100 results listed
[pg 1 of 4]
tag2move-3880
beam_move

A move often represented by a beam of energy or force (Kamehameha, Optic Blast, MVC Shinkuu Hadouken, etc.).
Goku (GT)
tag2move-3881
super_projectile

A super move projectile which is a larger and more powerful version of the character's standard projectile.
Goku (GT)
tag2move-3879
beam_move

A move often represented by a beam of energy or force (Kamehameha, Optic Blast, MVC Shinkuu Hadouken, etc.).
Goku (GT)
tag2move-3878
rapid_projectiles

Multiple projectiles fired simultaneously or in succession.
Goku (GT)
tag2move-3876
dive

Any air attack that travels at an arbitrary downward angle regardless of previous trajectory.
Goku (GT)
tag2move-3877
anti_air

Distinctly targeted to thwart incoming airborne opponents.
Goku (GT)
tag2move-3875
auto_combo

An (often excessive) string of attacks which are (generally) guaranteed to strike should the preceding do so.
Goku (GT)
tag2move-3874
rush

A physical attack moving in a relatively straight line and for a reasonable distance across the arena.
Char's Zaku
tag2move-3873
rapid_projectiles

Multiple projectiles fired simultaneously or in succession.
Char's Zaku
tag2move-3872
augmentation

Does very little on its own but increases the effectiveness of other moves.
Char's Zaku
tag2move-3870
extra_movement

Some kind of non-attack that grants the user extra mobility beyond the normal abilities of a game's cast.
Doan's Zaku II
tag2move-3871
rush

A physical attack moving in a relatively straight line and for a reasonable distance across the arena.
Doan's Zaku II
tag2move-3869
super_projectile

A super move projectile which is a larger and more powerful version of the character's standard projectile.
Doan's Zaku II
tag2move-3868
extra_movement

Some kind of non-attack that grants the user extra mobility beyond the normal abilities of a game's cast.
Doan's Zaku II
tag2move-3867
beam_move

A move often represented by a beam of energy or force (Kamehameha, Optic Blast, MVC Shinkuu Hadouken, etc.).
Ultraman
tag2move-3866
shortrange_projectile

An attack that has projectile properties but doesn't go much farther than a standard attack.
Gon
tag2move-3865
wall_assist

Deliberately uses the arena "walls" to deliver or augment the attack.
Chun-Li Ranger
Blue Phoenix Ranger
tag2move-3864
victim_pov

Moves where the camera changes to the receiver's point of view (as in, as if from their eyes) when the move is performed. Normally relegated to super/desperation and finishing moves.
Chun-Li Ranger
Blue Phoenix Ranger
tag2move-3863
rapid_kicks

The move involves a quick succession of kicks.
Chun-Li Ranger
Blue Phoenix Ranger
tag2move-3861
special_medley

A super move that consists of multiple different special moves, one after another. Sometimes these moves are more powerful or the character is followed by a shadow trail when performing them.
Chun-Li Ranger
Blue Phoenix Ranger
tag2move-3862
hurricane

An advancing spinning attack often used to avoid projectiles.
Chun-Li Ranger
Blue Phoenix Ranger
tag2move-3860
animal_shaped

A move (normally a projectile) that takes the shape of an animal of some sort, but is not an actual animal).
Chun-Li Ranger
Blue Phoenix Ranger
tag2move-3857
special_medley

A super move that consists of multiple different special moves, one after another. Sometimes these moves are more powerful or the character is followed by a shadow trail when performing them.
Chun-Li Ranger
Blue Phoenix Ranger
tag2move-3858
launcher

Sets up juggle and/or air combo options.
Chun-Li Ranger
Blue Phoenix Ranger
tag2move-3859
rapid_kicks

The move involves a quick succession of kicks.
Chun-Li Ranger
Blue Phoenix Ranger
tag2move-3856
rapid_kicks

The move involves a quick succession of kicks.
Chun-Li Ranger
Blue Phoenix Ranger
tag2move-3855
launcher

Sets up juggle and/or air combo options.
Chun-Li Ranger
Blue Phoenix Ranger
tag2move-3853
animal_shaped

A move (normally a projectile) that takes the shape of an animal of some sort, but is not an actual animal).
Chun-Li Ranger
Blue Phoenix Ranger
tag2move-3854
shortrange_projectile

An attack that has projectile properties but doesn't go much farther than a standard attack.
Chun-Li Ranger
Blue Phoenix Ranger
tag2move-3852
hurricane

An advancing spinning attack often used to avoid projectiles.
Chun-Li Ranger
Blue Phoenix Ranger
tag2move-3851
fake

A false version of a real attack, important for yomi.
Chun-Li Ranger
Blue Phoenix Ranger
tag2move-3850
homing_stomp

An attack that starts on the ground (probably?) but takes to the air with the aim of hitting the opponent in the head.
Chun-Li Ranger
Blue Phoenix Ranger
tag2move-3849
extra_movement

