|
(during Sidestep)
Notation
The following must be performed during a sidestep.
|
|
|
(far)
Notation
Must be performed when your character is at the absolute opposite end of the screen from your opponent.
|
|
|
(from Behind)
Notation
Must be executed from behind the opponent.
|
|
|
(from Left)
Notation
Must be executed from opponent's left side.
|
|
|
(from Right)
Notation
Must be performed from opponent's right side.
|
|
|
(Reversal)
Notation
Must be timed with incoming enemy attack.
|
|
|
(While Crouching)
Notation
Must be executed from a fully crouched state.
|
|
|
(while Rising)
Notation
Must be executed during the transition from crouching to standing.
|
|
|
360˚
Notation
Spin the joystick one full rotation.
|
|
|
3D
Notation
Press the 3D button.
|
|
|
A button
Notation
Press the "A" button.
|
|
|
Air Also
Notation
Can also execute while in mid-air.
|
|
|
Air Only
Notation
Execute while in mid-air.
|
|
|
And
Notation
Do the preceding and following simultaneously.
|
|
|
Any Attack
Notation
Any attack button.
|
|
|
Any Direction
Notation
Any directional input besides Neutral is acceptable.
|
|
|
Any Kick
Notation
Press any available kick button.
|
|
|
Any Punch
Notation
Press any available punch button.
|
|
|
Any Slash
Notation
Press any available Slash button.
|
|
|
At Wall
Notation
Must be performed next to a wall (abstract 2D stage wall or actual wall)
|
|
|
Attack 1
Notation
Press the attack 1 button.
|
|
|
Attack 2
Notation
Press the attack 2 button.
|
|
|
Attack 3
Notation
Press the attack 3 button.
|
|
|
Attack 4
Notation
Press the attack 4 button.
|
|
|
Attack Button
Notation
Press the "attack" button.
|
|
|
B button
Notation
Press the "B" button.
|
|
|
Backward
Notation
Press backward or away from the the opponent.
|
|
|
Block
Notation
Press the block button.
|
|
|
C button
Notation
Press the "C" button.
|
|
|
Charge
Notation
Hold the following for 1 to 2 seconds.
|
|
|
D button
Notation
Press the "D" button.
|
|
|
Delay
Notation
An indefinate pause.
|
|
|
Down
Notation
Press down.
|
|
|
Down Backward
Notation
Press down and away from the opponent simultaneously.
|
|
|
Down Forward
Notation
Press down and towards the opponent simultaneously.
|
|
|
Dragon Punch Motion
Notation
Press forward then down, then down forward.
|
|
|
Dust
Notation
Press the "dust" button.
|
|
|
Forward
Notation
Press forward or towards the opponent.
|
|
|
Grab
Notation
Press the "grab" button.
|
|
|
Half-circle Back
Notation
Perform a half-circle back with the joystick.
|
|
|
Half-circle Forward
Notation
Perform a half-circle forward with the joystick.
|
|
|
Hard Attack
Notation
The hardest attack in any three-attack game that doesn't distinguish Punch/Kick/Slash etc.
|
|
|
Hard Slash
Notation
Press the "hard slash" button.
|
|
|
High Attack
Notation
Press the high attack button. For games that assign attack buttons by hit level.
|
|
|
High Kick
Notation
Press the high kick button.
|
|
|
High Punch
Notation
Press the high punch button.
|
|
|
Hold
Notation
Hold the following input until we tell you to Release it.
|
|
|
Jump
Notation
Press the Jump button.
|
|
|
Kick
Notation
Press the "kick" button (for games with only one kick button).
|
|
|
Kick 1
Notation
The weakest kick available. "Short" in Capcom terms.
|
|
|
Kick 2
Notation
A medium ("Forward") strength kick. Typically only available in six-button games.
|
|
|
Kick 3
Notation
The strongest kick available. "Roundhouse" in Capcom terms.
|
|
|
Left Kick
Notation
"Left Kick" button, often notated as "3."
