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Street Fighter Alpha Games
Fighter ID:
Password
Street Fighter Alpha 2 / Street Fighter Zero 2 (JPN)
2D Fighter (Conventional) by Capcom
CPS2
Worldwide
2/27/1996
Street Fighter Zero 2 Alpha (CPS2)
Worldwide
8/5/1996
Playstation
Worldwide
8/9/1996
Saturn
Worldwide
9/14/1996
Super NES
Worldwide
12/19/1996
Street Fighter Collection (Playstation)
Compilation release. Included version is Zero 2 Alpha with added Cammy.
Worldwide
10/23/1997
Windows
Worldwide
11/1/1997
Street Fighter Alpha Anthology (Playstation 2)
Compilation release
Worldwide
5/25/2006
WiiWare/Virtual Console
Emulation of the Super NES version.
Worldwide
12/7/2009
Mobile
Worldwide
2011
Wii U Shop
Emulation of the Super NES version. Virtual Console release.
Worldwide
05/22/2014
Street Fighter Zero 2 (Nintendo 3DS eShop)
Compatible only with New Nintendo 3DS/2DS systems
Worldwide
08/08/2016
Street Fighter 30th Anniversary Collection (PlayStation 4)
Compilation release
Worldwide
05/29/2018
Street Fighter 30th Anniversary Collection (Xbox One)
Compilation release
Worldwide
05/29/2018
Street Fighter 30th Anniversary Collection (Switch)
Compilation release
Worldwide
05/29/2018
Street Fighter 30th Anniversary Collection (Windows)
Compilation release
Worldwide
05/29/2018

Fighters
Ryu
CPS2
Adon
CPS2
Chun-Li
CPS2
Guy
CPS2
Ken Masters
CPS2
Dhalsim
CPS2
Gen
CPS2
Sakura Kasugano
CPS2
Rolento
CPS2
Zangief
CPS2
Charlie Nash
CPS2
Birdie
CPS2
Rose
CPS2
Sodom / Katana
CPS2
Sagat
CPS2
Shin Akuma
CPS2
Akuma
CPS2
M. Bison
CPS2
Dan Hibiki
CPS2
Evil Ryu
CPS2
Cammy White
Playstation

Gameplay
Adon
Throw Moves

Jaguar Carry
(close)forward/backward+2punch/3punch
Adon hooks a leg around his foe and kicks them off.

Jaguar Slam
(close)forward/backward+2kick/3kick
Leg throw.
Command Moves

Jaguar Crunch
forward+2punch
Overhead elbow strike.

Jutting Kick
dforward+2kick
Up-forward kick.
Special Moves

Jaguar Kick
qcf+anykick
Adon's leaping arc heel kick.

Jaguar Tooth
hcb+anykick
Adon leaps to the wall behind him and rebounds with a straight jumpkick at an angle.

Rising Jaguar
dp+anykick
One or two rising knee strikes.
Super Moves

Jaguar Revolver
qcfqcf+anykick
Repeated Jaguar Kicks.

Jaguar Varied Assault
qcfdowndforward+anypunch
Elbow autocombo followed by rising kicks. At level 3 (or in X-ism) can be followed up with rapid punches or repeated Rising Jaguars.
Birdie
Throw Moves

Bad Throw
(close)forward/backward+2kick/3kick
Backwards toss over the head.

Bull Spike
(close)forward/backward+2punch/3punch,m-
Repeated headbutts.
Command Moves

Body Slam
(in air)down+3punch
Belly press.
Special Moves

Bandit Chain
(close)360+anykick
Repeated slams to the ground and toss away.

Bull Head
c.backwardforward+anypunch
A quick-start headbutt charge with skin-reddening power.

Bull Horn
(hold)twopunch/twokick,(release)
Headbutt rush with turnaround dodge at the start.

Murderer Chain
(close)360+anypunch
Exclaiming "Go to heaven," Birdie performs two chain-assisted chokeslams.
Super Moves

Bull Revenger
qcfdowndforward+anypunch/anykick
Jump forward into a combination of Murderer and Bandit Chains.

