Ángel
Throw Moves
Go Go Futen Girl
(close)forward/backward+cbtn
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Starlit Field
(close)forward/backward+dbtn
Angel slips onto her opponent's shoulders and cuts them.
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Command Moves
At the Wasteland
(in air)down+dbtn
Knee drop.
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Senseless Chatter
forward+bbtn
Two-hit forward kick.
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Special Moves
Beyond Frames
hcf+anykick [Begin]
Forward run that passes through opponent on contact. If chained into any [Continue] move it becomes a tackle. If used as [End] it can still be further chained back into [Continue].
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hcf+anykick [End]
Forward run that passes through opponent on contact. If chained into any [Continue] move it becomes a tackle. If used as [End] it can still be further chained back into [Continue].
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Buggy and Coffin
forward+anypunch [Continue]
Two hit overhead punch. Chains into [End] or any unused @term=anykick@ [Continue] of a different direction.
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Bye Bye Ryuugu
up+anypunch [Continue]
Uppercut. Chains into [End] or any unused @term=anykick@ [Continue] of a different direction.
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Citizen of the World
dforward+dbtn [Begin]
Overhead axe kick.. Chains into [Continue]
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Cosmic Futen Swing
qcf+abtn [End]
Jumping head grab.
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Crown Under Sky
forwardforward+abtn [End]
Big launching uppercut.
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Formalists' Blue
dforward+bbtn [Begin]
Low-hitting forward step kick. Chains into [Continue]
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Fullmoon Evening
forwardforward+cbtn [End]
Unblockable haymaker.
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Impotent Symptom
down+anykick [Continue]
Forward hop followed by low kick. Chains into [End] or any unused @term=anypunch@ [Continue] of a different direction.
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Lost Homeland
qcf+cbtn [End]
Grab into kickoff.
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Mad Murder Roulette
rdp+anykick
Standing back brain kick.
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Oumagatoki
backward/neutral/forward+bbtn+cbtn+dbtn [End]
Evasive spin.
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Red Sky of Japonesia
hcb+anykick
Quick shadow dash forward into leg-twist.
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Repun Kamuy
qcb+anypunch [Begin]
Heavy knockdown punch. Chains into any [Continue]
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Senseless Fists
backwardforward+anykick [Begin]
Two-hit hooking kick. Chains into [Continue]
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Shelter from Storm
up+anykick [Continue]
High kick. Chains into [End] or any unused @term=anypunch@ [Continue] of a different direction.
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State of Heat Haze
forwardforward+anykick [End]
Overhead knockdown cartwheel kick.
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Train to See Cherry Blossoms
down+anypunch [Continue]
Low punch. Chains into [End] or any unused @term=anykick@ [Continue] of a different direction.
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With a Lamp For Pathway
forward+anykick [Continue]
Overhead hop kick. Chains into [End] or any unused @term=anypunch@ [Continue] of a different direction.
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Super Moves
Loyalty Test for Liberalists
backwarddp+anypunch [End]
Dashing autocombo.
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Super Desperation Moves
Blue Monday Parade
backwarddp+bbtn+dbtn(vs air attack)
Angel counters an air attack with a reverse slam.
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Loyalty Test for Liberalists (SDM)
backwarddp+abtn+cbtn [End]
Autocombo ending with a big homerun launch.
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Wind's Fairground
backwarddp+bbtn+dbtn(vs ground attack)
Counter against standing attacks. Repeated heavy punches with crowd appeal.
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Clark Steel Clark Still
Throw Moves
Death Lake Drive
(in air)(close)backward/down/forward+cbtn/dbtn
Clark simply snatches his opponent out of the air and tosses them unceremoniously to the ground.
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Fisherman Buster
(close)forward/backward+dbtn
A variant of the brainbuster technique.
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Nage-panashi German / 投げっぱなしジャーマン
(close)forward/backward+cbtn
A partial german suplex in which the opponent is released and thrown backwards. Clark lies on the ground leisurely for a moment, afterwards.
