Akuma Gouki (Japan)
Special Moves
Ashura Senku / Ashura Warp
dp/rdp+threepunch/threekicks
A short / long range teleport to either end of the screen.
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Gou Hadouken
qcf+anypunch
Akuma's trademark version of the original, knocks down up close.
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Gou Shoryuken / 豪昇龍拳
dp+anypunch
Akuma's variant of the original. Hits three times.
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Tatsumaki Zankukyaku / 竜巻斬空脚
qcb+anykick
A airborne forward moving hurricane kick.
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Tenma Kujinkyaku / Sky Demon Blade Kick
(in air)qcf+anykick
Akuma performs a fast diving kick attack.
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Super Moves
Messatsu Gou Hado
qcb+twopunch
Akuma's extra large multihit super fireball.
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Messatsu Gou Shoryu
qcf+twopunch
A juggling series of Gou Shoryu Kens.
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Shun Goku Satsu / Raging Demon, Instant Hell Murder
1punch1punchforward1kick3punch
Akuma approaches slowly and, on contact, brutally beats the opponent offscreen.
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Blackheart
Command Moves
Air Dash
(in air)forwardforward/backwardbackward
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Special Moves
Dark Thunder
hcf+anypunch
Blackheart emits lightning in a button chosen direction.
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Inferno
hcb+anypunch
Blackheart opens a portal on the ground that emits a column of energy. In Marvel Super Heroes, he could press punch a second time to determine the element (lightning, ice, or fire) but in later games portal distance and element are tied together.
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Super Moves
Armageddon
qcf+twopunch
Blackheart summons boulders from above.
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Heart of Darkness
qcf+twokick
Blackheart and demons rise from the earth, juggling the opponent.
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Judgment Day
qcb+twopunch(air)
Blackheart emits a stream of demons at his opponent.
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Captain America
Command Moves
Aerial Kick
(in air)up+3kick
Slightly strange-looking jumpkick.
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Double Jump
(in air)ubackward/up/uforward
Cap has some extra mobility in the air.
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Double Kick
2kick,2kick
A second forward kick.
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Heel Kick
(in air)down+3kick
Downwards kick.
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Special Moves
Backflip
hcb+anypunch
A quick cartwheel through projectiles (and enemies)
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Charging Star
qcf+anykick
Cap rushes behind his shield, can absorb incoming projectiles.
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Shield Slash
qcf+anypunch(air)
Cap chucks his shield at the enemy at a given angle. It rebounds back in his direction, but can be "lost".
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Stars and Stripes
dp+anypunch
Standard fare anti-air
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Super Moves
Final Justice
qcf+twopunch
Cap rushes the opponent and delivers a patriotic beating. He concludes with a full body air piledriver.
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Hyper Charging Star
qcf+twokick
Cap rushes forward with his shield at the forefront and energy at his back. Can absorb incoming super projectiles / beams.
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Hyper Stars and Stripes
dp+twopunch
Three successive stars and stripes.
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Chun-Li
Special Moves
Hienshu / Senensyu
hcb+anykick
Chun Li flips in the air, dropping her toes at her opponent.
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Hyakuretsu Kyaku / Lightning Kick, 百裂脚
m-anykick
A rapid series of blurred kicks.
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Kikoken / Kikouken, 気功拳
hcf+anypunch
A smallish fireball with startup lag.
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Premium Sign
qcf+anykick
Dan signs an autograph, then chucks it at his opponent.
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Tenshokyaku / 天昇脚
dp+anykick
A quick rising spin kick.
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Super Moves
Hazan Tenshokyaku / Super Heaven Rising Kick
dp+twokick
Chun Li rises with many spinning kicks.
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Kikoushou / Kikosho
qcf+twopunch
Chun Li emits a big burst of energy from the hands.
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Otoko Michi
3punch1kickbackward1punch1punch [Level 3]
Dan grasps the enemy and explodes, dealing great damage to them both.
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Senretsukyaku / 千裂脚
qcf+twokick
An advancing kick combo.
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Cyber Akuma Mech Gouki (Japan)
Basic Moves
Hard Knuckle
3punch
Akuma fires off his cybernetic fist. Semi-homing, burns upon impact.
