100 results listed
[pg 1 of 2]

(during Sidestep)
Notation
The following must be performed during a sidestep.

(far)
Notation
Must be performed when your character is at the absolute opposite end of the screen from your opponent.

(from Behind)
Notation
Must be executed from behind the opponent.

(from Left)
Notation
Must be executed from opponent's left side.

(from Right)
Notation
Must be performed from opponent's right side.

(Reversal)
Notation
Must be timed with incoming enemy attack.

(While Crouching)
Notation
Must be executed from a fully crouched state.

(while Rising)
Notation
Must be executed during the transition from crouching to standing.

360˚
Notation
Spin the joystick one full rotation.

3D
Notation
Press the 3D button.

A button
Notation
Press the "A" button.

Air Also
Notation
Can also execute while in mid-air.

Air Only
Notation
Execute while in mid-air.

And
Notation
Do the preceding and following simultaneously.

Any Attack
Notation
Any attack button.

Any Direction
Notation
Any directional input besides Neutral is acceptable.

Any Kick
Notation
Press any available kick button.

Any Punch
Notation
Press any available punch button.

Any Slash
Notation
Press any available Slash button.

At Wall
Notation
Must be performed next to a wall (abstract 2D stage wall or actual wall)

Attack 1
Notation
Press the attack 1 button.

Attack 2
Notation
Press the attack 2 button.

Attack 3
Notation
Press the attack 3 button.

Attack 4
Notation
Press the attack 4 button.

Attack Button
Notation
Press the "attack" button.

B button
Notation
Press the "B" button.

Backward
Notation
Press backward or away from the the opponent.

Block
Notation
Press the block button.

C button
Notation
Press the "C" button.

Charge
Notation
Hold the following for 1 to 2 seconds.

D button
Notation
Press the "D" button.

Delay
Notation
An indefinate pause.

Down
Notation
Press down.

Down Backward
Notation
Press down and away from the opponent simultaneously.

Down Forward
Notation
Press down and towards the opponent simultaneously.

Dragon Punch Motion
Notation
Press forward then down, then down forward.

Dust
Notation
Press the "dust" button.

Forward
Notation
Press forward or towards the opponent.

Grab
Notation
Press the "grab" button.

Half-circle Back
Notation
Perform a half-circle back with the joystick.

Half-circle Forward
Notation
Perform a half-circle forward with the joystick.

Hard Attack
Notation
The hardest attack in any three-attack game that doesn't distinguish Punch/Kick/Slash etc.

Hard Slash
Notation
Press the "hard slash" button.

High Attack
Notation
Press the high attack button. For games that assign attack buttons by hit level.

High Kick
Notation
Press the high kick button.

High Punch
Notation
Press the high punch button.

Hold
Notation
Hold the following input until we tell you to Release it.

Jump
Notation
Press the Jump button.

Kick
Notation
Press the "kick" button (for games with only one kick button).

Kick 1
Notation
The weakest kick available. "Short" in Capcom terms.

Kick 2
Notation
A medium ("Forward") strength kick. Typically only available in six-button games.

Kick 3
Notation
The strongest kick available. "Roundhouse" in Capcom terms.

Left Kick
Notation
"Left Kick" button, often notated as "3."

Left Punch
Notation
"Left Punch" button, often notated as "1."

Light Attack
Notation
The weakest attack in any three-attack game that doesn't distinguish Punch/Kick/Slash etc.

Low Attack
Notation
Press the low attack button. For games that assign attack buttons by hit level.

Low Punch
Notation
Press the low punch button.

Mash
Notation
Rapidly press the following.

Medium Attack
Notation
The medium attack in any three-attack game that doesn't distinguish Punch/Kick/Slash etc.

Mid Attack
Notation
Press the mid attack button. For games that assign attack buttons by hit level.

Near
Notation
Must be outside of throw range but roughly within/around normal attack range to execute the following.

Neutral
Notation
Allow joystick to return to the neutral position.

Opponent Down
Notation
Opponent must be in knocked down state to execute the following.

Or
Notation
Perform the preceding, or the following.

Player Down
Notation
While player is in a knockdown state.

power-up
Notation
Press the button which allows your character to charge his or her ki/chi/inner strength/super meter/etc.

Punch
Notation
Press the "punch" button (for games with only one punch button).

Punch 1
Notation
The weakest punch available, "Jab" strength in Capcom terminology.

Punch 2
Notation
A medium ("Strong") strength punch, typically only available in six-button games.

Punch 3
Notation
The strongest punch available. "Fierce" in Capcom terms.

Quarter Circle Back
Notation
A thumb slide or quick movement from down to backward.

Quarter Circle Back to Down
Notation
A thumb slide or quick movement from backward to down.

Quarter Circle Forward
Notation
A thumb slide or quick movement from down to forward.

Quarter Circle Forward to Down
Notation
A thumb slide or quick movement from forward to down.

Quick Press
Notation
The following must be performed immediately after the preceding.

Release
Notation
Release a held button or direction.

Reverse Dragon Punch
Notation
Perform a "reverse dragon punch" motion with the joystick -- back, down, down-back.

Right Kick
Notation
"Right Kick" button, often notated as "4."

Right Punch
Notation
"Right Punch" button, often notated as "2."

Run
Notation
Press the "run" button.

Same Strength
Notation
Following buttons must be of the same strength, ie Jab+Short, Strong+Forward, Fierce+Roundhouse.

Slash
Notation
Press the "slash" button (for games with only one slash button).

Slash 1
Notation
First-level strength slash attack.

Slash 2
Notation
Second-level strength slash attack.

Slash 3
Notation
Third (hardest) level slash attack.

Special Button
Notation
Press the "special" button.

Stance
Notation
Press the "stance change" button.

Start
Notation
Press the start button.

Super Button
Notation
Press the "super" attack button.

Tag
Notation
Press the "tag" button.

Then
Notation
Do the preceding and following seperately.

Three Kicks
Notation
Press all three kick buttons

Three Punches
Notation
Press all three punch buttons.

Throw
Notation
Press the Throw button.

Two Attacks
Notation
Press any two attack buttons simultaneously.

Two Kicks
Notation
Press any two or both kick buttons.

Two Punches
Notation
Press both/any 2 punch buttons simultaneously.

Up
Notation
Press up

Up Backward
Notation
Press up and away from opponent simultaneously.
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