251 Arenas [pg 3 of 3]
Thesmophoros Imperial Garden
SoulCalibur 4
SoulCalibur IV
Immaculate Pledge
This stage is a shrine. It shows some similarities with the Eurydice Shrine (Sophitia's stage in the Soul series), except that this one is surrounded with a tropical setting, and the statue of Hephaestus is missing. Also, what appears to be either a ...
Tower of Remembrance - Ancient Gate
SoulCalibur 4
SoulCalibur IV
Gigantesque
A rocky area surrounded with lava, set outside Algol's tower, with clouds lurking over the stage. When characters fight Angol Fear, Kamikirimusi, Shura, Ashlotte, or Scheherazade in the third stage of Story Mode, they face the bonus character on this...
Tower of Remembrance - Degradation
SoulCalibur 4
SoulCalibur IV
The Supreme Sword, Thanatos
This stage is similar to Tower of Remembrance - Encounter, except this one has a black sky and is surrounded with what appears to be two crystal-like power sources: one blue one which may refer to Soul Calibur, and a red one which may refer to Soul E...
Tower of Remembrance - Encounter
SoulCalibur 4
SoulCalibur IV
Destiny Will Tell
This stage is very high, and it reaches even beyond the clouds. Another set of clouds can also be seen above the stage. The sun can be seen at a distance, and mountain tops can be seen around the tower. The characters that fight either Siegfried or N...
Tower of Remembrance - Spiral of Time
SoulCalibur 4
SoulCalibur IV
Breakthrough
A chamber within the Tower of Remembrance, created by Algol. All characters (except Algol) fight at this stage during part four of their story line. Algol fights Nightmare and some of his servants on this stage in part two of his story. Part three is...
Wolfkrone Monument
SoulCalibur 4
SoulCalibur IV
Valiant Heart
This unique Soul Calibur 4 stage is a circular platform that rotates. Wooden, seemingly robotic musician-like characters create knocking noises during battle and can be destroyed if a character is thrown on one of them. This can cause a ring out if t...
Kunpaetku Shrine - Dream Remnants
SoulCalibur 4
SoulCalibur IV
Infernal Offering
This stage is very similar to Astaroth's other stages in the previous games, especially the Kunpaetku Shrine Ruin of Soul Calibur 3 except that a bit of sunshine can be seen. Also, Lizardmen holding big forks and knives can be standing on the edges o...
Ostrheinsburg Castle - Twilight
SoulCalibur 4
SoulCalibur IV
Twilight Dwellers
Very similar to Ostrheinsburg Castle - Battlement of Soul Calibur 3, except this one has gray clouds lurking in the sky.
Ostrheinsburg Castle Throne Room
SoulCalibur 4
SoulCalibur IV
Reign of Doom
Notable features include a chasm at one end of the room as well as a line of knights who serve as a wall. These knights actually move forward over the course of the battle, shrinking the stage area a bit. This stage is the primary setting for the sto...
Phantom Pavilion
SoulCalibur 4
SoulCalibur IV
Phantasmagoria
This stage has two different forms when playing. The main stage is a double walled arena that resembles a cage that the combatants fight within. Around the arena is a barrage of circus animals such as bears and elephants performing tricks for an imme...
Distant Marsh
SoulCalibur 4
SoulCalibur IV
To the Wind
Set in a lush swampland. Ancient ruins covered in vines provide three walls for the area. The now-extinct dodo bird can be seen walking about the stage which suggests the location of this marsh is the island Mauritius, as this was the only known loca...
Egyptian Temple, Sacred Flame
SoulCalibur 4
SoulCalibur IV
Indomitable Warrior
This stage is identical to the Egyptian Temple stage of Soul Calibur 3, except this one is set at nighttime with a shining full moon. The stage also rotates, although this doesn't help or hurt the gameplay.
Grand Labyrinth - Corridor of Suspended Time
SoulCalibur 4
SoulCalibur IV
Lost in the Mirage
This stage is primarily based on the Labyrinth (Kilik's stage) from Soul Calibur 2 and the Grand Labyrinth (Olcadan's stage) from Soul Calibur 3, despite the change of soundtrack.
Hall of the Warrior God
SoulCalibur 4
SoulCalibur IV
Tempered Soul
Notable features include a huge dragon statue, a lot of weapons, large and breakable vases, two gongs, and a view seeing a battlefield, with soldiers on horses riding down a sandy hill.