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Command Moves
Hard Upper
down+3punch
Akuma fires his cybernetic fist straight up. Semi-homing, burns upon impact.
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Mech Senpu Kyaku
forward+2kick
Turning hop kick.
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Mech Zugai Hasatsu
forward+2punch
Shiny overhead chop, can hit up to 4 times.
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Special Moves
Mech Ashura Senku
forwarddowndforward/backwarddowndbackward+threepunch/threekicks
A short / long range teleport to either end of the screen.
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Mech Gou Hadouken
qcf+anypunch
Giant cyber-enhanced projectile.
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Mech Gou Shoryuken
dp+anypunch
Multi-hit Shoryuken with some special properties. @term=1punch@ version does up to three hits, @term=2punch@ version does either up to eight hits, or does three hits and launches higher plus dizzies (seemingly random), and @term=3punch@ version burns and does up to 10 hits.
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Mech Tatsumaki Zankukyaku
qcb+anykick(air)
Hurricane kick with electricity.
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Mech Tenma Kujin Kyaku
(in air)qcf+anykick
Dive kick with burning properties.
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Mech Zankuu Hadouken
(in air)qcf+anypunch
Double giant air fireball.
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Super Moves
High Mega Gou Beam
qcb+twopunch
Massive, multi-hit beam attack.
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Scramble Gou Punch
qcf+twopunch
Triple advancing Mech Gou Shoryuken with burning.
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Shining Gou Shock
1punch1punchforward1kick3punch(air) [Level 3]
A faster, full-screen Shun Goku Satsu.
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Thunder Gou Shower
(in air)qcf+twopunch
Akuma rains down on his foe with many giant Hadouken, which also shock the crap out of the enemy.
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Cyclops
Basic Moves
Optic Bullet
3punch
Cyclops fires a small burst of energy from his eyes. Can also be used whilst crouching.
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Special Moves
Cyclone Kick
qcb+anykick
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Optic Blast / Beam Bolt
qcf+anypunch(air)
Cyclops fires a beam of energy from his eyes.
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Optic Sweep
qc-f2d+anypunch
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Rapid Punch
c.backwardforward+anypunch,m-anypunch
Despite this attack's name, Cyclops performs all sorts of attacks while dashing at the foe, including knee strikes and finishing off with an Optic Bullet.
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Rising Uppercut / Gene Splice
dp+anypunch,m-
Cyclops performs a leaping Shoryuken-type uppercut. Mashing Punch will chain additional hits. At the end of the move, Cyclops fires a small burst of energy from his eyes, upward.
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Running Neckbreaker Drop / Running Stun Drop
c.backwardforward+anykick
Cyclops rushes at the opponent and delivers a flipping clothesline to the foe, dropping them hard on the ground.
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Super Moves
Mega Optic Blast / Concussion Blast
qcf+twopunch
Cyclops fires a massive blast of energy from his eyes.
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Super Optic Blast
qc-f2d+twopunch
Cyclops fires a large beam of energy from his eyes. Using the joystick after the attack starts up allows the player to aim the beam in that direction. The beam is capable of ricocheting off of walls and floors.
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Dan Hibiki
Basic Moves
Jump Chouhatsu
(in air)start
Dan screams "Yahoo!" whilst airborne.
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Command Moves
Shagami Chouhatsu
down+start
Dan taunts whilst crouching.
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Special Moves
Dankukyaku
qcb+anykick
Dan delivers one, two or three forward jump kicks depending on button pressed.
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Gadouken
qcf+anypunch
A short ranged projectile.
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Koryuken
dp+anypunch
Dan's rising uppercut. In some games, the koryuken will randomly/semi-randomly be "shiny" and have increased invincibility properties.
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Kouten Chousatsu
qcb+start
Dan rolls backward, then stops and performs the Shagami Chousatsu.
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Premium Sign
qcf+anykick
Dan signs an autograph, then chucks it at his opponent.
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Zenten Chouhatsu
qcf+start
Dan rolls forward, then stops and performs the Shagami Chouhatsu.
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Super Moves
Chouhatsu Densetsu / Legendary Taunt, Super Taunt
qcfqcf+start
A series of progressively amusing taunts.
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Hishou Burai Ken
qcb+twokick
Dan delivers a series of attacks with a fancy Koryuken finish.