The Birdie
c.backwardforwardbackwardforward+anypunch
Repeated Bull Heads.
Charlie Nash
Nash (Japan)
Throw Moves

Dragon Suplex
(close)forward/backward+2punch/3punch

Flying Buster Drop
(in air)(close)forward/backward/down+2punch/3punch

Knee Gatling
(close)forward/backward+2kick/3kick,m-
Command Moves

Jumping Sobat
forward/backward+2kick

Spinning Back Knuckle
forward+3punch
Far-reaching backfist.

Step Kick
forward/backward+3kick
Special Moves

Somersault Shell
c.downup+anykick
A backward front flipping somersault kick.

Sonic Boom
c.backwardforward+anypunch
Single arm generated projectile.
Super Moves

Cross Fire Blitz
c.backwardforwardbackwardforward+anykick
Quick and dirty autocombo.

Somersault Justice
c.dbackwarddforwarddbackwarduforward+anykick

Sonic Break
c.backwardforwardbackwardforward+anypunch
Charlie launches a series of sonic booms, press @term=anypunch@ for more.
Chun-Li
Command Moves

Heel Stomp / Head Stomp, Yosokyaku, 鷹爪脚
(in air)down+2kick
Chun Li stomps with extended leg and rebounds, capable of doing any air attack afterwards (including more stomps).
Gen
Throw Moves

Houzen
(close)forward/backward+2kick/3kick
A crafty trip.

Juraku
(close)forward/backward+2punch/3punch
Gen gets in low and blows the opponent away with multiple strikes.
Basic Moves

Ki-Style
threekicks
Switches to Ki-Style

So-Style
threepunch
Switches to So-Style
Special Moves

Gekirou
dp+anykick,m-anykick [So-Style]
With precise timing, Gen performs successive rising kicks.

Hyakurenko
m-anypunch [So-Style]
Gen performs a rapid strikes.

Jasen
c.backwardforward+anypunch [Ki-Style]
Gen rolls forward and strikes.

Oga
c.downup+anykick [Ki-Style]
Gen leaps to a wall, then kicks down at his foe.
Super Moves

Jyakoha
qcfqcf+anykick [Ki-Style]
Gen jumps up into the air, carries his foe down with him and stomps on them soundly.

Koga
(in air)qcbqcb+anykick [Ki-Style]
Gen leaps from wall to wall while delivering dive kicks.

Shitenshu
qcbqcb+anypunch [So-Style]
Gen lashes blows at his opponent, and when hit a timer appears over their head. Each tick deals more damage, and if they do not strike Gen before it decreases to zero, they are dizzied.

Zanei
qcfqcf+anypunch [So-Style]
Gen passes through his foe, after which they incur unseen damage.
Rolento
Throw Moves

Colonel Carrier
(close)forward/backward+2punch/3punch
Overhead throw using the rod.

Deadly Package
(close)forward/backward+2kick/3kick
A string of grenades around the opponent's neck (light fuse and get away).
Command Moves

Fake Rod
forward+2kick
Rolento mounts his rod in pogo position. Avoids & hits low attacks.

High Jump
downup/downuforward/downubackward
Using his rod as a spring, Rolento jumps to new heights.

Spike Rod
(in air)down+2kick
Rod pogo attack. From A3 onwards, rebounds forward off the ground and can be repeated indefinitely.

Trick Landing
forward/backward+threekicks
A forward or backward hop on the rod.
Special Moves

Mekong Delta Air Raid
qcb+anypunch,anypunch
A roll backwards, pressing @term=anypunch@ again causes Rolento to leap forwards with a strong rod attack.

Mekong Delta Attack
threepunch,anypunch
A hop backwards, if @term=anypunch@ is pressed just before landing Rolento will quickly roll forwards to attack.

Mekong Delta Escape
qcb+anykick,forward/backward,anypunch/anykick
Rolento jumps to the wall behind him then springs off at the opponent. Rolento's speed can be controlled with @term=forward@ or @term=backward@.

