2D Gameplay (2D Gameplay)
In spite of 3D backgrounds and a "sidestep," gameplay is wholly 2D.
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Dash (Dash)
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Dodge (Dodge)
Characters can step into the foreground or background in close proximity, optionally performing a dodge attack.
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Juggling (heavy) (Juggling (heavy))
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Pursuit Attack (Pursuit Attack)
Each character has a number of ways to attack a downed opponent, up close and leaping in from a distance.
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Short Jump (Short Jump)
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Super Meter (Super Meter)
Meter is filled by taking damage and taunting. Retains charge between rounds.
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Super Moves (Super Moves)
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Taunt (benefit) (Taunt (benefit))
Taunting raises your super meter.
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