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Gen's Restaurant 'Daihanjyo'
A chinese noodle shop run by Gen that is popular with Street Fighters and Darkstalkers. Birdie, M. Bison, Sodom, Victor, Bishamon, Fei Long, Dhalsim and Charlie all sit idly by stuffing their faces while Rolento crawls about apparently catching thei...
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Falling Cliffs
The edges of this desolate platform continually crumble away until only a small circle remains. One of the few stages where players can voluntarily suicide, victims plummet down the side and writhe in agony on the spikes below.
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Yin Yang Island
A small island caught between Earthrealm and Outworld. The environs (and music) periodically shift between tropical and malevolent. In the darkness, kombatants can be knocked off the side and be eaten alive by killer fish.
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Quan Chi's Fortress
On this circular platform at the sight of Quan Chi's mysterious chamber, fighters can knock each other down into a grid of laser dismemberment.
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Kuatan Palace
A circular arena in an ornate chamber, surrounded by fiery death.
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Dragon King's Temple
Another small circle jobby, this time surround by angled spires. In single player the Kamidogu line the edges and can be destroyed to bring down Onaga's health in a momentary stun.
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Chamber of Artifacts
An immense glass observatory with a giant (equippable) sword on display. With enough hard hits and proper placement, victims can be sent through the shattered floor to a spikey death.
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Dragon Mountain
Perhaps outside the Dragon King's temple, fighters can be knocked between these cliff-side arenas but not entirely over the edge.
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The Pit
An homage to MK's most infamous battleground, the moonlit bridge over The Pit looms beside this square battleground. Fighters are easily sent over the side to the expected fate.
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Living Forest
This homage to the classic MK2 backdrop features no death traps or weapons of any sort, and a pretty tame representation of the Living Forest for which it is named.
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Sky Temple
Lightning crashes about the top most level of this massive tower and an equippable weapon waits in the center. Fighters can send each other tumbling down the sides and continue the battle on the lower balconies, but a second knock off results in a f...
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Nethership Interior
The fight begins up by the windows, but fighters will inevitably be launched down into the main cargo area. The hanging bodies swing lazily, but can be moved forcefully to interrupt or otherwise inconvenience your opponent.
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Dark Prison
A grimey prison featuring a random assortment of cameos from throughout the MK series behind bars. The spike walls on the lower floor will come together and crush anyone unfortunate enough to get knocked between them.
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Beetle Lair
A windowed room with numerous smashable ornamental pillars. Fighters can be sent through the brick wall to a stoney lower area where an equippable weapon awaits.
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Hell's Foundry
The fight starts on a narrow bridge area up above, but the fight easily be taken to the floor below at the risk of someone winding up in the giant smelting device.
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Slaughterhouse
There's a bloody skull fountain upstairs but the real highlights are the giant spikey grinders available after a trip through the floor.
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Lower Mines
On this particularly small stage there's a stone dragon's maw that will chomp anyone within its grasp. On the other side there's a short fall to an unidentified but assuredly unpleasant death.
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Akuma Stage
A candle lit training cave on Akuma's island. Ultimately destroyed at the games conclusion.
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Ryu Stage
A frosty hillside somewhere in Japan.
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Moonlight Dark Castle
An adorably creepy cave landing overlooking an adorably creepy castle above a laked canyon. A caravan drawn by pigs has pulled up to view the fight, while John Talbain endlessly howls in front of the full moon.
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Demitri's Moving Mansion
A main hall in Demitri's signature dwelling. The vampire lord himself teleports and slides about while his ladies and minions carry on. Outside of Midnight Bliss'd Jedah and Donovan's Iron Maiden this stage is almost devoid of cameos.
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Tessa's Den
The cozy den in what appears to be an observatory. Cameos include Leo from Warzard / Red Earth, Lilith from Darkstalkers, and Felicia (unless she's fighting).
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Pirate Ship
Representing The Legend of Zelda: Wind Waker.
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Hanenbow
Representing the game "Electroplankton".
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Jungle Japes
Representing the Donkey Kong Country series. Returns from Super Smash Bros. Melee.
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Green Greens
Representing the Kirby series. Returns from Super Smash Bros. Melee.
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Pokémon Stadium
Representing the Pokémon series. Returns from Super Smash Bros. Melee.
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Big Blue
Representing the F-Zero series. Returns from Super Smash Bros. Melee.
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75m
Representing the original Donkey Kong arcade game.
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Brinstar
Representing the Metroid series. Returns from Super Smash Bros. Melee.
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Rainbow Ride
Representing Super Mario 64. Returns from Super Smash Bros. Melee, where it was called "Rainbow Cruise" in the North American release.
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Onett
Representing Earthbound (AKA Mother 2). Returns from Super Smash Bros. Melee.
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Norfair
Representing the Metroid series.
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Mushroomy Kingdom
Based on Level 1-1 of the original Super Mario Bros., but presented as a barren wasteland. Occasionally, Level 1-2 of SMB will be presented at random.
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Hyrule Temple
Representing The Legend of Zelda series. Returns from Super Smash Bros. Melee.
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Death Match - Oil Battle
While two piddly patches of oil may have been enough for the original Heroes, the entire floor of this stage is covered in a slippery substance. Some moves may even have unexpected momentum-altering effects.
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Death Match - Sawblade Battle
Circular sawblades travel along grooves in the floor. Keep your eye out for blades in the back, they'll soon be passing through the front!
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Death Match - Metal Mesh
A tiny cage suspended miles in the air above a city, this arena gives you almost no room to maneuver.
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Death Match - Lightning Battle
What seems to be a safe battle at a dilapidated power plant soon explodes into action, as strange devices descend from the sky and shoot lightning seemingly at random.
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Bonus Stage 2
Savages have kidnapped a lady; free her by breaking the six masks.
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Bonus Stage 1
Strike key structural points on the ornate dragon pillar to bring the roof crashing down, causing the monk in attendance to weep openly.
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Pictochat
From Nintendo DS' built-in software.
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Japan
From dusk to full on night, gone from this iteration are the illustrious breakable signs, never to return.
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Brazil
A reddish recolor of the previous, with a more prominent snake in the tree and the riverbed in the rear.
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Wolverine Stage
A rickety bridge over a river. Without too much effort fighters can shatter it such that it becomes a raft on the waves below. At the fights conclusion, the loser plummets over the river falls while the victor poses on an outcropped rock.
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Shuma Gorath Stage
A faraway planet covered with the scattered remains of strange aliens creatures, but otherwise barren. The level "walls" can be broken by "launching" attacks allowing this background to scroll infinitely. For the original (much better) capture, see...
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Captain America Stage
A dilapidated visage of The Statue of Liberty sinking into the New York harbor amidst busted scaffolding and dockage. On this stage alone, Captain America arrives via burning zip line. For the original (much better) capture, see http://www.slateman...
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