Ice Coffin of the Sleeping Ancient
SoulCalibur 4
SoulCalibur IV
Glacial Colosseum
Notable features include large hanging dripping icicles, a pirate ship in the distance and a frozen woolly mammoth. Glowing auroras can also be seen in the sky. Fragments of destroyed ground slide and spread further out in this stage than in others.
Blacknoah (First Round)
King of Fighters '94, The Kettou R&D
Rugal's high tech aircraft carrier "Blacknoah" sets the stage for the penultimate battle.
Blacknoah (Second Round)
King of Fighters '94, The Ketchaku
The coattails come off for Rugal's second round and even the atmosphere around Blacknoah turns red. The consoles on either end of the stage will explode if you're slammed into them.
Mexico (Pao Pao Cafe)
King of Fighters '94, The Ryuko no Hen
Between crowding and the strange choice of color palette, it's pretty hard to pick out the multitude of cameos in this stage. But take our word for it. (Lee Pai Long, Temjin, Eiji, Roddy & Cathy, Todoh, Billy, Geese, Richard Meyer)
Italy
King of Fighters '94, The Napolitan Blues
(Cheng, Big Bear, Tung, Duck, Jubei)
Spacelab
Teenage Mutant Ninja Turtles: Smash-Up
Ninja combat goes out of this world. Duke it out as asteroids, space ships, and other space-bound objects fly by. Don't get distracted by the view, or you'll end up seeing stars, and we're not talking about the ones in the sky.
Western Town
Teenage Mutant Ninja Turtles: Smash-Up
In the Wild West sometimes a turtle's gotta do what a turtle's gotta do. Lay down the law in this dusty little town. There's nothing like a showdown at high noon, complete with wind-blown tumbleweeds in the background.
Dojo
Teenage Mutant Ninja Turtles: Smash-Up
This is the underground training room where the Turtles have spent countless hours honing their skills under the tutelage of Master Splinter and testing their mettle against each other. Those who enter should be prepared to rumble.
Enemy Base
Teenage Mutant Ninja Turtles: Smash-Up
You're not welcome here. If the falling pillars don't tip you off, the energy beam being shot in your direction will. The upper level of this sanctuary of evil hides a high-tech interior that'd make Donatello proud, if it wasn't evil.
Jungle
Teenage Mutant Ninja Turtles: Smash-Up
Birds of paradise and a majestic waterfall provide the backdrop for what promises to be one wild melee. Keep in mind that fallen trees may not be too sturdy and bees don't like having their hives disturbed.
Manhattan
Teenage Mutant Ninja Turtles: Smash-Up
Take to the rooftops of the Big Apple as you battle it out under a moonlit sky. Just be sure to watch your step or you'll go from the top of the world to gutters in less time than it takes Raphael to lose his temper (well, almost).
Sewer
Teenage Mutant Ninja Turtles: Smash-Up
Splish, splash, you'll definitely want to take a bath after a round in this level. It starts off small, but once you unleash the floodwaters and take the fight deeper into New York's sewage system you'll want to keep an eye out for any non-turtle rep...
Turtle Base
Teenage Mutant Ninja Turtles: Smash-Up
Home, sweet home for the Turtles. This subterranean hideway features a widescreen HDTV, plush seating, a half-pipe, and just about everything else a growing turtle needs to stay entertained, unwind, or just knock the stuffing out of any intruders.
Mountain Hangar
Mortal Kombat Vs. DC Universe
This lower half of the Special Forces stronghold is just a few helipads near the water. Players wind up here when knocked from above.
Island
Mortal Kombat Vs. DC Universe
This Island stage is halfway merged between Wonder Woman's homeland of Themyscira and Shang Tsung's palace in Outworld. There are no stage transitions to speak of, but the effects are nice.
Netherrealm
Mortal Kombat Vs. DC Universe
The Netherrealm is an infinite series of platforms that can be accessed via Free Fall Kombat. There are many statues and stone things about which can assist in juggles.
Batcave
Mortal Kombat Vs. DC Universe
A multi-tiered representation of the infamous Batcave, fighters can be bashed through expensive arrays of equipment twice to initiate Free Fall Kombat until they reach the bottom level where the various Bat vehicles live.
