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Street Fighter Games
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Street Fighter 2: Champion Edition / Street Fighter 2 Dash
2D Fighter (Conventional) by Capcom
Arcade
Worldwide
3/13/1992
TurboGrafx-16
Worldwide
6/12/1993
X68000
Worldwide
6/12/1993
Street Fighter 2' (Master System)
Latin America
5/22/1997
Street Fighter Collection 2 (Playstation)
Compilation release (Capcom Generation 5 in JPN)
Worldwide
10/31/1998
Capcom Arcade Hits Volume 1 (Windows)
Worldwide
5/29/2003
Capcom Classics Collection Vol. 1 (Playstation 2)
Compilation release.
Worldwide
9/27/2005
Capcom Classics Collection Vol. 1 (Xbox)
Compilation release.
Worldwide
9/27/2005
Mobile
Worldwide
4/28/2008
WiiWare/Virtual Console
Emulation of the TurboGrafx-16 version.
Worldwide
11/10/2009
Capcom Arcade (iOS)
Available as an in-app purchase.
Worldwide
12/16/2010
Street Fighter 30th Anniversary Collection (PlayStation 4)
Compilation release
Worldwide
05/29/2018
Street Fighter 30th Anniversary Collection (Xbox One)
Compilation release
Worldwide
05/29/2018
Street Fighter 30th Anniversary Collection (Switch)
Compilation release
Worldwide
05/29/2018
Street Fighter 30th Anniversary Collection (Windows)
Compilation release
Worldwide
05/29/2018

Fighters
Ryu
E. Honda
Blanka
Guile
Balrog
Vega
Ken Masters
Chun-Li
Zangief
Dhalsim
Sagat
M. Bison

Gameplay
Balrog
M. Bison (Japan)
Throw Moves

Head Bomber
(close)forward/backward+2punch/3punch,m-
Repeated headbutts up close.
Special Moves

Dash Straight
c.backwardforward+anypunch
Balrog dashes forward and punches.

Dash Upper
c.backwardforward+anykick
Balrog dashes forward and uppercuts.

Turn Punch
(hold)threepunch/threekicks,(release)
Balrog turns and punches out straight. Damage increases as long as buttons are held.
Blanka
Throw Moves

Wild Fang
(close)forward/backward+3punch,m-
Vicious repeated bites to the head.
Command Moves

Rock Crush
(close)forward/backward+2punch
Up close two-hit headbutt attack.
Special Moves

Electric Thunder
m-anypunch
Blanka hunkers down and emits a shock of electricity.

Rolling Attack
c.backwardforward+anypunch
Blanka rolls forward in a ball.
Chun-Li
Throw Moves

Koshu-to / 虎襲倒
(close)forward/backward+2punch/3punch
A one-arm drag to the ground.

Lone Star Drop / 龍星落
(in air)(close)forward/backward/down+2punch/3punch
Chun's standard arm drag throw done in mid-air.
Command Moves

Heel Stomp / Head Stomp, Yosokyaku, 鷹爪脚
(in air)down+2kick
Chun Li stomps with extended leg and rebounds, capable of doing any air attack afterwards (including more stomps).

Kaku Kyaku Raku / 鶴脚落
(close)forward/backward+3kick
Chun flips forward, ideally over the opponent's head, coming down with a palm.

Kouhou Kaiten Kyaku / 後方回転脚
(close)forward/backward+2kick
Chun kicks off the opponent into a backflip.

Triangle Jump
(in air)(wall)uforward
Special Moves

Hyakuretsu Kyaku / Lightning Kick, 百裂脚
m-anykick
A rapid series of blurred kicks.

Spinning Bird Kick
c.downup+anykick
Legs extended and hovering upside-down, Chun Li whirls at her opponent.
Dhalsim
Throw Moves

Yoga Smash / Yoga Noogie
(close)forward/backward+2punch,m-
Dhalsim repeatedly drives his fist into the top of his opponent's skull.

Yoga Throw
(close)forward/backward+3punch
Dhalsim exerts his flexibility a bit for this standard throw.
Command Moves

Drill Butt
(in air)down+3punch
Dhalsim descends from the air head-first, in a straight line at a shallow angle.

