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Marvel vs Capcom Games
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X-Men: Children of the Atom
Fighting Game by Capcom
CPS2
Worldwide
12/8/1994
Saturn
Worldwide
11/22/1995
Windows
Worldwide
5/31/1997
Playstation
Worldwide
2/1998

Fighters
Storm
Cyclops
Wolverine
Omega Red
Sentinel
Iceman
Colossus
Psylocke
Silver Samurai
Spiral
Juggernaut
Akuma
Magneto

Gameplay
Akuma
Gouki (Japan)
Throw Moves

Jigoku Nage / Hell Throw
forward/backward+3kick(close)
Akuma grabs his opponent and rolls before throwing him or her with a Tomoe Nage.

Rapid Knee
forward/backward+2kick(close)
Akuma grabs his opponent and slams his knee into them several times.

Shoulder Drop / Seoi Nage, 背負い投げ
forward/backward+2punch(close)
Akuma grabs his opponent by the head, flips them over his shoulder, and slams them into the ground.

Tomoe Nage / 巴投げ
forward/backward+3punch(close)
Akuma grabs his opponent and plants a foot in their abdomen, falling backward and flipping them over his head.
Special Moves

Ashura Senku / Ashura Warp
dp/rdp+threepunch/threekicks
A short / long range teleport to either end of the screen.

Gou Hadouken
qcf+anypunch
Akuma's trademark version of the original, knocks down up close.

Gou Shoryuken / 豪昇龍拳
dp+anypunch
Akuma's variant of the original. Hits three times.

Shakunetsu Hadoken
hcf+anypunch
Multihit flaming fireball

Shakunetsu Ryuhan / Burning Dragon Counter
qcb+anypunch
Akuma grunts and strikes a pose. If he is struck by a basic attack in this pose, he strikes the foe with a flaming dragon punch.

Tatsumaki Zankukyaku / 竜巻斬空脚
qcb+anykick(air)
A airborne forward moving hurricane kick.

Tenma Kujinkyaku / Sky Demon Blade Kick
(in air)qcf+anykick
Akuma performs a fast diving kick attack.

Zankuu Hadoken / 斬空波動拳
(in air)qcf+anypunch
Akuma pitches a fireball down at an angle.
Super Moves

Messatsu Gou Hado
qcfqcfanypunch
Akuma's extra large multihit super fireball.

Messatsu Gou Shoryu
dpdpanypunch
A juggling series of Gou Shoryu Kens.
Colossus
Throw Moves

Overhead Toss
forward/backward+3punch(close)
Colossus grabs his opponent from behind and bends backward, throwing the foe overhead.

Piledriver
forward/backward+3punch(close)(in air)
Colossus grabs his opponent and flips them upside-down as he leaps into the air, then lands, driving his opponent's head, neck, and shoulders into the ground.

forward/backward+2punch(close)(air)
Colossus grabs his opponent and flips them upside-down as he leaps into the air, then lands, driving his opponent's head, neck, and shoulders into the ground.
Basic Moves

Torpedo
3punch(in air)
Colossus stretches out and flails his arms to his sides.
Command Moves

Strongman Lift
(opponent down)down+anypunch(close)
Colossus lifts the opponent from the ground and holds him or her overhead, setting up for another throw.
Special Moves

Giant Swing
qcf+anypunch,m-/360
Colossus grabs his opponent by the feet and swings him or her around, then tosses them across the screen. Rotating the joystick or mashing a Punch button increases speed and damage.

Power Tackle
qcf+kck
Colossus rushes toward his opponent and rams them with his shoulder.
Super Moves

Super Armor
qcb+threepunch [Level 2 +]
Colossus poses and begins to glow. For a short duration, damage done to him is decreased and he is nigh impossible to knock down, stun, or launch.

Super Dive
qcf+threepunch
Colossus leaps into the air and dives back down headfirst at an angle.
Cyclops
Throw Moves

Optic Downpour
forward/backward+2punch/3punch(in air)(close)
Cyclops grabs his foe and holds them downward, sending them crashing to the ground with an optic blast.

