Arakune
Special Moves
Equals Zero
qcf+bbtn
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If P Then Q
qcb+abtn+bbtn+cbtn
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Y.Two-Dash
(in air)qcf+cbtn
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Zero Vector
(in air)qcf+dbtn
Executed in mid-air, Arakune releases a cloud that curses his opponents. The cloud comes in three forms.
1) Ring that follows Arakune's position
2) Spherical shape that homes in on target
3) Follows opponent while remaining above their heads.
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Super Moves
F of G
(in air)qcbqcb+dbtn
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F-Inverse
qcfqcf+cbtn
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Fatal Moves
n to infinity
hcbforwardbackwardforward+dbtn
Arakune morphs into a large sphere with a eye at the center. He will randomly teleport and fly around the screen. Coming into contact with him will destroy barrier blocks and break normal blocks. Touching him without guarding spells instant death.
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Bang Shishigami
Basic Moves
Burning Heart
dbtn
Slow acting strikes covered in autoguard, each successful hit grants one of Bang's Fu Rin Ka Zan icons.
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Special Moves
Bangs Heavenly Double Palm Thrust
(in air)dp+bbtn
A flaming double palm thrust.
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Bangs Unstoppable Double Palm Thrust
dp+bbtn
A flaming double palm thrust.
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Bangs Void Tempest Kick
dp+cbtn
Bang grabs his foe and teleport kicks them around.
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Bangs Void Tempest Kick EX
(in air)dp+cbtn
Bang grabs the opponent and teleport kicks them to the floor.
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Bang-Style Shuriken / Shuriken Special
qcf+abtn/bbtn/cbtn/dbtn
Bang chucks one (or 3) of his nails at the opponent.
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Set Pin
qcf+abtn/bbtn/cbtn/dbtn
Bang "plants" a pin on the battlefield that he can use to dash from when airborne.
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Super Moves
Shishigami-style Secret Technique: Fatal Eruption
downdforwardhcb+cbtn
Bang tackles and pummels his opponent into a wall
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Shishigami-style Ultimate Technique: Steel Rain
qcbqcb+bbtn
Bang tosses an umbrella over his opponent. The umbrella opens up and drops nails over the opponent. Consumes all of Bang's remaining nails. The more nails Bang has before performing this move, the longer it lasts. Can be performed without any nails in stock.
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SS Forbidden Technique: Fu-Rin-Ka-Zan
qcbqcb+dbtn [4 Seals]
Glowing with a yellow aura, Bang loses his ability to use normal blocks in exchange for incredible speed. Once activated, this state will last for the duration of the round.
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Fatal Moves
SS Forbidden Technique: The Ultimate Bang
(in air)hcbhcb+dbtn
Bang impales his foe with his giant nail before finishing him/her off with a big punch.
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Carl Clover
Special Moves
Allegretto
(in air)qcb+cbtn
Carl summons a toy soldier, which will jab its lance in three directions.
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Cantabile
dp+cbtn
Carl sends a gadget along the ground, which will grab an adversary's leg and fling him/her in the air.
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Con Anima
hcb+dbtn [Nirvana]
Nirvana approaches and slams an opponent behind her.
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Con Brio
dp+dbtn [Nirvana]
Nirvana's claws extend upward at an angle.
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Con Fuoco
hcf+dbtn [Nirvana]
Nirvana attacks her opponent, using a drilling motion of her arm.
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La Campanella
downdown+dbtn [Nirvana]
Carl teleports Nirvana right behind him.
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Vivace
qcf+abtn/bbtn
Carl does dash that can pass through his opponents. The button determines the distance dash, with B traveling farther.
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Super Moves
Fermata
(hold)dbtnqcbqcb(release)(air) [Nirvana]
Nirvana knocks an enemy in the air with a big uppercut
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Laetabillis Cantata
hcbforward+cbtn
Carl summons a large spinning cog.
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Rhapsody of Memories
dbtn(hold)qcfqcf(release)(air) [Nirvana]
Nirvana smacks her opponent around with a barrage of strikes.
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Fatal Moves
Deus Ex Machina
(hold)dbtnforwardbackwardforwardhcf(release) [Nirvana]
Nirvana starts a time bomb, which triggers a large unblockable explosion. It will instantly finish off an adversary on hit. However, if it misses, Carl will be forced to fight alone for the rest of the round.
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Hakumen Haku-Men
Special Moves
Guren / Crimson
qcf+abtn [1 magatama]
Hakumen dashes forward and jabs his opponent with the hilt of this sword
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Hotaru / Firefly
(in air)qcb+bbtn [2 magatama]
Hakumen does a upward kick in the air.
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Kishuu / Demonic Leg
dp+abtn [1 magatama]
An enhanced dash, this covers more ground than a normal dash.
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Renka / Lotus
qcb+bbtn [2 magatama]
Hakumen does a low-hitting sweep, followed by a spinning back kick.
