Teenage Mutant Ninja Turtles: Smash-Up
Game Series
Tags
battle_royale
platforming
weapons
items
time_travel
guest_characters
hazards
Navigation
History
Gallery
Storyline
Dialogue

Arenas (A - Z)
Cruiseship
Your brawl must go on, even if this fancy cruise ship is quickly heading to the bottom of the ocean. Thankfully some friendly whales will help keep the fight going. Just be wary of other less-friendly creatures of the deep.
on_a_boat
Dojo
This is the underground training room where the Turtles have spent countless hours honing their skills under the tutelage of Master Splinter and testing their mettle against each other. Those who enter should be prepared to rumble.
sewer
training
Enemy Base
You're not welcome here. If the falling pillars don't tip you off, the energy beam being shot in your direction will. The upper level of this sanctuary of evil hides a high-tech interior that'd make Donatello proud, if it wasn't evil.
Garbage Dump
Raving Rabbid
A junkyard with a massive mountain of trash in the background, built by the Rabbids in an attempt to reach The Moon. Attacking or knocking a foe into the sides of the stage will cause rubbish to drop down from the top of the screen.
environmental_hazard
nighttime
Jungle
Birds of paradise and a majestic waterfall provide the backdrop for what promises to be one wild melee. Keep in mind that fallen trees may not be too sturdy and bees don't like having their hives disturbed.
forest
Manhattan
Take to the rooftops of the Big Apple as you battle it out under a moonlit sky. Just be sure to watch your step or you'll go from the top of the world to gutters in less time than it takes Raphael to lose his temper (well, almost).
Sewer
Splish, splash, you'll definitely want to take a bath after a round in this level. It starts off small, but once you unleash the floodwaters and take the fight deeper into New York's sewage system you'll want to keep an eye out for any non-turtle reptiles waiting beneath the water.
sewer
Spacelab
Ninja combat goes out of this world. Duke it out as asteroids, space ships, and other space-bound objects fly by. Don't get distracted by the view, or you'll end up seeing stars, and we're not talking about the ones in the sky.
Train
Rumble on the tracks as the scenery rushes by. As you hop from one train car to another, keep in mind that at any time your opponent can detach one of the cars to leave you eating train tracks.
trainspotting
Turtle Base
Home, sweet home for the Turtles. This subterranean hideway features a widescreen HDTV, plush seating, a half-pipe, and just about everything else a growing turtle needs to stay entertained, unwind, or just knock the stuffing out of any intruders.
sewer
Underground
The fight takes place deep underground, surrounded by cavern walls and lava. The Technodrome, the mobile Foot Clan base made famous by the 1988 cartoon and the TMNT Adventures comics, is visible in the background. It periodically fires lasers and tunnels forward to cause minor cave-ins - both of which can affect the battle.
cave
volcanic
environmental_hazard
Western Town
In the Wild West sometimes a turtle's gotta do what a turtle's gotta do. Lay down the law in this dusty little town. There's nothing like a showdown at high noon, complete with wind-blown tumbleweeds in the background.
Theme
Fighter ID
Games
(Recent)
Games
(A - Z)