The TW Network
Fighting Games
Fighter ID:
Password
Playstation Network
United States
4/10/2012
Xbox Live Arcade
Worldwide
4/11/2012
Skullgirls (Playstation Network)
Europe
5/02/2012
Windows
Worldwide
8/22/2013
Skullgirls for NESiCAxLive (Arcade)
Worldwide
2014
Skullgirls 2nd Encore (PlayStation 4)
Worldwide
07/07/2015
Skullgirls Encore (Linux)
Worldwide
09/29/2015
Skullgirls Encore (Macintosh)
Worldwide
09/29/2015
Skullgirls 2nd Encore (PlayStation Vita)
Worldwide
04/05/2016
Skullgirls 2nd Encore (Switch)
Worldwide
10/22/2019
Skullgirls: 2nd Encore (Xbox One)
Worldwide
07/19/2023
Skullgirls: 2nd Encore (Xbox Series X)
Worldwide
07/19/2023

Fighters
Annie
Beowulf
Playstation Network
Big Band
Playstation Network
Black Dahlia
Cerebella
Playstation Network
Double
Playstation Network
Eliza
Windows
Filia
Playstation Network
Fukua
Windows
Marie
Marie (Boss)
Playstation Network
Ms. Fortune
Playstation Network
Painwheel
Playstation Network
Parasoul
Xbox Live Arcade
Peacock
Playstation Network
Robo-Fortune
Playstation Network
Squigly
Playstation Network
Umbrella
Valentine
Playstation Network

Gameplay
Blockbusters (Super Moves)
Dramatic Tension (Super Meter)
Basically Skullgirls' equivalent of a Super Meter. Meter is gained from attacking, blocking, and taking damage. This meter can be spent for using Stunt Doubles, Outtake, Co-Star Combos, and Blockbusters. Up to 5 levels of Dramatic Tension can be stocked up.
Life Recovery (Life Recovery)
After taking damage, a portion of their life is recoverable as indicated by the red bar. Characters will start recovering once they are tagged out and stop when the character is active on the screen.
Reaction Shot (Push Block)
Press any two punch buttons while blocking will push the opponent away.
Tag Battle (Tag Battle)
The player has a choice between a single character, two-character team, or three-character team. Single characters have greatly boosted health and attack damage, but receive no benefits from a tag team such as assists and life recovery. A three-character team is weakest in terms of damage and health per character, but has the highest health pool overall and versatility. Two-character teams are the intermediate between the single and three-character teams, having a moderate damage and health per character while still enjoying the benefits of a tag team.
Throw Tech (Throw Escape)
Press LP+LK during an opponent's throw attempt to escape a throw.
Cerebella
Throw Moves

Cere-rana
1punch+1kick
Cerebella tosses her opponent across the screen in a flipping motion.

The Flying Wisegirl
(in air)1punch+1kick
While, Vice-Versa holds an airborne foe while Cerbella administers a beating with punches and kicks.
Special Moves

Cere-copter
dp+3punch
Cerebella leans forward as Vice-Versa spins.

Devil Horns
dp+2punch
Sign of the horns pose.

Diamond Deflector
dp+1punch
Cerebella and Vice-Versa point forward. Enemy projectiles will be reflected in the form of gems that will fly back at the opponent. These gems will negate other incoming projectiles and stagger an opponent on hit.

Diamond Drop
qcf+1punch+1kick
Cerebella uses Vice-Versa to toss her foe directly above her. As the opponent falls down, Vice-Versa performs an Argentine backbreaker at the moment of impact.

Excellebella
dp+1punch+1kick
Airborne opponents are grabbed by legs and slapped silly.

Grab Bag
(in air)qcf+1punch+1kick
Cerebella parachutes to the ground. Aerial opponents who comes in contact will get grabbed and beaten.

Lock n' Load
qcf+anypunch
Cerebella lunges forward as Vice-Versa cocks back it's arm and performs a straight punch.

