SoulCalibur 4
SoulCalibur IV

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dlc
create_a_character
fantasy
armor
weapons
finishing_moves
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Arenas (A - Z)
Distant Marsh
Talim
Set in a lush swampland. Ancient ruins covered in vines provide three walls for the area. The now-extinct dodo bird can be seen walking about the stage which suggests the location of this marsh is the island Mauritius, as this was the only known location of dodo birds. However, the non-native hippo can also be seen bathing in the sun which implies the location may be entirely fictional. Whenever a character does a Critical Finish, the dodos will run away from the stage before the Critical Finish is performed.
animalia
wetland
dusk
Egyptian Temple, Sacred Flame
Yun-Seong
Yun Sung (Soul Calibur 2)
This stage is identical to the Egyptian Temple stage of Soul Calibur 3, except this one is set at nighttime with a shining full moon. The stage also rotates, although this doesn't help or hurt the gameplay.
ancient_civilization
Grand Labyrinth - Corridor of Suspended Time
Zasalamel
This stage is primarily based on the Labyrinth (Kilik's stage) from Soul Calibur 2 and the Grand Labyrinth (Olcadan's stage) from Soul Calibur 3, despite the change of soundtrack.
Hall of the Warrior God
_Fight-A-Base System Character
Notable features include a huge dragon statue, a lot of weapons, large and breakable vases, two gongs, and a view seeing a battlefield, with soldiers on horses riding down a sandy hill.
Ice Coffin of the Sleeping Ancient
_Fight-A-Base System Character
Notable features include large hanging dripping icicles, a pirate ship in the distance and a frozen woolly mammoth. Glowing auroras can also be seen in the sky. Fragments of destroyed ground slide and spread further out in this stage than in others.
Jyurakudai Villa - Virgin Snow
_Fight-A-Base System Character
The same stage as Jyurakudai Villa of Soul Calibur 3 with the exception of being set in a winter scene and this is set in broad daylight instead of the night. Heavy snow covers the roof of the villa and the trees are bare thanks to the coldness of winter.
winter
Kunpaetku Shrine - Dream Remnants
_Fight-A-Base System Character
This stage is very similar to Astaroth's other stages in the previous games, especially the Kunpaetku Shrine Ruin of Soul Calibur 3 except that a bit of sunshine can be seen. Also, Lizardmen holding big forks and knives can be standing on the edges of the stage, and they can be knocked off if a character is slammed into them.
Ostrheinsburg Castle - Twilight
Taki
Very similar to Ostrheinsburg Castle - Battlement of Soul Calibur 3, except this one has gray clouds lurking in the sky.
western_castle
Ostrheinsburg Castle Throne Room
_Fight-A-Base System Character
Notable features include a chasm at one end of the room as well as a line of knights who serve as a wall. These knights actually move forward over the course of the battle, shrinking the stage area a bit. This stage is the primary setting for the story endings of Xianghua, Amy, Raphael, Voldo, and Tira.
Phantom Pavilion
Voldo
This stage has two different forms when playing. The main stage is a double walled arena that resembles a cage that the combatants fight within. Around the arena is a barrage of circus animals such as bears and elephants performing tricks for an immense audience of people. Throughout the battle, various camera angles will provide an adequate view of these creatures. The lighting of the arena is unique in having most of it come from the flames that are placed among the front of the audience, and it provides a chaotic and strange atmosphere for the fighters. Should a character be hit against the walls, they will fall down, expanding the arena and allowing for more ring-out options.
Sailor's Rest
_Fight-A-Base System Character
Very similar to Cervantes's stage, Pirate Raid, in Soul Calibur 3. However, this one is set in broad daylight, seagulls are flying by, another shipwreck can be seen at a distance, and there are islands surrounding the stage. Certain parts of the ship's gunwales can be destroyed, allowing for a ring-out.
on_a_boat
Star Destroyer Docking Bay
_Fight-A-Base System Character
A large hangar bay of an unknown Imperial Star Destroyer. Occasionally a TIE fighter and an X-Wing will fly in and out. The Emperor also seems to be aboard the Star Destroyer as his personal shuttle can be clearly seen in the docking bay.
Thesmophoros Imperial Garden
_Fight-A-Base System Character
This stage is a shrine. It shows some similarities with the Eurydice Shrine (Sophitia's stage in the Soul series), except that this one is surrounded with a tropical setting, and the statue of Hephaestus is missing. Also, what appears to be either a mountain or a volcano can be seen at a distance. This is also the default stage for Character Creation.
statues
garden
place_of_worship
Tower of Remembrance - Ancient Gate
_Fight-A-Base System Character
A rocky area surrounded with lava, set outside Algol's tower, with clouds lurking over the stage. When characters fight Angol Fear, Kamikirimusi, Shura, Ashlotte, or Scheherazade in the third stage of Story Mode, they face the bonus character on this stage. If the player listens hard enough after ringing an opponent out, they can hear a hissing sound as the rung-out character hits the lava.