Some kind of non-attack that grants the user extra mobility beyond the normal abilities of a game's cast.
Chun-Li Ranger
Blue Phoenix Ranger
tag2move-3848
launcher

Sets up juggle and/or air combo options.
Chun-Li Ranger
Blue Phoenix Ranger
tag2move-3846
beam_move

A move often represented by a beam of energy or force (Kamehameha, Optic Blast, MVC Shinkuu Hadouken, etc.).
Ryu Ranger
Crimson Hawk Ranger
tag2move-3847
super_projectile

A super move projectile which is a larger and more powerful version of the character's standard projectile.
Ryu Ranger
Crimson Hawk Ranger
tag2move-3844
animal_shaped

A move (normally a projectile) that takes the shape of an animal of some sort, but is not an actual animal).
Ryu Ranger
Crimson Hawk Ranger
tag2move-3845
super_projectile

A super move projectile which is a larger and more powerful version of the character's standard projectile.
Ryu Ranger
Crimson Hawk Ranger
tag2move-3843
hurricane

An advancing spinning attack often used to avoid projectiles.
Ryu Ranger
Crimson Hawk Ranger
tag2move-3842
anti_air

Distinctly targeted to thwart incoming airborne opponents.
Ryu Ranger
Crimson Hawk Ranger
tag2move-3841
launcher

Sets up juggle and/or air combo options.
Ryu Ranger
Crimson Hawk Ranger
tag2move-3839
rapid_kicks

The move involves a quick succession of kicks.
Chun-Li
tag2move-3840
victim_pov

Moves where the camera changes to the receiver's point of view (as in, as if from their eyes) when the move is performed. Normally relegated to super/desperation and finishing moves.
Chun-Li
tag2move-3836
oraora

Includes the repetitive chant of "Ora!" during its execution.
Poison
tag2move-3837
victim_pov

Moves where the camera changes to the receiver's point of view (as in, as if from their eyes) when the move is performed. Normally relegated to super/desperation and finishing moves.
Poison
tag2move-3838
rapid_weapon

An attack that consists of repeated strikes with a melee weapon.
Poison
tag2move-3835
victim_pov

Moves where the camera changes to the receiver's point of view (as in, as if from their eyes) when the move is performed. Normally relegated to super/desperation and finishing moves.
Miguel
tag2move-3834
victim_pov

Moves where the camera changes to the receiver's point of view (as in, as if from their eyes) when the move is performed. Normally relegated to super/desperation and finishing moves.
Negan
tag2move-3833
rush

A physical attack moving in a relatively straight line and for a reasonable distance across the arena.
Sanae Kochiya
Sanae Kotiya
tag2move-3832
striker

Summons a character from off-screen for a quick attack.
Sanae Kochiya
Sanae Kotiya
tag2move-3830
beam_move

A move often represented by a beam of energy or force (Kamehameha, Optic Blast, MVC Shinkuu Hadouken, etc.).
Sanae Kochiya
Sanae Kotiya
tag2move-3831
striker

Summons a character from off-screen for a quick attack.
Sanae Kochiya
Sanae Kotiya
tag2move-3829
extra_movement

Some kind of non-attack that grants the user extra mobility beyond the normal abilities of a game's cast.
Sanae Kochiya
Sanae Kotiya
tag2move-3828
striker

Summons a character from off-screen for a quick attack.
Sanae Kochiya
Sanae Kotiya
tag2move-3827
dive

Any air attack that travels at an arbitrary downward angle regardless of previous trajectory.
Sonozaki Mion
tag2move-3826
rapid_projectiles

Multiple projectiles fired simultaneously or in succession.
Sonozaki Mion
tag2move-3825
rapid_projectiles

Multiple projectiles fired simultaneously or in succession.
Sonozaki Mion
tag2move-3824
ground_to_air_throw

A ground-based move intended to "catch" and throw airborne opponents, whether leaving the ground yourself or not.
Sonozaki Mion
tag2move-3823
counter

Causes the character to enter a state that nullifies and counters certain attacks, probably resulting in a canned throw animation.
Sonozaki Mion
tag2move-3822
counter

Causes the character to enter a state that nullifies and counters certain attacks, probably resulting in a canned throw animation.
Sonozaki Mion
tag2move-3821
beam_move

A move often represented by a beam of energy or force (Kamehameha, Optic Blast, MVC Shinkuu Hadouken, etc.).
Gohan
Son Gohan, 孫悟飯
tag2move-3820
dive

Any air attack that travels at an arbitrary downward angle regardless of previous trajectory.
Gohan
Son Gohan, 孫悟飯
tag2move-3819
beam_move

A move often represented by a beam of energy or force (Kamehameha, Optic Blast, MVC Shinkuu Hadouken, etc.).
Gohan
Son Gohan, 孫悟飯
tag2move-3818
homing_projectile

A projectile that tracks and follows the opponent's movement to some extent in an attempt to collide with them.
Gohan
Son Gohan, 孫悟飯
tag2move-3817
inviso_hit