Apokolips
Mortal Kombat Vs. DC Universe
Outdoor arena, allows for infinite Free Fall Kombat transitions between various platforms.
Gotham City Rooftop
Mortal Kombat Vs. DC Universe
Players can be chucked off the side of this fairly anonymous rooftop to the "Gotham City Streets" level via Free Fall Kombat.
Graveyard
Mortal Kombat Vs. DC Universe
This representation of Mortal Kombat's graveyard allows players to be flung into markers and other decorations to facilitate combos, or sent down to a lower level via Free Fall Kombat.
Mountain Hangar 2
Mortal Kombat Vs. DC Universe
The upper half of the Special Forces stronghold, with a few looming plane like vehicles and computer bays in the background. Players can be Free Fall Kombat'd to the helipads below.
Gotham City Street
Mortal Kombat Vs. DC Universe
While technically confined to a small alleyway between buildings, players can smash each other through said buildings to other identical alleyways via Test Your Might.
Throne Room
Mortal Kombat Vs. DC Universe
A half merged stage between both Shao Kahn and Darkseid's respective throne rooms. Not only does each side have its own lower area accessible by Free Fall Kombat, but you can smash through the separating wall between them via Test Your Might.
Seaside
Tekken 2 Made of Stone
For some bizarre reason, a part of Big Ben has been destroyed and washed ashore on this stage.
Karaoke Bar
Power Instinct: Matrimelee
Shin Gōketsuji Ichizoku: Tōkon Matrimelee
Shinobi Ai Goketsuji
"Hide and Kei" perform an emotional duet about ninjas falling in love at the Goketsuji tournament.

Kuroko is present.
Onmyouji Forest
Power Instinct: Matrimelee
Shin Gōketsuji Ichizoku: Tōkon Matrimelee
Let's Go! Onmyouji
A grim forest lit by candles and hitodama is occupied by a group of monks ("Yabeno Hikomaro & Kotohime with the Boushu Dancers") performing a techno song about Japanese exorcists.

Bonnou Kaihou included a CG video of the monks performing an ex...
Arena (Internet Song)
Power Instinct: Matrimelee
Shin Gōketsuji Ichizoku: Tōkon Matrimelee
Subarashiki Intaanetto
"Hikarino Michiko" performs an old-fashioned tune about how wonderful it is to fall in love on the internet.

This stage has a Kuroko.
Gen's Restaurant 'Daihanjyo'
Pocket Fighter
Super Gem Fighter Mini Mix (USA arcade)
A chinese noodle shop run by Gen that is popular with Street Fighters and Darkstalkers. Birdie, M. Bison, Sodom, Victor, Bishamon, Fei Long, Dhalsim and Charlie all sit idly by stuffing their faces while Rolento crawls about apparently catching thei...
Falling Cliffs
Mortal Kombat: Deception
The edges of this desolate platform continually crumble away until only a small circle remains. One of the few stages where players can voluntarily suicide, victims plummet down the side and writhe in agony on the spikes below.
Yin Yang Island
Mortal Kombat: Deception
A small island caught between Earthrealm and Outworld. The environs (and music) periodically shift between tropical and malevolent. In the darkness, kombatants can be knocked off the side and be eaten alive by killer fish.
Quan Chi's Fortress
Mortal Kombat: Deception
On this circular platform at the sight of Quan Chi's mysterious chamber, fighters can knock each other down into a grid of laser dismemberment.
Kuatan Palace
Mortal Kombat: Deception
A circular arena in an ornate chamber, surrounded by fiery death.
Dragon King's Temple
Mortal Kombat: Deception
Another small circle jobby, this time surround by angled spires. In single player the Kamidogu line the edges and can be destroyed to bring down Onaga's health in a momentary stun.
Chamber of Artifacts
Mortal Kombat: Deception
An immense glass observatory with a giant (equippable) sword on display. With enough hard hits and proper placement, victims can be sent through the shattered floor to a spikey death.
Dragon Mountain
Mortal Kombat: Deception
Perhaps outside the Dragon King's temple, fighters can be knocked between these cliff-side arenas but not entirely over the edge.
The Pit
Mortal Kombat: Deception
An homage to MK's most infamous battleground, the moonlit bridge over The Pit looms beside this square battleground. Fighters are easily sent over the side to the expected fate.
