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Star Destroyer Docking Bay
A large hangar bay of an unknown Imperial Star Destroyer. Occasionally a TIE fighter and an X-Wing will fly in and out. The Emperor also seems to be aboard the Star Destroyer as his personal shuttle can be clearly seen in the docking bay.
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Thesmophoros Imperial Garden
This stage is a shrine. It shows some similarities with the Eurydice Shrine (Sophitia's stage in the Soul series), except that this one is surrounded with a tropical setting, and the statue of Hephaestus is missing. Also, what appears to be either a ...
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Tower of Remembrance - Ancient Gate
A rocky area surrounded with lava, set outside Algol's tower, with clouds lurking over the stage. When characters fight Angol Fear, Kamikirimusi, Shura, Ashlotte, or Scheherazade in the third stage of Story Mode, they face the bonus character on this...
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Tower of Remembrance - Degradation
This stage is similar to Tower of Remembrance - Encounter, except this one has a black sky and is surrounded with what appears to be two crystal-like power sources: one blue one which may refer to Soul Calibur, and a red one which may refer to Soul E...
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Tower of Remembrance - Encounter
This stage is very high, and it reaches even beyond the clouds. Another set of clouds can also be seen above the stage. The sun can be seen at a distance, and mountain tops can be seen around the tower. The characters that fight either Siegfried or N...
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Tower of Remembrance - Spiral of Time
A chamber within the Tower of Remembrance, created by Algol. All characters (except Algol) fight at this stage during part four of their story line. Algol fights Nightmare and some of his servants on this stage in part two of his story. Part three is...
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Wolfkrone Monument
This unique Soul Calibur 4 stage is a circular platform that rotates. Wooden, seemingly robotic musician-like characters create knocking noises during battle and can be destroyed if a character is thrown on one of them. This can cause a ring out if t...
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Kunpaetku Shrine - Dream Remnants
This stage is very similar to Astaroth's other stages in the previous games, especially the Kunpaetku Shrine Ruin of Soul Calibur 3 except that a bit of sunshine can be seen. Also, Lizardmen holding big forks and knives can be standing on the edges o...
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Ostrheinsburg Castle Throne Room
Notable features include a chasm at one end of the room as well as a line of knights who serve as a wall. These knights actually move forward over the course of the battle, shrinking the stage area a bit. This stage is the primary setting for the sto...
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Phantom Pavilion
This stage has two different forms when playing. The main stage is a double walled arena that resembles a cage that the combatants fight within. Around the arena is a barrage of circus animals such as bears and elephants performing tricks for an imme...
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Distant Marsh
Set in a lush swampland. Ancient ruins covered in vines provide three walls for the area. The now-extinct dodo bird can be seen walking about the stage which suggests the location of this marsh is the island Mauritius, as this was the only known loca...
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Egyptian Temple, Sacred Flame
This stage is identical to the Egyptian Temple stage of Soul Calibur 3, except this one is set at nighttime with a shining full moon. The stage also rotates, although this doesn't help or hurt the gameplay.
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Grand Labyrinth - Corridor of Suspended Time
This stage is primarily based on the Labyrinth (Kilik's stage) from Soul Calibur 2 and the Grand Labyrinth (Olcadan's stage) from Soul Calibur 3, despite the change of soundtrack.
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Hall of the Warrior God
Notable features include a huge dragon statue, a lot of weapons, large and breakable vases, two gongs, and a view seeing a battlefield, with soldiers on horses riding down a sandy hill.
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Ice Coffin of the Sleeping Ancient
Notable features include large hanging dripping icicles, a pirate ship in the distance and a frozen woolly mammoth. Glowing auroras can also be seen in the sky. Fragments of destroyed ground slide and spread further out in this stage than in others.
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Blacknoah (Second Round)
The coattails come off for Rugal's second round and even the atmosphere around Blacknoah turns red. The consoles on either end of the stage will explode if you're slammed into them.
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Mexico (Pao Pao Cafe)
Between crowding and the strange choice of color palette, it's pretty hard to pick out the multitude of cameos in this stage. But take our word for it. (Lee Pai Long, Temjin, Eiji, Roddy & Cathy, Todoh, Billy, Geese, Richard Meyer)
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Italy
(Cheng, Big Bear, Tung, Duck, Jubei)
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Spacelab
Ninja combat goes out of this world. Duke it out as asteroids, space ships, and other space-bound objects fly by. Don't get distracted by the view, or you'll end up seeing stars, and we're not talking about the ones in the sky.
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Western Town
In the Wild West sometimes a turtle's gotta do what a turtle's gotta do. Lay down the law in this dusty little town. There's nothing like a showdown at high noon, complete with wind-blown tumbleweeds in the background.
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Dojo
This is the underground training room where the Turtles have spent countless hours honing their skills under the tutelage of Master Splinter and testing their mettle against each other. Those who enter should be prepared to rumble.
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Enemy Base
You're not welcome here. If the falling pillars don't tip you off, the energy beam being shot in your direction will. The upper level of this sanctuary of evil hides a high-tech interior that'd make Donatello proud, if it wasn't evil.
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Jungle
Birds of paradise and a majestic waterfall provide the backdrop for what promises to be one wild melee. Keep in mind that fallen trees may not be too sturdy and bees don't like having their hives disturbed.
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Manhattan
Take to the rooftops of the Big Apple as you battle it out under a moonlit sky. Just be sure to watch your step or you'll go from the top of the world to gutters in less time than it takes Raphael to lose his temper (well, almost).
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Sewer
Splish, splash, you'll definitely want to take a bath after a round in this level. It starts off small, but once you unleash the floodwaters and take the fight deeper into New York's sewage system you'll want to keep an eye out for any non-turtle rep...
