Brocken
Command Moves
Messerschmitt Attack
(in air)abtn+bbtn
Brocken flies forward, arms outstretched. Vertical movement can be controlled.
|
Triangle Jump / 三角跳
(in air)(wall)uforward
|
Special Moves
100 Kick Blow / 百烈蹴
qc-f2ddbackward+bbtn
Series of rapid kicks with back to the ground, followed by a vaulting kick with both legs. The rapid kicks defeat projectiles.
|
Arm Punch
qcb+abtn
Slide forward with short, rapid shell-expending jabs from one arm.
|
German Missile
qcf+bbtn
A low projectile from Brocken's knee.
|
Hurricane Arm
downforwarddforward+abtn
Anti-air energy vortex
|
Rocket Punch
qcf+abtn
Brocken fires his fists for a standard projectile.
|
Spark Thunder
m-abtn
|
Storm Thunder / Long Spark Thunder
hcf+abtn
Spark Thunder with extended arm. Only the hand's electricity hits, will whiff if too close.
|
Captain Kidd
Hyper Dash Kick
hcb+bbtn
Fast forward big boot.
|
Pirate Ship
qcf+abtn
|
Shark Kick
(in air)down/dforward+bbtn
Pause briefly, then dive down with energy kick.
|
Shark Knuckle
c.backwardforward+abtn
|
Shark Upper
c.downup+abtn
Captain Kidd performs an uppercut. A watery shark-shaped projection enhances this move's hitbox and power.
|
Spiral Kick
c.backwardforward+bbtn
|
Dragon
Throw Moves
Air Throw "Budget Dragon" / 空中投げ"龍落"
(in air)(close)forward/backward+abtn
Simply snatch opponent out of the air and throw them to the ground.
|
Command Moves
Triangle Jump / 三角跳
(in air)(wall)uforward
|
Special Moves
100 Fist Blow / 百烈拳
m-abtn
Mashed rapid fist strikes.
|
100 Kick Blow / 百烈蹴
qc-f2ddbackward+bbtn
Series of rapid kicks with back to the ground, followed by a vaulting kick with both legs. The rapid kicks defeat projectiles.
|
Dragon Fang Kick / 竜牙脚
downup+bbtn
|
Leaping Foot Slice / 飛足刀
qcf+bbtn
Hop forward and kick a few times.
|
Wyvern Leg
qcb+bbtn
Vertical jumping high kick followed by descending dive kick.
|
Erick
Aegir Hevring
qcb+bbtn
Aegir and Hevring are sea giants in Norse mythology.
|
Blizzard Breath
hcf+abtn
|
Hurricane Drop
(close)forwardhcf+abtn
Erick grabs with his horns and spins into the sky, coming back down shortly after the opponent and impaling their belly.
|
Longhorn
c.backwardforward+abtn
|
Thor Hammer
qcb+abtn
|
Fuuma Fuma, Fūma
Throw Moves
Tomoe Drop "Shiranui" / 巴落とし"不知火"
(in air)(close)forward/backward+abtn
Fuuma grabs the opponent and spins in mid-air before tossing him to the ground. A tomoe is a traditional Japanese comma-swirl shape.
|
Command Moves
Art of Two-Stage Flight "Hien" / 二段飛びの術"飛燕"
(in air)ubackward/up/uforward
A second jump in mid-air.
|
Special Moves
Double Reppu Zan / 大武流烈風斬
qcfqcf+abtn
Two shurikens thrown at once for a larger projectile.
|
En Ryu Ha / 炎龍破
dp+abtn(air)
A rising uppercut accompanied by the image of a coiled dragon.
|
Exploding Atomic Crash
hcbubackward+abtn
Fuuma bursts into flame and leaps up before descending downwards at an angle.
|
Ninpo Furin Kazah / 忍法風輪華斬
qcb+bbtn
Becomes a human pinwheel and flies forward horizontally. Fuuma's wild and undisciplined nature causes him to shake up and down as well.
|
Reppu Zan / 烈風斬
qcf+abtn
A shuriken-shaped projectile.
|
Hanzou Hanzō
Command Moves
Double Jump / 二段飛びの術
(in air)ubackward/up/uforward
A second jump in mid-air.
|
Izuna Slash / イヅナ斬り
(in air)down+abtn
Drops straight down, brandishing his ninjato.
|
Special Moves
Double Rekko Zan / 大武流烈光斬
qcfqcf+abtn
Two shurikens thrown together form one projectile for wider coverage.
|
Koh Ryu Ha / 光龍破
dp+abtn
A flying uppercut, the image of a dragon coils around Hanzou's body.
|
MijinKakure-no Jutsu / 微塵隠れの術
dp+anykick
With this technique, Hanzou is capable of teleporting to almost any point on the screen.
|
Ninja Leg Lariat / 疾風燕落とし
qcf+bbtn
A leaping roundhouse kick.
|
Ninpo Koh Rin Kazan / 忍法光輪渦斬
qcb+bbtn
Hanzou becomes a human pinwheel and flies through the air horizontally.
|
Rekko Zan / 烈光斬
qcf+abtn
Shuriken-shaped standard projectile.
|
J. Carn
Command Moves
Mongolian Strong Earth / 蒙虎大砂塵, Strong Hand Dive
dforward+bbtn
Slide attack
|
Mongolian Triangular Tiger Recoil / 蒙虎三角跳, Triangle Jump
(in air)(wall)uforward
Standard triangle jump.
|
Special Moves
Mongolian Dynamite / 蒙虎大發破
c.downup+abtn
|
Mongolian Pangolin / 蒙虎穿山甲, Mongolian Blitz
c.backwardforward+bbtn
In WH2J, Carn takes off at a 45 degree angle and rebounds off walls and floor at similar angles. In Perfect, travels in a stunted arc-shape and hits several times.