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Koryuurekka
qcf+twokick
Repeated Koryukens
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Otoko Michi
3punch1kickbackward1punch1punch [Level 3]
Dan grasps the enemy and explodes, dealing great damage to them both.
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Shinkuu Gadoken
qcf+twopunch
A big multihit Gadoken
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Dhalsim
Special Moves
Fly
qcb+twokick
Dhalsim can fly.
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Yoga Blast
hcb+anykick
A briefly sustained burst of fire up at an angle.
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Yoga Flame
hcb+anypunch
A briefly sustained burst of fire out in front.
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Yoga Teleport
dp/rdp+threepunch/threekicks
Dhalsim vanishes and reappears in another location on screen.
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Super Moves
Yoga Inferno
qcf+twopunch
A big blast of fire from the mouth.
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Yoga Strike
qcf+twokick
Dhalsim jumps up, and if he contacts Frankensteiners his opponent hard.
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Hulk
Special Moves
Gamma Slam
qcf+anypunch
In Marvel Super Heroes, a chunk of the floor ripped up and tossed at the opponent. In all later games Hulk creates an advancing wave of non-floor specific stone.
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Super Moves
Gamma Crush
qcb+twopunch
Hulk leaps into orbit and returns carrying a meteor to drop on the opponent. If it hits on the way up, the opponent will be knocked prone for the meteor hit. If @term=backward@ is held, Hulk drops in the opposite direction.
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Gamma Wave
qcf+twopunch
A more extreme version of the Gamma Slam.
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Ken Masters
Tag/Team Move
Double Shinkuu Hadouken
qcf+3punch+3kick [Level 2+ (w/Ryu)]
Ken and Ryu both fire off a Shinkuu Hadouken. Notable in that this is the only way Ken has ever been able to use Shinkuu Hadouken.
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M. Bison Vega (Japan)
Special Moves
Bison Warp
dp+anypunch/anykick
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Devil Reverse
c.downup+anypunch,anypunch
Bison flies as in Head Press, but instead of stomping descends for a psycho-chop.
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Double Knee Press / Scissors Kick
hcf+anykick
Bison turns a front flip and kicks out at his enemy.
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Fly
qcb+twokick
Bison can fly
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Head Press
c.downup+anykick,anypunch
Bison leaps at his opponent's head, bounces off then turns for an optional Somersault Skull Diver with @term=anypunch@.
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Psycho Field
hcb+anypunch
Bison lets loose a small projectile that blossoms into a large field of energy.
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Psycho Shot
hcf+anypunch
A chunky projectile.
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Super Moves
Knee Press Nightmare / Scissors Kick Knightmare
qcf+twokick
Bison does a couple multi hit knee presses.
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Mega Psycho Crusher
qcf+twopunch
Bison rears back, then delivers an even more illustrious Psycho Crusher.
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Mecha Zangief Mech Zangief, Mega Zangief
Special Moves
Aerial Russian Slam
dp+anykick
Zangief leaps into the air, and if he connects with the enemy, tosses them to the ground.
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Atomic Suplex
(close)hcf+anykick
Two successive suplexes.
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Double Lariat
threepunch/threekicks
Zangief spins in place with arms extended. Can be moved via joystick during execution. Kick version is faster with more vulnerability.
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Flying Power Bomb
hcf+anykick
Zangief advances toward the foe in an attempt to set up a power bomb.
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Spinning Piledriver / Screw Piledriver
(close)360+anypunch
Zangief's signature spinning piledriver.
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Vodka Fire
qcf+anypunch
Zangief breathes a fiery blue cloud.
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Super Moves
Final Atomic Buster
(close)360+twopunch
A series of suplexes followed by a Spinning Piledriver.
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Siberian Blizzard
360+twokick
Vertically ascending Double Lariat.
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Norimaro
Basic Moves
Banana Slip
3kick
Norimaro slips on a banana peel and falls backwards. The peel acts as a projectile doing minor damage and once on the ground again, is fodder of the opponent to slip on.
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Special Moves
Great Fighting Jump
dp+anypunch
Awkward jump that serves as an anti-air.
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Powerful Rolling Arms
qcf+anykick
Norimaro moves forward while flailing his arms.
