Andy Bogard
Special Moves
Deathbound
qcf+anypunch
Lucky calls a basketball from offscreen, bouncing it off the ground at an angle.
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Hishou Ken / 飛翔拳, Flying Crunch
qcb+anypunch
A small burst of energy flicked out at his foe.
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Lucky Vision
qcf+anykick
Dashing teleport.
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Shouryuu Dan / 昇龍弾, Rising Dragon Punch
dp+anypunch
Andy's rather unorthodox dragon punch type move.
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Zan-ei Ken / 斬影拳, Shadow Slice
dbackwardforward+anypunch
Andy dashes at his foe, elbow first.
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Brian Battler
Throw Moves
Atomic Drop
(close)forward/backward+cbtn
Lift the opponent and drop them rear-first onto the knee.
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Rock Buster
(close)forward/backward+dbtn
Overhead toss.
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Command Moves
Buster Tomahawk
(in air)down+cbtn
An airborne hook punch.
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Special Moves
Brian Hammer
qcb+anypunch
Two-handed overhand blow, begins a series of chain attacks.
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Brian Tornado
hcf+anypunch
Multi-hit spinning body torpedo.
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Hyper Tackle
hcf+anykick
Cross-screen shoulder charge.
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Rocket Tackle
dp+anykick
Anti-air shoulder attack.
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Screw Body Press
(in air)qcf+anypunch
Brian goes spinning through the air, hitting multiple times.
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Super Moves
American Super Nova
qcfqcf+anypunch
Brian leaps to catch an airborne opponent, subjecting them to a series of holds and bombs.
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Big Bang Tackle
qcfqcf+anykick
Three hyper tackles in a row, back and forth. Reminiscent of Buffaloman's Hurrican Mixer finisher, from Kinnikuman.
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Clark Steel Clark Still
Throw Moves
Death Lake Drive
(in air)(close)backward/down/forward+cbtn/dbtn
Clark simply snatches his opponent out of the air and tosses them unceremoniously to the ground.
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Fisherman Buster
(close)forward/backward+dbtn
A variant of the brainbuster technique.
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Nage-panashi German / 投げっぱなしジャーマン
(close)forward/backward+cbtn
A partial german suplex in which the opponent is released and thrown backwards. Clark lies on the ground leisurely for a moment, afterwards.
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Command Moves
Stomping
forward+bbtn
Somewhat exaggerated low kick.
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Special Moves
Frankensteiner
(close)dp+anykick
Command throw with an extremely long whiff animation, owing to the elaborate nature of the frankensteiner. If not followed up with Flash Elbow, Clark will spread his arms and exclaim "HEY."
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Napalm Stretch
dp+anypunch
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.
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Rolling Cradler
hcf+cbtn
Clark dashes forward with a grab attempt, then rolls backwards across the ground with his opponent in tow. Relegated to a Mount Tackle followup after the invention of that move.
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Super Arabian Burglary Backbreaker
hcf+abtn
Clark dashes forward with a grab attempt. He then turns around and dumps the opponent back-first onto his knee.
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Super Argentine Backbreaker
(close)hcf+anykick
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.
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Vulcan Punch
m-anypunch
Rapid punches at an upward angle.
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Desperation Moves
Running Three
hcfhcf+anykick
Clark poses with his arms in a V-shape, shouts "RUNNING THREEAGHH" and dashes forward. He lifts his opponent on his shoulders and performs a running powerbomb. In the SDM version, they are subjected to a series of three bombs.
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Ultra Argentine Backbreaker
(close)hcbhcb+anypunch
Three successive Super Argentine Backbreakers are performed with different finishers over the years.
94-95: After the third drop, Clark ends with a shoulder buster.
96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.
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Heavy D!
Throw Moves
Reverse Stomach Buster
(close)forward/backward+dbtn,m-
Repeated gut punches. Throws opponent behind afterwards.
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Stomach Buster
(close)forward/backward+cbtn,m-
Repeated gut punches.
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Command Moves
Rock Crush
forward+abtn
Overhead punch.
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Special Moves
Blast Upper
qcf+anykick
D! uppercuts, creating a spray of force.
