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Tower of Remembrance - Degradation
This stage is similar to Tower of Remembrance - Encounter, except this one has a black sky and is surrounded with what appears to be two crystal-like power sources: one blue one which may refer to Soul Calibur, and a red one which may refer to Soul E...
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Tower of Remembrance - Encounter
This stage is very high, and it reaches even beyond the clouds. Another set of clouds can also be seen above the stage. The sun can be seen at a distance, and mountain tops can be seen around the tower. The characters that fight either Siegfried or N...
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Tower of Remembrance - Spiral of Time
A chamber within the Tower of Remembrance, created by Algol. All characters (except Algol) fight at this stage during part four of their story line. Algol fights Nightmare and some of his servants on this stage in part two of his story. Part three is...
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Wolfkrone Monument
This unique Soul Calibur 4 stage is a circular platform that rotates. Wooden, seemingly robotic musician-like characters create knocking noises during battle and can be destroyed if a character is thrown on one of them. This can cause a ring out if t...
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Kunpaetku Shrine - Dream Remnants
This stage is very similar to Astaroth's other stages in the previous games, especially the Kunpaetku Shrine Ruin of Soul Calibur 3 except that a bit of sunshine can be seen. Also, Lizardmen holding big forks and knives can be standing on the edges o...
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Ostrheinsburg Castle Throne Room
Notable features include a chasm at one end of the room as well as a line of knights who serve as a wall. These knights actually move forward over the course of the battle, shrinking the stage area a bit. This stage is the primary setting for the sto...
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Phantom Pavilion
This stage has two different forms when playing. The main stage is a double walled arena that resembles a cage that the combatants fight within. Around the arena is a barrage of circus animals such as bears and elephants performing tricks for an imme...
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Distant Marsh
Set in a lush swampland. Ancient ruins covered in vines provide three walls for the area. The now-extinct dodo bird can be seen walking about the stage which suggests the location of this marsh is the island Mauritius, as this was the only known loca...
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Egyptian Temple, Sacred Flame
This stage is identical to the Egyptian Temple stage of Soul Calibur 3, except this one is set at nighttime with a shining full moon. The stage also rotates, although this doesn't help or hurt the gameplay.
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Grand Labyrinth - Corridor of Suspended Time
This stage is primarily based on the Labyrinth (Kilik's stage) from Soul Calibur 2 and the Grand Labyrinth (Olcadan's stage) from Soul Calibur 3, despite the change of soundtrack.
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Hall of the Warrior God
Notable features include a huge dragon statue, a lot of weapons, large and breakable vases, two gongs, and a view seeing a battlefield, with soldiers on horses riding down a sandy hill.
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Ice Coffin of the Sleeping Ancient
Notable features include large hanging dripping icicles, a pirate ship in the distance and a frozen woolly mammoth. Glowing auroras can also be seen in the sky. Fragments of destroyed ground slide and spread further out in this stage than in others.
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Blacknoah (Second Round)
The coattails come off for Rugal's second round and even the atmosphere around Blacknoah turns red. The consoles on either end of the stage will explode if you're slammed into them.
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Mexico (Pao Pao Cafe)
Between crowding and the strange choice of color palette, it's pretty hard to pick out the multitude of cameos in this stage. But take our word for it. (Lee Pai Long, Temjin, Eiji, Roddy & Cathy, Todoh, Billy, Geese, Richard Meyer)
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Italy
(Cheng, Big Bear, Tung, Duck, Jubei)
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Spacelab
Ninja combat goes out of this world. Duke it out as asteroids, space ships, and other space-bound objects fly by. Don't get distracted by the view, or you'll end up seeing stars, and we're not talking about the ones in the sky.
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Western Town
In the Wild West sometimes a turtle's gotta do what a turtle's gotta do. Lay down the law in this dusty little town. There's nothing like a showdown at high noon, complete with wind-blown tumbleweeds in the background.
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Dojo
This is the underground training room where the Turtles have spent countless hours honing their skills under the tutelage of Master Splinter and testing their mettle against each other. Those who enter should be prepared to rumble.
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Enemy Base
You're not welcome here. If the falling pillars don't tip you off, the energy beam being shot in your direction will. The upper level of this sanctuary of evil hides a high-tech interior that'd make Donatello proud, if it wasn't evil.
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Jungle
Birds of paradise and a majestic waterfall provide the backdrop for what promises to be one wild melee. Keep in mind that fallen trees may not be too sturdy and bees don't like having their hives disturbed.
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Manhattan
Take to the rooftops of the Big Apple as you battle it out under a moonlit sky. Just be sure to watch your step or you'll go from the top of the world to gutters in less time than it takes Raphael to lose his temper (well, almost).
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Sewer
Splish, splash, you'll definitely want to take a bath after a round in this level. It starts off small, but once you unleash the floodwaters and take the fight deeper into New York's sewage system you'll want to keep an eye out for any non-turtle rep...
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Turtle Base
Home, sweet home for the Turtles. This subterranean hideway features a widescreen HDTV, plush seating, a half-pipe, and just about everything else a growing turtle needs to stay entertained, unwind, or just knock the stuffing out of any intruders.
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Mountain Hangar
This lower half of the Special Forces stronghold is just a few helipads near the water. Players wind up here when knocked from above.
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Island
This Island stage is halfway merged between Wonder Woman's homeland of Themyscira and Shang Tsung's palace in Outworld. There are no stage transitions to speak of, but the effects are nice.
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Netherrealm
The Netherrealm is an infinite series of platforms that can be accessed via Free Fall Kombat. There are many statues and stone things about which can assist in juggles.
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Batcave
A multi-tiered representation of the infamous Batcave, fighters can be bashed through expensive arrays of equipment twice to initiate Free Fall Kombat until they reach the bottom level where the various Bat vehicles live.
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Apokolips
Outdoor arena, allows for infinite Free Fall Kombat transitions between various platforms.
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Gotham City Rooftop
Players can be chucked off the side of this fairly anonymous rooftop to the "Gotham City Streets" level via Free Fall Kombat.
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Graveyard
This representation of Mortal Kombat's graveyard allows players to be flung into markers and other decorations to facilitate combos, or sent down to a lower level via Free Fall Kombat.
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Mountain Hangar 2
The upper half of the Special Forces stronghold, with a few looming plane like vehicles and computer bays in the background. Players can be Free Fall Kombat'd to the helipads below.
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Gotham City Street
While technically confined to a small alleyway between buildings, players can smash each other through said buildings to other identical alleyways via Test Your Might.
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Throne Room
A half merged stage between both Shao Kahn and Darkseid's respective throne rooms. Not only does each side have its own lower area accessible by Free Fall Kombat, but you can smash through the separating wall between them via Test Your Might.
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Seaside
For some bizarre reason, a part of Big Ben has been destroyed and washed ashore on this stage.
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Karaoke Bar
"Hide and Kei" perform an emotional duet about ninjas falling in love at the Goketsuji tournament.
Kuroko is present.
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Onmyouji Forest
A grim forest lit by candles and hitodama is occupied by a group of monks ("Yabeno Hikomaro & Kotohime with the Boushu Dancers") performing a techno song about Japanese exorcists.
Bonnou Kaihou included a CG video of the monks performing an ex...
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Arena (Internet Song)
"Hikarino Michiko" performs an old-fashioned tune about how wonderful it is to fall in love on the internet.
This stage has a Kuroko.
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