Draws collision without necessarily using the body or other visible object.
Gohan
Son Gohan, 孫悟飯
tag2move-3816
super_projectile

A super move projectile which is a larger and more powerful version of the character's standard projectile.
Cell
Perfect Cell
tag2move-3815
beam_move

A move often represented by a beam of energy or force (Kamehameha, Optic Blast, MVC Shinkuu Hadouken, etc.).
Cell
Perfect Cell
tag2move-3814
anti_air

Distinctly targeted to thwart incoming airborne opponents.
Cell
Perfect Cell
tag2move-3813
rush

A physical attack moving in a relatively straight line and for a reasonable distance across the arena.
Cell
Perfect Cell
tag2move-3812
stun

Leaves the opponent disabled momentarily
Cell
Perfect Cell
tag2move-3811
inviso_hit

Draws collision without necessarily using the body or other visible object.
Broly
Broli
tag2move-3810
rapid_kicks

The move involves a quick succession of kicks.
Broly
Broli
tag2move-3809
command_throw

Any close range unblockable attack resulting in some kind of canned animation, requiring special input.
Broly
Broli
tag2move-3808
vertical_blast

A move that creates a vertical column or geyser of energy. Likely able to absorb projectiles.
Broly
Broli
tag2move-3807
rush

A physical attack moving in a relatively straight line and for a reasonable distance across the arena.
Broly
Broli
tag2move-3806
beam_move

A move often represented by a beam of energy or force (Kamehameha, Optic Blast, MVC Shinkuu Hadouken, etc.).
Bojack
Bojakku
tag2move-3805
homing_projectile

A projectile that tracks and follows the opponent's movement to some extent in an attempt to collide with them.
Bojack
Bojakku
tag2move-3804
ground_projectile

A projectile that travels along the ground.
Bojack
Bojakku
tag2move-3803
inviso_hit

Draws collision without necessarily using the body or other visible object.
Bojack
Bojakku
tag2move-3802
beam_move

A move often represented by a beam of energy or force (Kamehameha, Optic Blast, MVC Shinkuu Hadouken, etc.).
Cell Jr.
tag2move-3801
stun

Leaves the opponent disabled momentarily
Cell Jr.
tag2move-3800
beam_move

A move often represented by a beam of energy or force (Kamehameha, Optic Blast, MVC Shinkuu Hadouken, etc.).
Cell Jr.
tag2move-3799
beam_move

A move often represented by a beam of energy or force (Kamehameha, Optic Blast, MVC Shinkuu Hadouken, etc.).
Cell Jr.
tag2move-3798
rush

A physical attack moving in a relatively straight line and for a reasonable distance across the arena.
Sonozaki Mion
tag2move-3797
ground_to_air_throw

A ground-based move intended to "catch" and throw airborne opponents, whether leaving the ground yourself or not.
Sonozaki Mion
tag2move-3796
rapid_projectiles

Multiple projectiles fired simultaneously or in succession.
Sonozaki Mion
tag2move-3795
rush

A physical attack moving in a relatively straight line and for a reasonable distance across the arena.
Sonozaki Mion
tag2move-3794
anti_air

Distinctly targeted to thwart incoming airborne opponents.
Sonozaki Mion
tag2move-3793
rapid_projectiles

Multiple projectiles fired simultaneously or in succession.
Dabura
Dabra, Darbura
tag2move-3792
rapid_projectiles

Multiple projectiles fired simultaneously or in succession.
Broly
Broli
tag2move-3791
rapid_projectiles

Multiple projectiles fired simultaneously or in succession.
Trunks
Future Trunks, Mirai no Trunks
tag2move-3790
rapid_projectiles

Multiple projectiles fired simultaneously or in succession.
Gohan (Teen)
Mystic Gohan, Ultimate Gohan
tag2move-3789
rapid_projectiles

Multiple projectiles fired simultaneously or in succession.
Goten
Son Goten, 孫悟天
tag2move-3788
rapid_projectiles

Multiple projectiles fired simultaneously or in succession.
Cell
Perfect Cell
tag2move-3787
rapid_projectiles

Multiple projectiles fired simultaneously or in succession.
Piccolo
tag2move-3786
rapid_projectiles

Multiple projectiles fired simultaneously or in succession.
Kid Trunks
Chibi Trunks
tag2move-3785
rapid_projectiles

Multiple projectiles fired simultaneously or in succession.
Majin Vegeta
Prince of Destruction Vegeta, Maōji Vegeta
tag2move-3784
rapid_projectiles

Multiple projectiles fired simultaneously or in succession.
Vegeta (Super Saiyan)
tag2move-3783
rapid_projectiles

Multiple projectiles fired simultaneously or in succession.
Gotenks
tag2move-3781
rapid_projectiles

Multiple projectiles fired simultaneously or in succession.
Gohan
Son Gohan, 孫悟飯
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