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Street Fighter Games
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Super Street Fighter 2
The New Challengers
2D Fighter (Conventional) by Capcom
CPS2
Worldwide
9/10/1993
FM-TOWNS
Worldwide
1994
Super NES
Worldwide
6/25/1994
Genesis
Worldwide
6/25/1994
X68000
Worldwide
09/1994
Talking Super Street Fighter II: The New Challengers (LCD)
Worldwide
1995
Amiga
Worldwide
1995
MS-DOS
Worldwide
1996
Tiger Barcodzz: Super Street Fighter II: The New Challengers (LCD)
Utilizes trading cards to store character data.
Worldwide
1996
WiiWare/Virtual Console
Emulation of Super NES version.
Worldwide
1/21/2008
Mobile
Available for Blackberry mobile devices.
Worldwide
5/14/2009
WiiWare/Virtual Console
Emulation of Genesis version. Includes online play.
Worldwide
11/8/2011
Wii U Shop
Emulation of Super NES version. Virtual Console release.
Worldwide
8/22/2013
Nintendo 3DS eShop
Compatible only with New Nintendo 3DS/2DS systems
Worldwide
06/07/2016
Super Famicom Classic Edition (Dedicated Console)
Japan
10/5/2017
Street Fighter 30th Anniversary Collection (PlayStation 4)
Compilation release
Worldwide
05/29/2018
Street Fighter 30th Anniversary Collection (Xbox One)
Compilation release
Worldwide
05/29/2018
Street Fighter 30th Anniversary Collection (Switch)
Compilation release
Worldwide
05/29/2018
Street Fighter 30th Anniversary Collection (Windows)
Compilation release
Worldwide
05/29/2018

Fighters
Ryu
CPS2
E. Honda
CPS2
Blanka
CPS2
Guile
CPS2
Balrog
CPS2
Ken Masters
CPS2
Chun-Li
Zangief
CPS2
Dhalsim
CPS2
Sagat
CPS2
Vega
CPS2
T. Hawk
CPS2
Fei Long
CPS2
Dee Jay
CPS2
Cammy White
CPS2
M. Bison
CPS2

Gameplay
Balrog
M. Bison (Japan)
Throw Moves

Head Bomber
(close)forward/backward+2punch/3punch,m-
Repeated headbutts up close.
Special Moves

Buffalo Head
c.downup+anypunch
Balrog rises head first.

Dash Straight
c.backwardforward+anypunch
Balrog dashes forward and punches.

Dash Upper
c.backwardforward+anykick
Balrog dashes forward and uppercuts.

Turn Punch
(hold)threepunch/threekicks,(release)
Balrog turns and punches out straight. Damage increases as long as buttons are held.
Blanka
Throw Moves

Wild Fang
(close)forward/backward+3punch,m-
Vicious repeated bites to the head.
Command Moves

Rock Crush
(close)forward/backward+2punch
Up close two-hit headbutt attack.
Special Moves

Electric Thunder
m-anypunch
Blanka hunkers down and emits a shock of electricity.

Rolling Attack
c.backwardforward+anypunch
Blanka rolls forward in a ball.

Vertical Roll / Vertical Rolling
c.downup+anykick
Blanka rolls up into the air at an angle.
Cammy White
Throw Moves

Air Frankensteiner
(air)(close)forward/backward+2kick/3kick

Flying Neck Hunt
(air)(close)forward/backward+2punch/3punch

Frankensteiner
(close)forward/backward+2kick/3kick

Hooligan Suplex
(close)forward/backward+2punch/3punch
Special Moves

Axle Spin Knuckle / Quick Spin Knuckle
hcf+anypunch
Cammy does a quick spin, then back knuckles out.

Cannon Spike / Thrust Kick
dp+anykick
An awkward up thrusting anti-air kick.

Spiral Arrow / Cannon Drill
qcf+anykick
Cammy spirals forward with both feet.
Chun-Li
Throw Moves

Koshu-to / 虎襲倒
(close)forward/backward+2punch/3punch
A one-arm drag to the ground.

