2D Gameplay (2D Gameplay)
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Appare Combination (Chained Normals)
Characters possess unique predetermined attack strings. Certain combos have super enders that consume a full Super Gauge.
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Backdash (Backdash)
@term=backward@@term=backward@
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Dash (Dash)
@term=forward@@term=forward@
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Desperation Moves (Desperation Moves)
Can be performed infinitely when a player is down to the last 1/4 of life meter.
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EX Moves (EX Moves)
When the Super Gauge is full, executing moves with both punches or both kicks will strengthen or alter the move. No meter is consumed.
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Fatal Moves (Fatal Moves)
With full Super Gauge and the opponent's life in Desperation state, a unique super attack can be performed.
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Ibuki (Super Mode)
With full Super Gauge, @term=abtn@+@term=bbtn@+@term=cbtn@ activates a timed Hyper mode in which you can perform any EX, Super, Desperation, or Finisher without restrictions.
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Style Change (Stance Change)
By pressing @term=bbtn@+@term=cbtn@ characters can manually sheathe or draw their weapon, changing their attacks.
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Super Moves (Super Moves)
Can be performed when Super Gauge is full or in Hyper Mode. In most (all?) cases this is a powered up version of a normal Special that consumes the meter, unlike EX moves.
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Super Power Gauge (Super Meter)
Gain meter when hitting opponent (blocked or clean).
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