
Getting a grip on the sensitive stomach region, Zangief repeatedly squeezes.
|
Thunderfire Powerbomb
(close)forward/backward+3kick
Zangief lifts his opponent up and slams them back-first into the ground.
|
Command Moves
Flying Body Attack
(in air)down+3punch(horizontal jump only)
In what would become a tradition for huge characters everywhere, Zangief's body press has a wider attack hitbox for easier crossups, etc.
|
Headbutt
(in air)up+2punch/3punch(vertical jump only)
This short-range air attack causes massive stun, dizzying after a couple hits.
|
Special Moves
Double Lariat
threepunch/threekicks,forward/backward
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.
|
Spinning Piledriver / Screw Piledriver
(close)360+anypunch
Zangief's signature spinning piledriver.
|