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Signature Moves
Aerial Kick
Slightly strange-looking jumpkick.

A quick cartwheel through projectiles (and enemies).

Charging Star
U.S. Agent rushes behind his shield, can absorb incoming projectiles.

Double Jump / 2-Dan Jump
U.S. Agent can perform a double-jump in any vertically escalating direction.

Double Kick
A second forward kick.

Final Justice
U.S. Agent rushes the opponent and delivers a patriotic beating. He concludes with a full body air piledriver.

Heel Kick
Downwards kick.

Hyper Changing Star
U.S. Agent rushes forward with his shield at the forefront and energy at his back. Can absorb incoming super projectiles/beams.

Shield Slash
U.S. Agent chucks his shield at the enemy at a given angle. It rebounds back in his direction, but can be "lost".

Stars and Stripes
Standard fare anti-air.

Since 2006
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