Lone Star Drop / 龍星落
(in air)(close)forward/backward/down+2punch/3punch
Chun's standard arm drag throw done in mid-air.
Command Moves

Heel Stomp / Head Stomp, Yosokyaku, 鷹爪脚
(in air)down+2kick
Chun Li stomps with extended leg and rebounds, capable of doing any air attack afterwards (including more stomps).

Kaku Kyaku Raku / 鶴脚落
(close)forward/backward+3kick
Chun flips forward, ideally over the opponent's head, coming down with a palm.

Kouhou Kaiten Kyaku / 後方回転脚
(close)forward/backward+2kick
Chun kicks off the opponent into a backflip.

Triangle Jump
(in air)(wall)uforward
Special Moves

Hyakuretsu Kyaku / Lightning Kick, 百裂脚
m-anykick
A rapid series of blurred kicks.

Kikoken / Kikouken, 気功拳
c.backwardforward+anypunch
A smallish fireball with startup lag.

Spinning Bird Kick
c.downup+anykick(air)
Legs extended and hovering upside-down, Chun Li whirls at her opponent.
Dee Jay
Throw Moves

Funky Shout Throw
(close)forward/backward+2punch/3punch

Monkey Flip
(close)forward/backward+2kick/3kick
Command Moves

Knee Shot
(in air)down+1kick(horizontal jump only)
Special Moves

Air Slasher / Max Out
c.backwardforward+anypunch

Double Rolling Sobat
c.backwardforward+anykick

Machine Gun Upper
c.downup+m-anypunch
Dhalsim
Throw Moves

Yoga Smash / Yoga Noogie
(close)forward/backward+2punch,m-
Dhalsim repeatedly drives his fist into the top of his opponent's skull.

Yoga Throw
(close)forward/backward+3punch
Dhalsim exerts his flexibility a bit for this standard throw.
Command Moves

Drill Butt
(in air)down+3punch
Dhalsim descends from the air head-first, in a straight line at a shallow angle.

Drill Kick
(in air)down+3kick
Dhalsim descends from the air feet-first at a 45 degree angle; although from ST onwards angle is selectable by kick strength.
Special Moves

Yoga Fire
qcf+anypunch
Dhalsim spits a small flaming projectile.

Yoga Flame
hcf+anypunch
A briefly sustained burst of fire out in front.

Yoga Teleport
dp/rdp+threepunch/threekicks
Dhalsim vanishes and reappears in another location on screen.
E. Honda
Throw Moves

Saba Ori / さば折り
(close)forward/backward+3punch,m-
Mashable sumo bear hug.

Sekkan Kyaku / 折檻蹴り
(close)forward/backward+3kick,m-
Repeated knee strikes to the face.

Tawara Nage / 俵投げ
(close)forward/backward+2punch
A basic sumo body toss.
Command Moves

Flying Sumo Press
(in air)down+2kick(horizontal jump only)
Body splash.

Hiza Geri / Knee Kick, ひざ蹴り
(close)forward/backward+2kick
Up-close two hit knee strike with panty shot.
Special Moves

Hundred Hand Slap / Hyakuretsu Harite, 百裂張り手
m-anypunch
Honda batters his opponent with hands so fast they appear blurred.

Sumo Headbutt / Super Zutsuki, スーパー頭突き
c.backwardforward+anypunch
E. Honda rockets towards the opponent, head first.

Sumo Smash / スーパー百貫落とし
c.downup+anykick
Honda rises into the air flat, then down with a butt smash.
Fei Long
Throw Moves

Gankai Hou / 岩塊投
(close)forward/backward+2punch/3punch
Overhead toss.

Shuu Kubi Kari / 襲首刈
(close)forward/backward+2kick/3kick
Fei Long vaults over the opponent's head before tossing them.

Shuu Kubi Raku / 襲首落
(air)(close)forward/backward+2punch/3punch
Air version of Shuu Kubi Kari.
Command Moves

Chokka Raku Shou / 直下落踵
forward/backward+2kick
A hopping kick.

En Geki Shuu / 遠撃蹴
forward+3kick
Forward step followed by strong high kick.
Special Moves

Rekkaken / 烈火拳
qcf+anypunch,qcf+anypunch,qcf+anypunch
A quick rushing punch, repeat up to 3x.