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Tsubaki / Camellia
(in air)qcb+cbtn [3 magatama]
Hakumen performs a spinning downward slash in the air
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Zantetsu / Rending Steel
hcf+cbtn [3 magatama]
Hakumen steps in with a big downward slash and finishes off with a low-hitting slash. First hit is an overhead and must be blocked high. The second hit must be blocked low.
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Super Moves
Kokuujin Ougi: Mugen / Heavenly Judgement: Infinity
qcbqcb+bbtn [8 magatama]
For short time, Hakumen has unlimited use to special moves and supers.
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Kokuujin: Shippu / Judgment: Squall
hcbforward+cbtn [4 magatama]
Hakumen sends a shockwave across the screen. This attack becomes unblockable when fully charged.
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Kokuujin: Yukikaze / Judgement: Snowstorm
qcfqcf+dbtn [4 magatama]
Counter Super
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Fatal Moves
Kokuujin Ougi: Akumetsu / Judgement: Perish Evil
360360+dbtn [8 magatama]
Can counter any move exception projectile
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Iron Tager
Special Moves
Atomic Collider
dp+cbtn
Tager snatches an airborne enemy to the floor. Initial grab can be delayed to draw upon magnetism.
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Gigantic Tager Driver
360+abtn/bbtn
Tager chucks the enemy into the sky and hauls them down on his shoulders. Initial grab can be delayed to draw upon magnetism.
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Sledge Hammer
qcf+abtn/bbtn
Short dash forward with an energy arc.
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Spark Bolt
hcf+dbtn
A burst of energy from Tagers chest. Only available when electric meter is full.
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Voltic Charge
rdp+bbtn
Increases the Electric Guage. Charge to increase amount gained.
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Super Moves
Genesic Emerald Tager Buster
360360+cbtn
Tager chucks his opponent way into the air, then brings them back to earth face first. Initial grab can be delayed to draw on magnetism.
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Magna-Tech Wheel
qcfqcf+bbtn
Tager spins forward, drawing his opponent in with magnetism.
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Fatal Moves
King of Tager
abtn+bbtn+cbtn,m-dbtn
Tager rocks into orbit with his opponent, slamming them hard enough to create a crater.
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Jin Kisaragi
Special Moves
Fubuki / Blizzard
dp+abtn/bbtn
Jin quickly draws his sword from his sheath and swings his sword at a 45 degree angle.
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Hirensou / Dual Ice Strike/Dual Ice Sickle
dp+dbtn(hold)(release)
This move consumes 25% Heat. As Jin gets ready to draw his sword, a circular flash freezes his nearby opponent. This followed up by slash that knocks his opponent away. Holding down D delays the slash attack and becomes unblockable when fully charged.
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Hishougeki
qcf+dbtn(air)
This move consumes 25% Heat. The ground version fires a giant ice sword that freezes on hit. The mid-air version fires three ice swords at once.
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Hishouken / Ice Blade/Flying Ice Sword
qcf+abtn/bbtn/cbtn(air)
Jin fires an ice sword. All ground versions fly straight forward; the button determines the speed of the projectile. The mid-air version flys at different angles, depending on the button pressed.
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Musou Senshouzan / Crystal Strike /Mist Spear Piercing Crystal Slash/ "Ice Car"
qcb+abtn/bbtn/cbtn(air)
Jin rides and on icicle that flys forward towards his opponent. Jin will also follow up with a slash for his B and C versions.
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Musou Tosshougeki / Freezing Crystal Strike / Mist Spear Thrusting Crystal Attack
qcb+dbtn(air)
Consumes 25% Heat. This is a variation Musou Senshouza where first hit freezes his opponent and he follows up with a outward slash.
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Rehhyou / Violent Ice
dp+cbtn
With a quick draw of the sword, Jin swings his sword upward at 90 degrees. Cannot be air-blocked.
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Sekkajin / Snow Flower Storm
m-cbtn
Jin rapidly slashes in several directions.
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Super Moves
Hiyoku Getsume / Moonsong
hcbforward+dbtn
Jin shoots an ice arrow at 35% angle, which will freeze on hit.
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Touga Hyoujin / Ice Fang
hcbforward+cbtn
With a slash of his sword, Jin sends a wave of ice towards his opponent. The speed and size of the projectile allows it the cover the whole screen in a short amount of time.
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Fatal Moves
Rengoku Hyouya / Artic Dungeon
360360+dbtn
As Jin thrusts his sword into the ground, a cage of ice forms, trapping his opponent. After freezing his opponent, Jin shatters the ice.
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Litchi Faye-Ling
Special Moves
Four Winds
hcb+dbtn [rod planted]
Litchi's staff spins around in blur before returning to her
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Kote Gaeshi
rdp/dp+dbtn [rod planted]
Litchi moves the rod forward or backwards, depending on the directional input.
