Blockbusters (Super Moves)
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Dramatic Tension (Super Meter)
Basically Skullgirls' equivalent of a Super Meter. Meter is gained from attacking, blocking, and taking damage. This meter can be spent for using Stunt Doubles, Outtake, Co-Star Combos, and Blockbusters. Up to 5 levels of Dramatic Tension can be stocked up.
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Life Recovery (Life Recovery)
After taking damage, a portion of their life is recoverable as indicated by the red bar. Characters will start recovering once they are tagged out and stop when the character is active on the screen.
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Reaction Shot (Push Block)
Press any two punch buttons while blocking will push the opponent away.
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Tag Battle (Tag Battle)
The player has a choice between a single character, two-character team, or three-character team. Single characters have greatly boosted health and attack damage, but receive no benefits from a tag team such as assists and life recovery. A three-character team is weakest in terms of damage and health per character, but has the highest health pool overall and versatility. Two-character teams are the intermediate between the single and three-character teams, having a moderate damage and health per character while still enjoying the benefits of a tag team.
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Throw Tech (Throw Escape)
Press LP+LK during an opponent's throw attempt to escape a throw.
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Cerebella
Throw Moves
Cere-rana
1punch+1kick
Cerebella tosses her opponent across the screen in a flipping motion.
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The Flying Wisegirl
(in air)1punch+1kick
While, Vice-Versa holds an airborne foe while Cerbella administers a beating with punches and kicks.
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Special Moves
Cere-copter
dp+3punch
Cerebella leans forward as Vice-Versa spins.
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Devil Horns
dp+2punch
Sign of the horns pose.
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Diamond Deflector
dp+1punch
Cerebella and Vice-Versa point forward. Enemy projectiles will be reflected in the form of gems that will fly back at the opponent. These gems will negate other incoming projectiles and stagger an opponent on hit.
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Diamond Drop
qcf+1punch+1kick
Cerebella uses Vice-Versa to toss her foe directly above her. As the opponent falls down, Vice-Versa performs an Argentine backbreaker at the moment of impact.
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Excellebella
dp+1punch+1kick
Airborne opponents are grabbed by legs and slapped silly.
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Grab Bag
(in air)qcf+1punch+1kick
Cerebella parachutes to the ground. Aerial opponents who comes in contact will get grabbed and beaten.
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Lock n' Load
qcf+anypunch
Cerebella lunges forward as Vice-Versa cocks back it's arm and performs a straight punch.
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Merry Go-Rilla
qcb+1punch+1kick
Vice-Versa reaches out its arm to grab an opponent. Using the opponent as an axle, Cerebella spins around her opponent and before slamming her to the ground. This move has greater range than her other throws but will whiff if the opponent is under the minimum range requirement.
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Tumbling Run
c.backwardforward+anykick
Cerebella charges forward, and is able to absorb an attack while closing in.
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Super Moves
Diamond Dynamo
qcf+twopunch
Cerebella casually skips forward while Vice-Versa swings its arms like a windmill.
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Diamonds are Forever
qcb+twopunch [Level 3]
Vice-Versa lifts a rock from the ground and strikes at it, transforming it into a diamond. The diamond flies forward, knocking away projectiles and foes alike.
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Ultimate Showstopper
360+1punch+1kick
Opponent is slammed into several times before being tossed into the air. Cerebella performs a handstand, with a large blade protruding from one of her shoes while Vice-Versa forcefully impales the opponent through the blade.
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Filia
Throw Moves
Samson Cuddle
1punch+1kick
Filia's parasitic hair, Samson, squeezes his and tosses away his victim.
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Widow's Peak
(in air)1punch+1kick
Filia's hair transforms into a spider, and throws the victim into the ground.
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Special Moves
Hairball
qcb+anykick(air)
Filia rolls forward as Samson wraps her into a spiked ball.
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Ringlet Spike
qcf+anypunch
Filia lies down, head resting on her hands. Her hair burrows into the ground and drills the adversary underneath.
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Updo
dp+anypunch
Samson launches Filia upward and drives back down.