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Dancing Beat
(close)dp+anypunch
D!'s @term=dbtn@ throw from 1994, now a command throw with no whiff animation.
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Ducking Combination
qcb+anypunch,qcb+anypunch
A quick dash forward into attack. Followup @term=qcb@+@term=abtn@ is an overhead, @term=qcb@+@term=cbtn@ is a low.
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R. S. D. / Rolling Soul Driver
qcf+anypunch
Advancing punch with whirlwind effect.
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Shadow
downdown+anypunch
D! throws a few punches and poses. This enhances his next special move, often adding extra hits.
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Soul Flower
qcb+anykick
A ground pound.
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Super Moves
D. Crazy
qcbdbackwardqcf+anypunch
Boxing autocombo.
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D. Magnum
qcfqcf+anypunch(hold)
A single big punch, hold button to delay.
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Heidern
Throw Moves
Backstabbing
(close)forward/backward+dbtn
A quick low slide behind the opponent and a sharp jab at their back.
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Critical Drive
(in air)(close)forward/down/backward+cbtn/dbtn
Grab in the air and drag to the ground.
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Lead Belcher
(close)forward/backward+cbtn
Heidern slams his enemy to the ground then stabs them with his hand.
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Command Moves
Shooter Narnagel
forward+bbtn
A forward rolling knee-kick that hits twice (second hit is an overhead).
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Special Moves
Cross Cutter
c.backwardforward+anypunch
An X-shaped projectile of cutting power.
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Killing Bringer
hcb+anykick
Heidern strikes a pose and if struck launches the opponent into the air and impales them on his arm, sucking their life.
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Moon Slasher
c.downup+anypunch
Heidern slashes his arm in a moon-like circle.
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Neck Rolling
c.downup+anykick
A high acrobatic leap at the opponent, Heidern grabs their neck and quickly spins causing massive blood loss.
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Storm Bringer
(close)hcb+anypunch
A command grab where Heidern drains the very life from the opponent, adding it to his own.
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Desperation Moves
Final Bringer
qcfqcf+anypunch
Heidern leaps at the opponent similar to Neck Rolling, but then executes an improved Storm Bringer.
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Heidern End
qcbdbackwardqcf+anykick
Focusing a blade of energy on his hand, Heidern dashes across the screen to stab his opponent in the gut. They hang suspended for a moment before Heidern exclaims "Go to hell!" and explodes them.
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Joe Higashi
Special Moves
Bakuretsu Ken / 爆裂拳, TNT Punch
m-anypunch
Joe flurries punches.
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Cyclone Break
qcb+anykick
Spinning cartwheel kick.
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Death Heel
dp+anykick
A high jumping axe kick.
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Golden Heel Hurter
qcb+anykick
Joe leaps forward and snaps his heel down.
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Hurricane Upper / ハリケーンアッパー
hcf+anypunch
Joe uppercuts one or two hurricanes at his enemy.
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Tiger Kick / タイガーキック
dp+anykick
Joe's signature rising energy knee. More horizontal in original Fatal Fury.
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Super Moves
Exploding Hurricane Tiger Heel
qcfhcb+anypunch
A lengthy string of attacks with a Tiger Kick into Golden Heel finish.
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Hell Bound
qcfqcf+anypunch
A geyser of raw basketball force.
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Lucky Driver
qcfqcf+anykick
Lucky dives forward before executing a vaulting spin-kick.
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Screw Upper
qcfqcf+anypunch
Joe uppercuts out a big red hurricane.
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Super Desperation Moves
Exploding Hurricane Tiger Heel (SDM)
qcfhcb+twopunch
An even lengthier string of attacks with a Tiger Kick into Golden Heel finish and a few hurricane uppers thrown in for good measure.
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Lucky Glauber
Throw Moves
Dunk Buster
(close)forward/backward+cbtn
Lucky jumps and tosses the opponent across the screen.
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Lucky Crush
(close)forward/backward+dbtn,m-
Repeated knee strikes.
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Command Moves
Dunk Drop
(in air)down+abtn
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Lucky Kick
forward+bbtn
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Special Moves
Cyclone Break
qcb+anykick
Spinning cartwheel kick.