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Reach: Kong on Kong
hcb+cbtn(air) [rod planted]
Litchi leaps towards her rod and uses it to spring towards her opponent.
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Reach: Last Chance
hcb+abtn(air) [rod planted]
Litchi leaps on top of her staff.
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Reach: Robbing the Kong
hcb+bbtn(air) [rod planted]
Litchi jumps towards rod and flings it at opponent
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Straight Through
hcf+dbtn [hold rod]
Litchi's staff wraps around her, guarding her from attacks.
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Three Dragons: Green
qcf+bbtn(air) [rod planted]
Litchi performs an upward kick.
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Three Dragons: Red
qcf+cbtn(air) [rod planted]
Litchi flips and comes down with an overhead kick
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Three Dragons: White
qcf+abtn [rod planted]
a low-hitting sweep
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Tsubame Gaeshi / Swallow Return
dp+dbtn [hold rod]
Litchi throws her rod upwards. The rod will then slam down down in front of her.
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Super Moves
All Green
forwardbackwarddownup+cbtn
Litchi blasts her opponent with a pillar of fire. This move can be performed with or without her rod.
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The Great Wheel
hcbforward+dbtn(air) [hold rod]
Rod enlarges in diameter and flies across the screen. Holding different directions and hitting the D button will alter its flight pattern. Finally, the rod will fly up and dive on top of an opponent.
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Thirteen Orphans
hcbforward+dbtn [rod planted]
Rod sprouts arms and legs. It will attack an opponent with a flurry of punches and finish with a spinning attack.
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Fatal Moves
Nine Gates of Heaven
c.backwardforward+dbtn [Reach: Last Chance]
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Noel Vermillion
Basic Moves
Chain Revolver
dbtn
Noel's Drive allows her to string together variety of attacks.
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Special Moves
Silencer
downdown+bbtn/cbtn(opponent down)
Noel shoots a downed opponent
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Type IX: Muzzle Flitter
qcb+abtn
Noel flips forward, taking down her opponent with her legs
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Type XI: Optic Barrel
qcf+abtn/bbtn/cbtn
Noel sets a mark, triggering an explosion in the area. The button determines the placement of the mark.
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Type XIII: Revolver Blast
(in air)qcf+cbtn
Noel twirls in the air, firing her pistols
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Super Moves
Zero Gun: Fenrir
qcfqcf+dbtn
Noel swings out a large machine and fires at her enemy. If the initial swing connects, she will also fire a charged shot at her airborne foe.
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Zero Gun: Thor
(in air)qcfqcf+dbtn
While airbone, Noel fires a barrage with her pistols. She will then finish the attack by shooting a rocket launcher.
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Fatal Moves
Valkyrie Veil
c.downup+m-cbtn
Noel moves around her opponent fire many shots at her opponent.
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Rachel Alucard
Special Moves
George XIII
qcb+abtn(air)
Rachel summons a frog that will follow the opponent and attack with an electric jolt.
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Impish Gypsophila
qcb+bbtn(air)
Rachel summons a floating pumpkin. It does not attack on its own, but is activated by Rachel's Silpheed drive, moving in the direction of the wind.
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Sword Iris
downdown+cbtn
Rachel sets off all lightning rods, electricfying anyone in proximity of the rods.
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Tiny Lobelia
qcf+abtn/bbtn/cbtn(air)
Rachel fires a projectile that forms a lightning rod when it hits the ground. Up to three lightning rods can be set up at one time. Trajectory depends on button used. It can also be performed in mid-air.
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Super Moves
Baden-Baden Lily
hcbforward+cbtn
Rachel rises in the air, conjuring lighting around her and sets off lightning rods that have been planted.
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Fatal Moves
Clownish Calendula
downdowndown+bbtn
A red beam appears around Rachel. If the comes in contact with her opponent, they are drawn upward, away from the screen. The screen momentarily turns dark as a huge cross raises from the ground. Her unseen opponent is struck by a bolt of lightning.
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Ragna the Bloodedge
Basic Moves
Soul Eater
dbtn
Ragna drains the life of his opponents on block or hit. This makes up for his relatively low health. Soul Eater attacks become even more powerful once Blood Kain is activated.
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Special Moves
Dead Spike
qcb+dbtn
Ragna releases dark energy from the ground in the shape of the Black Beast's head. Life is drained on hit or block. Hitbox increases during Blood Kain.
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Gauntlet Hades
qcb+bbtn(air)
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Hell's Fang
qcb+abtn
Ragna dashes forward with punch
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Inferno Divider
dp+cbtn/dbtn (air)
Ragna leaps in the air, performing an uppercut-like swing with his sword. D version launches him higher and drains life on hit or block.
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Not Over Yet
downdown+cbtn(opponent down)
Ragna grabs his opponent off the ground and punches him/her in the midsection.