Patriot Circle
qcf+anypunch,qcf+anypunch,qcf+anypunch
A three-part series of multi-hit twirling rod attacks.

Stinger
dp+anykick,anypunch/anykick
@term=anypunch@ or @term=anykick@ throws a knife after the initial jump, angle determined by strength. The knife can be destroyed by normal attacks as well as other projectiles.
Super Moves

Mine Sweeper
qcbqcb+anypunch
Rolento rolls backwards and drops multiple grenades, the ensuing explosions pull the enemy towards him.

Take No Prisoner
qcfqcf+anykick
Rolento extends a tripwire across the floor. A caught opponent will be strung up with assistance from one of Rolento's goons.
Ryu
Special Moves

Tatsumaki Senpukyaku / Hurricane Kick, 竜巻旋風脚
qcb+anykick(air)
A forward moving hurricane kick.
Sodom
Katana
Throw Moves

Shogun Throw
(close)forward/backward+2punch/3punch/2kick/3kick
Length of toss differs if @term=anypunch@ or @term=anykick@ is used.
Special Moves

Busumetsu Buster
360+anypunch
Very short hop followed by grab, then a jumping powerbomb.

Daikyou Burning
360+anykick
Charge forward with jitte held out. If Sodom hits his opponent on the ground, he grabs and pushes them forward along the ground for flaming rugburn.

Jigoku Scrape
qcf+anypunch
A rushing attack with the jitte, particulars of the swing change with @term=anypunch@ strength.

Kouten Okiagari / 後転移動起きあがり
(down)qc-f2d+anypunch
A backwards recovery roll.

Shiraha Catch
dp+anykick
A counter that only works on overheads. Simply tosses countered opponent away.

Tengu Walking
(down)qc-b2d+anykick
Recovers from knockdown by quickly walking forward using his jitte.
Super Moves

Meido no Miyage
qcfqcf+anypunch
Multiple Jigoku Scrapes.

Ten Chuu Satsu
360360+anypunch
Super Busumetsu Buster.

Fun Facts
Background Cameos Plus Alpha
SFA2: Strider can be seen in Ken's stage, wearing his original outfit and holding a teddy bear (he tosses the bear into the air and catches it whenever a super is landed). A popular legend goes that this appearance is a tribute to one of Capcom's programmers. This mystery man was under immense pressure to make the NEC SuperGrafx port of Strider the "definitive" version, and killed himself. The SuperGrafx version of Strider was never released.
Anachronistic Homeland
Released in March 1991, Street Fighter II depicting Zangief as hailing from the Union of Soviet Socialist Republics (U.S.S.R.). This made perfect sense, as the U.S.S.R. would not be dissolved until December of that year.

However, Street Fighter Alpha 2, which was released in 1996 but takes place before SFII, indicates that Zangief's country of origin is Russia. The country would still be known as U.S.S.R. during the period in which the game is set.
That's Some Pretty Anal Censorship
Due to Nintendo's censorship rules during the 90s, Sodom is renamed as "Katana" in the U.S. versions of all games that he appears in on their home consoles released during this time period.

Credits
Worldwide
Character Design

Akiman
Voice Actor

Wataru Takagi as Adon
Tomomichi Nishimura as Akuma
Wataru Takagi as Birdie
Susan Hart as Cammy White
Toshiyuki Morikawa as Charlie Nash
Yūko Miyamura as Chun-Li
Osamu Hosoi as Dan Hibiki
Yoshiharu Yamada as Dhalsim
Wataru Takagi as Gen
Tetsuya Iwanaga as Guy
Tetsuya Iwanaga as Ken Masters
Tomomichi Nishimura as M. Bison
Jin Yamanoi as Rolento
Yūko Miyamura as Rose
Shin-ichiro Miki as Sagat
Yūko Sasamoto as Sakura Kasugano
Wataru Takagi as Sodom
Wataru Takagi as Zangief