Optic Geyser
forward/backward+2punch(close),ubackward/up/uforward
Cyclops grabs his opponent and holds them overhead, then proceeds to pelt them with an upward Optic Blast that sends them skyward. The blast goes straight up by default, unless the move is performed in a corner - then, it fires off upward diagonally in the opposite direction from the corner. However, the blast angle may be modified with the joystick.

Scissor Leg Toss
dforward/dbackward+2kick/3kick(close)
Cyclops gets down on his hands and grabs the foe (often by the head, depending on opponent size) with his feet, and tosses him or her across the screen.

Skull Bruiser
forward/backward+3punch(close)
Cyclops grabs his opponent and turns them upside-down, forcefully chucking them to the ground head-first.
Basic Moves

2-Dan Jump
(in air)ubackward/up/uforward
Cyclops can perform a double-jump in any vertically escalating direction.

Delay Knuckle
(hold)3punch,(release)
Cyclops' air FP can be delayed by holding the button.

Optic Bullet
3punch
Cyclops fires a small burst of energy from his eyes. Can also be used whilst crouching.
Special Moves

Optic Blast / Beam Bolt
qcf+anypunch(air)
Cyclops fires a beam of energy from his eyes.

Rapid Punch
forwardforward1punch+1kick,m-anypunch
Despite this attack's name, Cyclops performs all sorts of attacks while dashing at the foe, including knee strikes and finishing off with an Optic Bullet.

Rising Uppercut / Gene Splice
dp+anypunch,m-
Cyclops performs a leaping Shoryuken-type uppercut. Mashing Punch will chain additional hits. At the end of the move, Cyclops fires a small burst of energy from his eyes, upward.

Running Neckbreaker Drop / Running Stun Drop
forwardforward3punch+3kick
Cyclops rushes at the opponent and delivers a flipping clothesline to the foe, dropping them hard on the ground.
Super Moves

Mega Optic Blast / Concussion Blast
qcf+twopunch
Cyclops fires a massive blast of energy from his eyes.

Super Optic Blast
qcb+twopunch(air)
Cyclops fires a large beam of energy from his eyes. Using the joystick after the attack starts up allows the player to aim the beam in that direction. The beam is capable of ricocheting off of walls and floors.
Iceman
Throw Moves

Freeze!
forward/backward+2punch(close)(air)
Iceman grabs his opponent, freezing them in their tracks. When he lets go, the frozen opponent bounces a bit away from Iceman.

forward/backward+3punch(close)(in air)
Iceman grabs his opponent, freezing them in their tracks. When he lets go, the frozen opponent bounces a bit away from Iceman.

Ice Shards
forward/backward+3punch(close)
Iceman grabs his opponent by the head, creates some small ice spikes behind him, then throws the foe directly into the spikes.
Basic Moves

Hard Ice Spikes
3kick
Iceman performs a standing sweep attack in front himself, creating a large cluster of ice spikes in front of him.

Ice Sheet
backward
Iceman takes no damage when blocking certain moves, including most projectiles and beam moves.
Command Moves

Ice Ball
down+2punch(in air)
Iceman tosses a large ball of ice down at an angle.
Special Moves

Ice Avalanche
(same strength)anypunch+anykick(air)
Iceman creates a gigantic ice boulder from the sky and drops it on his foe.

Ice Beam
qcf+anypunch(air)
Iceman puts his fists together and fires a freezing beam at the opponent.

Ice Fist
qcb+threepunch
Iceman covers a fist within a large ball of ice, which increases the strength of his punch attacks, causes his punches to do higher tick damage, and the ability to stop projectiles with his punches.
Super Moves

Arctic Attack
qcf+threepunch(air)
Iceman stretches his arms and fires off a storm of hailstones.
Omega Red
Throw Moves

Omega Shuttle
forward/backward+2punch(close)
Omega Red grabs his opponent by the waist, wraps his tentacle around his or her ankle, and bends backwards, tossing them from his tentacle.

Scoop Drop
forward/backward+3punch(close)
Omega Red grabs his opponent, flips him or her upside-down, and drops the foe on the head, neck, and back.
Basic Moves

Vault Kick
3kick
Omega Red plants his tentacles into the ground and uses them to prop him up for a horizontal kick.
Command Moves

Red Air
forwardforward/threepunch(in air)
Omega Red performs a dashing maneuver in the air.

