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Godzilla: Destroy All Monsters Games
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Godzilla: Kaiju Daikessen / Godzilla: Destroy All Monsters (prototype English name)
Fighting Game by Alfa System / Toho
Super NES
Worldwide
12/9/1994

Fighters
Anguirus
Biollante
Gigan
Godzilla / Gojira
Gotengo / Atragon
King Ghidorah
MechaGodzilla
MechaGodzilla II
Megalon / Megaron
Mothra
Super MechaGodzilla

Gameplay
2D Gameplay (2D Gameplay)
Roar (Taunt (benefit))
Roaring (press @term=abtn@) can stun the foe if they are close enough.
Stampede (Dash)
Characters have a universal dash command by pressing @term=forward@ @term=+@ @term=abtn@
Stun Gauge (Stun Gauge)
Wrath Attack (Super Moves)
Biollante
Throw Moves

Heave
(close)grab,forwarduforwardupubackwardbackward+grab
Biollante bites her opponent and flings them backward.

(run)(close)anyattack
Biollante bites her opponent and flings them backward.

Maul
(close)grab,360+grab
Biollante bites into her opponent and swings them around like a chew toy.
Special Moves

Radioactive Sap Bullet
qcb+anyattack
The mouth of one of Biollante's vines hocks up a ball of sap and spits it in an arc.

Radioactive Sap Spray
qcf+(hold)anyattack
Biollante spits a stream of sap from her mouth.

Tentacle Constriction
(hold)hatk,(release)
Biollante wraps one of her tentacle/vines around the foe and it bites at them. Can be aimed upward if @term=up@ is pressed before the vine goes off.

Tentacle Shield
forwarduforwardup+(hold)anyattack
Biollante constructs a wall of vines in front of her which defends against combos and grabs and reduces attack damage.

Vine Grasp
downdown+hatk
Biollante sends one of her vines shooting up out of the ground and wraps it around the foe.

Vine Stab
downdown+latk
Biollante sends out one of her vines and stabs the opponent repeatedly with it.
Super Moves

Hyper Spray
360+hatk
Biollante sends out two vines. If either strikes the opponent, they will spray the opponent with sap. Then, Biollante fires a barrage of sap bullets.
Godzilla
Gojira
Throw Moves

Bite
(close)grab,forwarddforwarddowngrab
Rapid gnashing of the teeth applied to the foe.

Nuclear Pulse
(close)grab,360+grab
Godzilla knocks the foe away with a blast of energy from his body.

Rear Throw
(close)grab,forwarduforwardupubackwardbackward+grab
Lift up the foe and turn around before slamming them.

Slam
(close)grab,backwardubackwardupuforwardforward+grab
Straight slam attack.
Special Moves

Atomic Fire
qcf+(hold)anyattack
A short stream of fire from the mouth, lasting for the duration of the button's holding. Trajectory can be changed with @term=up@ or @term=down@.

Atomic Heat Ray
qcb+(hold)anyattack
Fires off a blast of atomic energy. The attack needs to be charged for a moment before it can be unleashed.

Tail Hook
dp+anyattack
Turning tail attack. @term=hatk@ version knocks down.
Super Moves

Spiral Ray
hcbforward+hatk
Large, orange Atomic Heat Ray
Gotengo
Atragon
Basic Moves

Anti-Air Missile
(in air)latk [Sentry]
Gotengo launches a missile straight up, that then heads a beeline toward the opponent.

Missile
(in air)hatk [Sentry]
The Gotengo fires a missile downward at an angle, which travels forward when it reaches ground level.

Sentry Position
grab
Gotengo moves into the background, changing its attacks and preventing it from being grabbed. Pressing @term=grab@ moves it back into the foreground.
Special Moves

Burrow
(hold)down+abtn
The Gotengo drills into the ground, hiding from enemy attacks as long as the @term=abtn@ is held. Gotengo will pop back up when either the button is released or after a few seconds, and whilst underground, can move left or right to position for the resurfacing strike.

Dual Electronic Particle Cannon
qcf+anyattack(air)
Fires off two Electronic Particle Cannons - straight forward, as well as up at an angle.

Electronic Particle Cannon
qcb+anyattack(air)
Gotengo fires a laser. By default at fires up at a 45 degree angle, by pressing @term=up@ or @term=forward@ before it fires, it can be directed in that path. This move can also be used in Sentry Mode.

Evade
(in air)backwarddbackwarddown+anyattack
The Gotengo banks into the background, dodging attacks. It can move until it realigns but cannot attack.

High Pressure Electric Field
m-anyattack/grab/abtn
Gotengo breaks the opponent's grasp with a burst of electricity.

Hyper Pressure Electric Field
(in air)(hold)hatk,(release) [Sentry]
The Gotengo discharges an electric field around it, damaging the foe upon touch as well as nullifying projectiles.

Quad Electronic Particle Cannon
qcf+anyattack(air) [Sentry]
The Gotengo fires a spread of four lasers.

Zero Cannon
(in air)(hold)hatk,(release)
Gotengo discharges a smokey cloud from the front. Also neutralizes projectiles.
Super Moves

Full Electric Discharge
(in air)hcb+anyattack [Sentry]
Massive electric discharge.

Rotary Tank Rank
hcb+hatk
The Gotengo's mast lowers and its rockets blaze, sending it rushing into the opponent with its drill spinning.
King Ghidorah
King Ghidrah, King Ghidora
Throw Moves

Bite
(close)grab,qc-f2d+grab
With the opponent firmly in the jaws of his center head, the opponent goes after the foe with his other two sets of teeth.