Living Forest
Mortal Kombat: Deception
This homage to the classic MK2 backdrop features no death traps or weapons of any sort, and a pretty tame representation of the Living Forest for which it is named.
Sky Temple
Mortal Kombat: Deception
Lightning crashes about the top most level of this massive tower and an equippable weapon waits in the center. Fighters can send each other tumbling down the sides and continue the battle on the lower balconies, but a second knock off results in a f...
Nethership Interior
Mortal Kombat: Deception
The fight begins up by the windows, but fighters will inevitably be launched down into the main cargo area. The hanging bodies swing lazily, but can be moved forcefully to interrupt or otherwise inconvenience your opponent.
Dark Prison
Mortal Kombat: Deception
A grimey prison featuring a random assortment of cameos from throughout the MK series behind bars. The spike walls on the lower floor will come together and crush anyone unfortunate enough to get knocked between them.
Beetle Lair
Mortal Kombat: Deception
A windowed room with numerous smashable ornamental pillars. Fighters can be sent through the brick wall to a stoney lower area where an equippable weapon awaits.
Hell's Foundry
Mortal Kombat: Deception
The fight starts on a narrow bridge area up above, but the fight easily be taken to the floor below at the risk of someone winding up in the giant smelting device.
Slaughterhouse
Mortal Kombat: Deception
There's a bloody skull fountain upstairs but the real highlights are the giant spikey grinders available after a trip through the floor.
Lower Mines
Mortal Kombat: Deception
On this particularly small stage there's a stone dragon's maw that will chomp anyone within its grasp. On the other side there's a short fall to an unidentified but assuredly unpleasant death.
Akuma Stage
Street Fighter Alpha 2
Street Fighter Zero 2 (JPN)
A candle lit training cave on Akuma's island. Ultimately destroyed at the games conclusion.
Ryu Stage
Street Fighter Alpha 2
Street Fighter Zero 2 (JPN)
A frosty hillside somewhere in Japan.
Chun Li Stage
Street Fighter Alpha
Street Fighter Zero (JPN)
Atop the great wall of China at night.
Moonlight Dark Castle
Pocket Fighter
Super Gem Fighter Mini Mix (USA arcade)
An adorably creepy cave landing overlooking an adorably creepy castle above a laked canyon. A caravan drawn by pigs has pulled up to view the fight, while John Talbain endlessly howls in front of the full moon.
Demitri's Moving Mansion
Pocket Fighter
Super Gem Fighter Mini Mix (USA arcade)
A main hall in Demitri's signature dwelling. The vampire lord himself teleports and slides about while his ladies and minions carry on. Outside of Midnight Bliss'd Jedah and Donovan's Iron Maiden this stage is almost devoid of cameos.
Tessa's Den
Pocket Fighter
Super Gem Fighter Mini Mix (USA arcade)
The cozy den in what appears to be an observatory. Cameos include Leo from Warzard / Red Earth, Lilith from Darkstalkers, and Felicia (unless she's fighting).
Pirate Ship
Super Smash Bros. Brawl
Dairantou Smash Brothers X (JPN)
Representing The Legend of Zelda: Wind Waker.
Hanenbow
Super Smash Bros. Brawl
Dairantou Smash Brothers X (JPN)
Representing the game "Electroplankton".
Jungle Japes
Super Smash Bros. Brawl
Dairantou Smash Brothers X (JPN)
Representing the Donkey Kong Country series. Returns from Super Smash Bros. Melee.
Green Greens
Super Smash Bros. Brawl
Dairantou Smash Brothers X (JPN)
Representing the Kirby series. Returns from Super Smash Bros. Melee.
Pokémon Stadium
Super Smash Bros. Brawl
Dairantou Smash Brothers X (JPN)
Representing the Pokémon series. Returns from Super Smash Bros. Melee.
Big Blue
Super Smash Bros. Brawl
Dairantou Smash Brothers X (JPN)
Representing the F-Zero series. Returns from Super Smash Bros. Melee.
75m
Super Smash Bros. Brawl
Dairantou Smash Brothers X (JPN)
Representing the original Donkey Kong arcade game.
Final Destination
Super Smash Bros. Brawl
Dairantou Smash Brothers X (JPN)
Returning from Super Smash Bros. and Super Smash Bros. Melee
Bridge of Eldin
Super Smash Bros. Brawl
Dairantou Smash Brothers X (JPN)
From The Legend of Zelda: Twilight Princess.