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Command Moves
Stomping
forward+bbtn
Somewhat exaggerated low kick.
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Special Moves
Frankensteiner
(close)dp+anykick
Command throw with an extremely long whiff animation, owing to the elaborate nature of the frankensteiner. If not followed up with Flash Elbow, Clark will spread his arms and exclaim "HEY."
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Mount Tackle
hcf+anypunch
A multi-purpose replacement for Clark's multitude of running throws, incorporating various options as follow-ups. Unlike his previous running grabs, the mount tackle can be blocked.
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Napalm Stretch
dp+anypunch
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.
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Shining Wizard
hcb+anypunch
Clark runs forward and uses the opponent's knee as a step in order to boot them in the head (only works on crouching opponents). A pro-wrestling move created by Keiji Mutoh in 2001.
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Super Argentine Backbreaker
(close)hcf+anykick
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.
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Desperation Moves
Running Three
hcfhcf+anykick
Clark poses with his arms in a V-shape, shouts "RUNNING THREEAGHH" and dashes forward. He lifts his opponent on his shoulders and performs a running powerbomb. In the SDM version, they are subjected to a series of three bombs.
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Ultra Argentine Backbreaker
(close)hcbhcb+anypunch
Three successive Super Argentine Backbreakers are performed with different finishers over the years.
94-95: After the third drop, Clark ends with a shoulder buster.
96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.
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Super Desperation Moves
Running Pirates
hcfhcf+bbtn+dbtn [HSDM]
A variant of Running Three. Instead of slamming the opponent into the ground, Clark rams them into the left and right stage "walls."
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Ultra Argentine Backbreaker
(close)hcbhcb+abtn+cbtn
When the SDM Ultra Argentine became a seperate move in 2000, it still ended with the "Clark Spark" hold.
The 2003 LDM variation of UAB ends with the Clark Special, a copy of Robin Mask's "Robin Special" finisher from Kinnikuman.
On the third toss, clark jumps up and grabs the enemy's head between his legs, crushing it during the handstand landing.
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K'
Special Moves
Heat Trigger / Iron Trigger
qcf+anypunch
A small burst of flame flashes from K's hand.
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K9999
Throw Moves
Disappear! / 消えろぉ!
(close)forward/backward+cbtn
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How long are you going to play around with me?! / いつまで遊んでんだよォ!
(close)forward/backward+dbtn
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Command Moves
Shut up! / うるせぇー!
forward+abtn
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Special Moves
Break! / 割れろォ!
dp+anypunch
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Crush! / 砕けろォ!
qcb+anykick
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Go away! / あっちへいってろォ!
qcf+anypunch
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Super Moves
Get lost!! / てめぇも往っちまえ!!
dbackwardhcbdforward+anykick
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The moon... / 月...
dbackwardhcbdforward+anypunch
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Super Desperation Moves
My power is... losing control... AHHH!!! / 力が…勝手に…ぅわあああ!!
downforwarddforward+abtn+bbtn+cbtn+dbtn
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This is completely...!! / これは,まるで…!!
(in air)forwardbackwardforwardbackwardforwardbackwardforwardbackward [HSDM]
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May Lee
Throw Moves
Crow's Wing
(close)forward/backward+cbtn [Normal]
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Swan Circle
(close)forward/backward+dbtn [Normal]
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Command Moves
Henshin
abtn+bbtn+cbtn
Switch between [Normal] and [Hero]. May Lee will return to Normal stance if hit when in Hero stance.
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Hero Uke
forward+abtn [Hero]
Strike a pose. Not an attack, but has autoguard and can be cancelled into specials on successful block.
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Sliding
dforward+bbtn [Hero]
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Special Moves
Blazing Intercept
hcb+anykick [Normal]
A counter that can be used normally or to end May Lee's special chain.
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Full Swing Chop
qcf+anypunch [Hero]
A big double-armed chop.