Drill Kick
(in air)down+3kick
Dhalsim descends from the air feet-first at a 45 degree angle; although from ST onwards angle is selectable by kick strength.
Special Moves

Yoga Fire
qcf+anypunch
Dhalsim spits a small flaming projectile.

Yoga Flame
hcf+anypunch
A briefly sustained burst of fire out in front.
E. Honda
Throw Moves

Saba Ori / さば折り
(close)forward/backward+3punch,m-
Mashable sumo bear hug.

Sekkan Kyaku / 折檻蹴り
(close)forward/backward+3kick,m-
Repeated knee strikes to the face.

Tawara Nage / 俵投げ
(close)forward/backward+2punch
A basic sumo body toss.
Command Moves

Hiza Geri / Knee Kick, ひざ蹴り
(close)forward/backward+2kick
Up-close two hit knee strike with panty shot.
Special Moves

Hundred Hand Slap / Hyakuretsu Harite, 百裂張り手
m-anypunch
Honda batters his opponent with hands so fast they appear blurred.

Sumo Headbutt / Super Zutsuki, スーパー頭突き
c.backwardforward+anypunch
E. Honda rockets towards the opponent, head first.
Guile
Throw Moves

Dragon Suplex
(close)forward/backward+3punch
Guile suplexes his enemy into the pavement.

Flying Buster Drop
(in air)(close)forward/backward/down+2kick/3kick
Guile grabs his opponent and drops straight down into a sort of backbreaker.

Flying Mare
(in air)(close)forward/backward/down+2punch/3punch
Grab in midair and toss opponent to the ground.

Judo Throw
(close)forward/backward+2punch
A basic over-the-shoulder toss.
Command Moves

Knee Bazooka / Knee Butt
forward/backward+2kick
In most games, a quick hop forward and knee strike, but in SF2 simply an alternate up-close attack with no hop.

Reverse Spin Kick
forward/backward+3kick
Guile performs an inverted air-sweep.
Special Moves

Somersault Kick / Flash Kick
c.downup+anykick
Guile somersault kicks high into the air.

Sonic Boom
c.backwardforward+anypunch
Guile whips his arms forward at the speed of sound creating an energy arc.
Ken Masters
Throw Moves

Hell Wheel / Jigoku Sha, 地獄車
(close)forward/backward+2kick/3kick
Ken's variant of the Tomoe Nage sees him take the opponent for a full somersault before kicking them away. This move was the first real difference between Ken and Ryu.

Seoi Nage / Flying Mare, 背負い投げ
(close)forward/backward+2punch/3punch
Ken uses the same over-the-shoulder throw as Ryu.
Special Moves

Hadoken / Fireball, 波動拳
qcf+anypunch
Ken's utterly unspectacular projectile.

Shoryuken / Dragon Punch, 昇龍拳
dp+anypunch
Ansatsuken's trademark leaping uppercut. Ken's fierce Shoryukens first caught fire in Super SF2.

Tatsumaki Senpukyaku / Hurricane Kick, 竜巻旋風脚
qcb+anykick
Ken rotates forward with foot outstretched.
M. Bison
Vega (Japan)
Throw Moves

Deadly Throw
(close)forward/backward+2punch/3punch
Bison's basic body toss.
Special Moves

Double Knee Press / Scissors Kick
c.backwardforward+anykick
Bison turns a front flip and kicks out at his enemy.

Head Press
c.downup+anykick,anypunch
Bison leaps at his opponent's head, bounces off then turns for an optional Somersault Skull Diver with @term=anypunch@.

Psycho Crusher
c.backwardforward+anypunch
Bison lances forward, bathed in psycho power.
Ryo Sakazaki
Throw Moves

Brain Buster
(close)forward/backward+3punch
Lift the opponent vertically and drop backwards.

Iron Claw
(near)forward/backward+2punch,m-
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.

Piledriver
(close)forward/backward+2punch
A traditional, non-spinning piledriver.
Ryu

Seoi Nage / Flying Mare, 背負い投げ
(close)forward/backward+2punch/3punch
The basic ansatsuken over-the-shoulder throw.