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Super Moves
Blood Kain
qcbqcb+dbtn
Ragna emits a black aura around his body. In this state Ragna's health will deplete over time, but his enhanced drive attacks more than make up for it. His Soul Eater attacks have a larger hitbox, inflict greater damage, drain more health.
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Carnage Scissors
hcbforward+dbtn
Ragna dashes in with a sword strike and then releases dark energy from his sword.
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Devoured by Darkness
qcbqcb+dbtn [[Blood Kain]]
While in Blood Kain state, Ragna's hand become clawed and monstrous in size as he grabs his opponent. His opponents life is sapped away by dark tendrils. Blood Kain ends after this move is performed. A successful attack will also regain a considerable amount of Ragna's health.
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Fatal Moves
Black Onslaught
qcbhcf+cbtn
Ragna's sword transforms into a giant scythe, slashing his opponent until he/she disintegrates with the final blow.
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Taokaka
Special Moves
Cat Jump!
qcb+dbtn
Taokaka does forward leap. The arc of the jump covers more ground horizontally than a regular jump.
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Cat Spirit One!
qcf+abtn(repeatable)
Taokaka moves her arms in a rapid scissor-like motion with claws extended.
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Cat Spirit Three!
qcf+cbtn (repeatable)
Taokaka performs a big windup before performing an alternate sequence of heavy downward and upward slashes. Continuious tapping of the C button can perform this move indefinitely. The first attack has overhead property, and must be blocked high.
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Cat Spirit Two!
(in air)qcf+bbtn(repeatable)
While jumping, Taokaka repeatedly slashes with her claws in downward motion. Can be repeated by tapping B button as long she is in mid-air.
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Kitty Litter Special!
qcb+abtn/bbtn/cbtn
Taokaka throws random junk at her opponents. The button determines the trajectory and kind of things she will throw at her opponent. A version moves in an arc; she will throw either an apple core, pillow (can hit twice), or a bomb (knocks down and hits twice). B version flies in a straight across the screen; projectiles include fish bone, baseball, or a puppet. On rare occasions, she may throw a Kaka kitten with A or B version. With the C version, Taokaka throws a bowling ball in a short arc and rolls slowly across the ground.
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Slashy-Slashy!
downdown+cbtn
Taokaka rears up on all fours and odd-shaped nails spring vertically from her paws.
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Sticky Kitty!
(in air)qcb+dbtn
Taokaka clings to side of the screen. Must be in mid-air at the edge of the screen.
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Trick Edge
c.downup+dbtn
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Super Moves
Almost Becoming Two!
qcfqcf+bbtn
Taokaka does quick dance and gains a doppleganger. Damage is halved but has high fixed proration and little delay between in attacks.
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Cat Person's Secret Art: Hexa-Edge
qcfqcf+dbtn
Taokaka rushes at her opponent with a barrage of slashes.
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I'mma beat the crap outta you!
qcbqcb+cbtn
Taokaka pounces on her opponent. If landed successfully, she will extend her claws, thrash her opponent, and launch him/her in the air with a kick. It is considered a throw and cannot be blocked, but can be avoided by crouching.
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Fatal Moves
Attack Meow Pow!
c.backwarddbackwarddownup+dbtn
Taokaka knocks her opponent like a pinball machine before being finished off by Jubei.
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Wolfgang Krauser
Special Moves
Zero Vector
(in air)qcf+dbtn
Executed in mid-air, Arakune releases a cloud that curses his opponents. The cloud comes in three forms.
1) Ring that follows Arakune's position
2) Spherical shape that homes in on target
3) Follows opponent while remaining above their heads.
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ν-13 Nu-13
Act Parser
backwardbackward/forwardforward [during certain moves]
Cancels recovery of certain moves with a teleporting dash. Can move through opponent.
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Crescent Saber
qcb+dbtn(in air)
In mid-air, a blade moves in a quarter-circle arc over her head. Pressing C before blade comes up cancels the move.
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Gravity Shield
qcb+abtn/bbtn/cbtn
Nu creates a gravity field, slowing down any foe that stands on it. Button input determines the location of gravity field.
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Sickle Storm
qcf+dbtn
Nu sends spinning scythe along the ground. Tapping C before scythe comes out reverses direction and starting location of scythe. Attack hits low.
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Spike Chaser
qcb+dbtn
V-13 sends waves of swords traveling along the ground. Tapping C button will charge the attack, giving it extra range.
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Super Moves
Calamity Sword
hcbforward+dbtn
Nu calls down a giant blade from above.
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Legacy Edge
qcfqcf+dbtn
Nu creates a portal in from of her, which fires a barrage of swords
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Fatal Moves
Sword of Destruction
downdowndown+dbtn
Nu grabs her foe and calls down a gigantic sword that will annihilate her victim.
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