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Super Moves
Fenrir Drive
dp+twopunch
Samson transforms into a spinning ring of teeth, launching Filia upward in the process. Filia sits on top of Samson as he turns into a lupine shape and dives down with a bite.
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Gregor Samson
qcb+twokick(air)
Samson turns into cockroach and sends Filia flying across the screen.
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Trichobezoar
qcb+twopunch [Level 3]
Samson's mouth gapes open and coughs out a hairball with teeth, skulls, and horns.
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Ms. Fortune M. Fortune
Throw Moves
Cat Ceiling
(in air)1punch+1kick
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Clawstrophobia
1punch+1kick
Ms. Fortune uses her limbs to envelop her opponent in a giant ball (that resembles yarn). Lying on her back, Ms. Fortune rolls the ball in place with the stubs of her arms and legs. The opponent is tossed away shortly after.
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Special Moves
Cat Scratch
qcf+anypunch (3x)
A rushing scratch that can be chained together up to 3 times.
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El Gato
(in air)qcb+anykick
An overhead kick
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Fiber Upper
dp+anykick
Ms. Fortune performs a handstand kick, stretch out her limbs in the the process.
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Painwheel
Throw Moves
Vice Crush
1punch+1kick
Painwheel lifts and slams an opponent to the ground with one hand.
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Special Moves
Buer Reaper
qcf+anykick(air)
Painwheel uses grabs an opponent with her blades and rams in with her shoulders.
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Flight
qcb+anykick(air)
Spinning the blade as a helicopter rotor, Painwheel hovers above the ground.
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Gae Bolga Stinger
qcf+(hold)anypunch(release)
Painwheel fires a volley of barbs from her arms.
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Pinion Dash
downdown+m-anykick
Painwheel dashes along the ground, with blades rotating vertically.
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Super Moves
Beur Thresher
(in air)qcf+twokick
Painwheel stabs with numerous barbs protruding from her body. She finishes off her opponent by sawing them with the rotating blade.
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Death Crawl
qcf+twopunch
Painwheel bends in a bridge position, with spikes protruding from her limbs. She crawls toward her opponent, knocking over and impaling anybody that gets in the way.
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Hatred Install
qcb+twopunch [Level 3]
Once activated, Painwheel's fighting abilties will improve in a number of ways. All Hatred Guard moves provide greater protection, faster movement while flying, and hit new properties that improve her overall damage potential.
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Parasoul
Throw Moves
Canopy Bounce
(in air)1punch+1kick
Parasoul springs an airborne opponent upward with her umbrella.
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Napalm Trap
1punch+1kick
Krieg drops an imobilzing napalm tear an opponent's foot. Parasoul shoots the tear with her pistol, triggering a minor explosion.
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Special Moves
Egret Call
c.backwardforward+1kick
Parasoul dimisses a soldier as he appears on-screen. This move cancels Parasoul's current attack.
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Egret Charge
c.backwardforward+3kick
Parasoul calls upon a solider on a motorcycle to drag the defending character across the screen
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Egret Dive
c.backwardforward+2kick
A soldier jumps in front of Parasoul, absorbing all incoming projectiles.
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Napalm Pillar
c.downup+3kick
A pillar of flame bursts upward around Parasoul
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Napalm Quake
c.downup+2kick
Parasoul points her umbrella to the ground, triggering an explosion of all tears on the screen.
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Napalm Shot
c.backwardforward+anypunch
Parasoul uses her umbrella to shot a napalm tear at her foe.
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Napalm Toss
qcb+anykick (x 3)((air)
Krieg's tears are fired in an arc. Distance that the tear is set is determined by strength of button and how long it's held. Up to 3 tears can be set at once.
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Napalm Trigger
c.downup+1kick
Parsoul points Krieg downward, trigger an explosion of one tear.
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Super Moves
Inferno Brigade
qcb+twopunch [Level 3]
Parasoul leads her Black Egrets to assault the enemy with a volley of gunfire.
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Motor Brigade
qcf+twokick
Parasoul signals soldiers on motorcycles to run over her adversary.
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Silent Scope
qcf+twopunch
Parsoul calls upon a sniper via radio to take a shot at her adversary.
