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tag2move-3880
A move often represented by a beam of energy or force (Kamehameha, Optic Blast, MVC Shinkuu Hadouken, etc.).
Goku (GT)
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tag2move-3881
A super move projectile which is a larger and more powerful version of the character's standard projectile.
Goku (GT)
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tag2move-3879
A move often represented by a beam of energy or force (Kamehameha, Optic Blast, MVC Shinkuu Hadouken, etc.).
Goku (GT)
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tag2move-3878
Multiple projectiles fired simultaneously or in succession.
Goku (GT)
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tag2move-3876
Any air attack that travels at an arbitrary downward angle regardless of previous trajectory.
Goku (GT)
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tag2move-3877
Distinctly targeted to thwart incoming airborne opponents.
Goku (GT)
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tag2move-3875
An (often excessive) string of attacks which are (generally) guaranteed to strike should the preceding do so.
Goku (GT)
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tag2move-3874
A physical attack moving in a relatively straight line and for a reasonable distance across the arena.
Char's Zaku
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tag2move-3873
Multiple projectiles fired simultaneously or in succession.
Char's Zaku
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tag2move-3872
Does very little on its own but increases the effectiveness of other moves.
Char's Zaku
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tag2move-3870
Some kind of non-attack that grants the user extra mobility beyond the normal abilities of a game's cast.
Doan's Zaku II
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tag2move-3871
A physical attack moving in a relatively straight line and for a reasonable distance across the arena.
Doan's Zaku II
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tag2move-3869
A super move projectile which is a larger and more powerful version of the character's standard projectile.
Doan's Zaku II
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tag2move-3868
Some kind of non-attack that grants the user extra mobility beyond the normal abilities of a game's cast.
Doan's Zaku II
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tag2move-3867
A move often represented by a beam of energy or force (Kamehameha, Optic Blast, MVC Shinkuu Hadouken, etc.).
Ultraman
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tag2move-3866
An attack that has projectile properties but doesn't go much farther than a standard attack.
Gon
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tag2move-3865
Deliberately uses the arena "walls" to deliver or augment the attack.
Chun-Li Ranger Blue Phoenix Ranger
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tag2move-3864
Moves where the camera changes to the receiver's point of view (as in, as if from their eyes) when the move is performed. Normally relegated to super/desperation and finishing moves.
Chun-Li Ranger Blue Phoenix Ranger
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tag2move-3863
The move involves a quick succession of kicks.
Chun-Li Ranger Blue Phoenix Ranger
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tag2move-3861
A super move that consists of multiple different special moves, one after another. Sometimes these moves are more powerful or the character is followed by a shadow trail when performing them.
Chun-Li Ranger Blue Phoenix Ranger
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tag2move-3862
An advancing spinning attack often used to avoid projectiles.
Chun-Li Ranger Blue Phoenix Ranger
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tag2move-3860
A move (normally a projectile) that takes the shape of an animal of some sort, but is not an actual animal).
Chun-Li Ranger Blue Phoenix Ranger
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tag2move-3857
A super move that consists of multiple different special moves, one after another. Sometimes these moves are more powerful or the character is followed by a shadow trail when performing them.
Chun-Li Ranger Blue Phoenix Ranger
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tag2move-3858
Sets up juggle and/or air combo options.
Chun-Li Ranger Blue Phoenix Ranger
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tag2move-3859
The move involves a quick succession of kicks.
Chun-Li Ranger Blue Phoenix Ranger
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tag2move-3856
The move involves a quick succession of kicks.
Chun-Li Ranger Blue Phoenix Ranger
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tag2move-3855
Sets up juggle and/or air combo options.
Chun-Li Ranger Blue Phoenix Ranger
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tag2move-3853
A move (normally a projectile) that takes the shape of an animal of some sort, but is not an actual animal).
Chun-Li Ranger Blue Phoenix Ranger
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tag2move-3854
An attack that has projectile properties but doesn't go much farther than a standard attack.
Chun-Li Ranger Blue Phoenix Ranger
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tag2move-3852
An advancing spinning attack often used to avoid projectiles.
Chun-Li Ranger Blue Phoenix Ranger
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tag2move-3851
A false version of a real attack, important for yomi.
Chun-Li Ranger Blue Phoenix Ranger
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tag2move-3850
An attack that starts on the ground (probably?) but takes to the air with the aim of hitting the opponent in the head.
