Basic Moves |
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Alien Malleability |
 |
|
| For a brief time, all of Manhunter's basic attacks will be stretchy. |
Command Moves |
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Air Dash |
(in air) /  |
|
| Manhunter can dash whilst airborne. |
Special Moves |
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Phase Charge |
 + |
|
| Phasing flying dash punch. |
|
Psionic Push |
 + |
|
| Manhunter blasts the opponent away with telekinetic force. |
|
Martian Grab |
 + |
|
| Manhunter stretches his arm downward, grabbing the opponent by the ankles for a slam on the opposite ... |
|
Alien Pillar |
 + |
|
| Manhunter summons a burst of energy from the ground. Source can be changed with @term=backward@, @te ... |
|
Phase Assault |
 + (air) |
|
| Manhunter phases through the ground and comes back up with an uppercut. Tapping @term=down@ before h ... |
|
Telekinetic Strike |
 + |
|
| Manhunter summons a bolt of psychic energy from up above, at a downward angle. Pressing @term=backwa ... |
|
Psycho Orb |
 + |
|
| Manhunter flings a glowing orb onto the screen, which detonates after a few seconds. Distance can be ... |
Super Moves |
|
Son of Mars |
+ |
|
| Manhunter starts with a stretchy double helix punch, and the two combatants are transported to Mars. ... |