A pangolin is an anteater-like animal which curls into a ball.
|
Mongolian Press
qcf+bbtn
Leap forward in an arc and press down in a sitting position. Repurposed into an air command dive in Perfect.
|
Mongolian Tiger Flash / 蒙虎覇極道
c.backwardforward+abtn
|
J. Maximum
Command Moves
Sliding Kick
dforward+bbtn
|
Special Moves
Head Crush
downup+abtn
Johnny leaps up and descends headfirst, range depending on strength pressed. With full HERO Meter, spins for more hits.
|
Johnny Special
(close)hcf+abtn
Punts opponent into the air then shoulder-charges them all the way to the opposite corner.
|
Lightning Tackle
dp+abtn
Anti-air shoulder attack.
|
Shoulder Charging Crush
qcf+bbtn
Forward charge attack.
|
Jack
Command Moves
Triangle Jump
(in air)(wall)uforward
|
Special Moves
Iron Crawl
qcf+bbtn
Jack drops prone, then crawls forward by wheeling his claws around.
|
Jaws Attack
dp+bbtn
Jack drills into the ground and moves forward with only his knife-claw exposed.
|
Knee Smasher
qcb+bbtn
A forward diving attack with a hidden knee-blade. With full HERO meter Jack spins for more hits.
|
Mixer Crush
qcf+abtn
A leap forward with claws extended downwards. On hit or block Jack will spin for several hits and then hop back.
|
Janne Jeanne
Command Moves
Ground Strike
dforward+bbtn
Slide attack
|
Mercury Smash / Down Sword
(in air)down+abtn
|
Special Moves
Aura Bird
c.backwardforward+abtn
Bird-shaped standard fireball.
|
Cossack Dance
qcf+bbtn
|
Fire Bird
dpforwardup+abtn
|
Flash Sword
c.downup+bbtn
|
Justice Sword
c.backwardforward+bbtn
|
Mudman
Command Moves
Mudslide
dforward+bbtn
|
Special Moves
Mud Cutter
qcb+abtn
|
Mud Gyro
c.downup+abtn
|
Mud Launcher
qcf+bbtn
|
Mudman Attack
qcf+abtn
|
Muscle Power
Command Moves
Guillotine Drop
(in air)down+bbtn
|
Special Moves
Giant Swing
uforward+abtn+bbtn
A standard command throw in WH2, in 2J it becomes a formidable anti-air-only grab.
|
Muscle Bomber
c.backwardforward+abtn
Fast charging lariat.
|
Super Dropkick
qcfuforward+bbtn
Fast-moving horizontal dropkick.
|
Tornado Breaker
(close)360+abtn
|
Rasputin
Axle Spin
qcb+bbtn(air)
|
Cossack Dance
qcf+bbtn
|
Fire Ball
qcf+abtn(air)
Standard fire projectile, air version travels down at an angle.
|
Thunder Ball
hcf+abtn
Differs from the fireball with slight windup lag in front, compensated by faster projectile.
|
Ryofu
Flame Fist / 火炎拳, Fists Of Flame
qcf+abtn
|
Qigong Kick / 気功蹴, Psychic Kick
hcb+bbtn
A descending combo of kick and spearhead in one blow. Executed from the ground in 2J but the air in Perfect.
|
Spear Head Boogie / 槍乱舞
qcb+abtn
|
Spear of Destruction / 槍撃破
qcf+bbtn
|
Ryoko
Throw Moves
Vacuum Throw / 必殺真空投げ
(in air)(close)forward/backward+abtn
Shoulder toss from mid-air.
|
Command Moves
Down Kick / 下蹴り, Foot of Destruction
dforward+bbtn
|
Fracture Palm / 掌底破, Palm of Destruction
dforward+abtn
|
Triangle Jump / 三角跳び
(in air)(wall)uforward
|
Special Moves
Bosatsusho / 戊殺掌
qcb+abtn
|
Kubi Kiri Nage / 首切り投げ
hcf+bbtn
Ryoko bows, then dashes forward for a grab attempt.
|
Super Shoulder Throw / 二段背負い投げ
(close)hcf+abtn
|
Winging Kick / 居合い蹴り
dp+bbtn
|
Shura Nai Khanomtom
Double Knee Kick
qcf+bbtn
|
Muaythai Kick
downup+bbtn
Shura knees off the top of the screen and stays gone for an inordinate amount of time, finally coming back several seconds later.
|
Tiger Claw
c.backwardforward+bbtn
Dashing straight punch
|
Tiger Fang
c.backwardforward+abtn
Dashing uppercut
|
Zeus
Atomic Heat
c.backwardforward+abtn
|
Buster Throw
(close)qcbdbackwardqcf+bbtn
|
Giga Smasher
qcbdbackwardqcf+abtn
|
Megaton Punch
qcf+abtn
|