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Super Fantastic Treasure
qcf+anypunch(air)
Norimaro cowers, and a random object goes flying out of his bookbag as it's slung around.
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Super Moves
Hyper Strong Miracle Treasure
qcf+twopunch
Norimaro flings random objects from his bookbag.
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Ultimate Grand Champion Jump
dp+twopunch
Multi-hit high jump.
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Ultra Variety Private Memories
qcf+twokick
Norimaro rushes forward to beat the opponent. During the combo, he flashes through various memories of his life, including cosplaying as Mega Man, being bit on the ass by a dog, and singing karaoke. The hacked Norimaro in the Western versions only does 19 hits while the Japanese version does 21, as two frames showing Norimaro in a pink bathtub were removed.
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Ryu
Special Moves
Tatsumaki Senpukyaku / Hurricane Kick, 竜巻旋風脚
qcb+anykick(air)
A forward moving hurricane kick.
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Tag/Team Move
Double Shinkuu Hadouken
qcf+3punch+3kick [Level 2+ (w/Ken)]
Ken and Ryu both fire off a Shinkuu Hadouken. Notable in that this is the only way Ken has ever been able to use Shinkuu Hadouken.
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Shadow
Command Moves
Jumping Sobat
forward/backward+2kick
Hopping turning snap kick.
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Spinning Back Knuckle
forward+3punch
Turning punch.
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Step Kick
forward/backward+3kick
Forward-moving kick.
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Special Moves
Moonsault Slash
(in air)upuforwardforward+anykick
Mid-air downward version of his somersault kick.
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Somersault Shell
c.down,up+anykick
A backward front flipping somersault kick, fires off a projectile wave upward at an angle.
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Sonic Boom
c.backwardforward+anypunch
Shadow whips his arm forward and generates a projectile.
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Super Moves
Cross Shadow Blitz
qcf+twokick
Auto-combo ending with a knock-away Jumping Sobat.
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Final Mission
c.backward,forwardbackwardforward+twopunch [Level 3]
Shadow dashes forward to strike with an uppercut that launches the foe into the air. Shadow leaps up next to them and the screen flashes, with the opponent taking massive damage.
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Shadow Break
qcf+twopunch,m-anypunch
Shadow launches many Sonic Booms. Mashing increases how many are thrown.
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Shadow Justice
qcb+twokick
Three consecutive Somersault Shells.
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Shuma-Gorath
Throw Moves
Air Tentacles
(in air)(close)forward/backward+2punch/3punch
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Chomp Throw
(close)forward/backward+2punch/3punch
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Energy Drain
(close)forward/backward+2kick/3kick(air)
Shuma-Gorath is sucking opponent's energy. Regains health. Entire Youtube channels have been dedicated to videos of Shuma doing this move to any and every female character in MUGEN.
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Command Moves
Petrification
(in air)down+2kick
Turns himself to stone and drops straight down.
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Special Moves
Devitalization
(close)hcb+anykick
Grabs the opponent, stretches upwards and drops them, then slams down on top with tentacles.
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Mystic Smash
c.backwardforward+anykick(air)
Shuma turns into a ball with spikes and bounces forward, doing several hits.
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Mystic Stare
c.backwardforward+anypunch
Shuma fires six eyeballs that attach to the opponent, detonating and doing more damage after several seconds (if Shuma is not hit before then).
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Super Moves
Chaos Dimension
qcf+twopunch,(close)2punch/3punch [3 Levels]
Turns Shuma's @term=2punch@ and @term=3punch@ into grab attempts. The grab draws the opponent into a ball made of Shuma's body which then disintegrates and causes massive damage.
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Chaos Split
qcf+twokick
Shuma undergoes cellular mitosis and a double copies his every move.
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Spider-Man
Command Moves
Sankaku Tobi / Triangle Jump, Wall Bounce
(in air)(wall)forward/uforward
Spidey bounces against the edge of the screen to increase the height and width of his jump.
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Special Moves
Spider Sting
dp+anypunch
Spidey's Shoryuken attack.
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Web Ball
(air)qcf+anypunch
Spidey fires a wad of webbing at the foe that encases them in a cocoon momentarily.
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Web Swing
(air)qcb+anykick
Spidey attaches a line of webbing to the top of the screen and swings across to deliver a kick.
