Akuma Gouki (Japan)
Special Moves
Gou Hadouken
qcf+anypunch
Akuma's trademark version of the original, knocks down up close.
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Gou Shoryuken / 豪昇龍拳
dp+anypunch
Akuma's variant of the original. Hits three times.
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Tatsumaki Zankukyaku / 竜巻斬空脚
qcb+anykick
A airborne forward moving hurricane kick.
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Super Moves
Messatsu Gou Hado
qcb+twopunch
Akuma's extra large multihit super fireball.
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Tenma Gou Zankuu / Tenma-Gozanku Agyo (MVC3)
(in air)qcf+twopunch
Akuma rains projectiles down at his foe.
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Cammy White
Special Moves
Axle Spin Knuckle / Quick Spin Knuckle
qcf+anypunch
Cammy does a quick spin, then back knuckles out.
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Cannon Spike / Thrust Kick
dp+anykick
An awkward up thrusting anti-air kick.
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Spiral Arrow / Cannon Drill
qcf+anykick
Cammy spirals forward with both feet.
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Super Moves
Killer Bee Assault
qcb+twokick
From the 'walls', Cammy dives kicks her opponent a series of times before slamming them to the floor.
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Spin Drive Smasher
qcf+twokick
Cammy does a multi-hit Spiral Arrow, followed by a multi-hit Cannon Spike.
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Charlie Nash Nash (Japan)
Special Moves
Moonsault Slash
(in air)upuforwardforward+anykick
Mid air downward version of his somersault kick.
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Somersault Shell
c.downup+anykick
A backward front flipping somersault kick.
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Sonic Boom
c.backwardforward+anypunch
Single arm generated projectile.
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Super Moves
Cross Fire Blitz
qcf+twokick
Quick and dirty autocombo.
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Somersault Justice
qcb+twokick
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Sonic Break
qcf+twopunch
Charlie launches a series of sonic booms, press @term=anypunch@ for more.
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Chun-Li
Basic Moves
Triple Jump
(in air)ubackward/up/uforward
Chun Li can jump up to three times.
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Special Moves
Hienshu / Senensyu
hcb+anykick
Chun Li flips in the air, dropping her toes at her opponent.
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Hyakuretsu Kyaku / Lightning Kick, 百裂脚
m-anykick
A rapid series of blurred kicks.
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Kikoken / Kikouken, 気功拳
hcf+anypunch
A smallish fireball with startup lag.
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Cyclops
Basic Moves
2-Dan Jump
(in air)ubackward/up/uforward
Cyclops can perform a double-jump in any vertically escalating direction.
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Optic Bullet
3punch
Cyclops fires a small burst of energy from his eyes. Can also be used whilst crouching.
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Special Moves
Cyclone Kick
qcb+anykick
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Optic Blast / Beam Bolt
qcf+anypunch(air)
Cyclops fires a beam of energy from his eyes.
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Optic Sweep
qc-f2d+anypunch
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Rising Uppercut / Gene Splice
dp+anypunch,m-
Cyclops performs a leaping Shoryuken-type uppercut. Mashing Punch will chain additional hits. At the end of the move, Cyclops fires a small burst of energy from his eyes, upward.
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Super Moves
Mega Optic Blast / Concussion Blast
qcf+twopunch
Cyclops fires a massive blast of energy from his eyes.
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Super Optic Blast
qc-f2d+twopunch
Cyclops fires a large beam of energy from his eyes. Using the joystick after the attack starts up allows the player to aim the beam in that direction. The beam is capable of ricocheting off of walls and floors.
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Dhalsim
Special Moves
Yoga Blast
hcb+anykick
A briefly sustained burst of fire up at an angle.
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Yoga Fire
qcf+anypunch
Dhalsim spits a small flaming projectile.
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Yoga Flame
hcb+anypunch
A briefly sustained burst of fire out in front.
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Super Moves
Yoga Inferno
qcf+twopunch
A big blast of fire from the mouth.
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Yoga Strike
qcf+twokick
Dhalsim jumps up, and if he contacts Frankensteiners his opponent hard.
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Gambit
Special Moves
Cajun Slash
dp+anypunch
Gambit swipes with his staff. Hard Punch swipes three times.
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Cajun Strike
c.downup+anykick
Gambit hops off the wall on his back side, then dive kicks.
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Kinetic Card
qcf+anypunch
Gambit tosses out several cards.
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Trick Card
qcb+anypunch
Gambit throws kinetic cards upwards at a 45 degree angle.
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Super Moves
Royal Flush
qcf+twopunch
Gambit throws his pole into the air, then rapidly throws 3/4 a deck of cards one by one at the opponent.
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Juggernaut
Special Moves
Earthquake Punch
qc-f2d+anypunch
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Juggernaut Body Press
hcf+anykick
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Juggernaut Punch
hcf+anypunch
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Super Moves
Juggernaut Head Crush
qcf+twopunch
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Ken Masters
Special Moves
Hadoken / Fireball, 波動拳
qcf+anypunch(air)
Ken's utterly unspectacular projectile.
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Shoryuken / Dragon Punch, 昇龍拳
dp+anypunch
Ansatsuken's trademark leaping uppercut. Ken's fierce Shoryukens first caught fire in Super SF2.