Brinstar
Super Smash Bros. Brawl
Dairantou Smash Brothers X (JPN)
Representing the Metroid series. Returns from Super Smash Bros. Melee.
Mario Bros.
Super Smash Bros. Brawl
Dairantou Smash Brothers X (JPN)
Representing the Mario Bros. arcade game.
Rainbow Ride
Super Smash Bros. Brawl
Dairantou Smash Brothers X (JPN)
Representing Super Mario 64. Returns from Super Smash Bros. Melee, where it was called "Rainbow Cruise" in the North American release.
Onett
Super Smash Bros. Brawl
Dairantou Smash Brothers X (JPN)
Representing Earthbound (AKA Mother 2). Returns from Super Smash Bros. Melee.
Mushroomy Kingdom
Super Smash Bros. Brawl
Dairantou Smash Brothers X (JPN)
Based on Level 1-1 of the original Super Mario Bros., but presented as a barren wasteland. Occasionally, Level 1-2 of SMB will be presented at random.
Yoshi's Island --(Classic)--
Super Smash Bros. Brawl
Dairantou Smash Brothers X (JPN)
Representing the Yoshi's Island series. Returns from Super Smash Bros. Melee.
Hyrule Temple
Super Smash Bros. Brawl
Dairantou Smash Brothers X (JPN)
Representing The Legend of Zelda series. Returns from Super Smash Bros. Melee.
Death Match - Oil Battle
World Heroes 2
While two piddly patches of oil may have been enough for the original Heroes, the entire floor of this stage is covered in a slippery substance. Some moves may even have unexpected momentum-altering effects.
Death Match - Sawblade Battle
World Heroes 2
Circular sawblades travel along grooves in the floor. Keep your eye out for blades in the back, they'll soon be passing through the front!
Death Match - Needle Battle
World Heroes 2
A refurbished arena from the original Heroes, this stage sports walls deadly to the touch.
Death Match - Minefield Battle
World Heroes 2
A jungle camp littered with respawning landmines.
Death Match - Metal Mesh
World Heroes 2
A tiny cage suspended miles in the air above a city, this arena gives you almost no room to maneuver.
Death Match - Lightning Battle
World Heroes 2
What seems to be a safe battle at a dilapidated power plant soon explodes into action, as strange devices descend from the sky and shoot lightning seemingly at random.
Bonus Stage 2
World Heroes 2
Savages have kidnapped a lady; free her by breaking the six masks.
Bonus Stage 1
World Heroes 2
Strike key structural points on the ornate dragon pillar to bring the roof crashing down, causing the monk in attendance to weep openly.
Japan
Street Fighter 2 Turbo
Street Fighter 2' Turbo
From dusk to full on night, gone from this iteration are the illustrious breakable signs, never to return.
Brazil
Street Fighter 2 Turbo
Street Fighter 2' Turbo
A reddish recolor of the previous, with a more prominent snake in the tree and the riverbed in the rear.
Wolverine Stage
Marvel Super Heroes
A rickety bridge over a river. Without too much effort fighters can shatter it such that it becomes a raft on the waves below. At the fights conclusion, the loser plummets over the river falls while the victor poses on an outcropped rock.
Shuma Gorath Stage
Marvel Super Heroes
A faraway planet covered with the scattered remains of strange aliens creatures, but otherwise barren. The level "walls" can be broken by "launching" attacks allowing this background to scroll infinitely. For the original (much better) capture, see...
Captain America Stage
Marvel Super Heroes
A dilapidated visage of The Statue of Liberty sinking into the New York harbor amidst busted scaffolding and dockage. On this stage alone, Captain America arrives via burning zip line. For the original (much better) capture, see http://www.slateman...
The Temple Of Fists
Marvel Super Heroes vs Street Fighter
A more subdued variant on the same stage from X-men vs Street Fighter.
Showdown In The Park
Marvel Super Heroes vs Street Fighter
An autumnal variant on the same stage from X-men vs Street Fighter, features Charlie, Rogue, and Gambit (all freshly removed from the cast) along with Rose.
On The Hilltop
Marvel Super Heroes vs Street Fighter
A night time variant on the same stage from X-men vs Street Fighter.