Merry Go-Rilla
qcb+1punch+1kick
Vice-Versa reaches out its arm to grab an opponent. Using the opponent as an axle, Cerebella spins around her opponent and before slamming her to the ground. This move has greater range than her other throws but will whiff if the opponent is under the minimum range requirement.

Tumbling Run
c.backwardforward+anykick
Cerebella charges forward, and is able to absorb an attack while closing in.
Super Moves

Diamond Dynamo
qcf+twopunch
Cerebella casually skips forward while Vice-Versa swings its arms like a windmill.

Diamonds are Forever
qcb+twopunch [Level 3]
Vice-Versa lifts a rock from the ground and strikes at it, transforming it into a diamond. The diamond flies forward, knocking away projectiles and foes alike.

Ultimate Showstopper
360+1punch+1kick
Opponent is slammed into several times before being tossed into the air. Cerebella performs a handstand, with a large blade protruding from one of her shoes while Vice-Versa forcefully impales the opponent through the blade.
Filia
Throw Moves

Samson Cuddle
1punch+1kick
Filia's parasitic hair, Samson, squeezes his and tosses away his victim.

Widow's Peak
(in air)1punch+1kick
Filia's hair transforms into a spider, and throws the victim into the ground.
Special Moves

Hairball
qcb+anykick(air)
Filia rolls forward as Samson wraps her into a spiked ball.

Ringlet Spike
qcf+anypunch
Filia lies down, head resting on her hands. Her hair burrows into the ground and drills the adversary underneath.

Updo
dp+anypunch
Samson launches Filia upward and drives back down.
Super Moves

Fenrir Drive
dp+twopunch
Samson transforms into a spinning ring of teeth, launching Filia upward in the process. Filia sits on top of Samson as he turns into a lupine shape and dives down with a bite.

Gregor Samson
qcb+twokick(air)
Samson turns into cockroach and sends Filia flying across the screen.

Trichobezoar
qcb+twopunch [Level 3]
Samson's mouth gapes open and coughs out a hairball with teeth, skulls, and horns.
Ms. Fortune
M. Fortune
Throw Moves

Cat Ceiling
(in air)1punch+1kick

Clawstrophobia
1punch+1kick
Ms. Fortune uses her limbs to envelop her opponent in a giant ball (that resembles yarn). Lying on her back, Ms. Fortune rolls the ball in place with the stubs of her arms and legs. The opponent is tossed away shortly after.
Special Moves

Cat Scratch
qcf+anypunch (3x)
A rushing scratch that can be chained together up to 3 times.

El Gato
(in air)qcb+anykick
An overhead kick

Fiber Upper
dp+anykick
Ms. Fortune performs a handstand kick, stretch out her limbs in the the process.
Painwheel
Throw Moves

Vice Crush
1punch+1kick
Painwheel lifts and slams an opponent to the ground with one hand.
Special Moves

Buer Reaper
qcf+anykick(air)
Painwheel uses grabs an opponent with her blades and rams in with her shoulders.

Flight
qcb+anykick(air)
Spinning the blade as a helicopter rotor, Painwheel hovers above the ground.

Gae Bolga Stinger
qcf+(hold)anypunch(release)
Painwheel fires a volley of barbs from her arms.

Pinion Dash
downdown+m-anykick
Painwheel dashes along the ground, with blades rotating vertically.
Super Moves

Beur Thresher
(in air)qcf+twokick
Painwheel stabs with numerous barbs protruding from her body. She finishes off her opponent by sawing them with the rotating blade.

Death Crawl
qcf+twopunch
Painwheel bends in a bridge position, with spikes protruding from her limbs. She crawls toward her opponent, knocking over and impaling anybody that gets in the way.

Hatred Install
qcb+twopunch [Level 3]
Once activated, Painwheel's fighting abilties will improve in a number of ways. All Hatred Guard moves provide greater protection, faster movement while flying, and hit new properties that improve her overall damage potential.
Parasoul
Throw Moves

Canopy Bounce
(in air)1punch+1kick
Parasoul springs an airborne opponent upward with her umbrella.

