Biollante
Throw Moves
Heave
(close)grab,forwarduforwardupubackwardbackward+grab
Biollante bites her opponent and flings them backward.
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(run)(close)anyattack
Biollante bites her opponent and flings them backward.
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Maul
(close)grab,360+grab
Biollante bites into her opponent and swings them around like a chew toy.
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Special Moves
Radioactive Sap Bullet
qcb+anyattack
The mouth of one of Biollante's vines hocks up a ball of sap and spits it in an arc.
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Radioactive Sap Spray
qcf+(hold)anyattack
Biollante spits a stream of sap from her mouth.
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Tentacle Constriction
(hold)hatk,(release)
Biollante wraps one of her tentacle/vines around the foe and it bites at them. Can be aimed upward if @term=up@ is pressed before the vine goes off.
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Tentacle Shield
forwarduforwardup+(hold)anyattack
Biollante constructs a wall of vines in front of her which defends against combos and grabs and reduces attack damage.
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Vine Grasp
downdown+hatk
Biollante sends one of her vines shooting up out of the ground and wraps it around the foe.
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Vine Stab
downdown+latk
Biollante sends out one of her vines and stabs the opponent repeatedly with it.
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Super Moves
Hyper Spray
360+hatk
Biollante sends out two vines. If either strikes the opponent, they will spray the opponent with sap. Then, Biollante fires a barrage of sap bullets.
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Godzilla Gojira
Throw Moves
Bite
(close)grab,forwarddforwarddowngrab
Rapid gnashing of the teeth applied to the foe.
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Nuclear Pulse
(close)grab,360+grab
Godzilla knocks the foe away with a blast of energy from his body.
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Rear Throw
(close)grab,forwarduforwardupubackwardbackward+grab
Lift up the foe and turn around before slamming them.
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Slam
(close)grab,backwardubackwardupuforwardforward+grab
Straight slam attack.
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Special Moves
Atomic Fire
qcf+(hold)anyattack
A short stream of fire from the mouth, lasting for the duration of the button's holding. Trajectory can be changed with @term=up@ or @term=down@.
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Atomic Heat Ray
qcb+(hold)anyattack
Fires off a blast of atomic energy. The attack needs to be charged for a moment before it can be unleashed.
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Tail Hook
dp+anyattack
Turning tail attack. @term=hatk@ version knocks down.
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Super Moves
Spiral Ray
hcbforward+hatk
Large, orange Atomic Heat Ray
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Gotengo Atragon
Basic Moves
Anti-Air Missile
(in air)latk [Sentry]
Gotengo launches a missile straight up, that then heads a beeline toward the opponent.
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Missile
(in air)hatk [Sentry]
The Gotengo fires a missile downward at an angle, which travels forward when it reaches ground level.
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Sentry Position
grab
Gotengo moves into the background, changing its attacks and preventing it from being grabbed. Pressing @term=grab@ moves it back into the foreground.
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Special Moves
Burrow
(hold)down+abtn
The Gotengo drills into the ground, hiding from enemy attacks as long as the @term=abtn@ is held. Gotengo will pop back up when either the button is released or after a few seconds, and whilst underground, can move left or right to position for the resurfacing strike.
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Dual Electronic Particle Cannon
qcf+anyattack(air)
Fires off two Electronic Particle Cannons - straight forward, as well as up at an angle.
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Electronic Particle Cannon
qcb+anyattack(air)
Gotengo fires a laser. By default at fires up at a 45 degree angle, by pressing @term=up@ or @term=forward@ before it fires, it can be directed in that path. This move can also be used in Sentry Mode.
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Evade
(in air)backwarddbackwarddown+anyattack
The Gotengo banks into the background, dodging attacks. It can move until it realigns but cannot attack.
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High Pressure Electric Field
m-anyattack/grab/abtn
Gotengo breaks the opponent's grasp with a burst of electricity.
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Hyper Pressure Electric Field
(in air)(hold)hatk,(release) [Sentry]
The Gotengo discharges an electric field around it, damaging the foe upon touch as well as nullifying projectiles.
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Quad Electronic Particle Cannon
qcf+anyattack(air) [Sentry]
The Gotengo fires a spread of four lasers.
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Zero Cannon
(in air)(hold)hatk,(release)
Gotengo discharges a smokey cloud from the front. Also neutralizes projectiles.
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Super Moves
Full Electric Discharge
(in air)hcb+anyattack [Sentry]
Massive electric discharge.
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Rotary Tank Rank
hcb+hatk
The Gotengo's mast lowers and its rockets blaze, sending it rushing into the opponent with its drill spinning.
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King Ghidorah King Ghidrah, King Ghidora
Throw Moves
Bite
(close)grab,qc-f2d+grab
With the opponent firmly in the jaws of his center head, the opponent goes after the foe with his other two sets of teeth.
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Rear Throw
grab,forwarduforwardupubackwardbackward+grab
Ghidorah flings his foe behind him.
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Skyward Throw
(close)grab,360+grab
King Ghidorah throws his foe high into the air.
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Command Moves
Stomp
(in air)down+hatk
Ghidorah stomps down and bounces off of the opponent. Can be repeated up to 9 times with skill/luck.