Death Valley
Marvel Super Heroes vs Street Fighter
A day time variant on the same stage from X-men vs Street Fighter, features Beast and Blanka in a staring match.
The Cateract
Marvel Super Heroes vs Street Fighter
A creepy night time variant on the same stage from X-men vs Street Fighter.
Stage 7
Marvel vs Capcom
A ruined facility on the moon, built perhaps on top of the moon landing site. The planet earth is framed afar perfectly within its midst.
Germany
World Heroes 2 German Armored Division Requiem #9
Searchlights scan a dilapidated wall moments before a Jagdpanther tank crashes through, revealing the wartorn factory background.
Seven Seas
World Heroes 2 Nice Guy of the Seven Seas
This undersea cave is home to many bats, as well as Captain Kidd's accumulated rich stuff. A skeleton tirelessly guards the treasure, but his head rolls off at the end of a round.
Norway
World Heroes 2 Fjord of the Arctic Night
Erick's bold viking companions cheer for his victory, although the one with the hammer looks a little out of it. Don't get seasick as the ship undulates up and down.
France
World Heroes 2 The Female Swordsman of a Different Crown
The setting sun here surely represents the end of one era of French royalty, as Janne leads her people to victory over the ruling class. At the end of a round, the cannon will misfire, revealing a French flag.
U.S.A. (Urban)
World Heroes 2 Johnny Let's Dance
A seedy street at nighttime, graffiti plasters the walls and abandoned vehicle. Headlights of passing cars can be seen racing by in the foreground while two fun-loving fellows step to the beat in the back.
Papua New Guinea
World Heroes 2 M'madmeeeen!
Birds of paradise criss-cross the starry sky over this tribal village. A tremor may cause the dancer's grass skirts to fall down.
U.S.A. (Construction)
World Heroes 2 Black Out #1
Swarthy construction workers cheer the fight rather than do their job. One particularly rowdy worker paces back and forth across the stage.
Japan (Field)
World Heroes 2 Like the Blossoms Scattered by the Dancing Winds
A judo training field flanked by cherry blossom trees in full bloom. A majestic castle looms in the background.
Thailand
World Heroes 2 Tiger Nail
An ornate buddhist temple; those incorrigible monks shuffle around the stage. Should a fighter be slammed to the ground, the cat will frighten and try to climb one of the pillars, only to fall and cry out.
Japan (Temple)
World Heroes 2 Before the Hand Comes the Leg
A temple scene with a number of monks. On major impact, a monkey will fall from the sky, surprised, and walk away sheepishly. At the end of the round, a goldfish banner unfurls over the gate.
Japan (Forest)
World Heroes 2 Intuition
The two ninjas crouching center-stage before the match leap off and cavort about the open field during the battle. If Hanzou is defeated, the ninjas will return and shed tears (they cheer if he wins).
Korea
World Heroes 2 Mighty Stroke
Tourists cheer the combatants from the safety of a bus. The ladies to the right will brandish a chicken and threaten it with scissors at the end of a round.
Mongolia
World Heroes 2 Mongolian Dynamite
A majestic palace courtyard ruled over by a queen, flanked by guards. One dwarfish guard strafes back and forth to make certain the fighters keep in line.
Russia
World Heroes 2 Russian Speculator
Peasants brave the cold to show their support for the Mad Monk. The snowman's head will bounce off each time a serious impact occurs.
Japan (Rural)
World Heroes Wind and Flame
Mount Fuji looms on the horizon while ninja monkeys train and pick fleas off each other in the foreground.
Space
World Heroes Final Battle Over Earth
The final battle takes place in a satellite far above the Earth. Four large crystals levitate throughout the room, they shatter at the end of the round or if struck by a flying body.
Death Match - Oil Battle
World Heroes Loudness, Gone Gone
While no dangerous hazards exist here, the oil slicks make positioning difficult.
Death Match - High Energy Exploding Battle
World Heroes Loudness, Gone Gone
The most hazardous and extreme of all deathmatches features respawning landmines and electrified ropes.
Death Match - Fire Battle
World Heroes Loudness, Gone Gone
The ropes of the ring are engulfed in flame. Touching the fire on either end will cause damage, but the upper half of the "walls" are safe to triangle jump from.
Death Match - Minefield Battle
World Heroes Loudness, Gone Gone
Landmines are placed near either end of the arena, exploding on contact for minor damage. They will reappear a few moments after going off.
