Clark Steel Clark Still
Throw Moves
Death Lake Drive
(in air)(close)backward/down/forward+cbtn/dbtn
Clark simply snatches his opponent out of the air and tosses them unceremoniously to the ground.
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Fisherman Buster
(close)forward/backward+dbtn
A variant of the brainbuster technique.
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Pyramid Driver EX
(close)forward/backward+cbtn
Clark performs sort of a powerbomb piledriver thing.
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Special Moves
Frankensteiner
(close)hcf+bbtn
Command throw with an extremely long whiff animation, owing to the elaborate nature of the frankensteiner. If not followed up with Flash Elbow, Clark will spread his arms and exclaim "HEY."
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Napalm Stretch
dp+anypunch
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.
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Rolling Cradler
hcf+anypunch
Clark dashes forward with a grab attempt, then rolls backwards across the ground with his opponent in tow. Relegated to a Mount Tackle followup after the invention of that move.
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Super Argentine Backbreaker
(close)hcf+dbtn
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.
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Vulcan Punch
m-anypunch
Rapid punches at an upward angle.
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Desperation Moves
Ultra Argentine Backbreaker
(close)hcbhcb+cbtn
Three successive Super Argentine Backbreakers are performed with different finishers over the years.
94-95: After the third drop, Clark ends with a shoulder buster.
96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.
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Geese Howard
Throw Moves
Katate Nage / 片手投げ
(close)forward/backward+cbtn
After holding the opponent up by their throat, Geese slams them behind.
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Shinkuu Nage / 真空投げ
(close)forward/backward+dbtn
Geese's signature backwards toss, with circular arm-rotation flourish.
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Special Moves
Atemi Nage / 当て身投げ
hcf+bbtn/dbtn
Geese's multi-directional counter.
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Evil Shadow Smasher / Jaieken, 邪影拳
hcb+anypunch
Charging blows.
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Hisho Nichirin Zan / 飛翔日輪斬, Flying Sawblade Slicer, Soaring Sun Slash
dp+anypunch
Geese rises into the air then slashes downwards. Like Terry's Power Dunk.
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Reppu Ken / 烈風拳, Strong Wind Slash, Wind Slice
qcf+anypunch
Traditionally the weak version produces a single Reppu Ken; in the hard version Geese combines two for a larger Double Reppu Ken.
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Shippu Ken / 疾風拳
(in air)qcb+anypunch
An angled air fireball. Some have said Geese used this technique to save himself from his apparent falling death at the end of Fatal Fury. Maybe that's a joke?
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Desperation Moves
Raising Storm / Raging Storm
dbackwardhcbdforward+anypunch
Geese thrusts his hands to the floor, erecting a cage of energy about himself.
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Wolfgang Krauser
Throw Moves
Cliffhanger Drop
(close)forward/backward+cbtn
A high overhead press followed by an atomic drop.
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Kaiser Driver '91
(close)forward/backward+dbtn
A high overhead press followed by a turn and piledriver.
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Special Moves
Blitz Ball
qcb+anypunch/anykick
Krauser throws a fireball high with @term=anypunch@ or low with @term=anykick@.
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Kaiser Dual Sobat
hcf+anykick
Krauser hops forward and performs a spinning double-kick.
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Kaiser Kick
dp+anykick
A leaping forward dropkick.
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Kaiser Suplex
(close)hcbforward+cbtn
A throw consisting of a backflip, landing opponent's-head-first.
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Leg Tomahawk
qcf+anykick
Krauser leaps forward in a broad arc, swinging his leg.
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Super Moves
Kaiser Wave
forwardhcf+anypunch
Krauser charges with arms outstretched, then unleashes a massive wave of energy.
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