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Death Dunk
qcb+anypunch
Lucky jumps to grab a ball, then rebounds it off the ground.
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Death Heel
dp+anykick
A high jumping axe kick.
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Death Shoot
downdown+abtn/bbtn/cbtn/dbtn
Lucky makes a jump shot that comes down at distance determined by button.
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Deathbound
qcf+anypunch
Lucky calls a basketball from offscreen, bouncing it off the ground at an angle.
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Lucky Vision
qcf+anykick
Dashing teleport.
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Super Moves
Hell Bound
qcfqcf+anypunch
A geyser of raw basketball force.
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Lucky Driver
qcfqcf+anykick
Lucky dives forward before executing a vaulting spin-kick.
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Rugal Bernstein
Special Moves
Kaiser Wave
forwardhcf+anypunch
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Terry Bogard
Brian Hammer
qcb+anypunch
Two-handed overhand blow, begins a series of chain attacks.
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Burning Knuckle / バーンナックル, Burn Knuckle
qcb+anypunch
Terry punches forward with his hand ablaze.
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Power Dunk
dp+anykick
Terry jumps up and dunks his fist down.
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Power Wave / パワーウェイブ
qcf+anypunch
Terry punches the ground, sending a wave of energy at his foe.
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Rising Tackle / ライジングタックル
dp+anypunch
Terry rises upside down with arms outstretched.
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Rocket Tackle
dp+anykick
Anti-air shoulder attack.
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Super Moves
American Super Nova
qcfqcf+anypunch
Brian leaps to catch an airborne opponent, subjecting them to a series of holds and bombs.
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Big Bang Tackle
qcfqcf+anykick
Three hyper tackles in a row, back and forth. Reminiscent of Buffaloman's Hurrican Mixer finisher, from Kinnikuman.
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Power Geyser
qcbdbackwardforward+anypunch
Terry punches the ground generating a massive explosion of energy.
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Wolfgang Krauser
Special Moves
Brian Tornado
hcf+anypunch
Multi-hit spinning body torpedo.
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Hyper Tackle
hcf+anykick
Cross-screen shoulder charge.
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Yamazaki
Throw Moves
Bun Nage / ブン投げ
(close)forward/backward+dbtn
Lift and unceremoniously toss backwards.
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Strangle Lift / Shime Age, シメ上げ
(close)forward/backward+cbtn
Lift and slam.
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Command Moves
Bussashi / ブッ刺し
forward+abtn
Straight punch downward.
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Special Moves
Bomb Bopper / 爆弾パチキ
(close)hcbforward+anypunch
Yamazaki grabs his foe and gives them an exploding headbutt.
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Double Return / 倍返し
qcf+anypunch
Ryuji swipes his arm upward. Hits opponents at close range. Generally the weaker version absorbs projectiles while the stronger version returns a bloody projectile.
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Flight of Tempering
dp+bbtn
Sand kick into heavy stomping axe kick.
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Hydra's Judgment / 裁きの匕首
dp+anypunch
Yamazaki slashes with a concealed knife.
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Sadomaso / サドマゾ
hcf+anykick
Ryuji taunts his opponent, if struck mid or high he counters with an energy fist.
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Sand Scattering / 砂かけ
dp+dbtn
A big kick spraying sand forward. Can be cancelled into Serpent Slash.
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Serpent Slash / Snake Arm, Snake Tamer, 蛇使い
qcb+abtn/bbtn/cbtn(hold),(release)/dbtn
Dangles arm while button is held, then slashes out in a given direction. In some games, holding for an extended period of time causes Yama to slash three times rapidly.
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Super Moves
Drill
(close)hcbhcb+anypunch,m-anypunch
A command throw followed by a period where the player can mash. The amount of mashing determine's Yamazaki's action and amount of damage. In many games, continuing to mash after the fact makes Yamazaki laugh hysterically.
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Guillotine
qcfqcf+anypunch
A leaping uppercut followed by a downward strike. A successful Yamazaki drags his opponent across the floor before kicking them away.
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