Shienkyaku / Flame Igniting Kick, 熾炎脚
rdp+anykick
A rising fire spin kick.
Guile
Throw Moves

Dragon Suplex
(close)forward/backward+3punch
Guile suplexes his enemy into the pavement.

Flying Buster Drop
(in air)(close)forward/backward/down+2kick/3kick
Guile grabs his opponent and drops straight down into a sort of backbreaker.

Flying Mare
(in air)(close)forward/backward/down+2punch/3punch
Grab in midair and toss opponent to the ground.

Judo Throw
(close)forward/backward+2punch
A basic over-the-shoulder toss.
Command Moves

Knee Bazooka / Knee Butt
forward/backward+2kick
In most games, a quick hop forward and knee strike, but in SF2 simply an alternate up-close attack with no hop.

Reverse Spin Kick
forward/backward+3kick
Guile performs an inverted air-sweep.
Special Moves

Somersault Kick / Flash Kick
c.downup+anykick
Guile somersault kicks high into the air.

Sonic Boom
c.backwardforward+anypunch
Guile whips his arms forward at the speed of sound creating an energy arc.
Ken Masters
Throw Moves

Hell Wheel / Jigoku Sha, 地獄車
(close)forward/backward+2kick/3kick
Ken's variant of the Tomoe Nage sees him take the opponent for a full somersault before kicking them away. This move was the first real difference between Ken and Ryu.

Seoi Nage / Flying Mare, 背負い投げ
(close)forward/backward+2punch/3punch
Ken uses the same over-the-shoulder throw as Ryu.
Special Moves

Hadoken / Fireball, 波動拳
qcf+anypunch
Ken's utterly unspectacular projectile.

Shoryuken / Dragon Punch, 昇龍拳
dp+anypunch
Ansatsuken's trademark leaping uppercut. Ken's fierce Shoryukens first caught fire in Super SF2.

Tatsumaki Senpukyaku / Hurricane Kick, 竜巻旋風脚
qcb+anykick(air)
Ken rotates forward with foot outstretched.
M. Bison
Vega (Japan)
Throw Moves

Deadly Throw
(close)forward/backward+2punch/3punch
Bison's basic body toss.
Special Moves

Devil Reverse
c.downup+anypunch,anypunch
Bison flies as in Head Press, but instead of stomping descends for a psycho-chop.

Double Knee Press / Scissors Kick
c.backwardforward+anykick
Bison turns a front flip and kicks out at his enemy.

Head Press
c.downup+anykick,anypunch
Bison leaps at his opponent's head, bounces off then turns for an optional Somersault Skull Diver with @term=anypunch@.

Psycho Crusher
c.backwardforward+anypunch
Bison lances forward, bathed in psycho power.
Ryo Sakazaki
Throw Moves

Brain Buster
(close)forward/backward+2kick
Lift the opponent vertically and drop backwards.

Iron Claw
(close)forward/backward+3punch,m-
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.

Piledriver
(close)forward/backward+2punch
A traditional, non-spinning piledriver.
Ryu

Seoi Nage / Flying Mare, 背負い投げ
(close)forward/backward+2punch/3punch
The basic ansatsuken over-the-shoulder throw.

Tomoe Nage / Circle Throw, 巴投げ
(close)forward/backward+2kick/3kick
Ryu grips his opponent and falls backwards, kicking them away.
Special Moves

Hadoken / Fireball, 波動拳, Hadouken
qcf+anypunch
A small burst of energy thrust from the hands.

Shakunetsu Hadoken
hcf+anypunch
Flaming red variant of the Hadoken, always knocks down.

Shoryuken / Dragon Punch, 昇龍拳
dp+anypunch
A leaping one-armed uppercut.

Tatsumaki Senpukyaku / Hurricane Kick, 竜巻旋風脚
qcb+anykick(air)
A forward moving hurricane kick.
Sagat
Throw Moves

Tiger Carry
(close)forward/backward+2punch/3punch
A basic over-the-shoulder toss.
Special Moves

Tiger Knee Crush / Tiger Knee, Tiger Crush
qcfuforward+anykick
Quick rising knee attack. The move's original input is the source of the commonly-used term "tiger knee." To tiger knee an air move, start its motion on the ground and end with either up, up-forward or up-back to trigger it at low altitude.

