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Resurrection and Revenge
Brother Grimm was Master Pain's top assassin prior to his capture and incarceration in the DungeonStar. His left leg, hewn off by a wall of laser beams during an escape attempt, is a sharpened steel peg-leg that leaves a trail of sparks as he hobbles along. It can easily impale the steel armor of any unlucky victim. Brother Grimm is one of the most sinister Gladiators. His fight tactics are a lightning-lethal blend of martial arts and street-brawler moves.
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Resurrection and Revenge
Carnigore Cannibal, esteemed by Master Pain for his relentless brutality in battle, is the Gy Djin Boss Fighter. When the last of the Alliance Special Tactics Forces attempted to surrender to Pain, it was Carnigore who bound their wrists, blindfolded them, and hurled them to a fiery doom in the smoldering ruins of their own compound. Now, transformed by the cosmic storm into a mutant half-beast, half-borg, Carnigore is a force to be feared. His appetite for destruction is so uncontrollable that he has to be caged up at the DungeonStar and reserved as a final, doomsday weapon against the Alliance Gladiators. His fight style is an erratic merger of martial arts, street fighting, and furious beast-like abandon.
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Resurrection and Revenge
Death Row Jones, Master Pain's most loyal and devoted Gy Djin thug, was only seconds from being electrocuted by the DungeonStar's Automated Extermination System when the cosmic storm slammed into the prison. Jones emerged from the decimation as a heavily armored, electrically charged, homicidal cyborg. His fight style comes right out of the prison yard -- rough, ugly street brawling. He uses his size and strength to outpower opponents. And if that's not an option, cheap shots are a happy alternative.
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Resurrection and Revenge
Madam Discipline is a hulking metallic Amazoid droid who looks like a steroid experiment gone haywire. As one of Master Pain's top assassins, she clearly enjoys her work a bit too much. It was Madam Discipline (a.k.a. Dr. Waniqua Ch'uu) who oversaw the Gy Djin torture interrogations of Alliance prisoners which led to the fall of the Special Tactics Base. Madam Discipline has an irrepressible urge to be in control, to dominate, made clear by her fight style: an aggressive martial arts arsenal of high-heeled kicks and face-slapping punches (with a special fondness for crotch-kicks) and an array of sleek and sinister acrobatics.
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Resurrection and Revenge
Reincarnated leader of the Gy Djin Terrorist Fighters, Master Pain has a special bone to pick with the galaxy. His violent campaigns against the Quaaflax Alliance cost him half a century in the DungeonStar's Terminal Bio-Freeze vault. Pain was the Gy Djin mastermind who oversaw the massacre of the Alliance's special tactics forces on what is now Planet Id. But even as he wages his second assault on the Alliance, the ghosts of Id have come back to haunt him -- in the form of the Pro-Alliance CyberGladiators.
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Resurrection and Revenge
A cryogenic kung-fu master, Zero's fight style draws on stealth, speed, and deception. Alliance records are unable to match Zero's life force to any of the specialists killed in the Gy Djin attack. It is suspected, however, that Master Pain may have double crossed one of his own officers -- a cryogenic weapons expert (name unknown) -- by destroying the Id Compound without giving his own forces time to pull out. Zero's movement is cautious and eerie, broken by sudden bursts of agile attack.
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Resurrection and Revenge
Plazma is an acrobatic Alliance fighter with an unquenchable fire fetish. She's smug and sexy, lightning-fast, and very athletic. She's the most agile of the Gladiators, with a fight style that combines dramatic aerials and other gymnastics with martial arts. Her skills and personality match closely with those of a Lieutenant Trace Haverkell who was executed by her own sister in the Gy Djin assault.
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Resurrection and Revenge
This psychotic cybernetic cyclops used to be considered too insane to be let loose in open battle, but the Alliance felt that his unpredictable behavior would be effective in scaring off all but the most serious attackers. Thus he was stationed on the first planet in the Quaaflax galaxy. His fight style is something of a mystery -- a chaotic blend of highly refined martial arts techniques with fake-outs, cheap-shots, and sudden spastic (but deadly) attacks. Alliance data bases suggest character similarities between Psyclopps and a hand-to-hand weapons specialist by the name of Shen B'rauk who was lost, along with his entire squad, in the Gy Djin assault.
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Resurrection and Revenge
Leader of the Alliance CyberGladiators, Sergeant Mayhem is a dangerous war machine. Mayhem possesses an uncanny sense of strategy and a deadly inventory of hand-to-hand combat techniques. This same combination of skills was once the trademark of Sergeant Tark Baxton, who was killed in the Gy Djin assault five decades earlier. Many believe Baxton's life force has returned from its restless dormancy in the form of Sergeant Mayhem. If so, he will once again face his nemesis, Master Pain, the Gy Djin leader who oversaw his murder. Mayhem's special tactics include military-style kicks, punches, and throws.
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Resurrection and Revenge
Shrapp is the gigantic Alliance Boss fighter. With a body formed from heavy slabs of melted metal, he's not as fast or limber as many of the other fighters, but he's unsurpassed in shear power and indestructibility. Alliance personnel records match Shrapp's style and stature to a demolition expert, Sergeant Vinuff T'eig, who was buried in the rubble of the Id Special Tactics Base during the Gy Djin assault. His fight style combines crushing holds, throws, and slams with street-fighter style kicks and punches. Positioned on home Planet Id, Shrapp is the galaxy’s last line of defense against the Gy Djin Terrorists.
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