Adon
Throw Moves
Jaguar Carry
(close)forward/backward+2punch/3punch
Adon hooks a leg around his foe and kicks them off.
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Jaguar Slam
(close)forward/backward+2kick/3kick
Leg throw.
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Command Moves
Jaguar Crunch
forward+2punch
Overhead elbow strike.
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Jutting Kick
dforward+2kick
Up-forward kick.
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Special Moves
Jaguar Kick
qcf+anykick
Adon's leaping arc heel kick.
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Jaguar Tooth
hcb+anykick
Adon leaps to the wall behind him and rebounds with a straight jumpkick at an angle.
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Rising Jaguar
dp+anykick
One or two rising knee strikes.
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Super Moves
Jaguar Revolver
qcfqcf+anykick
Repeated Jaguar Kicks.
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Jaguar Varied Assault
qcfdowndforward+anypunch
Elbow autocombo followed by rising kicks. At level 3 (or in X-ism) can be followed up with rapid punches or repeated Rising Jaguars.
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Birdie
Throw Moves
Bad Throw
(close)forward/backward+2kick/3kick
Backwards toss over the head.
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Bull Spike
(close)forward/backward+2punch/3punch,m-
Repeated headbutts.
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Command Moves
Body Slam
(in air)down+3punch
Belly press.
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Special Moves
Bandit Chain
(close)360+anykick
Repeated slams to the ground and toss away.
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Bull Head
c.backwardforward+anypunch
A quick-start headbutt charge with skin-reddening power.
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Bull Horn
(hold)twopunch/twokick,(release)
Headbutt rush with turnaround dodge at the start.
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Murderer Chain
(close)360+anypunch
Exclaiming "Go to heaven," Birdie performs two chain-assisted chokeslams.
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Super Moves
Bull Revenger
qcfdowndforward+anypunch/anykick
Jump forward into a combination of Murderer and Bandit Chains.
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The Birdie
c.backwardforwardbackwardforward+anypunch
Repeated Bull Heads.
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Charlie Nash Nash (Japan)
Throw Moves
Dragon Suplex
(close)forward/backward+2punch/3punch
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Flying Buster Drop
(in air)(close)forward/backward/down+2punch/3punch
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Knee Gatling
(close)forward/backward+2kick/3kick,m-
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Command Moves
Jumping Sobat
forward/backward+2kick
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Spinning Back Knuckle
forward+3punch
Far-reaching backfist.
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Step Kick
forward/backward+3kick
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Special Moves
Somersault Shell
c.downup+anykick
A backward front flipping somersault kick.
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Sonic Boom
c.backwardforward+anypunch
Single arm generated projectile.
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Super Moves
Cross Fire Blitz
c.backwardforwardbackwardforward+anykick
Quick and dirty autocombo.
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Somersault Justice
c.dbackwarddforwarddbackwarduforward+anykick
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Sonic Break
c.backwardforwardbackwardforward+anypunch
Charlie launches a series of sonic booms, press @term=anypunch@ for more.
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Chun-Li
Command Moves
Heel Stomp / Head Stomp, Yosokyaku, 鷹爪脚
(in air)down+2kick
Chun Li stomps with extended leg and rebounds, capable of doing any air attack afterwards (including more stomps).
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Gen
Throw Moves
Houzen
(close)forward/backward+2kick/3kick
A crafty trip.
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Juraku
(close)forward/backward+2punch/3punch
Gen gets in low and blows the opponent away with multiple strikes.
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Basic Moves
Ki-Style
threekicks
Switches to Ki-Style
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So-Style
threepunch
Switches to So-Style
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Special Moves
Gekirou
dp+anykick,m-anykick [So-Style]
With precise timing, Gen performs successive rising kicks.
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Hyakurenko
m-anypunch [So-Style]
Gen performs a rapid strikes.
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Jasen
c.backwardforward+anypunch [Ki-Style]
Gen rolls forward and strikes.
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Oga
c.downup+anykick [Ki-Style]
Gen leaps to a wall, then kicks down at his foe.