This stage features two unique effects. First are the embers that gently float up from the bottom of the screen. Second are the slight distortions of the image throughout. These are especially noticeable in the winning and losing animations after playing the stage.

This stage is the stage used for the first five descending floors in Tower of Lost Souls mode.
Tower of Remembrance - Degradation
Algol
This stage is similar to Tower of Remembrance - Encounter, except this one has a black sky and is surrounded with what appears to be two crystal-like power sources: one blue one which may refer to Soul Calibur, and a red one which may refer to Soul Edge. The characters that fight against Algol in their final stage face him off in this stage.

The final floor when ascending in the Tower of Lost Souls features a powerful Algol and takes place at this stage. The battle music during this event is changed to "Thanatos", which is the only time that music can be heard.
boss_stage
Tower of Remembrance - Encounter
_Fight-A-Base System Character
This stage is very high, and it reaches even beyond the clouds. Another set of clouds can also be seen above the stage. The sun can be seen at a distance, and mountain tops can be seen around the tower. The characters that fight either Siegfried or Nightmare in Story Mode face them off in this stage. The stage itself is similar to Tower of Remembrance - Degradation.
Tower of Remembrance - Spiral of Time
A chamber within the Tower of Remembrance, created by Algol. All characters (except Algol) fight at this stage during part four of their story line. Algol fights Nightmare and some of his servants on this stage in part two of his story. Part three is fought on a rock formation at the base of the tower (Tower of Remembrance - Ancient Gate); from there the player ascends and encounters enemies in this chamber (part four). Part five details the player having reached the top of the tower, where the player fights either Siegfried, Nightmare, or Algol as a final battle.

The stage is small, stone, and circular. Light pours in from stained-glass windows. It is one of two in the game (the second being the Egyptian Temple stage) completely walled in, preventing ring-outs, The stage emphasizes wall damage (damage taken from being knocked into a wall).

Because of the discontinuation of "destined battles" in Soul Calibur 4, many characters fight their rival or sworn enemy at the Spiral of Time. For all characters, two to four enemies are fought at this stage.
Wolfkrone Monument
_Fight-A-Base System Character
This unique Soul Calibur 4 stage is a circular platform that rotates. Wooden, seemingly robotic musician-like characters create knocking noises during battle and can be destroyed if a character is thrown on one of them. This can cause a ring out if the character is thrown in the same spot where one of these characters was previously. Outside the stage is a view similar to that of Talim's windmill stage in Soul Calibur 2. As well as this, there is also a castle-type structure outside of the arena. During battle, the rest of the stage can be seen, where there is a giant mass of clockwork behind the wooden musicians and a carousel type structure with yellow horses that parade around the stage. Also included in the background of the stage are a few large golden or brass bells that can be seen swinging during battle. On the floor of the stage is a semi-raised engraving of a golden-faced sun. Also, in a striking similarity to the Kunpaetku Shrine - Dream Remnants stage, if one of the wooden robotic characters are hit hard enough, they collapse and fall, usually followed by the character that hit them.
clockwork
Display Theme

Based on Arakune [Dark]
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