Napalm Trap
1punch+1kick
Krieg drops an imobilzing napalm tear an opponent's foot. Parasoul shoots the tear with her pistol, triggering a minor explosion.
Special Moves

Egret Call
c.backwardforward+1kick
Parasoul dimisses a soldier as he appears on-screen. This move cancels Parasoul's current attack.

Egret Charge
c.backwardforward+3kick
Parasoul calls upon a solider on a motorcycle to drag the defending character across the screen

Egret Dive
c.backwardforward+2kick
A soldier jumps in front of Parasoul, absorbing all incoming projectiles.

Napalm Pillar
c.downup+3kick
A pillar of flame bursts upward around Parasoul

Napalm Quake
c.downup+2kick
Parasoul points her umbrella to the ground, triggering an explosion of all tears on the screen.

Napalm Shot
c.backwardforward+anypunch
Parasoul uses her umbrella to shot a napalm tear at her foe.

Napalm Toss
qcb+anykick (x 3)((air)
Krieg's tears are fired in an arc. Distance that the tear is set is determined by strength of button and how long it's held. Up to 3 tears can be set at once.

Napalm Trigger
c.downup+1kick
Parsoul points Krieg downward, trigger an explosion of one tear.
Super Moves

Inferno Brigade
qcb+twopunch [Level 3]
Parasoul leads her Black Egrets to assault the enemy with a volley of gunfire.

Motor Brigade
qcf+twokick
Parasoul signals soldiers on motorcycles to run over her adversary.

Silent Scope
qcf+twopunch
Parsoul calls upon a sniper via radio to take a shot at her adversary.
Peacock
Throw Moves

Big Ball of Violence
(in air)1punch+1kick
Peacock and her foe become shrouded in a cloud of dust, with limbs flailing about.

Burlap Beatdown
1punch+1kick
Peacock puts her foe into a sack and proceeds to stomp her foe.
Special Moves

Bang Bang Bang!
qcf+3punch
Peacock fires 3 random projectiles out of her revolver. They can be either a baseball, a bowling ball, or Bullet Bill (Super Mario reference).

BANG!
qcf+2punch
Peacock pulls out her revolver. A random blade protrudes out of the barrel.

Bang!
qcf+1punch
Peacock draws her revolver. Upon pulling the trigger, a flag that say "Bang" pops out.

Boxcar George
qcf+2kick
Peacock sics a small go-cart-driving bomb at her adversary.

George at the Air Show
qcf+3kick
A small bomb flying a miniature biplane flies in an arc, exploding on contact.

George's Day Out
qcf+1kick
Peacock tosses a small bomb that slowly walks towards her opponent an detonates.

Shadow of Impending Doom
qcb+anypunch(hold)(release)
Peacock whistles, signaling random junk to drop from the sky.

The Hole Idea
qcb+anykick
A hole appears on the ground and Peacock jumps in. She then jumps out of the whole once it reappears.
Super Moves

Argus Agony
qcf+twopunch
A mechanical bird head emerges from the top hat and fires a laser beam. Rows of eyes, creating a formation that resembles a peacock's tail feathers emerge, firing a barrage of laser beams.

Lonesome Lenny
qcf+twokick
Peacock places a gigantic bomb named Lenny on the ground. Lenny's HP will deteriorate on its own as well as taking damage from either player. He will explode once his HP is depleted. Both Peacock and her opponent are affected by the explosion.
Valentine
Throw Moves

Anesthesia
1punch+1kick
Valentine forces an opponent to breathe in gas that renders one unconscious

Larengectomy
(in air)1punch+1kick
Valentine saws at her victim's throat.
Special Moves

Dead Cross
qcf+anypunch(air)
Valentine tosses a cross-shaped shuriken.

Flew Shot
qcf+anypunch(air) [Vial Hazard]
Valentine tosses a syringe loaded with poison.