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Web Throw
hcb+anypunch,w-
Spidey flings webbing at the foe and latches it onto them, swinging them around before launching them to the other side of the screen. Waggling the joystick can extend the length of the swinging.
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Super Moves
Crawler Assault
qcf+twokick
Speedy auto-combo.
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Maximum Spider
(air)qcf+twopunch
Spidey leaps to the wall and bounces off to deliver an auto-combo which takes the foe to the sky. In the MvC3 games, he attaches webs to the enemy with each hit, sending them crashing to the ground at the end with a stomp.
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Spider-Man (Super Armor)
Command Moves
Sankaku Tobi / Triangle Jump, Wall Bounce
(in air)(wall)forward/uforward
Spidey bounces against the edge of the screen to increase the height and width of his jump.
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Special Moves
Spider Sting
dp+anypunch
Spidey's Shoryuken attack.
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Web Ball
(air)qcf+anypunch
Spidey fires a wad of webbing at the foe that encases them in a cocoon momentarily.
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Web Swing
(air)qcb+anykick
Spidey attaches a line of webbing to the top of the screen and swings across to deliver a kick.
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Web Throw
hcb+anypunch,w-
Spidey flings webbing at the foe and latches it onto them, swinging them around before launching them to the other side of the screen. Waggling the joystick can extend the length of the swinging.
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Super Moves
Crawler Assault
qcf+twokick
Speedy auto-combo.
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Maximum Spider
(air)qcf+twopunch
Spidey leaps to the wall and bounces off to deliver an auto-combo which takes the foe to the sky.
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Sunburned Sakura Hiyakeshita Sakura, Dark Sakura
Basic Moves
Chouhatsu
start
Sakura laughs and points her finger. Collision with the finger damages.
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Command Moves
Flower Kick
forward+2kick
Awkward overhead panty-flashin' kick.
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Special Moves
Ashura Senku
dp/rdp+threepunch/threekicks
Signature forward/backward teleport for Satsui no Hadou users.
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Hadoken / Hadouken
qcf+anypunch(air)
Sakura's big chi blast projectile. Thrown at a downward angle if done whilst airborne.
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Shououken
dp+anypunch(air)
A dash that ends with a multi-hit Dragon Punch. When performed in the air it turns into an air dash that eats projectiles.
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Shunpu Kyaku
qcb+anykick(air)
Sakura leaps in an arc with a turning kick. Arc height is determined by button strength.
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Super Moves
Haru Ichiban
qcb+twokick
A vertically ascending Shunpu Kyaku that juggles the foe upward, followed by a overhead spike to the ground.
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Midare Zakura
qcf+twokick
Auto-combo ending with a Shououken.
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Shinkuu Hadoken / Shinkuu Hadouken, Vacuum Surge Fist
qcf+twopunch
A large multi-hit version of the Hadoken.
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Shun Goku Satsu
1punch1punchforward1kick3punch [Level 3]
The little schoolgirl that could tries her hand at dragging her enemy to hell.
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U.S. Agent
Basic Moves
Aerial Kick
(in air)3kick
Slightly strange-looking jumpkick.
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Double Jump / 2-Dan Jump
(in air)ubackward/up/uforward
U.S. Agent can perform a double-jump in any vertically escalating direction.
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Command Moves
Heel Kick
(in air)down+3kick
Downwards kick.
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String Move
Double Kick
2kick,2kick
A second forward kick.
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Special Moves
Backflip
hcb+anypunch
A quick cartwheel through projectiles (and enemies).
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Charging Star
qcf+anykick
U.S. Agent rushes behind his shield, can absorb incoming projectiles.
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Shield Slash
qcf+anypunch(air)
U.S. Agent chucks his shield at the enemy at a given angle. It rebounds back in his direction, but can be "lost".
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Stars and Stripes
dp+anypunch
Standard fare anti-air.
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Super Moves
Final Justice
qcf+twopunch
U.S. Agent rushes the opponent and delivers a patriotic beating. He concludes with a full body air piledriver.
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Hyper Changing Star
qcf+twokick
U.S. Agent rushes forward with his shield at the forefront and energy at his back. Can absorb incoming super projectiles/beams.
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Hyper Stars and Stripes
dp+twopunch
Three successive stars and stripes.
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