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Special Moves
Dive Kick
qcb+anyattack
Ghidorah leaps into the air and comes back down at an angle in an effort to smash in the foe's head.
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Gravity Beam
qcf+anyattack
Ghidorah fires a blast from one of this three heads. The head used and height of the attack depends on if @term=up@ or @term=down@ is pressed prior to the blast coming out; not pressing a direction yields a straightforward attack from the center head.
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Multi-Head Pierce
m-anyattack
Rapid headbutts.
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Super Moves
Gravity Spread
hcbforward+hatk
Ghidorah flies up and fires blasts in every direction in front of him.
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MechaGodzilla
Throw Moves
Combustion Hold
(close)grab,360+grab
MechaGodzilla breathes fire directly into his opponent's face.
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Missile Stab
(close)grab,forwarddforwarddown+grab
MechaGodzilla jams his fingers into the foe, knocking them away.
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Basic Moves
Missile
anyattack [Flight]
Fires one missile whilst flying.
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Multi-Missile Shot
(hold)hatk,(release) [Flight]
Depending on the length of the button being held, MechaGodzilla fires off either two or three missiles.
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Command Moves
Slide Kick
down+hatk
Uses a booster in his tail to slide across the screen.
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Special Moves
Electric Current
downdown+anyattack
Fires an electric bolt from the chest.
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Eye Beam
qcf+anyattack(air)
Fires a multi-colored beam from the eyes.
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Finger Missile
qcb+anyattack
MechaGodzilla fires his fingertips at the opponent.
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Flamethrower
hcb+(hold)anyattack
Short puff of fire from the mouth. Lasts for as long as the @term=anyattack@ is held.
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Flight
(hold)up,abtnabtn
Shifting its body horizontally, MechaGodzilla is given eight-way movement and a few different attack options.
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Flight Eye Beam
qcf+anyattack [Flight]
Eye laser during Flight mode.
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Force Field
backwardbackward+anyattack
MechaGodzilla's head spins around and a blue energy field covers him, nullifying projectiles.
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Super Moves
All-Out Assault
hcbforward+hatk
Fire all weapons at once!
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MechaGodzilla II MechaGodzilla MK2
Throw Moves
Hell Clench
(close)grab,qcf+grab
MechaGodzilla turns around and wrenching his opponent's head in the pit of his elbow, tossing them in front of him at the attack's end.
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Shock Anchors
(close)grab,360+grab
MechaGodzilla knocks the foe away and sticks them with twin anchors, sending electric currents through them and into the enemy.
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Special Moves
Laser Cannon
downdown+anyattack
Fires lasers at a 45 degree angle.
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Mega Buster
qcf+anyattack(air)
MechaGodzilla fires a multi-color beam from its mouth.
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Paralyze Missile
qcb+anyattack
A low-damaging missile that makes the foe's Stun Meter increase more significantly than most other moves.
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Plasma Grenade
backwardbackward+(hold)hatk
MechaGodzilla's stomach glows blue for as long as @term=hatk@ is held. If he is hit with a beam projectile in this state, he absorbs it, firing it back when the button is released.
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Super Moves
Hover Assault
hcbforward+hatk
MechaGodzilla rushes the foe and will perform a lengthy auto-combo on impact.
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Super MechaGodzilla
Throw Moves
Hell Clench
(close)grab,qcf+grab
MechaGodzilla turns around and wrenching his opponent's head in the pit of his elbow, tossing them in front of him at the attack's end.
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Shock Anchors
(close)grab,360+grab
MechaGodzilla knocks the foe away and sticks them with twin anchors, sending electric currents through them and into the enemy.
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Basic Moves
Double Jump
(in air)(weapon)ubackward/up/uforward
Super MechaGodzilla can use Garuda's thrusters for some additional hangtime.
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Command Moves
Seperation
(weapon)down+abtn
Detaches Garuda from MechaGodzilla and allows it to float above him, allowing him to use it to run interference. Reattach Garuda by holding the same combination.
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Special Moves
Cannon Discharge
rdp+anyattack [w/o Garuda]
Garuda flies in line with the foe and rushes them, zapping them a bit on contact.
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Dual Laser Cannon
(weapon)dp+anyattack
MechaGodzilla arcs back and fires electric blasts from Garuda's cannons up at a 45 degree angle.
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Garuda Laser Fire
dp+anyattack [w/o Garuda]
Garuda fires off blasts from its cannons.
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Laser Cannon
downdown+anyattack
Fires lasers down at a 45 degree angle.
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Mega Buster
qcf+anyattack(air)
MechaGodzilla fires a multi-color beam from its mouth.
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Paralyze Missile
qcb+anyattack
A low-damaging missile that makes the foe's Stun Meter increase more significantly than most other moves.
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Plasma Grenade
backwardbackward+(hold)hatk
MechaGodzilla's stomach glows blue for as long as @term=hatk@ is held. If he is hit with a beam projectile in this state, he absorbs it, firing it back when the button is released.
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Super Moves
G-Crusher
(weapon)hcbforward+hatk
MechaGodzilla latches onto the foe with his anchor, then flies up and bombards them with every weapon he's got.
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Hover Assault
hcbforward+hatk [w/o Garuda]
MechaGodzilla rushes the foe and will perform a lengthy auto-combo on impact.
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