Mortuary Drop
qcb+1punch+1kick
Valentine lunges forward in an attempt to nab her victim in a body bag. If successful, the bagged victim is tossed in the air, caught in mid-air, and sent crashing into the ground.

Savage Bypass
qcf+anykick(air)
Valentine dashes through her foe with a cut from her bonesaw.

Vial Hazard
qcb+anypunch
Valentine fills a syringe with various poisons. Type A: This purple-colored poison that causes damage over time Type B: Green in color, the opponent has increased stun time to Valentine's attack Type C: Orange-colored poison that increases the opponent's input lag.
Super Moves

Acquisitive Prescription
rdp+twokick [Level 2]
Valentine, a counter that does no damage on its own, but stuns momentarily

Checkmate Incision
qcf+twopunch(air)
Valentine tosses seven scalpels simultaneously.

Countervenom
rdp+twokick [Level 2 and Vial Hazard]
Valentine counters an incoming attack with an injection from a poison-filled syringe.

Dead On Arrival
qcb+twopunch [Level 3]
Valentine dashes in and encapsulates her opponent in a body bag. The bag is tossed into the air, and Valentine performs an izuna drop into an operating table covered by curtains. A brief cutscene shows Valentine looking over her victim. After the screen fades, Valentine stands over next to the operating area, curtains splattered with blood.

EKG Flatliner
qcf+twokick(air)
Valetine dashes back and forth, cutting with her bonesaw. Each pass through her opponent creates a visual effect similar to an electrocardiograph reading.

Forbidden Procedure: Rebirth Ex Machina
qcb+2punch+2kick/3punch+3kick [Level 5]
Valentine uses an automated external defibrillator to revive a fallen partner or hurt an adversary.

Storyline
Skullgirls
Every seven years, a mysterious artifact known as the Skull Heart grants a woman a single wish. However, should her heart be impure, both her wish and her physical form shall be twisted by malice. She will become the Skullgirl, a monstrous entity of immense power. Those who seek the Skull Heart must destroy the Skullgirl to claim it as their own.

Seven years ago, three great nations of the world waged a terrible war against each other. Their relentless campaigns left a desolate wasteland between their borders. Desperate to end the bloodshed, a gentle queen in possession of the Skull Heart made a wish for peace. But to her horror, the Skull Heart warped her desire and instead transformed her into the most powerful Skullgirl yet.

Faced with such an unholy aggressor, the three nations had no choice but to end their war and form an alliance in order to survive. The battle was catastrophic for them all, but in the end the three nations eked out a narrow victory. Haunted by what they had seen, the three nations lowered their banners and the world entered a new era of peace. The Queen’s wish had been granted, albeit for a terrible price, and the Skull Heart itself was lost amidst the carnage.

Seven years have passed since that wish was granted. Rumors spread of a new Skullgirl rising from the ashes of war. Those drawn through fate or desire trek towards the final battlefield in search of the Skull Heart, willing to risk everything for a single wish.

Dialogue

Nobody puts Patty in a corner!
Stay out of my way!
There's a bigger monster... behind you!
That antique won't save your life this time.
I underestimated her.
Arc de feu!
Talk about crazy cat lady. Jeez...
Oh... It's you.
Who let the dog out?
Does punching you count as beatboxing?
Defeat
Where'd I go wrong?...
Defeat vs. Filia
You're... being used.
Match Start vs. Big Band
Nobody puts Patty in a corner!
Match Start vs. Painwheel
I'll put you out of your misery, monster.
Medium Punch
With whipped cream!
Victory vs. Eliza
Check for other skeletons in her closet.
We beat her!
Victory vs. Marie
I'm taking that Skull Heart to Vitale!
While Attacking
Here's a surprise!