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Super Moves
Jyakoha
qcfqcf+anykick [Ki-Style]
Gen jumps up into the air, carries his foe down with him and stomps on them soundly.
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Koga
(in air)qcbqcb+anykick [Ki-Style]
Gen leaps from wall to wall while delivering dive kicks.
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Shitenshu
qcbqcb+anypunch [So-Style]
Gen lashes blows at his opponent, and when hit a timer appears over their head. Each tick deals more damage, and if they do not strike Gen before it decreases to zero, they are dizzied.
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Zanei
qcfqcf+anypunch [So-Style]
Gen passes through his foe, after which they incur unseen damage.
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Rolento
Throw Moves
Colonel Carrier
(close)forward/backward+2punch/3punch
Overhead throw using the rod.
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Deadly Package
(close)forward/backward+2kick/3kick
A string of grenades around the opponent's neck (light fuse and get away).
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Command Moves
Fake Rod
forward+2kick
Rolento mounts his rod in pogo position. Avoids & hits low attacks.
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High Jump
downup/downuforward/downubackward
Using his rod as a spring, Rolento jumps to new heights.
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Spike Rod
(in air)down+2kick
Rod pogo attack. From A3 onwards, rebounds forward off the ground and can be repeated indefinitely.
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Trick Landing
forward/backward+threekicks
A forward or backward hop on the rod.
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Special Moves
Mekong Delta Air Raid
qcb+anypunch,anypunch
A roll backwards, pressing @term=anypunch@ again causes Rolento to leap forwards with a strong rod attack.
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Mekong Delta Attack
threepunch,anypunch
A hop backwards, if @term=anypunch@ is pressed just before landing Rolento will quickly roll forwards to attack.
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Mekong Delta Escape
qcb+anykick,forward/backward,anypunch/anykick
Rolento jumps to the wall behind him then springs off at the opponent. Rolento's speed can be controlled with @term=forward@ or @term=backward@.
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Patriot Circle
qcf+anypunch,qcf+anypunch,qcf+anypunch
A three-part series of multi-hit twirling rod attacks.
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Stinger
dp+anykick,anypunch/anykick
@term=anypunch@ or @term=anykick@ throws a knife after the initial jump, angle determined by strength. The knife can be destroyed by normal attacks as well as other projectiles.
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Super Moves
Mine Sweeper
qcbqcb+anypunch
Rolento rolls backwards and drops multiple grenades, the ensuing explosions pull the enemy towards him.
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Take No Prisoner
qcfqcf+anykick
Rolento extends a tripwire across the floor. A caught opponent will be strung up with assistance from one of Rolento's goons.
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Ryu
Special Moves
Tatsumaki Senpukyaku / Hurricane Kick, 竜巻旋風脚
qcb+anykick(air)
A forward moving hurricane kick.
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Sodom Katana
Throw Moves
Shogun Throw
(close)forward/backward+2punch/3punch/2kick/3kick
Length of toss differs if @term=anypunch@ or @term=anykick@ is used.
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Special Moves
Busumetsu Buster
360+anypunch
Very short hop followed by grab, then a jumping powerbomb.
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Daikyou Burning
360+anykick
Charge forward with jitte held out. If Sodom hits his opponent on the ground, he grabs and pushes them forward along the ground for flaming rugburn.
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Jigoku Scrape
qcf+anypunch
A rushing attack with the jitte, particulars of the swing change with @term=anypunch@ strength.
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Kouten Okiagari / 後転移動起きあがり
(down)qc-f2d+anypunch
A backwards recovery roll.
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Shiraha Catch
dp+anykick
A counter that only works on overheads. Simply tosses countered opponent away.
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Tengu Walking
(down)qc-b2d+anykick
Recovers from knockdown by quickly walking forward using his jitte.
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Super Moves
Meido no Miyage
qcfqcf+anypunch
Multiple Jigoku Scrapes.
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Ten Chuu Satsu
360360+anypunch
Super Busumetsu Buster.
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