The TW Network
Fighter's History Games
Fighter ID:
Password
Fighter's History Dynamite / Karnov's Revenge
Fighting Game by Data East
Neo Geo
Worldwide
3/17/1994
Neo Geo CD
Worldwide
12/22/1994
Saturn
Worldwide
7/4/1997
Zeebo
Worldwide
4/13/2010
WiiWare/Virtual Console
Worldwide
6/8/2010
ACA NeoGeo: Karnov's Revenge (Xbox One)
Worldwide
11/16/2017
ACA NeoGeo: Karnov's Revenge (PlayStation 4)
Worldwide
11/16/2017
ACA NeoGeo: Karnov's Revenge (Switch)
Worldwide
11/16/2017

Fighters
Ray McDougall
Fei-lin
Ryoko Kano
Ox
Matlok
Samchay
Lee Diendou
Mizoguchi
Jean Pierre
Marstorius
Yungmie
Zazie
Clown
Karnov

Gameplay
Clown
Throw Moves

Circus Tumble
(close)forward/backward+bbtn,m-w-
Special Moves

Head Stamp
c.dbackwarduforward+anypunch

Pick a Card
c.backwardforward+anypunch

Spin Attack
c.dbackwardforward+anykick

Spin Drop
c.dbackwardup+anykick
Fei-lin
Throw Moves

Mantis Slam
(close)forward/backward+bbtn
Command Moves

Crescent Slash
forward/backward+dbtn

Face Cracker
(close)forward/backward+dbtn

Heel Drop Kick / 踵落脚
(in air)down+dbtn
Downwards diagonal stomp with rebound.
Special Moves

Air Mantis Chop / 空中蟷螂斬
(in air)qc-b2d+anypunch
A mantis projectile downwards at a steep angle.

Flying Crane Fist / 白鶴双飛拳
c.downup+anypunch
Standard anti-air attack

Mantis Chop / 蟷螂斬
qcf+anypunch
Standard projectile shaped like mantis arms.

Sliding Flying Crane Fist / 滑空八鶴双飛拳
c.downdbackwarddforwardforwarduforward+anypunch
A forward rush preceding the Flying Crane Fist, avoids projectiles.
Jean Pierre
Throw Moves

Flying Throw
(in air)(close)forward/backward+bbtn

Frankensteiner
(close)forward/backward+bbtn/dbtn
Command Moves

Sliding
dforward+anykick
Special Moves

Ball Rose
c.backwardforward+anypunch
A rose projectile.

Flic Flac
c.downup+anykick
Anti-air backflip kick.

Needle Shower
m-anypunch,forward/backward
Rapid hand strikes, you can move very slowly while attacking.

Quick Needle Shower
abtn+bbtn+cbtn+dbtn
A single burst of Needle strikes executed without any mashing.

Rondato
c.forwardqcb+anykick
A short forward somersault kick followed by a higher jumping kick.
Karnov
Throw Moves

Headbutt
(close)forward/backward+bbtn
Special Moves

Balloon Attack
(in air)hcbubackward+anypunch,forward/backward
Karnov inflates in a grotestque fashion and hovers for a moment. Invincible while hovering, attacks with body splash after deflating and can then use any air normals on the way down.

Fire Breath
forwardforward+anypunch/anykick
A burst of fire breath that absorbs projectiles. @term=anypunch@ for high, @term=anykick@ for low.

Fireball
qcf+anypunch
Bouncing fire projectile.

Super 100 Kick
c.backwardforward+anykick
Actually just three kicks, but delivered very quickly while dashing through the air.

Super 100 Warp
c.backwardabtndforward+dbtn
Not a real move (probably?), rather a glitch that has become an accepted part of Karnov's gameplay. The listed command may only be one way to do it. Advanced canceling combines Karnov's @term=down@+@term=2kick@ head slide with Super 100 Kick to create an instant teleport-slide across the screen.
Lee Diendou
Lee Tendok
Throw Moves

Fireman's Carry
(close)forward/backward+bbtn
Special Moves

Mouko Kouhazan / 猛虎硬爬山
backwardforwarddbackwarddforward+abtn+bbtn
Very short range burst of energy, hits several times and absorbs projectiles.

Senkyuu Tai / 穿弓腿
qcf+anykick
Anti-air vault kick

Super Zesshou Hou / スーパー弱絶招歩法
qcfbackward+anypunch
Faster version of Zesshou Hou with different ranges (@term=1punch@ is shorter, but @term=2punch@ is longer). Same damage.

Zesshou Hou / 絶招歩法
qcf+anypunch
Rushing strike with followup options.
Marstorius
Throw Moves

Front Suplex
(close)dforward/dbackward+bbtn

German Suplex
(close)forward/backward+bbtn
Command Moves

Body Press
(in air)down+bbtn

Drop Kick
(in air)down+dbtn

Enzuigiri / 延髄斬り, Back Brain Kick
uforward+dbtn
Short hop kick
Special Moves

Dash Lariat
c.backwardforward+anypunch
Quick charging clothesline.

Double German
(close)hcb/hcf+anypunch
Two German suplexes in succession.

Drill Power Slam
backwardubackwardupuforwardforward/forwarduforwardupubackwardbackward+anypunch
Marstorius charges forward quickly to grab the opponent, then performs a wild spinning slam to the ground. Blockable.

Flying Knee Drop
c.downup+anykick
A jumping knee attack that hits on the way up and back down.

Kneel Kick
c.backwardforward+anykick
Forward flip-kick attack.