|
|
|
Left Punch
Notation
"Left Punch" button, often notated as "1."
|
|
|
Light Attack
Notation
The weakest attack in any three-attack game that doesn't distinguish Punch/Kick/Slash etc.
|
|
|
Low Attack
Notation
Press the low attack button. For games that assign attack buttons by hit level.
|
|
|
|
Low Punch
Notation
Press the low punch button.
|
|
|
Mash
Notation
Rapidly press the following.
|
|
|
Medium Attack
Notation
The medium attack in any three-attack game that doesn't distinguish Punch/Kick/Slash etc.
|
|
|
Mid Attack
Notation
Press the mid attack button. For games that assign attack buttons by hit level.
|
|
|
Near
Notation
Must be outside of throw range but roughly within/around normal attack range to execute the following.
|
|
|
Neutral
Notation
Allow joystick to return to the neutral position.
|
|
|
Opponent Down
Notation
Opponent must be in knocked down state to execute the following.
|
|
|
Or
Notation
Perform the preceding, or the following.
|
|
|
Player Down
Notation
While player is in a knockdown state.
|
|
|
power-up
Notation
Press the button which allows your character to charge his or her ki/chi/inner strength/super meter/etc.
|
|
|
Punch
Notation
Press the "punch" button (for games with only one punch button).
|
|
|
Punch 1
Notation
The weakest punch available, "Jab" strength in Capcom terminology.
|
|
|
Punch 2
Notation
A medium ("Strong") strength punch, typically only available in six-button games.
|
|
|
Punch 3
Notation
The strongest punch available. "Fierce" in Capcom terms.
|
|
|
Quarter Circle Back
Notation
A thumb slide or quick movement from down to backward.
|
|
|
Quarter Circle Back to Down
Notation
A thumb slide or quick movement from backward to down.
|
|
|
Quarter Circle Forward
Notation
A thumb slide or quick movement from down to forward.
|
|
|
Quarter Circle Forward to Down
Notation
A thumb slide or quick movement from forward to down.
|
|
|
Quick Press
Notation
The following must be performed immediately after the preceding.
|
|
|
Release
Notation
Release a held button or direction.
|
|
|
Reverse Dragon Punch
Notation
Perform a "reverse dragon punch" motion with the joystick -- back, down, down-back.
|
|
|
Right Kick
Notation
"Right Kick" button, often notated as "4."
|
|
|
Right Punch
Notation
"Right Punch" button, often notated as "2."
|
|
|
Run
Notation
Press the "run" button.
|
|
|
Same Strength
Notation
Following buttons must be of the same strength, ie Jab+Short, Strong+Forward, Fierce+Roundhouse.
|
|
|
Slash
Notation
Press the "slash" button (for games with only one slash button).
|
|
|
Slash 1
Notation
First-level strength slash attack.
|
|
|
Slash 2
Notation
Second-level strength slash attack.
|
|
|
Slash 3
Notation
Third (hardest) level slash attack.
|
|
|
Special Button
Notation
Press the "special" button.
|
|
|
Stance
Notation
Press the "stance change" button.
|
|
|
Start
Notation
Press the start button.
|
|
|
Super Button
Notation
Press the "super" attack button.
|
|
|
Tag
Notation
Press the "tag" button.
|
|
|
Then
Notation
Do the preceding and following seperately.
|
|
|
Three Kicks
Notation
Press all three kick buttons
|
|
|
Three Punches
Notation
Press all three punch buttons.
|
|
|
Throw
Notation
Press the Throw button.
|
|
|
Two Attacks
Notation
Press any two attack buttons simultaneously.
|
|
|
Two Kicks
Notation
Press any two or both kick buttons.
|
|
|
Two Punches
Notation
Press both/any 2 punch buttons simultaneously.
|
|
|
Up
Notation
Press up
|
|
|
Up Backward
Notation
Press up and away from opponent simultaneously.
|
|