Blanka
Throw Moves
Wild Fang
(close)forward/backward+3punch,m-
Vicious repeated bites to the head.
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Command Moves
Rock Crush
(close)forward/backward+2punch
Up close two-hit headbutt attack.
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Special Moves
Electric Thunder
m-anypunch
Blanka hunkers down and emits a shock of electricity.
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Rolling Attack
c.backwardforward+anypunch
Blanka rolls forward in a ball.
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Chun-Li
Throw Moves
Koshu-to / 虎襲倒
(close)forward/backward+2punch/3punch
A one-arm drag to the ground.
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Lone Star Drop / 龍星落
(in air)(close)forward/backward/down+2punch/3punch
Chun's standard arm drag throw done in mid-air.
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Command Moves
Heel Stomp / Head Stomp, Yosokyaku, 鷹爪脚
(in air)down+2kick
Chun Li stomps with extended leg and rebounds, capable of doing any air attack afterwards (including more stomps).
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Triangle Jump
(in air)(wall)uforward
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Special Moves
Hyakuretsu Kyaku / Lightning Kick, 百裂脚
m-anykick
A rapid series of blurred kicks.
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Spinning Bird Kick
c.downup+anykick
Legs extended and hovering upside-down, Chun Li whirls at her opponent.
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Dhalsim
Throw Moves
Yoga Smash / Yoga Noogie
(close)forward/backward+2punch,m-
Dhalsim repeatedly drives his fist into the top of his opponent's skull.
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Yoga Throw
(close)forward/backward+3punch
Dhalsim exerts his flexibility a bit for this standard throw.
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Command Moves
Drill Butt
(in air)down+3punch(peak of jump)
Dhalsim descends from the air head-first, in a straight line at a shallow angle.
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Drill Kick
(in air)down+3kick(peak of jump)
Dhalsim descends from the air feet-first at a 45 degree angle; although from ST onwards angle is selectable by kick strength.
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Special Moves
Yoga Fire
qcf+anypunch
Dhalsim spits a small flaming projectile.
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Yoga Flame
hcf+anypunch
A briefly sustained burst of fire out in front.
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E. Honda
Throw Moves
Saba Ori / さば折り
(close)forward/backward+3punch,m-
Mashable sumo bear hug.
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Sekkan Kyaku / 折檻蹴り
(close)forward/backward+3kick,m-
Repeated knee strikes to the face.
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Tawara Nage / 俵投げ
(close)forward/backward+2punch
A basic sumo body toss.
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Command Moves
Hiza Geri / Knee Kick, ひざ蹴り
(close)forward/backward+2kick
Up-close two hit knee strike with panty shot.
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Special Moves
Hundred Hand Slap / Hyakuretsu Harite, 百裂張り手
m-anypunch
Honda batters his opponent with hands so fast they appear blurred.
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Sumo Headbutt / Super Zutsuki, スーパー頭突き
c.backwardforward+anypunch
E. Honda rockets towards the opponent, head first.
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Guile
Throw Moves
Dragon Suplex
(close)forward/backward+3punch
Guile suplexes his enemy into the pavement.
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Flying Buster Drop
(in air)(close)forward/backward/down+2kick/3kick
Guile grabs his opponent and drops straight down into a sort of backbreaker.
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Flying Mare
(in air)(close)forward/backward/down+2punch/3punch
Grab in midair and toss opponent to the ground.
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Judo Throw
(close)forward/backward+2punch
A basic over-the-shoulder toss.
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Command Moves
Knee Bazooka / Knee Butt
(close)forward/backward+2kick
In most games, a quick hop forward and knee strike, but in SF2 simply an alternate up-close attack with no hop.
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Reverse Spin Kick
(close)forward/backward+3kick
Guile performs an inverted air-sweep.
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Special Moves
Somersault Kick / Flash Kick
c.downup+anykick
Guile somersault kicks high into the air.
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Sonic Boom
c.backwardforward+anypunch
Guile whips his arms forward at the speed of sound creating an energy arc.
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Ken Masters
Throw Moves
Hell Wheel / Jigoku Sha, 地獄車
(close)forward/backward+2kick/3kick
Ken's variant of the Tomoe Nage sees him take the opponent for a full somersault before kicking them away. This move was the first real difference between Ken and Ryu.
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Seoi Nage / Flying Mare, 背負い投げ
(close)forward/backward+2punch/3punch
Ken uses the same over-the-shoulder throw as Ryu.
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Special Moves
Hadoken / Fireball, 波動拳
qcf+anypunch
Ken's utterly unspectacular projectile.
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Shoryuken / Dragon Punch, 昇龍拳
dp+anypunch
Ansatsuken's trademark leaping uppercut. Ken's fierce Shoryukens first caught fire in Super SF2.
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Tatsumaki Senpukyaku / Hurricane Kick, 竜巻旋風脚
qcb+anykick
Ken rotates forward with foot outstretched.
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Ryo Sakazaki
Throw Moves
Brain Buster
(close)forward/backward+3punch
Lift the opponent vertically and drop backwards.
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Iron Claw
(near)forward/backward+2punch,m-
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.
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Piledriver
(close)forward/backward+2punch
A traditional, non-spinning piledriver.
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Ryu
Seoi Nage / Flying Mare, 背負い投げ
(close)forward/backward+2punch/3punch
The basic ansatsuken over-the-shoulder throw.
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Tomoe Nage / Circle Throw, 巴投げ
(close)forward/backward+2kick/3kick
Ryu grips his opponent and falls backwards, kicking them away.
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Special Moves
Hadoken / Fireball, 波動拳, Hadouken
qcf+anypunch
A small burst of energy thrust from the hands.
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Shoryuken / Dragon Punch, 昇龍拳
dp+anypunch
A leaping one-armed uppercut.
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Tatsumaki Senpukyaku / Hurricane Kick, 竜巻旋風脚
qcb+anykick
A forward moving hurricane kick.
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Wolfgang Krauser
Throw Moves
Bite / かみつき
(near)forward/backward+3punch,m-
Zangief viciously and repeatedly bites at the opponent's face.
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Zangief
(near)forward/backward+3punch,m-
Zangief viciously and repeatedly bites at the opponent's face.
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Brain Buster
(close)forward/backward+3punch
Lift the opponent vertically and drop backwards.
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Deadly Drive
(close)down+2punch
An over-the-shoulder slam to the ground. Becomes an air throw in Super SF2.
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German Suplex
(close)forward/backward+2kick
A traditional german suplex.
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Iron Claw
(near)forward/backward+2punch,m-
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.
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Leg Throw
(close)down+3punch
Zangief grabs his opponent at the ankles and uproots them, tossing them behind. Becomes an air throw in Super SF2.
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Piledriver
(close)forward/backward+2punch
A traditional, non-spinning piledriver.
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Stomach Claw
(near)down+2punch/3punch,m-
Getting a grip on the sensitive stomach region, Zangief repeatedly squeezes.
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Thunderfire Powerbomb
(close)forward/backward+3kick
Zangief lifts his opponent up and slams them back-first into the ground.
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Command Moves
Flying Body Attack
(in air)down+3punch(horizontal jump only)
In what would become a tradition for huge characters everywhere, Zangief's body press has a wider attack hitbox for easier crossups, etc.
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Headbutt
(in air)up+2punch/3punch(vertical jump only)
This short-range air attack causes massive stun, dizzying after a couple hits.
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Special Moves
Double Lariat
threepunch
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.
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Spinning Piledriver / Screw Piledriver
(close)360+anypunch
Zangief's signature spinning piledriver.
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