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Danger Room
This was W.A.R.'s first danger arena. Combatants must avoid the dangerous spikes.
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Danger Zone
Returning from the first game, the Danger Zone takes place on an industrial lift, with exploding tanks on the sides.
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Danger Zone 2
Altered version of the Danger Zone, with spotlights instead of exploding walls.
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Dante's Chasm
Built inside a long, rocky gorge, the Dante's Chasm arena keeps competitors on their toes with constant fire from guns that line the walls.
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Dark Prison
A grimey prison featuring a random assortment of cameos from throughout the MK series behind bars. The spike walls on the lower floor will come together and crush anyone unfortunate enough to get knocked between them.
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Dead or Alive
Located in a heliport, this custom-made ring is where the Dead or Alive tournament takes place. On this stage, specially selected fighters from around the world put their reputations on the line and do battle to see who is the best. Three giant sc...
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Death Match - Exploding Spike Battle
A barbed wire ring with hanging explosives. You'll soon find the barbed wire is only for show, as the regenerating bombs on either side are the only thing to worry about here.
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Death Match - Fire Battle
The ropes of the ring are engulfed in flame. Touching the fire on either end will cause damage, but the upper half of the "walls" are safe to triangle jump from.
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Death Match - Hair Splitting Battle
There are no hazards or special conditions to speak of in this ring, but the loser of the match will display a shaved head in addition to the normal cuts and bruises.
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Death Match - High Energy Battle
A ring with bolts of electricity in place of ropes, you'll be stunned and take damage if touching the barrier on either end. Like the fire battle, the upper half of the wall is safe to rebound off of, for characters so equipped.
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Death Match - Lightning Battle
What seems to be a safe battle at a dilapidated power plant soon explodes into action, as strange devices descend from the sky and shoot lightning seemingly at random.
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Death Match - Metal Mesh
A tiny cage suspended miles in the air above a city, this arena gives you almost no room to maneuver.
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Death Match - Minefield Battle
Landmines are placed near either end of the arena, exploding on contact for minor damage. They will reappear a few moments after going off.
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Death Match - Oil Battle
While two piddly patches of oil may have been enough for the original Heroes, the entire floor of this stage is covered in a slippery substance. Some moves may even have unexpected momentum-altering effects.
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Death Match - Sawblade Battle
Circular sawblades travel along grooves in the floor. Keep your eye out for blades in the back, they'll soon be passing through the front!
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Death Valley
A small, glass octagon situated in a larger ring. It is possible for fighters to fall/be knocked off of the octagon and enter the larger portion.
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Death Valley
A day time variant on the same stage from X-men vs Street Fighter, features Beast and Blanka in a staring match.
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Dee Jay's Bar "Maximum"
A jolly bar operated by Dee Jay. Cameos include Birdie, Guy, Rose, Rolento, Charlie, Guile, Cammy, E. Honda, Sagat, Bison, and Adon from Street Fighter, June from Star Gladiator, and Huitzil from Darkstalkers.
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Demitri's Moving Mansion
A main hall in Demitri's signature dwelling. The vampire lord himself teleports and slides about while his ladies and minions carry on. Outside of Midnight Bliss'd Jedah and Donovan's Iron Maiden this stage is almost devoid of cameos.
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Demon's Church
Despite its name, there is no overly evil imagery associated with this stage. Fighters can be knocked through the stained glass and to another portion of the stage.
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Depth
This stage takes place on an elevator that leads to the bottom of the ocean. The surrounding area is a Danger Zone, and smashing your opponent into one of the panels on the wall causes further damage to the elevator. As the elevator is gradually d...
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Desert
Stay on your toes and dodge the attacks of the fighter jets to survive in the desert.
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Desert
In the middle of a vast desert lies this elongated arena. A reinforced stone pyramid sits in the center, while black obelisks protrude from the two far ends of the arena. The arena is surrounded by land mines, provided under the world arms treaty of ...
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Desert
A raiser platform is built in the middle of the desert.
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Destiny Battle
Battle takes place on a massive pile of bones that stretches across the horizon. The an enormous demonic figure is half-buried in the bone pile, still breathing.
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Disco
A very Asian-looking discothèque held in Repulse Bay, Hong Kong. A dragon does its best Glen Quagmire impression in the background, and breathes fire when at the round's end. A banner comes down with Chinese writing at the end of the final round.
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Distant Marsh
Set in a lush swampland. Ancient ruins covered in vines provide three walls for the area. The now-extinct dodo bird can be seen walking about the stage which suggests the location of this marsh is the island Mauritius, as this was the only known loca...
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DOATEC HK
DOATEC's Hong Kong headquarters. Fighters can be knocked through the outside or inside glass structures; outside will knock them out of the building and likely hit a neon sign on the way down, where the fight will continue into the street. If knocked...
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Dojo
Returning from DoA4, it's an endless tatami mat arena. Only available in Practice Mode.
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Dojo
This is the underground training room where the Turtles have spent countless hours honing their skills under the tutelage of Master Splinter and testing their mettle against each other. Those who enter should be prepared to rumble.
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Dome
The first stage in single-player mode, the player faces Dasher Inoba in a wrestling ring.
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Dragon Arena
Arena is named for the two large statues that spew mist on the ground.
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Dragon Hills
A vaguely Asian-looking industrial area, knocking the opponent into the building moves to a temple situated around a giant dragon statue.
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Dragon King's Temple
Another small circle jobby, this time surround by angled spires. In single player the Kamidogu line the edges and can be destroyed to bring down Onaga's health in a momentary stun.
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Dragon Mountain
Perhaps outside the Dragon King's temple, fighters can be knocked between these cliff-side arenas but not entirely over the edge.
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