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Turtle Base
Home, sweet home for the Turtles. This subterranean hideway features a widescreen HDTV, plush seating, a half-pipe, and just about everything else a growing turtle needs to stay entertained, unwind, or just knock the stuffing out of any intruders.
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Mountain Hangar
This lower half of the Special Forces stronghold is just a few helipads near the water. Players wind up here when knocked from above.
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Island
This Island stage is halfway merged between Wonder Woman's homeland of Themyscira and Shang Tsung's palace in Outworld. There are no stage transitions to speak of, but the effects are nice.
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Netherrealm
The Netherrealm is an infinite series of platforms that can be accessed via Free Fall Kombat. There are many statues and stone things about which can assist in juggles.
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Batcave
A multi-tiered representation of the infamous Batcave, fighters can be bashed through expensive arrays of equipment twice to initiate Free Fall Kombat until they reach the bottom level where the various Bat vehicles live.
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Apokolips
Outdoor arena, allows for infinite Free Fall Kombat transitions between various platforms.
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Gotham City Rooftop
Players can be chucked off the side of this fairly anonymous rooftop to the "Gotham City Streets" level via Free Fall Kombat.
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Graveyard
This representation of Mortal Kombat's graveyard allows players to be flung into markers and other decorations to facilitate combos, or sent down to a lower level via Free Fall Kombat.
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Mountain Hangar 2
The upper half of the Special Forces stronghold, with a few looming plane like vehicles and computer bays in the background. Players can be Free Fall Kombat'd to the helipads below.
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Gotham City Street
While technically confined to a small alleyway between buildings, players can smash each other through said buildings to other identical alleyways via Test Your Might.
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Throne Room
A half merged stage between both Shao Kahn and Darkseid's respective throne rooms. Not only does each side have its own lower area accessible by Free Fall Kombat, but you can smash through the separating wall between them via Test Your Might.
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Seaside
For some bizarre reason, a part of Big Ben has been destroyed and washed ashore on this stage.
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Karaoke Bar
"Hide and Kei" perform an emotional duet about ninjas falling in love at the Goketsuji tournament.
Kuroko is present.
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Onmyouji Forest
A grim forest lit by candles and hitodama is occupied by a group of monks ("Yabeno Hikomaro & Kotohime with the Boushu Dancers") performing a techno song about Japanese exorcists.
Bonnou Kaihou included a CG video of the monks performing an ex...
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Arena (Internet Song)
"Hikarino Michiko" performs an old-fashioned tune about how wonderful it is to fall in love on the internet.
This stage has a Kuroko.
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Gen's Restaurant 'Daihanjyo'
A chinese noodle shop run by Gen that is popular with Street Fighters and Darkstalkers. Birdie, M. Bison, Sodom, Victor, Bishamon, Fei Long, Dhalsim and Charlie all sit idly by stuffing their faces while Rolento crawls about apparently catching thei...
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Falling Cliffs
The edges of this desolate platform continually crumble away until only a small circle remains. One of the few stages where players can voluntarily suicide, victims plummet down the side and writhe in agony on the spikes below.
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Yin Yang Island
A small island caught between Earthrealm and Outworld. The environs (and music) periodically shift between tropical and malevolent. In the darkness, kombatants can be knocked off the side and be eaten alive by killer fish.
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Quan Chi's Fortress
On this circular platform at the sight of Quan Chi's mysterious chamber, fighters can knock each other down into a grid of laser dismemberment.
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Kuatan Palace
A circular arena in an ornate chamber, surrounded by fiery death.
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Dragon King's Temple
Another small circle jobby, this time surround by angled spires. In single player the Kamidogu line the edges and can be destroyed to bring down Onaga's health in a momentary stun.
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Chamber of Artifacts
An immense glass observatory with a giant (equippable) sword on display. With enough hard hits and proper placement, victims can be sent through the shattered floor to a spikey death.
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Dragon Mountain
Perhaps outside the Dragon King's temple, fighters can be knocked between these cliff-side arenas but not entirely over the edge.
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The Pit
An homage to MK's most infamous battleground, the moonlit bridge over The Pit looms beside this square battleground. Fighters are easily sent over the side to the expected fate.
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Living Forest
This homage to the classic MK2 backdrop features no death traps or weapons of any sort, and a pretty tame representation of the Living Forest for which it is named.
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Sky Temple
Lightning crashes about the top most level of this massive tower and an equippable weapon waits in the center. Fighters can send each other tumbling down the sides and continue the battle on the lower balconies, but a second knock off results in a f...
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Nethership Interior
The fight begins up by the windows, but fighters will inevitably be launched down into the main cargo area. The hanging bodies swing lazily, but can be moved forcefully to interrupt or otherwise inconvenience your opponent.
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Dark Prison
A grimey prison featuring a random assortment of cameos from throughout the MK series behind bars. The spike walls on the lower floor will come together and crush anyone unfortunate enough to get knocked between them.
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Beetle Lair
A windowed room with numerous smashable ornamental pillars. Fighters can be sent through the brick wall to a stoney lower area where an equippable weapon awaits.
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Hell's Foundry
The fight starts on a narrow bridge area up above, but the fight easily be taken to the floor below at the risk of someone winding up in the giant smelting device.
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Slaughterhouse
There's a bloody skull fountain upstairs but the real highlights are the giant spikey grinders available after a trip through the floor.
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Lower Mines
On this particularly small stage there's a stone dragon's maw that will chomp anyone within its grasp. On the other side there's a short fall to an unidentified but assuredly unpleasant death.
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Akuma Stage
A candle lit training cave on Akuma's island. Ultimately destroyed at the games conclusion.
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Ryu Stage
A frosty hillside somewhere in Japan.
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