Chun-Li Ranger Blue Phoenix Ranger
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tag2move-3849
Some kind of non-attack that grants the user extra mobility beyond the normal abilities of a game's cast.
Chun-Li Ranger Blue Phoenix Ranger
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tag2move-3848
Sets up juggle and/or air combo options.
Chun-Li Ranger Blue Phoenix Ranger
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tag2move-3846
A move often represented by a beam of energy or force (Kamehameha, Optic Blast, MVC Shinkuu Hadouken, etc.).
Ryu Ranger Crimson Hawk Ranger
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tag2move-3847
A super move projectile which is a larger and more powerful version of the character's standard projectile.
Ryu Ranger Crimson Hawk Ranger
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tag2move-3844
A move (normally a projectile) that takes the shape of an animal of some sort, but is not an actual animal).
Ryu Ranger Crimson Hawk Ranger
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tag2move-3845
A super move projectile which is a larger and more powerful version of the character's standard projectile.
Ryu Ranger Crimson Hawk Ranger
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tag2move-3843
An advancing spinning attack often used to avoid projectiles.
Ryu Ranger Crimson Hawk Ranger
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tag2move-3842
Distinctly targeted to thwart incoming airborne opponents.
Ryu Ranger Crimson Hawk Ranger
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tag2move-3841
Sets up juggle and/or air combo options.
Ryu Ranger Crimson Hawk Ranger
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tag2move-3839
The move involves a quick succession of kicks.
Chun-Li
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tag2move-3840
Moves where the camera changes to the receiver's point of view (as in, as if from their eyes) when the move is performed. Normally relegated to super/desperation and finishing moves.
Chun-Li
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tag2move-3836
Includes the repetitive chant of "Ora!" during its execution.
Poison
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tag2move-3837
Moves where the camera changes to the receiver's point of view (as in, as if from their eyes) when the move is performed. Normally relegated to super/desperation and finishing moves.
Poison
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tag2move-3838
An attack that consists of repeated strikes with a melee weapon.
Poison
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tag2move-3835
Moves where the camera changes to the receiver's point of view (as in, as if from their eyes) when the move is performed. Normally relegated to super/desperation and finishing moves.
Miguel
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tag2move-3834
Moves where the camera changes to the receiver's point of view (as in, as if from their eyes) when the move is performed. Normally relegated to super/desperation and finishing moves.
Negan
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tag2move-3833
A physical attack moving in a relatively straight line and for a reasonable distance across the arena.
Sanae Kochiya Sanae Kotiya
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tag2move-3832
Summons a character from off-screen for a quick attack.
Sanae Kochiya Sanae Kotiya
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tag2move-3830
A move often represented by a beam of energy or force (Kamehameha, Optic Blast, MVC Shinkuu Hadouken, etc.).
Sanae Kochiya Sanae Kotiya
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tag2move-3831
Summons a character from off-screen for a quick attack.
Sanae Kochiya Sanae Kotiya
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tag2move-3829
Some kind of non-attack that grants the user extra mobility beyond the normal abilities of a game's cast.
Sanae Kochiya Sanae Kotiya
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tag2move-3828
Summons a character from off-screen for a quick attack.
Sanae Kochiya Sanae Kotiya
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tag2move-3827
Any air attack that travels at an arbitrary downward angle regardless of previous trajectory.
Sonozaki Mion
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tag2move-3826
Multiple projectiles fired simultaneously or in succession.
Sonozaki Mion
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tag2move-3825
Multiple projectiles fired simultaneously or in succession.
Sonozaki Mion
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tag2move-3824
A ground-based move intended to "catch" and throw airborne opponents, whether leaving the ground yourself or not.
Sonozaki Mion
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tag2move-3823
Causes the character to enter a state that nullifies and counters certain attacks, probably resulting in a canned throw animation.
Sonozaki Mion
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tag2move-3822
Causes the character to enter a state that nullifies and counters certain attacks, probably resulting in a canned throw animation.
Sonozaki Mion
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tag2move-3821
A move often represented by a beam of energy or force (Kamehameha, Optic Blast, MVC Shinkuu Hadouken, etc.).
Gohan Son Gohan, 孫悟飯
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tag2move-3820
Any air attack that travels at an arbitrary downward angle regardless of previous trajectory.
Gohan Son Gohan, 孫悟飯
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tag2move-3819
A move often represented by a beam of energy or force (Kamehameha, Optic Blast, MVC Shinkuu Hadouken, etc.).
