88 results listed
air_throw
A throw type attack that only works air to air.
Grab Bag
all_or_nothing
A high risk maneuver that performs next to no damage if it fails (miss / block)
Luminous Illusion
animal_shaped
A move (normally a projectile) that takes the shape of an animal of some sort, but is not an actual animal).
Gregor Samson
anti_air
Distinctly targeted to thwart incoming airborne opponents.
Siberian Blizzard
arc_projectile
A projectile thrown or launched with a distinctive arc, often with a rainbow-like trajectory.
Arc Bomb
attacks_change
The character's attack properties become different, either because of a newly equipped weapon or enhanced/changed fighting style.
Mangekyo Sharingan Mode
augmentation
Does very little on its own but increases the effectiveness of other moves.
Burning Spear
auto_combo
An (often excessive) string of attacks which are (generally) guaranteed to strike should the preceding do so.
Tele-Flurry
ball_shape
The character rolls into an unnaturally round ball for this move.
Mudoh Tenrinsou
beam_move
A move often represented by a beam of energy or force (Kamehameha, Optic Blast, MVC Shinkuu Hadouken, etc.).
Optic Downpour
bisecting
A move (often a finishing move) that cuts or rips the opponent in half at the waist.
Sever Laser
body_shaped
A projectile that is shaped like a body part (hand, foot, head, skull) or has that shape somewhere in it.
Ultra Fist
burning
The move sets the opponent on fire (likely just a visual effect).
Shakunetsu Ryuhan
butt
Move utilizes the gluteus.
Hip Launch
cancel
A move which has the purpose of halting previous moves before they are carried out, or to cease a special movement such as a different stance or flight.
Egret Call
chargeable
Capable of "charging up" the move by holding buttons or otherwise, for an enhanced effect.
Energy Shield
command_throw
Any close range unblockable attack resulting in some kind of canned animation, requiring special input.
Hydrogen Drop
counter
Causes the character to enter a state that nullifies and counters certain attacks, probably resulting in a canned throw animation.
Chou Onihudou Nagashi
damage_over_time
A move which causes amounts of damage (usually small amounts) continuously for a duration. Commonly referred to by the acronym "DOT"
Acid Blood
death_from_above
A projectile that falls from above.
Shadow of Impending Doom
decapitation
A move that detaches an opponent's head from their body.
Doom Kick
delayable
Timing of attack can be momentarily stalled
Mace Toss
dive
Any air attack that travels at an arbitrary downward angle regardless of previous trajectory.
Cleaver Drop
down_attack
Deliberately (sometimes only) strikes at a prone opponent.
Down Strike
dragon_shaped
A dragon visual effect accompanies this move.
Koh Ryu Ha
evade
A move specifically designed for dodging an opponent's attack.
Nine Lives
extra_movement
Some kind of non-attack that grants the user extra mobility beyond the normal abilities of a game's cast.
Scouter Jump
fake
A false version of a real attack, important for yomi.
Shadow Feint
freezing
The move encases the opponent in ice, likely stunning them.
Arctic Orbit
ground_projectile
A projectile that travels along the ground.
Pirate Ship
ground_strike
A move that hits the arena's floor and affects standing/crouching opponents (i.e. those that are not in the air). Usually are unblockable.
Jumping Stomp
ground_to_air_throw
A ground-based move intended to "catch" and throw airborne opponents, whether leaving the ground yourself or not.
Air Gotcha Grab
head_stomp
Any air move (probably down+button command normal) which doesn't alter trajectory, but on hit or block the character rebounds with an "extra jump" and can still do air attacks.
Mercury Smash
healing
A move that increases the health of the character using it.
Beast Lord
heart_effects
Heartshaped objects or special effect can be seen, whether it is a special move, a pose or a taunt.
hits_mid
An attack that can be blocked high, but will hit a low-blocking opponent.
Rock Crush
homing_projectile
A projectile that tracks and follows the opponent's movement to some extent in an attempt to collide with them.
Galaxy Missile
homing_stomp
An attack that starts on the ground (probably?) but takes to the air with the aim of hitting the opponent in the head.
Neck Rolling
hop_throw
A jump forward some distance into unblockable throw attempt.
Busumetsu Buster
hurricane
An advancing spinning attack often used to avoid projectiles.
Blade Cyclone
impact_throw
A (usually) blockable strike that becomes a more elaborate throw when successful.
Hammer Slammer
inviso_hit
Draws collision without necessarily using the body or other visible object.
Telekinetic Slam
kancho
Moves that involve sticking two pointer fingers in the booty, a childish "prank" in Japan known as kanchō.
Little thousand Years of Death
kanji
This move causes some kind of Japanese character to appear, whether as window dressing or an actual part of the attack.
