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Overall generality, like a stereotype or cliche.

Archetype Tags

air_throw
A throw type attack that only works air to air.


animal_kingdom
A member of the animal kingdom (possibly intelligent, but not anthromorphic).


anime_manga
A licensed title based on an anime or manga series, or something that tries harder than usual to emulate various tropes thereof.


anti_air
Distinctly targeted to thwart incoming airborne opponents.


attacks_change
The character's attack properties become different, either because of a newly equipped weapon or enhanced/changed fighting style.


augmentation
Does very little on its own but increases the effectiveness of other moves.


bisecting
A move (often a finishing move) that cuts or rips the opponent in half at the waist.


body_shaped
A projectile that is shaped like a body part (hand, foot, head, skull) or has that shape somewhere in it.


bonus_stage
This stage is associated with an extra objective outside of the main game.


boss_stage
This stage serves primarily as the domain for one or more boss characters (although other characters may be fought here).


cancel
A move which has the purpose of halting previous moves before they are carried out, or to cease a special movement such as a different stance or flight.


caveman
Stereotypical neanderthal, often hairy and club-wielding.


clockwork
Applies to arenas with objects such as gears, a mechanical clock or any device that operates in a similar fashion.


comedy
Game does not take itself seriously; may involve hilarious claymation, wacky funsters, DeLorean fatalities, facial graffiti, etc.


command_throw
Any close range unblockable attack resulting in some kind of canned animation, requiring special input.


construction
The battle takes place in or near a building that is in the process of being built. Steel girders and brawny men with hard hats are likely sights.


counter
Causes the character to enter a state that nullifies and counters certain attacks, probably resulting in a canned throw animation.


crossover
Two established, seperate "universes" come together and do battle.


decapitation
A move that detaches an opponent's head from their body.


delayable
Timing of attack can be momentarily stalled


dinosaur
A member of any extinct species of terrible lizard.


dive
Any air attack that travels at an arbitrary downward angle regardless of previous trajectory.


dlc_stage
A stage delivered to the consumer after the game's release via download. May also be offered as a pre-order incentive.


down_attack
Deliberately (sometimes only) strikes at a prone opponent.


dragon
Inspired by Bruce Lee.


dream_match
Characters who should be dead or would otherwise not be interacting with each other engage in battle.


erotic
Featuring sexual images or situations, either during gameplay or more likely in post-match "reward" sequences.


evade
A move specifically designed for dodging an opponent's attack.


extra_movement
Some kind of non-attack that grants the user extra mobility beyond the normal abilities of a game's cast.


fake
A false version of a real attack, important for yomi.


film
Regardless of what the movie was based on originally, this game's basis is inspired by a theatrical film.


four_beasts
Is, or has some affiliation with, one of the Ssu Ling, the four legendary beasts of Chinese and Japanese mythology.


freak
Characters who stand out as especially unusual among the usually colorful casts of fighting games.


free_to_play
A game or that has at least an optional version, if it's not the main/only version, that gives players the game itself plus one or more fighters for free, with additional modes and characters availabl
...

gender_bender
Appears to be one gender but is actually the opposite, or gender is simply unclear.


grim_reaper
Inspired by the Grim Reaper, a stereotypical personification of death (scythe and black robe optional).


ground_to_air_throw
A ground-based move intended to "catch" and throw airborne opponents, whether leaving the ground yourself or not.


haunted
The arena shows common signs of paranormal activity, like objects being moved by an unseen force, spirits of dead and apparitions.


head_stomp
Any air move (probably down+button command normal) which doesn't alter trajectory, but on hit or block the character rebounds with an "extra jump" and can still do air attacks.


historical_fiction
Based on a true story.


homing_stomp
An attack that starts on the ground (probably?) but takes to the air with the aim of hitting the opponent in the head.


hop_throw
A jump forward some distance into unblockable throw attempt.


hurricane
An advancing spinning attack often used to avoid projectiles.


impact_throw
A (usually) blockable strike that becomes a more elaborate throw when successful.


jiangshi
Based on the Chinese "hopping vampire" myth, also known as kyonshi in Japanese.


kabuki
Costumed in the style of Japanese kabuki dancers.


launcher
Sets up juggle and/or air combo options.


maid
A female house-servant.


mashable
Continues extensively (or indefinitely) if mashed.


miko
A Japanese Shinto shrine maiden.


monkey_king
Based on the Chinese legend of the Monkey King (Son Goku/Son Wukong). Extending staff, cloud, wacky personality likely.


multiplier
Creates copies or shadows of the user that follow their movements exactly, although the amount of delay may vary.


music
A focus on beat and rhythm or simply an excessive amount of heavy metal references.


practice_stage
An arena, largely nondescript in most cases, that functions normally as a training facility for the player. May or may not be accessible during normal gameplay.


primate
Any of a member of a non-human primate species, including (but not limited to), monkeys, chimpanzees, and gorillas. This also can refer to similar species such as primate-like aliens, and the mytholog
...

realistic
Lacking many of the more common fantasy tropes found in fighting games such as visible ki projectiles, characters being frozen or burned, teleportation, etc.


reflect
Able to send projectiles back where they came from.


repetition
A greater move comprised simply of a lesser one repeated multiple times.


reposition
A move (likely a throw) that does little or no damage, but is used to set up the opponent in a more favorable position.


reversal
A defensive move that turns aggressive when intercepting attacks.


running_throw
Forward grounded movement (usually quick) followed by an unblockable throw attempt.


rush
A physical attack moving in a relatively straight line and for a reasonable distance across the arena.


schoolkid
Some variant of traditionally uniformed japanese school girl/boy.


special_ender
A move (often an auto-combo super) that ends with the character performing one of their standard special attacks.


speedster
A character that is noted for having superhuman speed, which often is reflected in his or her fighting style.


startup
Move has a significant wind-up before the actual attack occurs.


stealth
Induces invisibility or a similarly cloaked state.


stun
Leaves the opponent disabled momentarily


super_armor
This move's properties include a "super armor" state, that is, the character can receive damage without being interrupted by hitstun.


teleport
Instant/near-instant transport to somewhere else on the screen.


tokusatsu
Homage or parody of Japanese sci-fi television heroes. Posing, justice, scarves.


ultra_violence
Excessive levels of gore and probably fatalities.


unblockable
Ignores defense.


unstoppable_projectile
Passes through its target after contact.


ursine
Exhibits qualities of any number of species of bear, including being a bear/part bear, sporting bear-themed attire or weaponry, accompaniment by a bear, bear transformation, et cetera.


viking
A traditional Viking, complete with horned helmet, long beard, etc.


wall_assist
Deliberately uses the arena "walls" to deliver or augment the attack.


yanki
Adheres to the stereotype of the 80s Japanese teen punk (long school coat, pompadour, taped belly, outrageous attitude, etc)