Death Match - High Energy Battle
World Heroes Loudness, Gone Gone
A ring with bolts of electricity in place of ropes, you'll be stunned and take damage if touching the barrier on either end. Like the fire battle, the upper half of the wall is safe to rebound off of, for characters so equipped.
Death Match - Hair Splitting Battle
World Heroes Loudness, Gone Gone
There are no hazards or special conditions to speak of in this ring, but the loser of the match will display a shaved head in addition to the normal cuts and bruises.
Death Match - Needle Oil Battle
World Heroes Loudness, Gone Gone
Oil slicks all but guarantee someone will be impaled in this match.
Death Match - Needle Battle
World Heroes Loudness, Gone Gone
This caged arena has walls completely covered with spikes. No part of the wall is safe to touch.
Death Match - High Energy Oil Battle
World Heroes Loudness, Gone Gone
Two patches of oil are strategically placed for maximum danger in this electrified ring.
Russia
World Heroes Love of a Heretical Gentleman
A rustic clocktower with animated gears and scurrying rats.
Germany
World Heroes Cyber General
The stage is a moving elevator in a military complex. It travels vertically past tanks, an airplane in disrepair, an empty hangar, a hangar filled with crates, and what appears to be a series of holding cells.
Mongolia
World Heroes Tairiku no Haou
A Mongol camp at evening. Horsemen look on as red clouds float past in the distance.
U.S.A.
World Heroes Power Wall
Suspended in mid-air over what appears to be New York, the battle takes place in a steel-cage wrestling ring. A blimp displaying the words "FIGHT FIGHT" flies through the background.
Korea
World Heroes The Man Who Was Called The Dragon
A monastery with young monks practicing stickfighting and elder monks cheering the fight.
Bonus Stage 2
World Heroes Go Go J. Ferry
15 pots will drop from the sky and then roll left, right, or remain stationary. Your goal is to break them all before any roll offscreen.
Bonus Stage 1
World Heroes Go Go J. Ferry
The goal is to carve a large boulder into a statue by hitting it repeatedly in the allotted time.
The Secret Treasury
Soul Edge
This secret money pit is where the millionaire Vercci stores his fortune. Lying at the bottom of a 50 meter pit on a desert island surrounded by deadly rip-tides, this treasure island is indeed impregnable.
The Shrine of Confined Demons
Soul Edge
The Shrine of Confined Demons is surrounded by bamboo. It now
contains demons and spirits sealed in by Taki.
Eurydice Shrine
Soul Edge
This temple was designed and constructed by the god of Forge,
Hephaestus, one of twelve Olympian Gods. It recently lay in ruin, but due to the power of Sophitia's faith it has been restored to its former glory.
The Old Temple
Soul Edge
At the southern tip of the Korean Peninsula, a historic temple rests at the foot of Mount Chii. It was originally constructed in the 4th century but has been rebuilt several times.
Ostrheinsburg Castle
Soul Edge
The castle of the Knight Stefan is said to contain weapons from all over the world. His clams of invincibility are being hard pressed as he vainly defends against a siege by Marquis Andre and his powerful cannons.

Savannah
Soul Edge
Savannah, the New World. A mysterious forest of megaliths stands in the center of a wide crater.

The Pirate's Castle
Soul Edge
The headquarters, Noto castle, belongs to Noto-Murakami and the Setonai pirates (Mouri sea force).

It is a pirate fortress that occupies the entire island. It has naval ports and serves as a sea barrier.
The Narrow Gorge
Soul Edge
The gorge, "San Kyo" is located in the middle reaches of the Yangtze, one of the greatest rivers in China.
The Desert
Soul Edge
The desert area spreads throughout the middle of Asia. It is the most dangerous place for travelers who choose to travel across the continent.

You may notice the remains of an ancient Chinese fortresses. It is truly a deadly road.
The Pirate Ship
Soul Edge
The Adrian, Cervantes' pirate galleon, lies anchored in a Spanish Port

The town is deserted. Nothing stirs even in the wind.
The Adrian and the Fortress
SoulCalibur
This battle fortress on the Atlantic coast of Spain served double duty as a trading post for treasure ships of the Spanish Armada.

When the dread pirate Cervantes returned from beyond the grave, he began to attack and plunder treasure ships fr...

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