2D Gameplay (2D Gameplay)
|
Air Dash (Air Dash)
Both forward and backward air dashes are available at the cost of one segment of Super Meter.
|
Backdash (Backdash)
|
Basic Moves (Basic Moves)
|
Dash (Dash)
|
Elemental Specials (Special Moves)
|
Elemental Super (Super Moves)
|
Extracurriculars (Bonus Games)
Available in Revision 2.0+
|
Throw Moves (Throw Moves)
|
Arvid Romm Rommit (Beta Name)
Command Moves
Superhero Slide
down+3kick
Slight forward movement on slide kick.
|
Special Moves
Belly of Steel
rdp+anypunch
Arvid's belly bulges for a quick strike.
|
Card of Magic
c.backward,forward+anypunch
Arvid tosses a trading card (labeled "TCG").
|
Hero's Stomp
c.down,up+anykick
Arvid takes a cannonball leap into the air, then comes back down with a dive stomp.
|
Super Moves
Roar of Justice
qcfqcf+anypunch
Arvid shouts, firing a massive, multi-hit beam.
|
Bryan Harrisworth
Basic Moves
Corpse
down
Bryan lays low, literally.
|
Special Moves
Deathly Slam
hcb+throwbtn
Bryan slams the opponent on the opposite side of him. Unimpressive yet powerful.
|
Horrific Field
dp+anykick
Bryan surrounds himself briefly with an electric field. Eats projectiles and damages touching foes.
|
Possessed Projectile
qcf+anypunch
Bryan throws a random object with an overhand arc.
|
Super Moves
Massacre of Doom
qcfqcb+anykick
Bryan strikes with electric constructs of a machete, axe, and chainsaw.
|
Heavyweight H.W.
Basic Moves
Gut Punch
1kick
|
Overhead Fist
3kick
|
Command Moves
Rising Flash
down+3punch
Crouch to quick-standing uppercut.
|
Special Moves
Blazing Dash
qcf+anykick
Heavyweight turns grayscale and dashes forward whilst ducking slightly.
|
Exploding Punch
qcb+anypunch
Burning dash punch ala Burning Knuckle.
|
Inferno Uppercut
dp+anypunch
Flaming dragon punch.
|
Super Moves
Rapid Fire Assault
qcfqcf+anypunch
Repeated Exploding Punches performed with an arching leap.
|
Jiro Ozawa
Special Moves
Landslide Smash
qcf+anypunch
Dashing overhead punch. Starting in Battle High 2, his arms are covered in rock during this move.
|
Rock Geyser
rdp+anykick
Stomp the ground and shoot up a fountain of rock.
|
Stone Defense
backward+jump
Jiro poses and flashes; if physically struck whilst doing this, he negates damage and strikes the enemy instead.
|
Terrakinesis
qcb+anypunch
Jiro raises a block of earth from the ground and sends it at the foe.
|
Super Moves
Terra Tackle
qcbqcf+throwbtn
Jiro burrows underground and can be controlled with @term=backward@ and @term=forward@. After a few seconds, he pops back out. If he reappears at the opponent's position, he performs a leaping slam followed by a down punch.
|
Khai Phong
Special Moves
Aquatic Tornado
dp+anypunch
With an uppercut, Khai conjures a spinning water vortex in front of him.
|
Geyser Knee
dp+anykick
Leaping knee strike
|
Hail-Bow
(in air)qcb+anypunch
Khai disappears, then pops back up a short distance away, coming down with a hammer punch.
|
Super Moves
Hurricane Khai
qcbqcf+anykick
Shortrange teleport to the opponent followed by many quick, teleporting kicks.
|
Mai Phong Crystal (Beta Name)
Special Moves
Aquakinetic Spiral
qcb+anypunch
Frosty water orb projectile.
|
Glacial Dagger
dp+anypunch
Spike of ice rising from the ground.
|
Icy Spear
qcb+anykick
Straight ice spike from the fists.
|
Super Moves
Cold As Ice
qcbqcf+anykick
As her Super Meter slowly drains, an ice-coated Mai gains Super Armor until it is depleted.
|
Ryken Volynski
Special Moves
Absorption
qcb+1punch
Ryken uses his cybernetic arm to absorb the opponent's projectile, greatly boosting his Super Meter.
|
Deflection
qcb+3punch
Ryken absorbs the opponent's projectile into his cybernetic arm and regurgitates a projectile back at them.
|
Drill Rush
qcb+3kick
Ryken's cybernetic arm transforms into a drill, and he bores into the enemy for multiple hits.
|
Robotic Stretch
qcb+1kick
Ryken telescopes out his cybernetic arm for a longer distance punch.
|
Tesla Storm
dp+anypunch
Cybernetic electric anti-air punch.
|
Super Moves
Electric Execution
360+throwbtn
Ryken grabs his foe with his cybernetic arm and shocks them multiple times.
|
Shinji Ozawa Aegis (Beta Name)
Special Moves
Gale Wind Headbutt
c.down,up+anykick
Vertical leaping headbutt.
|
Teleport
qcb+anypunch/anykick
Warps Shinji to a location based on button pressed.
|
Tornado Elbow
c.backward,forward+anypunch
Shinji pivots, then strikes forward with his elbow.
|
Super Moves
Hurricane Finale
c.backward,forwardbackwardforward+anykick
Rapid rising kicks, ending with a knee to the face.
|