Backdash (Backdash)
Tap back twice to dash back. While it can be useful to create some space between you and the opponent, it is considered as a negative action that will decrease your Chi.
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Chi Meter (Super Meter)
Filling this meter up is one way to grant the player access to Musou attacks. Positive actions (attacking, parry, redirect, or winning weapons clash, or dashing in) increase your meter. Negative actions (jumping back, dash back, parried, or redirected) decreases the meter.
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Dash (Dash)
Tap forward twice to dash in. This is a positive action that will increase the Chi meter.
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Endless Arena (Endless Arena)
Arenas have no boundaries. Ring outs and walls do not exist.
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Musou Attacks (Super Desperation Moves)
Each character has a Musou Slash and Musou Thrust attack, powerful auto-combo moves. They can be used when the Chi Meter is full or when the character's remaining life bar turns red. Filling both requirements makes the attack even more powerful.
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Parry/Redirect (Precision Defense)
Parry and redirect are assigned their own buttons. Parries are used to deflect slash attacks. Redirect deflects thrusts. With good timing, the player will increase Chi and leave an adversary open for a counter attack. However, if a player uses a parry for thrust or a redirect against a slash, he/she will be thrown off-balanced instead. Low attacks cannot be parried or redirected.
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Wake Up Options (Wake Up Options)
Press up to stand up. Left or right rolls forward or backwards while getting up. Slash button performs a low attack after getting up. Thrust buttons performs a high attack after getting up. Redirect button while down rolls the character to the side. Pressing the parry button when combined with other buttons increases the speed of getting up.
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Weapons Clash (Mash Event)
A weapons clash will be triggered when both players attack simultaneously. Whoever presses the attack buttons more during this event will throw the loser off-balance.
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