2D Gameplay (2D Gameplay)
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Air Dash (Air Dash)
Both forward and backward air dashes are available at the cost of one segment of Super Meter.
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Backdash (Backdash)
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Basic Moves (Basic Moves)
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Dash (Dash)
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Elemental Overdrive (Super Mode)
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Elemental Specials (Special Moves)
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Elemental Super (Super Moves)
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Extracurriculars (Bonus Games)
Available in Revision 2.0+
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Throw Moves (Throw Moves)
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Arvid Romm Rommit (Beta Name)
Command Moves

Superhero Slide
down+3kick
Slight forward movement on slide kick.
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Special Moves

Belly of Steel
rdp+anypunch
Arvid's belly bulges for a quick strike.
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Card of Magic
c.backward,forward+anypunch
Arvid tosses a trading card (labeled "TCG").
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Hero's Stomp
c.down,up+anykick
Arvid takes a cannonball leap into the air, then comes back down with a dive stomp.
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Super Moves

Faster Than...
downdowndown+jump
Arvid speeds up significantly, for a limited time.
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Roar of Justice
qcfqcf+anypunch
Arvid shouts, firing a massive, multi-hit beam.
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Bryan Harrisworth
Half-circle Back

Frightening Strength
downdowndown+jump
Bryan's strength temporarily increases at the cost of his speed. Following BH2's patch version 1.1 the speed reduction is gone, and opponents are slowly pulled toward him, and if he gets hit, they're pushed away.
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Hairstyle

Massacre of Doom
qcfqcb+anykick
Bryan strikes with electric constructs of a machete, axe, and chainsaw.
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Basic Moves

Corpse
down
Bryan lays low, literally.
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Special Moves

Deathly Slam
hcb+throwbtn
Bryan slams the opponent on the opposite side of him. Unimpressive yet powerful.
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Horrific Field
dp+anykick
Bryan surrounds himself briefly with an electric field. Eats projectiles and damages touching foes.
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Possessed Projectile
qcf+anypunch
Bryan throws a random object with an overhand arc.
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Super Moves

Frightening Strength
downdowndown+jump
Bryan's strength temporarily increases at the cost of his speed. Following BH2's patch version 1.1 the speed reduction is gone, and opponents are slowly pulled toward him, and if he gets hit, they're pushed away.
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Massacre of Doom
qcfqcb+anykick
Bryan strikes with electric constructs of a machete, axe, and chainsaw.
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Heavyweight H.W.
Half-circle Back

Explosive Energy
downdowndown+jump
Christopher temporarily gains triple attack strength, at the expense of losing the ability to block.
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Basic Moves

Gut Punch
1kick
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Overhead Fist
3kick
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Command Moves

Rising Flash
down+3punch
Crouch to quick-standing uppercut.
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Special Moves

Blazing Dash
qcf+anykick
Heavyweight turns grayscale and dashes forward whilst ducking slightly.
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Exploding Punch
qcb+anypunch
Burning dash punch ala Burning Knuckle.
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Inferno Uppercut
dp+anypunch
Flaming dragon punch.
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Super Moves

Explosive Energy
downdowndown+jump
Christopher temporarily gains triple attack strength, at the expense of losing the ability to block.
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Rapid Fire Assault
qcbqcb+anykick
Repeated Exploding Punches performed with an arching leap.
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Jada Hemsley
Half-circle Back

Blinding Speed
downdowndown+jump
Jada's speed increases significantly for a limited time.
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Special Moves

Blinding Blast
hcf+anypunch
Jada summons lightning down around her.
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Lightning Whip
qcb+anykick(air)
Spinning lightning jumpkick. Can be linked two more times.
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Lightspeed Strikes
m-anypunch
Rapid punches.
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Super Moves

Blinding Speed
downdowndown+jump
Jada's speed increases significantly for a limited time.
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Combination Storm
qcbqcb+anypunch
Lightspeed Strikes followed by a launching kick.
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Jiro Ozawa
Half-circle Back

Unbreakable
downdowndown+jump
Jiro gains temporary Super Armor.
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Special Moves

Landslide Smash
qcf+anypunch
Dashing overhead punch. Starting in Battle High 2, his arms are covered in rock during this move.
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Rock Geyser
rdp+anykick
Stomp the ground and shoot up a fountain of rock.
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Terrakinesis
qcb+anypunch
Jiro raises a block of earth from the ground and sends it at the foe.
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Super Moves

Terra Tackle
qcbqcf+throwbtn
Jiro burrows underground and can be controlled with @term=backward@ and @term=forward@. After a few seconds, he pops back out. If he reappears at the opponent's position, he performs a leaping slam followed by a down punch.
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Unbreakable
downdowndown+jump
Jiro gains temporary Super Armor.
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Principal
Half-circle Back

The Final Element
downdowndown+jump
The Principal gains attack strength and speed, as well as slowly pulls the opponent toward him, or pushes them away if he is hit.
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Special Moves

Psychic Assault
m-anypunch
Rapid psychic fist attack.
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Psychic Laser
c.backward,forward+anypunch
The Principal fires a powerful beam from his forehead.
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Psychic Lunge
c.backward,forward+anykick
The Principal rushes forward to hit with a giant psychic fist.
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Super Moves

Psychic Vision
qcbqcb+anykick
The Principal sends forth a psychic clone of himself to attack the foe. If the clone connects, more clones thrash the opponent.
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The Final Element
downdowndown+jump
The Principal gains attack strength and speed, as well as slowly pulls the opponent toward him, or pushes them away if he is hit.
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