Brocken
Command Moves
Messerschmitt Attack
(in air)abtn+bbtn
Brocken flies forward, arms outstretched. Vertical movement can be controlled.
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Triangle Jump / 三角跳
(in air)(wall)uforward
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Special Moves
German Missile
qcf+bbtn
A low projectile from Brocken's knee.
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Hurricane Arm
downforwarddforward+abtn
Anti-air energy vortex
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Rocket Punch
qcf+abtn
Brocken fires his fists for a standard projectile.
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Spark Thunder
m-abtn
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Captain Kidd
Hyper Dash Kick
abtn+bbtn
Fast forward big boot.
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Pirate Ship
qcf+abtn
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Shark Knuckle
c.backwardforward+abtn
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Shark Upper
c.downup+abtn
Captain Kidd performs an uppercut. A watery shark-shaped projection enhances this move's hitbox and power.
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Spiral Kick
c.backwardforward+bbtn
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Dio
Atomic Claw
(close)qcbforward+abtn
Grab and ignite with burning hand.
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Eraser Claw
backwardforward+bbtn
Dio creates an immobile ball of energy that lingers for a moment.
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Rolling Smash
hcfuforwardup+bbtn
Jump into the air and repeatedly somersault kick with blade-legs.
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Sonic Hook
qcf+abtn
Dashing elbow-blade swipe.
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Sonic Upper
qcf+bbtn
Dashing upwards elbow-blade swipe.
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Dragon
Command Moves
Triangle Jump / 三角跳
(in air)(wall)uforward
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Special Moves
100 Fist Blow / 百烈拳
m-abtn
Mashed rapid fist strikes.
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Dragon Fang Kick / 竜牙脚
downup+bbtn
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Leaping Foot Slice / 飛足刀
abtn+bbtn
Hop forward and kick a few times.
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Erick
Aegir Hevring
backwarddforward+bbtn
Aegir and Hevring are sea giants in Norse mythology.
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Blizzard Breath
hcf+abtn
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Longhorn
c.backwardforward+abtn
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Thor Hammer
c.downup+abtn
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Fuuma Fuma, Fūma
Throw Moves
Tomoe Drop "Shiranui" / 巴落とし"不知火"
(in air)(close)forward/backward+abtn
Fuuma grabs the opponent and spins in mid-air before tossing him to the ground. A tomoe is a traditional Japanese comma-swirl shape.
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Command Moves
Art of Two-Stage Flight "Hien" / 二段飛びの術"飛燕"
(in air)ubackward/up/uforward
A second jump in mid-air.
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Special Moves
Double Reppu Zan / 大武流烈風斬
qcfqcf+abtn
Two shurikens thrown at once for a larger projectile.
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En Ryu Ha / 炎龍破
dp+abtn(air)
A rising uppercut accompanied by the image of a coiled dragon.
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Ninpo Furin Kazah / 忍法風輪華斬
qcb+bbtn
Becomes a human pinwheel and flies forward horizontally. Fuuma's wild and undisciplined nature causes him to shake up and down as well.
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Reppu Zan / 烈風斬
qcf+abtn
A shuriken-shaped projectile.
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Hanzou Hanzō
Command Moves
Double Jump / 二段飛びの術
(in air)ubackward/up/uforward
A second jump in mid-air.
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Special Moves
Double Rekko Zan / 大武流烈光斬
qcfqcf+abtn
Two shurikens thrown together form one projectile for wider coverage.
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Koh Ryu Ha / 光龍破
dp+abtn
A flying uppercut, the image of a dragon coils around Hanzou's body.
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Ninja Leg Lariat / 疾風燕落とし
qcf+bbtn
A leaping roundhouse kick.
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Ninpo Koh Rin Kazan / 忍法光輪渦斬
qcb+bbtn
Hanzou becomes a human pinwheel and flies through the air horizontally.
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Rekko Zan / 烈光斬
qcf+abtn
Shuriken-shaped standard projectile.
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J. Carn
Command Moves
Mongolian Strong Earth / 蒙虎大砂塵, Strong Hand Dive
dforward+bbtn
Slide attack
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Special Moves
Mongolian Dynamite / 蒙虎大發破
c.downup+abtn
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Mongolian Tiger Flash / 蒙虎覇極道
c.backwardforward+abtn
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J. Maximum
Command Moves
Sliding Kick
dforward+bbtn
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Special Moves
Almond Shot / Under Almond Shot (low)
qcf+abtn/bbtn
Overhand energy football toss with @term=abtn@, low football kick with @term=bbtn@.
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Head Crush
downup+abtn
Johnny leaps up and descends headfirst, range depending on strength pressed. With full HERO Meter, spins for more hits.
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Lightning Tackle
dp+abtn
Anti-air shoulder attack.
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Shoulder Charging Crush
forwardforward+abtn
Forward charge attack.
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Janne Jeanne
Command Moves
Ground Strike
dforward+bbtn
Slide attack
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Mercury Smash / Down Sword
(in air)down+abtn
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Special Moves
Aura Bird
c.backwardforward+abtn
Bird-shaped standard fireball.
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Cossack Dance
qcf+bbtn
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Flash Sword
c.downup+bbtn
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Justice Sword
c.backwardforward+bbtn
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Mudman
Mud Cutter
qcb+abtn
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Mud Gyro
downup+abtn
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Mudman Attack
qcf+abtn
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Muscle Power
Giant Swing
(close)abtn+bbtn+cbtn/360+bbtn
A standard command throw in WH2, in 2J it becomes a formidable anti-air-only grab.
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Muscle Bomber
c.backwardforward+abtn
Fast charging lariat.
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Super Dropkick
qcfuforward+bbtn
Fast-moving horizontal dropkick.
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Tornado Breaker
(close)360+abtn
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Rasputin
Axle Spin
qcb+bbtn(air)
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Cossack Dance
qcf+bbtn
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Fire Ball
qcf+abtn(air)
Standard fire projectile, air version travels down at an angle.
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Thunder Ball
hcf+abtn
Differs from the fireball with slight windup lag in front, compensated by faster projectile.
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Ryoko
Throw Moves
Vacuum Throw / 必殺真空投げ
(in air)(close)forward/backward+abtn
Shoulder toss from mid-air.
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Command Moves
Dash Roll
forwardforward
Fast forward roll. Cancels into rolling attacks.
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Triangle Jump / 三角跳び
(in air)(wall)uforward
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Special Moves
Bosatsusho / 戊殺掌
downforwarddforward+abtn
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Spinning Air Throw / 空中二段投げ
(close)hcbforward+bbtn
Ryoko grabs and jumps into the air with opponent spinning rapidly, then kicks them to ground.
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Super Shoulder Throw / 二段背負い投げ
(close)hcf+abtn
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Winging Kick / 居合い蹴り
abtn+bbtn
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Shura Nai Khanomtom
Command Moves
Sway Back
backwardbackward
Shura is the first Hero to sport a backdash.
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Special Moves
Double Turn Kick / 空中2段回し蹴り
c.dbackwarduforward+bbtn
A jumping double energy kick that seems fairly impractical (slow, doesn't hit until well into the air). Seems to have been repurposed for his desperation move in Perfect.
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Muaythai Kick
downup+bbtn
Shura knees off the top of the screen and stays gone for an inordinate amount of time, finally coming back several seconds later.
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Tiger Claw
c.backwardforward+bbtn
Dashing straight punch
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Tiger Fang
c.backwardforward+abtn
Dashing uppercut
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Tiger Punch
abtn+bbtn
Empty dash forward, then punch while hopping back.
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