Tunneling Tentacles
dbackward/down/dforward+3kick
Omega Red plants his tentacles into the ground, and they come back out a ways away from him to strike the foe. Joystick angle determines distance.
Special Moves

Carbonadium Coil
qcfanypunch(air)
Omega Red tosses one of his Carbonadium tentacles out toward the opponent, ensnaring the foe and pulling them toward him. Can be canceled prior to hitting the foe with Carbonadium Cancel, and follow up after hitting the foe with Vitality Sap or Power Sap.

Chouhatsu
2kick1punchdown1kick2punch
Omega Red poses and his super meter increases a bit.

Omega Strike
qcf+anykick
Omega Red plants his tentacles into the ground, like his Vault Kick, but then stretches the tentacles out, making the kick more long-ranged.
Super Moves

Omega Destroyer
qcfthreepunch
Omega Red flails his tentacles around the arena.
Psylocke
Throw Moves

Tumbleweed
forward/backward+3punch(air)
Psylock grabs her foe and rolls with them in her grip, then tosses them away.

forward/backward+2punch(in air)
Psylock grabs her foe and rolls with them in her grip, then tosses them away.

Vertical Launch
forward/backward+2punch(close)
Psylocke grabs her foe as if to do a Tomoe Nage, but then launches them vertically into the air.
Basic Moves

2-Dan Jump
ubackward/up/uforward(in air)
Psylocke can perform a double-jump in any vertically escalating direction.

Chouhatsu / Taunt
start
Psylocke motions a sultry "come here" motion. Hits if close.
Command Moves

Flip Kick
forward+2kick
Forward flip kick.

Tumble Kick
backward+3kick
Psylocke rolls backward and leaps forward with a kick.
Special Moves

Ninjutsu
qcb+anypunch/anykick
Psylocke creates illusion duplicates of herself. Button used to perform this attack determines the real Psylocke's position; performing her Chouhatsu move and pressing a button will change Psylocke's position

Psi-Blade Spin
qcf+anykick
Psylocke leaps with a spinning pirouette kick, surrounded by psychic energy.

Psi-Blast
qcf+anypunch(air)
Psylocke conjures a butterfly-shaped wave of psychic energy to heave at the foe.
Super Moves

Psi-Thrust
qcf+threepunch(air)
Covering herself with psychic energy, Psylocke launches her body forward horizontally. Pressing a joystick direction as the attack begins will alter her trajectory, and a second Psi-Thrust can be performed by pressing a direction and any Punch at the very end of the move.
Sentinel
Basic Moves

Plasma Beam
3punch
Sentinel fires a beam of energy from its mouth.
Special Moves

Hikou / Flight
qcbthreepunch(air)
Sentinel is able to temporarily fly in eight directions. All of its air attacks are available in this mode. Flight is negated after a few seconds, if Sentinel is struck, if the command is repeated, or in later installments, his Hard Drive Super Move is performed.

Rocket Punch
qcfanypunch(air)
Sentinel fires a tethered fist off to hit the foe with.

Sentinel Force
qcfanykick
Sentinel summons three miniature Sentinels that fly across the screen to attack. Traditionally, the Light version is vertically controllable, whereas the Hard version has mini-Sentinels that drop bombs, and can be delayed by holding the button.
Super Moves

Plasma Storm
qcfthreepunch,m-anypunch
Sentinel lets loose a massive ball of energy with smaller orbs above and below it. Mashing the buttons used to perform the attack will change the energy's color and cause multiple "waves" of the attack to occur.
Silver Samurai
Special Moves

Blink
qcf+anykick [X-Ability]
Silver Samurai teleports away briefly, then reappears in the same spot.

Bushin
qcb+twokick [X-Ability]
After focusing for a moment, multiple ghost duplicates appear and copy Samurai's attacks for a few moments.

Flame Katana
qcb+3punch [X-Ability]

Hyakuretsu Tou / One Hundred Sword Destruction
m-anypunch
Silver Samurai rapidly slashes with his katana.

dp+anypunch,m-anypunch
Silver Samurai rapidly slashes with his katana.

