88 results listed
air_throw
A throw type attack that only works air to air.
Air Throw
all_or_nothing
A high risk maneuver that performs next to no damage if it fails (miss / block)
Supreme Evil Plan
animal_shaped
A move (normally a projectile) that takes the shape of an animal of some sort, but is not an actual animal).
Eagle Claw
anti_air
Distinctly targeted to thwart incoming airborne opponents.
Flying Uppercut
arc_projectile
A projectile thrown or launched with a distinctive arc, often with a rainbow-like trajectory.
Sticky Grenade
attacks_change
The character's attack properties become different, either because of a newly equipped weapon or enhanced/changed fighting style.
Mangekyo Sharingan Mode
augmentation
Does very little on its own but increases the effectiveness of other moves.
Defense Chain
auto_combo
An (often excessive) string of attacks which are (generally) guaranteed to strike should the preceding do so.
Final Destruction
ball_shape
The character rolls into an unnaturally round ball for this move.
Dino Roller
beam_move
A move often represented by a beam of energy or force (Kamehameha, Optic Blast, MVC Shinkuu Hadouken, etc.).
Overheat
bisecting
A move (often a finishing move) that cuts or rips the opponent in half at the waist.
Togakubi Sarashi
body_shaped
A projectile that is shaped like a body part (hand, foot, head, skull) or has that shape somewhere in it.
Glove Toss
burning
The move sets the opponent on fire (likely just a visual effect).
Pale Fire Crash
butt
Move utilizes the gluteus.
Hip Launch
cancel
A move which has the purpose of halting previous moves before they are carried out, or to cease a special movement such as a different stance or flight.
Egret Call
chargeable
Capable of "charging up" the move by holding buttons or otherwise, for an enhanced effect.
Ultra Giant Rasengan
command_throw
Any close range unblockable attack resulting in some kind of canned animation, requiring special input.
Friendly Rip
counter
Causes the character to enter a state that nullifies and counters certain attacks, probably resulting in a canned throw animation.
Mind's Eye Sabre
damage_over_time
A move which causes amounts of damage (usually small amounts) continuously for a duration. Commonly referred to by the acronym "DOT"
Chemical Burn
death_from_above
A projectile that falls from above.
Himmlischer Atem
decapitation
A move that detaches an opponent's head from their body.
Identity Theft
delayable
Timing of attack can be momentarily stalled
Ground Spark
dive
Any air attack that travels at an arbitrary downward angle regardless of previous trajectory.
Shock Stall
down_attack
Deliberately (sometimes only) strikes at a prone opponent.
Shell Pierce
dragon_shaped
A dragon visual effect accompanies this move.
Venom Charge
evade
A move specifically designed for dodging an opponent's attack.
Change Sides Hook
extra_movement
Some kind of non-attack that grants the user extra mobility beyond the normal abilities of a game's cast.
Sankaku Tobi
fake
A false version of a real attack, important for yomi.
Kensei Kyou Shou Ha
freezing
The move encases the opponent in ice, likely stunning them.
Icebeam
ground_projectile
A projectile that travels along the ground.
Kokuujin: Shippu
ground_strike
A move that hits the arena's floor and affects standing/crouching opponents (i.e. those that are not in the air). Usually are unblockable.
Furious Stomp
ground_to_air_throw
A ground-based move intended to "catch" and throw airborne opponents, whether leaving the ground yourself or not.
Jyakoha
head_stomp
Any air move (probably down+button command normal) which doesn't alter trajectory, but on hit or block the character rebounds with an "extra jump" and can still do air attacks.
Stabbing Feet
healing
A move that increases the health of the character using it.
Forbidden Procedure: Rebirth Ex Machina
heart_effects
Heartshaped objects or special effect can be seen, whether it is a special move, a pose or a taunt.
hits_mid
An attack that can be blocked high, but will hit a low-blocking opponent.
May Lee Cho~p!
homing_projectile
A projectile that tracks and follows the opponent's movement to some extent in an attempt to collide with them.
Tsuiseki Energy Dan
homing_stomp
An attack that starts on the ground (probably?) but takes to the air with the aim of hitting the opponent in the head.
Smoke Escape
hop_throw
A jump forward some distance into unblockable throw attempt.
Xeno Strike
hurricane
An advancing spinning attack often used to avoid projectiles.
Manji Virtue and Influence
impact_throw
A (usually) blockable strike that becomes a more elaborate throw when successful.
Daikyou Burning
inviso_hit
Draws collision without necessarily using the body or other visible object.
Baku Hadoken
kancho
Moves that involve sticking two pointer fingers in the booty, a childish "prank" in Japan known as kanchō.
A Thousand Years of Death
kanji
This move causes some kind of Japanese character to appear, whether as window dressing or an actual part of the attack.