Gohan Son Gohan, 孫悟飯
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tag2move-3818
A projectile that tracks and follows the opponent's movement to some extent in an attempt to collide with them.
Gohan Son Gohan, 孫悟飯
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tag2move-3817
Draws collision without necessarily using the body or other visible object.
Gohan Son Gohan, 孫悟飯
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tag2move-3816
A super move projectile which is a larger and more powerful version of the character's standard projectile.
Cell Perfect Cell
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tag2move-3815
A move often represented by a beam of energy or force (Kamehameha, Optic Blast, MVC Shinkuu Hadouken, etc.).
Cell Perfect Cell
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tag2move-3814
Distinctly targeted to thwart incoming airborne opponents.
Cell Perfect Cell
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tag2move-3813
A physical attack moving in a relatively straight line and for a reasonable distance across the arena.
Cell Perfect Cell
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tag2move-3812
Leaves the opponent disabled momentarily
Cell Perfect Cell
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tag2move-3811
Draws collision without necessarily using the body or other visible object.
Broly Broli
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tag2move-3810
The move involves a quick succession of kicks.
Broly Broli
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tag2move-3809
Any close range unblockable attack resulting in some kind of canned animation, requiring special input.
Broly Broli
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tag2move-3808
A move that creates a vertical column or geyser of energy. Likely able to absorb projectiles.
Broly Broli
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tag2move-3807
A physical attack moving in a relatively straight line and for a reasonable distance across the arena.
Broly Broli
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tag2move-3806
A move often represented by a beam of energy or force (Kamehameha, Optic Blast, MVC Shinkuu Hadouken, etc.).
Bojack Bojakku
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tag2move-3805
A projectile that tracks and follows the opponent's movement to some extent in an attempt to collide with them.
Bojack Bojakku
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tag2move-3804
A projectile that travels along the ground.
Bojack Bojakku
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tag2move-3803
Draws collision without necessarily using the body or other visible object.
Bojack Bojakku
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tag2move-3802
A move often represented by a beam of energy or force (Kamehameha, Optic Blast, MVC Shinkuu Hadouken, etc.).
Cell Jr.
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tag2move-3801
Leaves the opponent disabled momentarily
Cell Jr.
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tag2move-3800
A move often represented by a beam of energy or force (Kamehameha, Optic Blast, MVC Shinkuu Hadouken, etc.).
Cell Jr.
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tag2move-3799
A move often represented by a beam of energy or force (Kamehameha, Optic Blast, MVC Shinkuu Hadouken, etc.).
Cell Jr.
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tag2move-3798
A physical attack moving in a relatively straight line and for a reasonable distance across the arena.
Sonozaki Mion
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tag2move-3797
A ground-based move intended to "catch" and throw airborne opponents, whether leaving the ground yourself or not.
Sonozaki Mion
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tag2move-3796
Multiple projectiles fired simultaneously or in succession.
Sonozaki Mion
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tag2move-3795
A physical attack moving in a relatively straight line and for a reasonable distance across the arena.
Sonozaki Mion
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tag2move-3794
Distinctly targeted to thwart incoming airborne opponents.
Sonozaki Mion
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tag2move-3793
Multiple projectiles fired simultaneously or in succession.
Dabura Dabra, Darbura
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tag2move-3792
Multiple projectiles fired simultaneously or in succession.
Broly Broli
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tag2move-3791
Multiple projectiles fired simultaneously or in succession.
Trunks Future Trunks, Mirai no Trunks
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tag2move-3790
Multiple projectiles fired simultaneously or in succession.
Gohan (Teen) Mystic Gohan, Ultimate Gohan
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tag2move-3789
Multiple projectiles fired simultaneously or in succession.
Goten Son Goten, 孫悟天
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tag2move-3788
Multiple projectiles fired simultaneously or in succession.
Cell Perfect Cell
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tag2move-3787
Multiple projectiles fired simultaneously or in succession.
Piccolo
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tag2move-3786
Multiple projectiles fired simultaneously or in succession.
Kid Trunks Chibi Trunks
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tag2move-3785
Multiple projectiles fired simultaneously or in succession.
Majin Vegeta Prince of Destruction Vegeta, Maōji Vegeta
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tag2move-3784
Multiple projectiles fired simultaneously or in succession.
Vegeta (Super Saiyan)
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tag2move-3783
Multiple projectiles fired simultaneously or in succession.
Gotenks
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tag2move-3781
Multiple projectiles fired simultaneously or in succession.
Gohan Son Gohan, 孫悟飯
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