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Fighting Games
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Ninja Master's
Haoh-Ninpo-Cho
Fighting Game by ADK
Neo Geo
Worldwide
5/26/1996
Neo Geo CD
Worldwide
9/27/1996
ADK Tamashii (Playstation 2)
Compilation release.
Japan
12/18/2008
WiiWare/Virtual Console
Emulation of Neo Geo version
Worldwide
7/26/2011
ADK Damashii (PlayStation 4)
Compilation release.
United States
2/24/2017
ACA NeoGeo: Ninja Master's (Xbox One)
Worldwide
1/17/2019
ACA NeoGeo: Ninja Master's (PlayStation 4)
Worldwide
1/17/2019
ACA NeoGeo: Ninja Master's (Switch)
Worldwide
1/17/2019
ACA NeoGeo: Ninja Master's (Android)
Worldwide
8/28/2023
ACA NeoGeo: Ninja Master's (iOS)
Worldwide
8/28/2023

Fighters
Goemon
Houoh
Kamui
Karasu
Kasumi
Natsume
Nobunaga
Raiga
Ranmaru
Sasuke
Tenho
Unzen

Gameplay
2D Gameplay (2D Gameplay)
Appare Combination (Chained Normals)
Characters possess unique predetermined attack strings. Certain combos have super enders that consume a full Super Gauge.
Backdash (Backdash)
@term=backward@@term=backward@
Dash (Dash)
@term=forward@@term=forward@
Desperation Moves (Desperation Moves)
Can be performed infinitely when a player is down to the last 1/4 of life meter.
EX Moves (EX Moves)
When the Super Gauge is full, executing moves with both punches or both kicks will strengthen or alter the move. No meter is consumed.
Fatal Moves (Fatal Moves)
With full Super Gauge and the opponent's life in Desperation state, a unique super attack can be performed.
Ibuki (Super Mode)
With full Super Gauge, @term=abtn@+@term=bbtn@+@term=cbtn@ activates a timed Hyper mode in which you can perform any EX, Super, Desperation, or Finisher without restrictions.
Style Change (Stance Change)
By pressing @term=bbtn@+@term=cbtn@ characters can manually sheathe or draw their weapon, changing their attacks.
Super Moves (Super Moves)
Can be performed when Super Gauge is full or in Hyper Mode. In most (all?) cases this is a powered up version of a normal Special that consumes the meter, unlike EX moves.
Super Power Gauge (Super Meter)
Gain meter when hitting opponent (blocked or clean).
Karasu
Throw Moves

Final Stab / 断 (armed) 怨 (unarmed)
(close)forward+bbtn

Set Up Slash / 罰 (armed) 罪 (unarmed)
(close)forwardbackwarddbackward+bbtn
Command Moves

Arc Swipe / 壊
(weapon)(close)forward+abtn

Crow Return / 儚
forward+bbtn+cbtn
Karasu's discarded sword morphs into a crow and it attempts to return to him.

Double Slash / 儚
(weapon)forward+bbtn

Low Beak / 喪
forward+abtn

Waist Slice / 悔
(weapon)(close)forward+abtn
Special Moves

Hane Yaiba / 羽刃
(weapon)(air)qcf+abtn/bbtn
Throws sword down at an angle.

Hayate Bane / 疾風羽
dp+abtn/bbtn
Forward arm strike with dark energy.

Karasu Yaiba / 鴉刃
(weapon)dp+abtn/bbtn
Rushing upper slash with the sword.

Ridare Bane / 乱れ羽
(weapon)qcb+abtn/bbtn,abtn/bbtn
Rapid sword stabs. @term=abtn@ during stabs yields low finishing strike while @term=bbtn@ yields mid finish.

Yami Karasu / 闇鴉・陰
qcf+anypunch,neutralforward+anypunch,neutralforward+anypunch
Karasu releases one to three shadow crows.
Super Moves

Kikyo Shoheki / 気狂障壁
forwardhcf+abtn+cbtn
Karasu is surrounded by rings of energy for a moment. Absorbs projectiles.
Desperation Moves

Onmyo Karasu / 陰陽鴉
hcbforward+abtn+bbtn
A very large crow projectile.
Fatal Moves

Dance of Hell Crows / 鴉地獄の舞い
(weapon)backwardhcb+abtn+bbtn(hold),(release)
Karasu turns his sword into a shadow that travels forward as long as @term=abtn@+@term=bbtn@ is held. On release a fountain of crows issues forth for multiple hits. This turns Karasu's sword to stone temporarily, so it cannot be picked up.