Tomoe Nage / Circle Throw, 巴投げ
(close)forward/backward+2kick/3kick
Ryu grips his opponent and falls backwards, kicking them away.
Special Moves

Hadoken / Fireball, 波動拳, Hadouken
qcf+anypunch
A small burst of energy thrust from the hands.

Shoryuken / Dragon Punch, 昇龍拳
dp+anypunch
A leaping one-armed uppercut.

Tatsumaki Senpukyaku / Hurricane Kick, 竜巻旋風脚
qcb+anykick
A forward moving hurricane kick.
Sagat
Throw Moves

Tiger Carry
(close)forward/backward+2punch/3punch
A basic over-the-shoulder toss.
Special Moves

Tiger Knee Crush / Tiger Knee, Tiger Crush
qcfuforward+anykick
Quick rising knee attack. The move's original input is the source of the commonly-used term "tiger knee." To tiger knee an air move, start its motion on the ground and end with either up, up-forward or up-back to trigger it at low altitude.

Tiger Shot / Grand Tiger Shot (low version)
qcf+anypunch/anykick
The original high/low projectile. @term=anypunch@ for high, @term=anykick@ for low.

Tiger Uppercut / Tiger Blow
dp+anypunch
An anti-air uppercut, unique in that it hits many times in most games.
Vega
Balrog (Japan)
Throw Moves

Rainbow Suplex
(close)forward/backward+2punch/3punch

Stardust Drop
(in air)(close)backward/down/forward+2punch/3punch
Command Moves

Triangle Jump
(in air)(wall)uforward
Special Moves

Backslash
backwardbackward
Evading backflip. When available, Kick version is shorter.

Flying Barcelona Attack
c.downup+anykick,anypunch
Vega bounces off the wall and slashes at his opponent.

Izuna Drop
c.downup+anykick,(close)(any direction)+anypunch
Vega bounces off the wall and leaps towards his opponent. With careful timing, he can grab and slam them.

Rolling Crystal Flash
c.backwardforward+anypunch
Vega rolls forward and stabs out his claw.
Wolfgang Krauser
Throw Moves

Bite / かみつき
(near)forward/backward+3punch,m-
Zangief viciously and repeatedly bites at the opponent's face.
Zangief

(near)forward/backward+3punch,m-
Zangief viciously and repeatedly bites at the opponent's face.

Brain Buster
(close)forward/backward+3punch
Lift the opponent vertically and drop backwards.

Deadly Drive
(close)down+2punch
An over-the-shoulder slam to the ground. Becomes an air throw in Super SF2.

German Suplex
(close)forward/backward+2kick
A traditional german suplex.

Iron Claw
(near)forward/backward+2punch,m-
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.

Leg Throw
(close)down+3punch
Zangief grabs his opponent at the ankles and uproots them, tossing them behind. Becomes an air throw in Super SF2.

Piledriver
(close)forward/backward+2punch
A traditional, non-spinning piledriver.

Stomach Claw
(near)down+2punch/3punch,m-
Getting a grip on the sensitive stomach region, Zangief repeatedly squeezes.

Thunderfire Powerbomb
(close)forward/backward+3kick
Zangief lifts his opponent up and slams them back-first into the ground.
Command Moves

Flying Body Attack
(in air)down+3punch(horizontal jump only)
In what would become a tradition for huge characters everywhere, Zangief's body press has a wider attack hitbox for easier crossups, etc.

Headbutt
(in air)up+2punch/3punch(vertical jump only)
This short-range air attack causes massive stun, dizzying after a couple hits.
Special Moves

Double Lariat
threepunch,forward/backward
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.

Spinning Piledriver / Screw Piledriver
(close)360+anypunch
Zangief's signature spinning piledriver.

Credits
Worldwide
Character Design

Eri Nakamura as E. Honda
Music Department
Anybody who worked on a game's original score.
Yōko Shimomura
Voice Actor

Eri Nakamura as Chun-Li
Eri Nakamura as Vega
Latin America
Quality Assurance
Quality assurance are the game's testers. Although most are low on the "totem pole" of a game's production cycle, they're integral to ensure the game ships with as few game-breaking bugs as possible.
Daniel Trevisan
Master System version