Fun Facts
Vocal Promotion
During the earliest stages of development, Filia was voiced by renowned voice actress Kira "rina-chan" Buckland. However, once Konami picked up the distribution rights and more actresses were being brought into the fold, Kira was swapped out for Christine Marie Cabanos. However, Buckland's voice did make it into the game as the titular Skullgirl, final boss Bloody Marie.
Bad Juju
A Skullgirls fan (Ceemcneil) suggested a rather oblique idea for a character (an Asian sniper with a talking gun). The development team liked the idea enough to develop into an actual character, Juju, but mcneil demanded that the character was "his" and that he needed reparation for the character to be in the game. After a long and storied legal process to secure the rights of the character, mcneil broke NDA by blabbing that the deal had been sealed on the official Skullgirls message board. Due to this breach of contract, Lab Zero scrubbed Juju from Skullgirls history, going so far as to censor her name in a line of dialogue by Parasoul.
Under Girls In-Skull
Yuzuriha of Under Night In-Birth fame makes a background cameo in the River King Casino stage of Skullgirls, due to the developers funding Skullgirls' Indiegogo crowdfunding drive at the "Patron Saint" level.
Don't Cross the Red Cross
With the 5/12/2014 patch of Skullgirls, all of the red crosses in the game (Valentine's outfit and shuriken, Lab 8 background character Ileum, Patron Saint background character ProxySScythe) were changed to a hot pink/magenta. This is due to the Red Cross Organization owning a very explicit copyright on the image of a red cross for the purposes of identifying a safe place for health facilities, especially in war zones, and as such is also protected by the Genevea Convention.

Although there is no record of the Red Cross complaining or threatening legal action, Lab Zero made the change as their Japanese distributor, Marvelous, was very uncomfortable about potentially violating such a copyright.
thank you based Shady
CC & SH mascot Shady made it into Skullgirls' Glass Canopy stage for a cameo, by way of Indiegogo crowdfunding contribution.

Credits
Worldwide
Announcer
Announcers in fighting games normally call out the character names, rounds, winners, and sometimes color commentary.
Mike Zaimont
Real Soviet announcer
Art Department
Artists, animators, and any other individual for graphic presentation.
Alex Ahad
Chris Niosi
Mariel Cartwright
Character Design

Alex Ahad
Steven W. Hunt as Shady
Director
One of the most important roles on a game and often the "team lead" of the project.
Alex Ahad
Mike Zaimont
Voice Actor

Christopher Corey Smith
Albus
Patrick Seitz
Samson
Kaiji Tang as Double
Politician Double
Erin Fitzgerald as Parasoul
Writer
Writes dialogue or story for a game.
Alex Ahad
Japan
Voice Actor

Tomokazu Sugita as Big Band
Toa Yukinari as Cerebella
Mitsuki Nakae as Double
Kana Hanazawa as Ms. Fortune
Rie Tanaka as Parasoul
Tomoko Kaneda as Peacock
Miyuki Sawashiro as Squigly
United States
Announcer
Announcers in fighting games normally call out the character names, rounds, winners, and sometimes color commentary.
Joshua Tomar
Casting Director
Individual in charge of casting actors in their roles.
Cristina Valenzuela
Voice Actor

Bobby Thong
Soldier
Cassandra Lee Morris
Skullheart
Cassandra Lee Morris
Minette
Cassandra Lee Morris
Molly
Erik Kimerer
Soldier
Jason Wishnov
Soldier
Kaiji Tang
Soldier
Liam O'Brien
Leviathan
Sean Schemmel
Horace
Wendee Lee
Sekhmet
Erica Mendez as Annie
Kai Kennedy as Beowulf
Rich Brown as Big Band
Cristina Valenzuela as Cerebella
Charlotte Ann as Double
Michelle Ruff as Eliza
Christine Marie Cabanos as Filia
Christine Marie Cabanos as Fukua
Kira Buckland as Marie (Boss)
Kimlinh Tran as Ms. Fortune
Danielle McRae as Painwheel
Sarah Williams as Peacock
Kimlinh Tran as Robo-Fortune
Lauren Landa as Squigly
Cassandra Lee Morris as Umbrella
Laura Post as Valentine
Voice Director
Directs voice actors in their roles to achieve the most optimal performances.
Cristina Valenzuela