Moonsault Press
c.downup+anypunch
Forward flip into body press.
Matlok
Throw Moves

Monkey Flip
(close)forward/backward+bbtn
Command Moves

Dancing Head Press
(in air)down+anykick
Special Moves

Loop Hurricane
c.downup+cbtn+dbtn,m-anykick,backward/forward
A Road Hurricane with groundtime that can be extended by mashing @term=anykick@, with controlled movement.

Overhead Kick
c.backwardforward+anykick

Road Hurricane
c.downup+anykick

Spinning Wave
c.backwardforward+anypunch
Mizoguchi
Throw Moves

Neckringer Slam
(close)forward/backward+bbtn

Shuffle Kick
(close)forward/backward+dbtn
Special Moves

Gottsui Tiger Bazooka / ごっついタイガーバズーカ
qcf+abtn+bbtn+cbtn+dbtn
A larger tiger shot with significant charge time, not unblockable but will beat other projectiles and keep going.

Renzoku Keri / 空中連続蹴り
qcf+anykick,qcf+anykick,qcf+anykick,qcf+anykick,qcf+anykick(air)
Repeated aerial kicks, fifth kick will knock down.

Sho Ten Sai / 通天砕
qc-b2d+abtn+bbtn+cbtn+dbtn
Improved version of Mizoguchi's normal anti-air elbow. If landed from point-blank range he'll bring the opponent skyward and punch repeatedly.

Tiger Bazooka
qcf+anypunch

Tiger Smash / 虎流砕
qc-b2d+anypunch
Ray McDougall
Throw Moves

DDT
(close)forward/backward+bbtn

Flying DDT
(in air)(close)forward/backward+bbtn
Special Moves

Big Tornado
qcf+anypunch

Dynamite Tackle
forwardforward+anypunch

Thunder Dynamite Tackle
c.backwardforwardforward+anypunch

Wheel Kick
qcb+anykick(air)
Ryoko Kano
Throw Moves

Air Back Throw
(in air)(close)forward/backward+bbtn

Back Throw / 裏投げ
(close)forward/backward+bbtn

Circle Throw / 巴投げ
(close)dforward/dbackward+bbtn
Command Moves

Fist Sweep
dforward/dbackward+bbtn
Knocks down
Special Moves

Air Ippon Seoi / 空中一本背負い
(in air)(close)hcf/hcb+anypunch

Ippon Seoi / 一本背負い
(near)hcf/hcb+anypunch
Dash in and grab the opponent.

Mountain Storm / 超山嵐
(close)hcf/hcb+anypunch
Grab, then spinning/flaming somersault upwards and slam back down.

Piggyback Throw / 肩車
(close)backwardubackwardupuforwardforward/forwarduforwardupubackwardbackward+anypunch
Tosses opponent into the air, doing zero damage but setting up for juggle or air throw.

Zenten Ukemi / 前転受け身
c.backwardforward+anykick
A rolling body attack. @term=1kick@ for one roll, @term=2kick@ for two rolls.
Samchay
Throw Moves

Deadly Knees
(close)forward/backward+dbtn,m-w-

Head Crush
(close)forward/backward+bbtn,m-w-
Command Moves

Ma Raan / マ・ラーン
forward+bbtn

Tiib / ティーブ
forward+dbtn
Special Moves

Mattron Dusalop / Maddron Jusarop
qcf+anypunch

Pap Sok Kau / Pap Soukau
(same strength)anypunch+anykick

Ti Kau Koon / Ti Kaukoun
qcf+anykick

Ti Kau Loi / Ti Kauroi
forwarddbackwarddforward+anykick
Yungmie
Throw Moves

Kick Throw
(close)forward/backward+bbtn
Command Moves

Triangle Jump / 三角跳び
(in air)(wall)forward+anypunch/anykick
A standard triangle jump, in spite of the non-standard command. Can be followed up with splits kick.
Special Moves

Aura Smash / オーラスマッシュ
(in air)qcf+anypunch
Sonic Boom-looking air projectile from the leg.

Fire Binta / ファイアービンタ
m-anypunch+anykick,forward/backward
Rapid flaming kicks. Able to move slowly while kicking.

Nerichagi / ネリチャギ
forwarddbackwarddforward+anykick
Rising kick followed be descending axe kick.
Zazie
Throw Moves

Hell Driver
(close)forward/backward+bbtn
Command Moves

Ducking
forwardforward+anykick
Quick crouching forward dash.

Step Back
forwardbackward+anykick
Backwards footwork. With @term=1kick@ he stays back, but with @term=2kick@ he hops back forward.

Straight Punch
forward/backward+bbtn
A long range straight. Zazie will do a slightly different punch with this command up close, but is more likely to throw.
Special Moves

Deshikakato / デシカカト
updown+anykick
Flaming axe kick.

Hellfire
qc-b2d+anypunch
Stationary flaming uppercut.

Quick Vulcan Hook
abtn+bbtn+cbtn+dbtn
Short burst of punches without any mashing.

Vulcan Hook
m-anypunch,forward/backward
Rapid punches.

Fun Facts
Karate Oxfighter
In Data East's genre-starting Karate Champ, a bonus stage involves striking a charging bull. This is most likely the origin of the bonus battle with Ox in Fighter's History Dynamite.

Credit must be given, however, to the true innovator of punching bulls, karate master Mas Oyama.
*nov
When dizzied in Fighter's History Dynamite, each character's head is encircled by unique things.

Dizzy Karnov sees tiny visions of Chelnov.