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Street Fighter Games
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Street Fighter 2
The World Warrior
Fighting Game by Capcom
Arcade
Worldwide
2/6/1991
Super NES
Worldwide
6/10/1992
MS-DOS
Worldwide
6/11/1992
Atari ST
Worldwide
8/12/1992
ZX Spectrum
Worldwide
8/12/1992
Amiga
Worldwide
8/12/1992
Commodore 64
Worldwide
8/12/1992
LCD
Worldwide
1993
Windows
Worldwide
3/12/1993
Game Boy
Worldwide
8/11/1995
Street Fighter Collection 2 (Playstation)
Compilation release (Capcom Generation 5 in JPN)
Worldwide
10/31/1998
Capcom Generation 5 (Saturn)
Compilation release.
Worldwide
12/3/1998
Mobile
Worldwide
12/14/2004
Capcom Classics Collection Vol. 1 (Playstation 2)
Compilation release.
Worldwide
9/27/2005
Capcom Classics Collection Vol. 1 (Xbox)
Compilation release.
Worldwide
9/27/2005
Capcom Classics Collection: Reloaded (Playstation Portable)
Compilation release.
Worldwide
10/24/2006
WiiWare/Virtual Console
Emulation of Super NES version
Worldwide
12/2/2006
Capcom Arcade (iOS)
Available as an in-app purchase.
Worldwide
11/4/2010
Wii U Shop
Emulation of Super NES version.
Worldwide
8/22/2013
Street Fighter 30th Anniversary Collection (PlayStation 4)
Compilation release
Worldwide
3/2018
Street Fighter 30th Anniversary Collection (Xbox One)
Compilation release
Worldwide
3/2018
Street Fighter 30th Anniversary Collection (Switch)
Compilation release
Worldwide
3/2018
Street Fighter 30th Anniversary Collection (Windows)
Compilation release
Worldwide
3/2018
Capcom Arcade Stadium (Switch)
Compilation release.
Worldwide
2/2021
Capcom Arcade Stadium (Xbox One)
Compilation release
Worldwide
05/25/2021
Capcom Arcade Stadium (PlayStation 4)
Compilation release
Worldwide
05/25/2021
Capcom Arcade Stadium (Switch)
Compilation release
Worldwide
05/25/2021
Amstrad CPC
Announced but unreleased.
Worldwide

Fighters
Ryu
E. Honda
Blanka
Guile
Balrog
Vega
Ken Masters
Chun-Li
Zangief
Dhalsim
Sagat
M. Bison

Gameplay
Blanka
Throw Moves

Wild Fang
(close)forward/backward+3punch,m-
Vicious repeated bites to the head.
Command Moves

Rock Crush
(close)forward/backward+2punch
Up close two-hit headbutt attack.
Special Moves

Electric Thunder
m-anypunch
Blanka hunkers down and emits a shock of electricity.

Rolling Attack
c.backwardforward+anypunch
Blanka rolls forward in a ball.
Chun-Li
Throw Moves

Koshu-to / 虎襲倒
(close)forward/backward+2punch/3punch
A one-arm drag to the ground.

Lone Star Drop / 龍星落
(in air)(close)forward/backward/down+2punch/3punch
Chun's standard arm drag throw done in mid-air.
Command Moves

Heel Stomp / Head Stomp, Yosokyaku, 鷹爪脚
(in air)down+2kick
Chun Li stomps with extended leg and rebounds, capable of doing any air attack afterwards (including more stomps).

Triangle Jump
(in air)(wall)uforward
Special Moves

Hyakuretsu Kyaku / Lightning Kick, 百裂脚
m-anykick
A rapid series of blurred kicks.

Spinning Bird Kick
c.downup+anykick
Legs extended and hovering upside-down, Chun Li whirls at her opponent.
Dhalsim
Throw Moves

Yoga Smash / Yoga Noogie
(close)forward/backward+2punch,m-
Dhalsim repeatedly drives his fist into the top of his opponent's skull.

Yoga Throw
(close)forward/backward+3punch
Dhalsim exerts his flexibility a bit for this standard throw.
Command Moves

Drill Butt
(in air)down+3punch(peak of jump)
Dhalsim descends from the air head-first, in a straight line at a shallow angle.

Drill Kick
(in air)down+3kick(peak of jump)
Dhalsim descends from the air feet-first at a 45 degree angle; although from ST onwards angle is selectable by kick strength.
Special Moves

Yoga Fire
qcf+anypunch
Dhalsim spits a small flaming projectile.

Yoga Flame
hcf+anypunch
A briefly sustained burst of fire out in front.
E. Honda
Throw Moves

Saba Ori / さば折り
(close)forward/backward+3punch,m-
Mashable sumo bear hug.

Sekkan Kyaku / 折檻蹴り
(close)forward/backward+3kick,m-
Repeated knee strikes to the face.

Tawara Nage / 俵投げ
(close)forward/backward+2punch
A basic sumo body toss.
Command Moves

Hiza Geri / Knee Kick, ひざ蹴り
(close)forward/backward+2kick
Up-close two hit knee strike with panty shot.
Special Moves

Hundred Hand Slap / Hyakuretsu Harite, 百裂張り手
m-anypunch
Honda batters his opponent with hands so fast they appear blurred.

Sumo Headbutt / Super Zutsuki, スーパー頭突き
c.backwardforward+anypunch
E. Honda rockets towards the opponent, head first.
Guile
Throw Moves

Dragon Suplex
(close)forward/backward+3punch
Guile suplexes his enemy into the pavement.

Flying Buster Drop
(in air)(close)forward/backward/down+2kick/3kick
Guile grabs his opponent and drops straight down into a sort of backbreaker.