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Lightning Needle
qcf+anykick [Normal]
Two advancing kicks; the beginning of May Lee's attack chains. Can be cancelled into Spinning Edge or directly into any "ender" other than Approaching Beetle, which must follow Spinning Edge.
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May Lee Break
(close)hcbforward+anypunch [Hero]
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May Lee Cho~p!
qcb+anypunch [Hero]
An elaborate jumping chop. Likely based on Kamen Rider's "Rider Chop."
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Shining Thunder Blow
qcf+anykick [Hero]
Fast knuckle dash.
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Desperation Moves
Gauze Tail Tinkerbell
qcbqcb+anykick [Normal]
May Lee hooks her opponent with a hopping kick, blasting them away with a second kick.
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May Lee Dynamic
(in air)qcfqcf+anypunch [Hero]
An aerial rush to autocombo very similar to Kim Kaphwan's famous super.
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Super Desperation Moves
Disposition Frog
abtn+cbtn,bbtn+dbtn,abtn+bbtn+cbtn [Normal]
Attempted launch with vertical kick. If successful, May Lee subjects the opponent to rapid energy blasts (???).
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Key of Victory
forwardbbtncbtnforwardcbtn [Hero HSDM]
An initial single strike leading to May Lee and a double executing an aerial "DOUBLE KICK!" followed by Kamen Rider pose. A reference to the Rider Double Kick used by Kamen Rider 1 & 2.
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May The End
qcfqcf+abtn+cbtn [Hero]
If May Lee connects with an initial punch, she theatrically somersaults backwards and jumpkicks the opponent, ending with Kamen Rider pose and explosion.
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Yamazaki
Throw Moves
Bun Nage / ブン投げ
(close)forward/backward+dbtn
Lift and unceremoniously toss backwards.
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Strangle Lift / Shime Age, シメ上げ
(close)forward/backward+cbtn
Lift and slam.
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Command Moves
Bussashi / ブッ刺し
forward+abtn
Straight punch downward.
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Special Moves
Bomb Bopper / 爆弾パチキ
(close)hcbforward+anypunch
Yamazaki grabs his foe and gives them an exploding headbutt.
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Double Return / 倍返し
qcf+anypunch
Ryuji swipes his arm upward. Hits opponents at close range. Generally the weaker version absorbs projectiles while the stronger version returns a bloody projectile.
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Flight of Tempering
dp+bbtn
Sand kick into heavy stomping axe kick.
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Hydra's Judgment / 裁きの匕首
dp+anypunch
Yamazaki slashes with a concealed knife.
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Sadomaso / サドマゾ
hcf+anykick
Ryuji taunts his opponent, if struck mid or high he counters with an energy fist.
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Sand Scattering / 砂かけ
dp+dbtn
A big kick spraying sand forward. Can be cancelled into Serpent Slash.
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Serpent Slash / Snake Arm, Snake Tamer, 蛇使い
qcb+abtn/bbtn/cbtn(hold),(release)/dbtn
Dangles arm while button is held, then slashes out in a given direction. In some games, holding for an extended period of time causes Yama to slash three times rapidly.
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Super Moves
Drill
(close)hcbhcb+anypunch,m-anypunch
A command throw followed by a period where the player can mash. The amount of mashing determine's Yamazaki's action and amount of damage. In many games, continuing to mash after the fact makes Yamazaki laugh hysterically.
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Guillotine
qcfqcf+anypunch
A leaping uppercut followed by a downward strike. A successful Yamazaki drags his opponent across the floor before kicking them away.
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Nightmare... and Madness / Akumu... soshite kyouki
qcf+abtn+bbtn+cbtn+dbtn
Yamazaki runs forward a short distance. If he reachers his opponent, he performs an unblockable stab followed by stomping.
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Super Desperation Moves
...!!
(close)hcbhcb+bbtn+dbtn [HSDM]
Yamazaki unleashes feral fury, slapping down his foe with repeated Serpent Slashes before performing a backwards slam with his teeth.
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