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Beetle Lair
A windowed room with numerous smashable ornamental pillars. Fighters can be sent through the brick wall to a stoney lower area where an equippable weapon awaits.
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Chamber of Artifacts
An immense glass observatory with a giant (equippable) sword on display. With enough hard hits and proper placement, victims can be sent through the shattered floor to a spikey death.
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Dark Prison
A grimey prison featuring a random assortment of cameos from throughout the MK series behind bars. The spike walls on the lower floor will come together and crush anyone unfortunate enough to get knocked between them.
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Dragon King's Temple
Another small circle jobby, this time surround by angled spires. In single player the Kamidogu line the edges and can be destroyed to bring down Onaga's health in a momentary stun.
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Dragon Mountain
Perhaps outside the Dragon King's temple, fighters can be knocked between these cliff-side arenas but not entirely over the edge.
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Falling Cliffs
The edges of this desolate platform continually crumble away until only a small circle remains. One of the few stages where players can voluntarily suicide, victims plummet down the side and writhe in agony on the spikes below.
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Golden Desert
A multi-tiered area highlighted by sand and Buddhist statues. A choice blow can knock one down onto your opponent, or you can merely knock them over the side to a spikey death.
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Hell's Foundry
The fight starts on a narrow bridge area up above, but the fight easily be taken to the floor below at the risk of someone winding up in the giant smelting device.
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Kuatan Palace
A circular arena in an ornate chamber, surrounded by fiery death.
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Living Forest
This homage to the classic MK2 backdrop features no death traps or weapons of any sort, and a pretty tame representation of the Living Forest for which it is named.
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Lower Mines
On this particularly small stage there's a stone dragon's maw that will chomp anyone within its grasp. On the other side there's a short fall to an unidentified but assuredly unpleasant death.
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Nethership Interior
The fight begins up by the windows, but fighters will inevitably be launched down into the main cargo area. The hanging bodies swing lazily, but can be moved forcefully to interrupt or otherwise inconvenience your opponent.
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Nexus
A pillared platform floating amongst clouds in the Nexus. All sides are easily broken through so as to send your opponent into the infinite abyss.
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Quan Chi's Fortress
On this circular platform at the sight of Quan Chi's mysterious chamber, fighters can knock each other down into a grid of laser dismemberment.
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Sky Temple
Lightning crashes about the top most level of this massive tower and an equippable weapon waits in the center. Fighters can send each other tumbling down the sides and continue the battle on the lower balconies, but a second knock off results in a fatal fall to the earth below.
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Slaughterhouse
There's a bloody skull fountain upstairs but the real highlights are the giant spikey grinders available after a trip through the floor.
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The Pit
An homage to MK's most infamous battleground, the moonlit bridge over The Pit looms beside this square battleground. Fighters are easily sent over the side to the expected fate.
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Yin Yang Island
A small island caught between Earthrealm and Outworld. The environs (and music) periodically shift between tropical and malevolent. In the darkness, kombatants can be knocked off the side and be eaten alive by killer fish.
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