Ash Crimson
Command Moves
Floreal Retreating
backward+dbtn
|
Special Moves
Nivose
c.downup+anykick
Ash performs a flaming somersault kick.
|
Ventose
c.backwardforward+anypunch
Ash throws a green fireball
|
Clark Steel Clark Still
Throw Moves
Death Lake Drive
(in air)(close)backward/down/forward+cbtn/dbtn
Clark simply snatches his opponent out of the air and tosses them unceremoniously to the ground.
|
Nage-panashi German / 投げっぱなしジャーマン
(close)forward/backward+cbtn/dbtn
A partial german suplex in which the opponent is released and thrown backwards. Clark lies on the ground leisurely for a moment, afterwards.
|
Command Moves
Stomping
forward+bbtn
Somewhat exaggerated low kick.
|
Special Moves
Frankensteiner
(close)dp+anykick
Command throw with an extremely long whiff animation, owing to the elaborate nature of the frankensteiner. If not followed up with Flash Elbow, Clark will spread his arms and exclaim "HEY."
|
Mount Tackle
hcf+anypunch
A multi-purpose replacement for Clark's multitude of running throws, incorporating various options as follow-ups. Unlike his previous running grabs, the mount tackle can be blocked.
|
Napalm Stretch
dp+anypunch
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.
|
Shining Wizard
hcb+anypunch
Clark runs forward and uses the opponent's knee as a step in order to boot them in the head (only works on crouching opponents). A pro-wrestling move created by Keiji Mutoh in 2001.
|
Super Argentine Backbreaker
(close)hcf+anykick
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.
|
Desperation Moves
Running Three
hcfhcf+anykick
Clark poses with his arms in a V-shape, shouts "RUNNING THREEAGHH" and dashes forward. He lifts his opponent on his shoulders and performs a running powerbomb. In the SDM version, they are subjected to a series of three bombs.
|
Ultra Argentine Backbreaker
(close)hcbhcb+anypunch
Three successive Super Argentine Backbreakers are performed with different finishers over the years.
94-95: After the third drop, Clark ends with a shoulder buster.
96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.
|
Super Desperation Moves
(close)hcbhcb+abtn+cbtn
When the SDM Ultra Argentine became a seperate move in 2000, it still ended with the "Clark Spark" hold.
The 2003 LDM variation of UAB ends with the Clark Special, a copy of Robin Mask's "Robin Special" finisher from Kinnikuman.
On the third toss, clark jumps up and grabs the enemy's head between his legs, crushing it during the handstand landing.
|
K'
Special Moves
Heat Trigger / Iron Trigger
qcf+anypunch
A small burst of flame flashes from K's hand.
|
Shen Woo
Command Moves
Fusen Kyaku
forward+bbtn
Shen kicks by thrusting his foot forward.
|
Special Moves
Fukuko Geki / Pouncing Tiger Pummel
qcb+abtn
Shen Woo strikes downward with a hammerblow.
|
Gekiken / Furious Fist
qcf+anypunch
Shen Woo winds up for a wild punch that causes him to spin around from the momentum.
|
Yamazaki
Throw Moves
Bun Nage / ブン投げ
(close)forward/backward+cbtn/dbtn
Lift and unceremoniously toss backwards.
|
Command Moves
Bussashi / ブッ刺し
forward+abtn
Straight punch downward.
|
Special Moves
Bomb Bopper / 爆弾パチキ
(close)hcbforward+anypunch
Yamazaki grabs his foe and gives them an exploding headbutt.
|
Double Return / 倍返し
qcf+anypunch
Ryuji swipes his arm upward. Hits opponents at close range. Generally the weaker version absorbs projectiles while the stronger version returns a bloody projectile.
|
Flight of Tempering
dp+bbtn
Sand kick into heavy stomping axe kick.
|
Hydra's Judgment / 裁きの匕首
dp+anypunch
Yamazaki slashes with a concealed knife.
|
Sadomaso / サドマゾ
hcf+anykick
Ryuji taunts his opponent, if struck mid or high he counters with an energy fist.
|
Sand Scattering / 砂かけ
dp+dbtn
A big kick spraying sand forward. Can be cancelled into Serpent Slash.
|
Serpent Slash / Snake Arm, Snake Tamer, 蛇使い
qcb+abtn/bbtn/cbtn(hold),(release)/dbtn
Dangles arm while button is held, then slashes out in a given direction. In some games, holding for an extended period of time causes Yama to slash three times rapidly.
|
Super Moves
Drill
(close)hcbhcb+anypunch,m-anypunch
A command throw followed by a period where the player can mash. The amount of mashing determine's Yamazaki's action and amount of damage. In many games, continuing to mash after the fact makes Yamazaki laugh hysterically.
|
Guillotine
qcfqcf+anypunch
A leaping uppercut followed by a downward strike. A successful Yamazaki drags his opponent across the floor before kicking them away.
|
Super Desperation Moves
Lunatic Fist / Kyouken, 狂拳
abtn,abtn,forward,bbtn,cbtn
Combines the running stab of "Nightmare... and madness" with the snake arm beatdown of "...!!"
|