Ice Katana
qcb+2punch [X-Ability]

Shuriken
qcf+pnch(air)
Silver Samurai tosses a massive shuriken at his opponent. Holding @term=up@ or @term=down@ after throwing offers limited trajectory control.

Thunder Katana
qcb+1punch [X-Ability]
Super Moves

Lightning Katana
qcf+twopunch

Triple Shuriken
qcb+twopunch
Three giant shurikens.
Spiral
Throw Moves

Frankensteiner
backward/forward+3kick
Spiral grabs her opponent with her feet and flings them away.

Grapple Blast
backward/forward+2punch,m-2punch/w-
Spiral leaps onto her opponent and wails on them. Mashing/waggling increases hits.

Spiral Buster
(in air)backward/forward+2punch
Spiral grabs her opponent and leaps high into the air, then gives them a toss.

(in air)backward/forward+3kick
Spiral grabs her opponent and leaps high into the air, then gives them a toss.

backward/forward+3punch(air)
Spiral grabs her opponent and leaps high into the air, then gives them a toss.
Basic Moves

All-Arm Assault
3punch
Spiral stretches each of her arms out in succession to bash the opponent.

Tech Teleport
(reverse)3punch
Spiral's Tech Hit is to teleport out of the way.
Command Moves

Arm Swipe
(in air)down+3punch
Spiral swipes downward with all of her arms.

Human Fist
down+3punch
Spiral curls all of her arms around her body to resemble a giant fist and strikes out with it.
Special Moves

Dance-nosedive
(in air)qcb+3punch
Spiral poses and then drops straight down from the air very quickly. In Children of the Atom, she first glows white briefly.

Dancing Sword
hcb+threepunch(air)
Spiral summons a rotating ring of swords around her.

Dimensional Dance
qcb+3kick(air)
Spiral turns invisible for a few moments.

Mirror Dance
qcb+1punch(air)
Spiral swaps places with her opponent.

Power Dance
qcb+1kick(air) [X-Ability]
Spiral's attacks temporarily do more damage.

Six Hand Grapple
downup+anypunch
Spiral reaches up to intercept airborne opponents. Upon grabbing them, she performs her Spiral Buster throw.

Speed Dance
qcb+2kick(air) [X-Ability]
Spiral's speed increases temporarily.

Teleport
qcb+1punch(air)
Spiral warps elsewhere on the screen. By default, she appears above the opponent, but her position can be directed by quickly tapping an attack button after performing the move.
Super Moves

Metamorphosis
qcf+threepunch
Spiral glows a rainbow ménage of colors. Successfully performing a throw during this state will cause Spiral to rapidly transform into each of the game's Marvel characters and deliver a blow to the opponent.
Wolverine
Special Moves

Berserker Charge
qcbthreepunch
Wolverine's speed increases twofold.

Drill Claw
(same strength)anypunch+anykick
Wolverine spins with his body outstretched and his claws pointed in the direction he is headed. This attack can be directed with the joystick.

Tornado Claw
dppnch,m-
Wolverine leaps into the air with a vertical spinning claw strike. Extra hits can be tacked on by mashing Punch.
Super Moves

Berserker Barrage X
qcf+threepunch
Wolverine rushes at his foe and rapidly claws at them whilst moving.

Healing Factor
qcbthreekicks
Wolverine faces the screen, leans back, stretches his arms outward. Upon doing this, he is surrounded by a bit of energy, and he subsequently regains some health.

Credits
Worldwide
Announcer
Announcers in fighting games normally call out the character names, rounds, winners, and sometimes color commentary.
George Buza
Character Design

Akiman
Eri Nakamura as Psylocke
Voice Actor

George Buza as Colossus
Norm Spencer as Cyclops
Cathal J. Dodd as Iceman
George Buza as Juggernaut
George Buza as Magneto
George Buza as Omega Red
Catherine Disher as Psylocke
Dan Hennessey as Sentinel
Yasushi Ikeda as Silver Samurai
Catherine Disher as Spiral
Catherine Disher as Storm
Cathal J. Dodd as Wolverine