Rear Throw
grab,forwarduforwardupubackwardbackward+grab
Ghidorah flings his foe behind him.

Skyward Throw
(close)grab,360+grab
King Ghidorah throws his foe high into the air.
Command Moves

Stomp
(in air)down+hatk
Ghidorah stomps down and bounces off of the opponent. Can be repeated up to 9 times with skill/luck.
Special Moves

Dive Kick
qcb+anyattack
Ghidorah leaps into the air and comes back down at an angle in an effort to smash in the foe's head.

Gravity Beam
qcf+anyattack
Ghidorah fires a blast from one of this three heads. The head used and height of the attack depends on if @term=up@ or @term=down@ is pressed prior to the blast coming out; not pressing a direction yields a straightforward attack from the center head.

Multi-Head Pierce
m-anyattack
Rapid headbutts.
Super Moves

Gravity Spread
hcbforward+hatk
Ghidorah flies up and fires blasts in every direction in front of him.
MechaGodzilla
Throw Moves

Combustion Hold
(close)grab,360+grab
MechaGodzilla breathes fire directly into his opponent's face.

Missile Stab
(close)grab,forwarddforwarddown+grab
MechaGodzilla jams his fingers into the foe, knocking them away.
Basic Moves

Missile
anyattack [Flight]
Fires one missile whilst flying.

Multi-Missile Shot
(hold)hatk,(release) [Flight]
Depending on the length of the button being held, MechaGodzilla fires off either two or three missiles.
Command Moves

Slide Kick
down+hatk
Uses a booster in his tail to slide across the screen.
Special Moves

Electric Current
downdown+anyattack
Fires an electric bolt from the chest.

Eye Beam
qcf+anyattack(air)
Fires a multi-colored beam from the eyes.

Finger Missile
qcb+anyattack
MechaGodzilla fires his fingertips at the opponent.

Flamethrower
hcb+(hold)anyattack
Short puff of fire from the mouth. Lasts for as long as the @term=anyattack@ is held.

Flight
(hold)up,abtnabtn
Shifting its body horizontally, MechaGodzilla is given eight-way movement and a few different attack options.

Flight Eye Beam
qcf+anyattack [Flight]
Eye laser during Flight mode.

Force Field
backwardbackward+anyattack
MechaGodzilla's head spins around and a blue energy field covers him, nullifying projectiles.
Super Moves

All-Out Assault
hcbforward+hatk
Fire all weapons at once!
MechaGodzilla II
MechaGodzilla MK2
Throw Moves

Hell Clench
(close)grab,qcf+grab
MechaGodzilla turns around and wrenching his opponent's head in the pit of his elbow, tossing them in front of him at the attack's end.

Shock Anchors
(close)grab,360+grab
MechaGodzilla knocks the foe away and sticks them with twin anchors, sending electric currents through them and into the enemy.
Special Moves

Laser Cannon
downdown+anyattack
Fires lasers at a 45 degree angle.

Mega Buster
qcf+anyattack(air)
MechaGodzilla fires a multi-color beam from its mouth.

Paralyze Missile
qcb+anyattack
A low-damaging missile that makes the foe's Stun Meter increase more significantly than most other moves.

Plasma Grenade
backwardbackward+(hold)hatk
MechaGodzilla's stomach glows blue for as long as @term=hatk@ is held. If he is hit with a beam projectile in this state, he absorbs it, firing it back when the button is released.
Super Moves

Hover Assault
hcbforward+hatk
MechaGodzilla rushes the foe and will perform a lengthy auto-combo on impact.
Super MechaGodzilla
Throw Moves

Hell Clench
(close)grab,qcf+grab
MechaGodzilla turns around and wrenching his opponent's head in the pit of his elbow, tossing them in front of him at the attack's end.

Shock Anchors
(close)grab,360+grab
MechaGodzilla knocks the foe away and sticks them with twin anchors, sending electric currents through them and into the enemy.
Basic Moves

Double Jump
(in air)(weapon)ubackward/up/uforward
Super MechaGodzilla can use Garuda's thrusters for some additional hangtime.
Command Moves

Seperation
(weapon)down+abtn
Detaches Garuda from MechaGodzilla and allows it to float above him, allowing him to use it to run interference. Reattach Garuda by holding the same combination.
Special Moves

Cannon Discharge
rdp+anyattack [w/o Garuda]
Garuda flies in line with the foe and rushes them, zapping them a bit on contact.

Dual Laser Cannon
(weapon)dp+anyattack
MechaGodzilla arcs back and fires electric blasts from Garuda's cannons up at a 45 degree angle.

Garuda Laser Fire
dp+anyattack [w/o Garuda]
Garuda fires off blasts from its cannons.

Laser Cannon
downdown+anyattack
Fires lasers down at a 45 degree angle.

Mega Buster
qcf+anyattack(air)
MechaGodzilla fires a multi-color beam from its mouth.

Paralyze Missile
qcb+anyattack
A low-damaging missile that makes the foe's Stun Meter increase more significantly than most other moves.

Plasma Grenade
backwardbackward+(hold)hatk
MechaGodzilla's stomach glows blue for as long as @term=hatk@ is held. If he is hit with a beam projectile in this state, he absorbs it, firing it back when the button is released.
Super Moves

G-Crusher
(weapon)hcbforward+hatk
MechaGodzilla latches onto the foe with his anchor, then flies up and bombards them with every weapon he's got.

Hover Assault
hcbforward+hatk [w/o Garuda]
MechaGodzilla rushes the foe and will perform a lengthy auto-combo on impact.