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Peacock
Throw Moves
Big Ball of Violence
(in air)1punch+1kick
Peacock and her foe become shrouded in a cloud of dust, with limbs flailing about.
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Burlap Beatdown
1punch+1kick
Peacock puts her foe into a sack and proceeds to stomp her foe.
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Special Moves
Bang Bang Bang!
qcf+3punch
Peacock fires 3 random projectiles out of her revolver. They can be either a baseball, a bowling ball, or Bullet Bill (Super Mario reference).
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BANG!
qcf+2punch
Peacock pulls out her revolver. A random blade protrudes out of the barrel.
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Bang!
qcf+1punch
Peacock draws her revolver. Upon pulling the trigger, a flag that say "Bang" pops out.
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Boxcar George
qcf+2kick
Peacock sics a small go-cart-driving bomb at her adversary.
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George at the Air Show
qcf+3kick
A small bomb flying a miniature biplane flies in an arc, exploding on contact.
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George's Day Out
qcf+1kick
Peacock tosses a small bomb that slowly walks towards her opponent an detonates.
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Shadow of Impending Doom
qcb+anypunch(hold)(release)
Peacock whistles, signaling random junk to drop from the sky.
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The Hole Idea
qcb+anykick
A hole appears on the ground and Peacock jumps in. She then jumps out of the whole once it reappears.
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Super Moves
Argus Agony
qcf+twopunch
A mechanical bird head emerges from the top hat and fires a laser beam. Rows of eyes, creating a formation that resembles a peacock's tail feathers emerge, firing a barrage of laser beams.
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Lonesome Lenny
qcf+twokick
Peacock places a gigantic bomb named Lenny on the ground. Lenny's HP will deteriorate on its own as well as taking damage from either player. He will explode once his HP is depleted. Both Peacock and her opponent are affected by the explosion.
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Valentine
Throw Moves
Anesthesia
1punch+1kick
Valentine forces an opponent to breathe in gas that renders one unconscious
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Larengectomy
(in air)1punch+1kick
Valentine saws at her victim's throat.
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Special Moves
Dead Cross
qcf+anypunch(air)
Valentine tosses a cross-shaped shuriken.
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Flew Shot
qcf+anypunch(air) [Vial Hazard]
Valentine tosses a syringe loaded with poison.
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Mortuary Drop
qcb+1punch+1kick
Valentine lunges forward in an attempt to nab her victim in a body bag. If successful, the bagged victim is tossed in the air, caught in mid-air, and sent crashing into the ground.
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Savage Bypass
qcf+anykick(air)
Valentine dashes through her foe with a cut from her bonesaw.
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Vial Hazard
qcb+anypunch
Valentine fills a syringe with various poisons.
Type A: This purple-colored poison that causes damage over time
Type B: Green in color, the opponent has increased stun time to Valentine's attack
Type C: Orange-colored poison that increases the opponent's input lag.
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Super Moves
Acquisitive Prescription
rdp+twokick [Level 2]
Valentine, a counter that does no damage on its own, but stuns momentarily
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Checkmate Incision
qcf+twopunch(air)
Valentine tosses seven scalpels simultaneously.
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Countervenom
rdp+twokick [Level 2 and Vial Hazard]
Valentine counters an incoming attack with an injection from a poison-filled syringe.
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Dead On Arrival
qcb+twopunch [Level 3]
Valentine dashes in and encapsulates her opponent in a body bag. The bag is tossed into the air, and Valentine performs an izuna drop into an operating table covered by curtains. A brief cutscene shows Valentine looking over her victim. After the screen fades, Valentine stands over next to the operating area, curtains splattered with blood.
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EKG Flatliner
qcf+twokick(air)
Valetine dashes back and forth, cutting with her bonesaw. Each pass through her opponent creates a visual effect similar to an electrocardiograph reading.
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Forbidden Procedure: Rebirth Ex Machina
qcb+2punch+2kick/3punch+3kick [Level 5]
Valentine uses an automated external defibrillator to revive a fallen partner or hurt an adversary.
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