Flying Mare
(in air)(close)forward/backward/down+2punch/3punch
Grab in midair and toss opponent to the ground.

Judo Throw
(close)forward/backward+2punch
A basic over-the-shoulder toss.
Command Moves

Knee Bazooka / Knee Butt
(close)forward/backward+2kick
In most games, a quick hop forward and knee strike, but in SF2 simply an alternate up-close attack with no hop.

Reverse Spin Kick
(close)forward/backward+3kick
Guile performs an inverted air-sweep.
Special Moves

Somersault Kick / Flash Kick
c.downup+anykick
Guile somersault kicks high into the air.

Sonic Boom
c.backwardforward+anypunch
Guile whips his arms forward at the speed of sound creating an energy arc.
Ken Masters
Throw Moves

Hell Wheel / Jigoku Sha, 地獄車
(close)forward/backward+2kick/3kick
Ken's variant of the Tomoe Nage sees him take the opponent for a full somersault before kicking them away. This move was the first real difference between Ken and Ryu.

Seoi Nage / Flying Mare, 背負い投げ
(close)forward/backward+2punch/3punch
Ken uses the same over-the-shoulder throw as Ryu.
Special Moves

Hadoken / Fireball, 波動拳
qcf+anypunch
Ken's utterly unspectacular projectile.

Shoryuken / Dragon Punch, 昇龍拳
dp+anypunch
Ansatsuken's trademark leaping uppercut. Ken's fierce Shoryukens first caught fire in Super SF2.

Tatsumaki Senpukyaku / Hurricane Kick, 竜巻旋風脚
qcb+anykick
Ken rotates forward with foot outstretched.
Krauser
Throw Moves

Bite / かみつき
(near)forward/backward+3punch,m-
Zangief viciously and repeatedly bites at the opponent's face.
Ryo Sakazaki

Brain Buster
(close)forward/backward+3punch
Lift the opponent vertically and drop backwards.

Iron Claw
(near)forward/backward+2punch,m-
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.

Piledriver
(close)forward/backward+2punch
A traditional, non-spinning piledriver.
Ryu

Seoi Nage / Flying Mare, 背負い投げ
(close)forward/backward+2punch/3punch
The basic ansatsuken over-the-shoulder throw.

Tomoe Nage / Circle Throw, 巴投げ
(close)forward/backward+2kick/3kick
Ryu grips his opponent and falls backwards, kicking them away.
Special Moves

Hadoken / Fireball, 波動拳, Hadouken
qcf+anypunch
A small burst of energy thrust from the hands.

Shoryuken / Dragon Punch, 昇龍拳
dp+anypunch
A leaping one-armed uppercut.

Tatsumaki Senpukyaku / Hurricane Kick, 竜巻旋風脚
qcb+anykick
A forward moving hurricane kick.
Zangief
Throw Moves

Bite / かみつき
(near)forward/backward+3punch,m-
Zangief viciously and repeatedly bites at the opponent's face.

Brain Buster
(close)forward/backward+3punch
Lift the opponent vertically and drop backwards.

Deadly Drive
(close)down+2punch
An over-the-shoulder slam to the ground. Becomes an air throw in Super SF2.

German Suplex
(close)forward/backward+2kick
A traditional german suplex.

Iron Claw
(near)forward/backward+2punch,m-
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.

Leg Throw
(close)down+3punch
Zangief grabs his opponent at the ankles and uproots them, tossing them behind. Becomes an air throw in Super SF2.

Piledriver
(close)forward/backward+2punch
A traditional, non-spinning piledriver.

Stomach Claw
(near)down+2punch/3punch,m-
Getting a grip on the sensitive stomach region, Zangief repeatedly squeezes.

Thunderfire Powerbomb
(close)forward/backward+3kick
Zangief lifts his opponent up and slams them back-first into the ground.
Command Moves

Flying Body Attack
(in air)down+3punch(horizontal jump only)
In what would become a tradition for huge characters everywhere, Zangief's body press has a wider attack hitbox for easier crossups, etc.

Headbutt
(in air)up+2punch/3punch(vertical jump only)
This short-range air attack causes massive stun, dizzying after a couple hits.
Special Moves

Double Lariat
threepunch
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.

Spinning Piledriver / Screw Piledriver
(close)360+anypunch
Zangief's signature spinning piledriver.

Fun Facts
Their Final Fight
Most know the opening demo of Street Fighter 2 depicts two fighters engaged in a bare knuckle bout decided by a single akwardly thrown blow. Few know that they are none other than Joe and Mike the USA representatives from Street Fighter 1.
Anachronistic Homeland
Released in March 1991, Street Fighter II depicting Zangief as hailing from the Union of Soviet Socialist Republics (U.S.S.R.). This made perfect sense, as the U.S.S.R. would not be dissolved until December of that year.

However, Street Fighter Alpha 2, which was released in 1996 but takes place before SFII, indicates that Zangief's country of origin is Russia. The country would still be known as U.S.S.R. during the period in which the game is set.
Oh! My car
The car you break in the bonus stage of Street Fighter 2 is a model which actually exists in real life. It's none other than a 1990 Lexus LS 400 (known in Japan as "Toyota Celsior"), which predates the release of SF2 by just one year. This kind of "car break" bonus stage is not new, though. It could previously be seen in Final Fight, although this time with a different car and with no other intention than to annoy a Mad Gear thug, who later would wander into the scene and scream: "Oh! My car".

Credits
Worldwide
Character Design

Akiman
Eri Nakamura as E. Honda
Director
One of the most important roles on a game and often the "team lead" of the project.
Hiroshi Matsumoto
Music Department
Anybody who worked on a game's original score.
Yōko Shimomura
Voice Actor

Eri Nakamura as Chun-Li
Eri Nakamura as Vega