Nag Blast
launcher
Sets up juggle and/or air combo options.
Triple Break
mashable
Continues extensively (or indefinitely) if mashed.
Stomach Claw
mid-air_projectile
Projectile is used while jumping in mid-air.
Flight Eye Beam
might_equals_height
A move that is performed at a different height depending on which strength of a button is pressed, or whether punch or kick is pressed.
Armed Birdy
multiplier
Creates copies or shadows of the user that follow their movements exactly, although the amount of delay may vary.
Chaos Split
nudity
Utilizes the removal of clothing or deliberate lack thereof in the attack.
Saotome Dynamite
nullify
Able to "eat" projectiles without suffering chip damage or frame disadvantage.
Hurricane Dash
oraora
Includes the repetitive chant of "Ora!" during its execution.
Love Hurricane
organ_rip
The character rips out one or more of the opponent's vital organs, such as the heart, brain, etc.
Heart Rip
petals
Move is accompanied by imagery of flower petals or utilizes them as a weapon. The most common flower, especially in Japanese-based games/characters, is the cherry blossom (sakura), whereas western characters may be more apt to use roses.
Senbonzakura
random_element
Some aspect of this move is random (ie: increased effectiveness, danger to user, totally random effects, etc).
Pop Pop
rapid_kicks
The move involves a quick succession of kicks.
Savage Combo
rapid_projectiles
Multiple projectiles fired simultaneously or in succession.
Lucora Gun
rapid_punches
The move involves rapid punches, likely with appropriate speed effects and multi-fist optical illusion.
Kachuu Tenshin Amaguriken
rapid_weapon
An attack that consists of repeated strikes with a melee weapon.
Million Flicker
reflect
Able to send projectiles back where they came from.
Blade Reflect
repetition
A greater move comprised simply of a lesser one repeated multiple times.
Big Bang Tackle
reposition
A move (likely a throw) that does little or no damage, but is used to set up the opponent in a more favorable position.
Spear
reversal
A defensive move that turns aggressive when intercepting attacks.
Rhino Charge
Urgh! Ha, just kidding!
running_throw
Forward grounded movement (usually quick) followed by an unblockable throw attempt.
Con Anima
rush
A physical attack moving in a relatively straight line and for a reasonable distance across the arena.
Rocket Boots
shocking
The move causes an electrical effect, possibly displaying the victim's skeleton.
Mech Tatsumaki Zankukyaku
shortrange_projectile
An attack that has projectile properties but doesn't go much farther than a standard attack.
Hellfire
special_ender
A move (often an auto-combo super) that ends with the character performing one of their standard special attacks.
Optic Geyser
special_medley
A super move that consists of multiple different special moves, one after another. Sometimes these moves are more powerful or the character is followed by a shadow trail when performing them.
Kanzuki-ryu Shinbi Kaibyaku
spinning
Forces excessive y-axis rotation on the victim.
Aurora Salute
startup
Move has a significant wind-up before the actual attack occurs.
Gorai Hadouken
stealth
Induces invisibility or a similarly cloaked state.
Darkness
striker
Summons a character from off-screen for a quick attack.
Stunt Double
stun
Leaves the opponent disabled momentarily
Sweet Dreams
suicidal
A move that damages the character using it as well as the opponent.
Blood Ball
summon
Summons a character that is playable/semi-playable for a brief period of time in place or addition to the character that used this move.
Beat Plane
super_armor
This move's properties include a "super armor" state, that is, the character can receive damage without being interrupted by hitstun.
Diamonds are Forever
super_projectile
A super move projectile which is a larger and more powerful version of the character's standard projectile.
Acid Puke
teleport
Instant/near-instant transport to somewhere else on the screen.
Tropelet
thumbs_up
The awesome of this move is accentuated with a thumbs up
Chouhatsu Densetsu
Shisso Buraiken
to_the_skies
While this move is performed on the ground, the character will leap into the air before the attack commences.
Demon Wind Bomb
unstoppable_projectile
Passes through its target after contact.
Mario Finale
vertical_blast
A move that creates a vertical column or geyser of energy. Likely able to absorb projectiles.
Hiryuu Shouten Ha
victim_pov
Moves where the camera changes to the receiver's point of view (as in, as if from their eyes) when the move is performed. Normally relegated to super/desperation and finishing moves.
Hoyokusen
wall_assist
Deliberately uses the arena "walls" to deliver or augment the attack.
Triangle Jump
whiff
Throw with an abundant "miss" animation, usually as punishment.
Power Bomb
whirlwind
Some kind of tornado or whirlwind is involved in this move.
Ionic Vortex
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Based on White [Light] [RNG]
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