Demon Armageddon
launcher
Sets up juggle and/or air combo options.
Arise
mashable
Continues extensively (or indefinitely) if mashed.
Snake Tongue Sucks In
mid-air_projectile
Projectile is used while jumping in mid-air.
Tenma Gou Zankuu
might_equals_height
A move that is performed at a different height depending on which strength of a button is pressed, or whether punch or kick is pressed.
Paralyze Missile
multiplier
Creates copies or shadows of the user that follow their movements exactly, although the amount of delay may vary.
Mindless Doll (Mirror Doll)
nudity
Utilizes the removal of clothing or deliberate lack thereof in the attack.
Flasher
nullify
Able to "eat" projectiles without suffering chip damage or frame disadvantage.
Horrific Field
oraora
Includes the repetitive chant of "Ora!" during its execution.
Super Blazing Fists
organ_rip
The character rips out one or more of the opponent's vital organs, such as the heart, brain, etc.
Heart Rip
petals
Move is accompanied by imagery of flower petals or utilizes them as a weapon. The most common flower, especially in Japanese-based games/characters, is the cherry blossom (sakura), whereas western characters may be more apt to use roses.
Royal Vexation
random_element
Some aspect of this move is random (ie: increased effectiveness, danger to user, totally random effects, etc).
Vegetable
rapid_kicks
The move involves a quick succession of kicks.
Bicycle Kick
rapid_projectiles
Multiple projectiles fired simultaneously or in succession.
Mech Zankuu Hadouken
rapid_punches
The move involves rapid punches, likely with appropriate speed effects and multi-fist optical illusion.
Machine Gun Upper
rapid_weapon
An attack that consists of repeated strikes with a melee weapon.
Chop Chop
reflect
Able to send projectiles back where they came from.
Aura Shield
repetition
A greater move comprised simply of a lesser one repeated multiple times.
Fuujin Kyaku
reposition
A move (likely a throw) that does little or no damage, but is used to set up the opponent in a more favorable position.
Parry
reversal
A defensive move that turns aggressive when intercepting attacks.
Rhino Charge
Urgh! Ha, just kidding!
running_throw
Forward grounded movement (usually quick) followed by an unblockable throw attempt.
Take Down
rush
A physical attack moving in a relatively straight line and for a reasonable distance across the arena.
Grind
shocking
The move causes an electrical effect, possibly displaying the victim's skeleton.
Lightning Style: False Darkness
shortrange_projectile
An attack that has projectile properties but doesn't go much farther than a standard attack.
Sourou Kikoken
special_ender
A move (often an auto-combo super) that ends with the character performing one of their standard special attacks.
Ryoku Ranbu (SDM)
special_medley
A super move that consists of multiple different special moves, one after another. Sometimes these moves are more powerful or the character is followed by a shadow trail when performing them.
Shin Kongogeki
spinning
Forces excessive y-axis rotation on the victim.
Raging Flash
startup
Move has a significant wind-up before the actual attack occurs.
Devoured by Darkness
stealth
Induces invisibility or a similarly cloaked state.
Silent Kill
striker
Summons a character from off-screen for a quick attack.
Sentinel Force
stun
Leaves the opponent disabled momentarily
Diamond Deflector
suicidal
A move that damages the character using it as well as the opponent.
Harakiri
summon
Summons a character that is playable/semi-playable for a brief period of time in place or addition to the character that used this move.
Rush Drill
super_armor
This move's properties include a "super armor" state, that is, the character can receive damage without being interrupted by hitstun.
Burning Heart
super_projectile
A super move projectile which is a larger and more powerful version of the character's standard projectile.
Super Power Slugger
teleport
Instant/near-instant transport to somewhere else on the screen.
Blood Drop
thumbs_up
The awesome of this move is accentuated with a thumbs up
Chouhatsu Densetsu
Shisso Buraiken
to_the_skies
While this move is performed on the ground, the character will leap into the air before the attack commences.
Square Wave Punch
unblockable
Ignores defense.
Pop Pop
unstoppable_projectile
Passes through its target after contact.
Fire Dragon
vertical_blast
A move that creates a vertical column or geyser of energy. Likely able to absorb projectiles.
Raising Storm
victim_pov
Moves where the camera changes to the receiver's point of view (as in, as if from their eyes) when the move is performed. Normally relegated to super/desperation and finishing moves.
Hoyokusen
wall_assist
Deliberately uses the arena "walls" to deliver or augment the attack.
Jaguar Tooth
whiff
Throw with an abundant "miss" animation, usually as punishment.
Hyper Bomb
whirlwind
Some kind of tornado or whirlwind is involved in this move.
Air Funnel
Theme
Fighter ID
Reference
Tags
Fun Facts