Cole MacGrath
Throw Moves
Amp Launch
throwbtnup
Cole slides under his opponent, launching them up, then hits them further upward with his Amp.
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Amp Slam
throwbtndown
Cole steps up off of his opponent into the air, then comes back down with a turning Amp attack.
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Body Toss
(close)throwbtnbackward/forward
Cole grabs the opponent with his Amp and swings around them, using the momentum to fling them across the arena.
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Basic Moves
Frost Shield
(hold)attack3(air)
Cole puts up a shield of chilling energy that absorbs projectiles into his super meter.
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Lightning Bolts
(hold)/m-attack2(air)
Cole flings bolts of electricity. If Cole gets five hits in a row (either by holding the button or mashing), he gains a large amount of Super Meter and the opponent is launched slightly upward.
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Static Thrusters
(in air)jump
Cole uses tiny charges of electricity from his hands to slow his descent.
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Command Moves
Wall Hang
(in air)(wall)(hold)forward+jump
Cole can cling to walls.
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String Move
Amp Combo
attack1,attack1,attack1(air)
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Special Moves
Alpha Blast
down+attack2(air)
Cole throws a fast-moving shockwave of energy that knocks foes back. Is thrown diagonally while in the air.
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Amp Explosion
up+attack1(air)
Cole holds his Amp above him, causing a small detonation from it.
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Freeze Rocket
backward/forward+attack3(air)
Freezing projectile.
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Grind
backward/forward+attack1
Cole uses his electric powers to propel himself forward quickly.
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Ice Barrier
down+attack3(air)
Cole conjures a large spiky glacier that damages foes.
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Ice Launch
up+attack3(air)
Cole propels himself upward with a glacier. If done in the air, it's an ice stalactite that drops downward to strike foes while he goes upward.
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Lightning Tether
(in air)backward/forward+attack1
Cole lashes forward with a whip of electricity, and pulls himself toward any solid object or being it encounters (including opponents, who are also damaged).
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Redirect Rocket
up+attack2(air)
Cole fires a ball of electricity upward, which continues to slowly drift in that direction, damaging enemies on contact. If an opponent is hit by Lightning Bolts while the Redirect Rocket is still in play, the Rocket immediately makes a beeline for that enemy.
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Sticky Grenade
backward/forward+attack2(air)
Cole lobs a ball of electricity that sticks to any surface or player it hits. After a couple of seconds, it detonates.
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Thunder Drop
down+attack1(air)
Cole leaps up and comes back down to strike with electricity.
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Super Moves
Electric Tornado
sbtn [Level 3]
Cole leaps up to the foreground while the player controls a giant electric whirlwind with various objects stuck in it. Opponents that are sucked into the tornado are flung about a bit within the wind before being destroyed. Cole ends the move with a giant blast of lightning.
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Human Bullet
(hold)sbtn [Level 1]
Cole lifts an opponent into the air with his electric powers, then hurdles them forward. The actual throw can be delayed by holding the button. Cole can score a Double/Triple Kill if the victim is flung into other players.
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Ionic Freeze
sbtn [Level 2]
Cole covers all ground in front of him with ice spikes. The spikes can even travel down or up small ledges and gaps.
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Sackboy
Throw Moves
Anvil Sticker Surprise
throwbtndown
Sackboy grabs his opponent and a giant anvil sticker appears above them; he moves out of the way and it drops on the foe.
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Boxing Glove Sticker Surprise
throwbtnbackward/forward
Sackboy grabs his foe, then a boxing glove sticker appears behind him. He jumps out of the way just in time for the glove to pound the opponent.
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Spiderweb Sticker Surprise
throwbtnup
Sackboy grabs the foe and tosses them up into a spider web sticker, where they are momentarily stuck.
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Basic Moves
Jam Session
attack2(air)
Sackboy spikes forward a gooey ball of jam, which bounces a few times, splattering and damaging a foe if it contacts him or her.
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Slap Happy
attack1
Sack power makes his pimp hand strong.
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Spinning Slap
(in air)attack1
Turning slap attack.
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String Move
Slap Chop
attack1,attack1
You're gonna love my nuts!
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Special Moves
Bounce Pad Shield
down+attack1(air)
Sackboy holds up what looks like a mattress. If a foe runs into it, they are knocked backward.
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Checkpoint Anchor
down+attack2(air)
Sackboy lays a checkpoint at his position.
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Grabinator Grab
(close)forward+attack1(air)
Sackboy grabs and lifts the opponent, then falls backwards, dropping them and causing a small shockwave that damages other nearby foes.
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Gripple Grapple
up+attack1(air)
Sackboy fires a grappling gun upward, grabbing anything in its path - whether a platform or a foe, and rockets up to meet it, damaging foes in the line of fire.
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Jetpack Corkscrew
backward/forward+attack2(air)
Strapping on a jetpack, Sackboy flies toward the enemy. Charging increases distance and damage.
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Jetpack Jump
up+attack2(air)
Sackboy straps on a jetpack and rockets upward.
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Super Moves
Coal Catastrophe / Bad Guy BBQ
sbtn [Level 2]
Sackboy summons a bunch of large, flaming coals.
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Costume Clash
sbtn [Level 1]
Sackboy changes into one of three costumes based on other characters (PaRappa, Nathan, or Cole) and attacks whilst traveling upward.
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Prize Bubble Bonus
sbtn [Level 3]
Many bubbles appear around the stage, holding AP and items. Each of Sackboy's opponent's is also encased in a bubble, who is defeated when he touches them.
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Toro
Kuro is so mean >.<
sbtn [Level 1]
Kuro appears and dropkicks Toro, sending him flying into opponents.
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Toro makes a wish o_O
sbtn [Level 2]
A falling star targets one of Toro's opponents.
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Toro's dream comes true ^o^
sbtn [Level 3]
As Oni Toro, he performs a Shungokusatsu parody using a kanabo.
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