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Tatsumaki Senpukyaku / Hurricane Kick, 竜巻旋風脚
qcb+anykick(air)
Ken rotates forward with foot outstretched.
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Super Moves
Shinryuken
qcf+twokick
A spiraling vertical shoryuken bathed in flame, mash @term=anykick@ for more hits.
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Shoryureppa / 昇龍裂破
qcf+twopunch
Repeated Shoryukens.
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M. Bison Vega (Japan)
Special Moves
Devil Reverse
c.downup+anypunch,anypunch
Bison flies as in Head Press, but instead of stomping descends for a psycho-chop.
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Double Knee Press / Scissors Kick
hcf+anykick
Bison turns a front flip and kicks out at his enemy.
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Head Press
c.downup+anykick,anypunch
Bison leaps at his opponent's head, bounces off then turns for an optional Somersault Skull Diver with @term=anypunch@.
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Lightning Attack
1kick+2punch
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Psycho Shot
hcf+anypunch
A chunky projectile.
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Super Moves
Knee Press Nightmare / Scissors Kick Knightmare
hcf+twokick
Bison does a couple multi hit knee presses.
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Mega Psycho Crusher
qcf+twopunch
Bison rears back, then delivers an even more illustrious Psycho Crusher.
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Magneto
Special Moves
E.M. Disruptor / Electromagnetic Disruptor
hcf+anypunch
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Fly
qcb+twokick
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Hyper Gravitation
hcb+anykick
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Magnetic Force Field
hcf+anykick
Protects himself with a magnetic bubble, reverses any attack that touches it.
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Super Moves
Magnetic Shockwave
qcf+twopunch
Forces pillars of energy to rise from the ground.
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Magnetic Tempest
qcf+twokick
Showers the enemy with magnetic particles.
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Rogue
Special Moves
Power Drain
qcb+anykick(air)
Rogue rushes her enemy and kisses them. If she succeeds, she steals their power--in XvSF a special move, in MvC2 a temporary special property.
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Repeating Punch
qcf+anypunch(air)
A rush of punches with an uppercut finish.
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Rising Repeating Punch
dp+anypunch(air)
A rush of punches upwards. If done in the air, Rogue rushes downwards instead.
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Super Moves
Goodnight Suga
qcf+twopunch
Rogue rushes at her foe with a shadow-trailed Repeated Punches, then transitions to a Rising Repeated Punches, and finishes with a mid-air Power Drain, retaining her foe's power upon the attack's completion.
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Shun Goku Satsu
1punch1punchforward1kick3punch
Rogue performs Akuma's Shun Goku Satsu. Only available after using Power Drain on him.
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Ryu
Special Moves
Hadoken / Fireball, 波動拳, Hadouken
qcf+anypunch(air)
A small burst of energy thrust from the hands.
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Shoryuken / Dragon Punch, 昇龍拳
dp+anypunch
A leaping one-armed uppercut.
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Tatsumaki Senpukyaku / Hurricane Kick, 竜巻旋風脚
qcb+anykick(air)
A forward moving hurricane kick.
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Super Moves
Shinkuu Hadoken / Vacuum Wave Fist, 真空波動拳
qcf+twopunch(air)
A giant multi hit fireball.
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Shinkuu Tatsumaki Senpukyaku
qcb+twokick
Extended Tatsumaki, with some games displaying the ability to draw the foe in.
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Sabretooth
Special Moves
Armed Birdy
hcb+anykick
Sabretooth summons Birdy who fires some shots at the enemy.
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Berzerker Claw
qcf+anypunch
Sabretooth slashes through his enemy.
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Super Moves
Berzerker Claw X
qcf+twopunch
Sabretooth Berserker Claw's back and forth with his foe in the middle.
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Weapon X Dash
dp+twopunch
Sabretooth does an anti-air like jump before delivering a big autocombo.
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Storm
Special Moves
Double Typhoon
qcb+anypunch
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Flying
qcb+twokick
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Lightning Attack
1kick+2punch
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Whirlwind
qcf+anypunch
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Super Moves
Ice Storm
qcb+twopunch
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Lightning Storm
qcf+twopunch
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Wolverine
Special Moves
Berserker Barrage
qcf+anypunch
A multihit claw rush
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Drill Claw
1kick+2punch
Wolverine spins with his body outstretched and his claws pointed in the direction he is headed. This attack can be directed with the joystick.
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Tornado Claw
dp+anypunch
Wolverine leaps into the air with a vertical spinning claw strike. Extra hits can be tacked on by mashing Punch.
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Super Moves
Berserker Barrage X
qcf+twopunch
Wolverine rushes at his foe and rapidly claws at them whilst moving.
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Weapon X
dp+twopunch
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Zangief
Special Moves
Banishing Flat / Banishing Fist, Punishing Flat
dp+anypunch
Zangief pivots and swipes with his hand. Strikes and nullifies projectiles.
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Double Lariat
threepunch/threekicks
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.
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Flying Power Bomb
360+anykick
Zangief takes a few steps forward trying to power bomb his opponent.
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Spinning Piledriver / Screw Piledriver
(close)360+anypunch
Zangief's signature spinning piledriver.
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Super Moves
Final Atomic Buster
360+twopunch
A series of suplexes, followed by a Spinning Piledriver.
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