Tiger Shot / Grand Tiger Shot (low version)
qcf+anypunch/anykick
The original high/low projectile. @term=anypunch@ for high, @term=anykick@ for low.

Tiger Uppercut / Tiger Blow
dp+anypunch
An anti-air uppercut, unique in that it hits many times in most games.
T. Hawk
Throw Moves

Elbow Stomping
(close)forward/backward+3punch,m-

Mexican Throw
(close)forward/backward+2punch

Neck Hanging Tree
(close)forward/backward+3kick,m-
Command Moves

Heavy Body Press
(in air)down+3punch(horizontal jump only)

Heavy Shoulder
(in air)down+2punch(horizontal jump only)

Thrust Beak
forward/backward+1punch
Downward chop.
Special Moves

Condor Dive
(air)threepunch
Angled downwards dive attack.

Mexican Typhoon
(close)360+anypunch
T. Hawk winds the opponent up during a big jump before slamming them to the ground.

Tomahawk Buster
dp+anypunch
Rising attack at a 45 degree angle, "wings" spread.
Vega
Balrog (Japan)
Throw Moves

Rainbow Suplex
(close)forward/backward+2punch/3punch

Stardust Drop
(in air)(close)backward/down/forward+2punch/3punch
Command Moves

Triangle Jump
(in air)(wall)uforward
Special Moves

Backslash
threepunch/threekicks
Evading backflip. When available, Kick version is shorter.

Flying Barcelona Attack
c.downup+anykick,anypunch
Vega bounces off the wall and slashes at his opponent.

Izuna Drop
c.downup+anykick,(close)(any direction)+anypunch
Vega bounces off the wall and leaps towards his opponent. With careful timing, he can grab and slam them.

Rolling Crystal Flash
c.backwardforward+anypunch
Vega rolls forward and stabs out his claw.

Sky High Claw
c.downup+anypunch,anypunch
Vega bounces off the wall and stabs with his claw.
Wolfgang Krauser
Throw Moves

Bite / かみつき
(close)forward/backward+3kick,m-
Zangief viciously and repeatedly bites at the opponent's face.
Zangief

(close)forward/backward+3kick,m-
Zangief viciously and repeatedly bites at the opponent's face.

Brain Buster
(close)forward/backward+2kick
Lift the opponent vertically and drop backwards.

Deadly Drive
(in air)(close)forward/backward+2punch/3punch
An over-the-shoulder slam to the ground. Becomes an air throw in Super SF2.

Iron Claw
(close)forward/backward+3punch,m-
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.

Leg Throw
(in air)(close)forward/backward+2kick/3kick
Zangief grabs his opponent at the ankles and uproots them, tossing them behind. Becomes an air throw in Super SF2.

Piledriver
(close)forward/backward+2punch
A traditional, non-spinning piledriver.

Stomach Claw
(close)down+2punch,m-
Getting a grip on the sensitive stomach region, Zangief repeatedly squeezes.
Command Moves

Double Knee Drop
(in air)down+1kick(horizontal jump only)
Air command normal that stays out for the whole jump.

Flying Body Attack
(in air)down+3punch(horizontal jump only)
In what would become a tradition for huge characters everywhere, Zangief's body press has a wider attack hitbox for easier crossups, etc.

Headbutt
(in air)up+2punch/3punch(vertical jump only)
This short-range air attack causes massive stun, dizzying after a couple hits.
Special Moves

Atomic Suplex
(close)360+anykick
Two successive suplexes.

Double Lariat
threepunch/threekicks,forward/backward
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.

Flying Power Bomb
360+anykick
Zangief takes a few steps forward trying to power bomb his opponent.

Spinning Piledriver / Screw Piledriver
(close)360+anypunch
Zangief's signature spinning piledriver.

Credits
Worldwide
Character Design

Akiman
Programmer
A person who puts together the code necessary for the game to operate.
Yasuyuki Kido